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In
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data, rather than a partially updated version of the data being created by a "writer". It is very commonly used for computer display images. It is also used to avoid the need to use
dual-ported RAM Dual-ported RAM (DPRAM) is a type of random-access memory that allows multiple reads or writes to occur at the same time, or nearly the same time, unlike single-ported RAM which allows only one access at a time. Video RAM or VRAM is a common fo ...
(DPRAM) when the readers and writers are different devices.


Description

An easy way to explain how multiple buffering works is to take a real-world example. It is a nice sunny day and you have decided to get the paddling pool out, only you can not find your garden hose. You'll have to fill the pool with buckets. So you fill one bucket (or buffer) from the tap, turn the tap off, walk over to the pool, pour the water in, walk back to the tap to repeat the exercise. This is analogous to single buffering. The tap has to be turned off while you "process" the bucket of water. Now consider how you would do it if you had two buckets. You would fill the first bucket and then swap the second in under the running tap. You then have the length of time it takes for the second bucket to fill in order to empty the first into the paddling pool. When you return you can simply swap the buckets so that the first is now filling again, during which time you can empty the second into the pool. This can be repeated until the pool is full. It is clear to see that this technique will fill the pool far faster as there is much less time spent waiting, doing nothing, while buckets fill. This is analogous to double buffering. The tap can be on all the time and does not have to wait while the processing is done. If you employed another person to carry a bucket to the pool while one is being filled and another emptied, then this would be analogous to triple buffering. If this step took long enough you could employ even more buckets, so that the tap is continuously running filling buckets. In computer science the situation of having a running tap that cannot be, or should not be, turned off is common (such as a stream of audio). Also, computers typically prefer to deal with chunks of data rather than streams. In such situations, double buffering is often employed.


Double buffering Petri net

The
Petri net A Petri net, also known as a place/transition (PT) net, is one of several mathematical modeling languages for the description of distributed systems. It is a class of discrete event dynamic system. A Petri net is a directed bipartite graph that ...
in the illustration shows how double buffering works. Transitions W1 and W2 represent writing to buffer 1 and 2 respectively while R1 and R2 represent reading from buffer 1 and 2 respectively. At the beginning only the transition W1 is enabled. After W1 fires, R1 and W2 are both enabled and can proceed in parallel. When they finish, R2 and W1 proceed in parallel and so on. So after the initial transient where W1 fires alone, this system is periodic and the transitions are enabled – always in pairs (R1 with W2 and R2 with W1 respectively).


Double buffering in computer graphics

In
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
, double buffering is a technique for drawing graphics that shows no (or less) stutter, tearing, and other artifacts. It is difficult for a program to draw a display so that pixels do not change more than once. For instance, when updating a page of text, it is much easier to clear the entire page and then draw the letters than to somehow erase only the pixels that are used in old letters but not in new ones. However, this intermediate image is seen by the user as flickering. In addition,
computer monitor A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls. The ...
s constantly redraw the visible video page (traditionally at around 60 times a second), so even a perfect update may be visible momentarily as a horizontal divider between the "new" image and the un-redrawn "old" image, known as tearing.


Software double buffering

A software implementation of double buffering has all drawing operations store their results in some region of system
RAM Ram, ram, or RAM may refer to: Animals * A male sheep * Ram cichlid, a freshwater tropical fish People * Ram (given name) * Ram (surname) * Ram (director) (Ramsubramaniam), an Indian Tamil film director * RAM (musician) (born 1974), Dutch * ...
; any such region is often called a "back buffer". When all drawing operations are considered complete, the whole region (or only the changed portion) is copied into the
video RAM Dual-ported video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters. Note that most computers and game consoles do not use this form of memory, and dual-port ...
(the "front buffer"); this copying is usually synchronized with the monitor's raster beam in order to avoid tearing. Software implementations of double buffering necessarily requires more memory and CPU time than single buffering because of the system memory allocated for the back buffer, the time for the copy operation, and the time waiting for synchronization.
Compositing window manager A compositing window manager, or compositor, is a window manager that provides applications with an off-screen buffer for each window. The window manager composites the window buffers into an image representing the screen and writes the result ...
s often combine the "copying" operation with "
compositing Compositing is the process or technique of combining visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. Live action, Live-action shooting for compositing is ...
" used to position windows, transform them with scale or warping effects, and make portions transparent. Thus the "front buffer" may contain only the composite image seen on the screen, while there is a different "back buffer" for every window containing the non-composited image of the entire window contents.


Page flipping

In the page-flip method, instead of copying the data, both buffers are capable of being displayed (both are in
Video RAM Dual-ported video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters. Note that most computers and game consoles do not use this form of memory, and dual-port ...
). At any one time, one buffer is actively being displayed by the monitor, while the other, background buffer is being drawn. When the background buffer is complete, the roles of the two are switched. The page-flip is typically accomplished by modifying a
hardware register In digital electronics, especially computing, hardware registers are circuits typically composed of flip flops, often with many characteristics similar to memory, such as: * The ability to read or write multiple bits at a time, and * Using an ...
in the
video display controller A video display controller or VDC (also called a display engine or display interface) is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TV video signal in a computing ...
—the value of a pointer to the beginning of the display data in the video memory. The page-flip is much faster than copying the data and can guarantee that tearing will not be seen as long as the pages are switched over during the monitor's
vertical blanking interval In a raster scan display, the vertical blanking interval (VBI), also known as the vertical interval or VBLANK, is the time between the end of the final visible line of a frame or field and the beginning of the first visible line of the next fra ...
—the blank period when no video data is being drawn. The currently active and visible buffer is called the front buffer, while the background page is called the back buffer.


Triple buffering

In
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
, triple buffering is similar to double buffering but can provide improved performance. In double buffering, the program must wait until the finished drawing is copied or swapped before starting the next drawing. This waiting period could be several
milliseconds A millisecond (from ''milli-'' and second; symbol: ms) is a unit of time in the International System of Units (SI) equal to one thousandth (0.001 or 10−3 or 1/1000) of a second and to 1000 microseconds. A unit of 10 milliseconds may be called ...
during which neither buffer can be touched. In triple buffering the program has two back buffers and can immediately start drawing in the one that is not involved in such copying. The third buffer, the front buffer, is read by the graphics card to display the image on the monitor. Once the image has been sent to the monitor, the front buffer is flipped with (or copied from) the back buffer holding the most recent complete image. Since one of the back buffers is always complete, the graphics card never has to wait for the software to complete. Consequently, the software and the graphics card are completely independent and can run at their own pace. Finally, the displayed image was started without waiting for synchronization and thus with minimum lag. Due to the software
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
not
polling Poll, polled, or polling may refer to: Figurative head counts * Poll, a formal election ** Election verification exit poll, a survey taken to verify election counts ** Polling, voting to make decisions or determine opinions ** Polling places o ...
the graphics hardware for monitor refresh events, the algorithm may continuously draw additional frames as fast as the hardware can render them. For frames that are completed much faster than interval between refreshes, it is possible to replace a back buffers' frames with newer iterations multiple times before copying. This means frames may be written to the back buffer that are never used at all before being overwritten by successive frames. Nvidia has implemented this method under the name "Fast Sync". An alternative method sometimes referred to as triple buffering is a swap chain three buffers long. After the program has drawn both back buffers, it waits until the first one is placed on the screen, before drawing another back buffer (i.e. it is a 3-long first in, first out queue). Most Windows games seem to refer to this method when enabling triple buffering.


Quad buffering

The term quad buffering means the use of double buffering for each of the left and right eye images in
stereoscopic Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
implementations, thus four buffers total (if triple buffering was used then there would be ''six'' buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image than the other eye. Quad buffering requires special support in the graphics card drivers which is disabled for most consumer cards. AMD's Radeon HD 6000 Series and newer support i

3D standards like
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
and
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
support quad buffering.


Double buffering for DMA

The term double buffering is used for copying data between two buffers for
direct memory access Direct memory access (DMA) is a feature of computer systems and allows certain hardware subsystems to access main system memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed input/output, it is ...
(DMA) transfers, ''not'' for enhancing performance, but to meet specific addressing requirements of a device (esp. 32-bit devices on systems with wider addressing provided via
Physical Address Extension In computing, Physical Address Extension (PAE), sometimes referred to as Page Address Extension, is a memory management feature for the x86 architecture. PAE was first introduced by Intel in the Pentium Pro, and later by AMD in the Athlon proces ...
).
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
device drivers are a place where the term "double buffering" is likely to be used. Linux and BSD source code calls these "bounce buffers". Some programmers try to avoid this kind of double buffering with
zero-copy "Zero-copy" describes computer operations in which the CPU does not perform the task of copying data from one memory area to another or in which unnecessary data copies are avoided. This is frequently used to save CPU cycles and memory bandwi ...
techniques.


Other uses

Double buffering is also used as a technique to facilitate interlacing or
deinterlacing Deinterlacing is the process of converting interlaced video into a non-interlaced or Progressive scan, progressive form. Interlaced video signals are commonly found in analog television, digital television (HDTV) when in the 1080i format, some D ...
of video signals.


See also

*
Adaptive tile refresh Adaptive tile refresh is a computer graphics technique for side-scrolling video games. It was most famously used by id Software's John Carmack in games such as ''Commander Keen'' to compensate for the poor graphics performance of PCs in the early ...
* Swap Chain * Vertical synchronization *
Stereoscopy Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image i ...
*
LC shutter glasses An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for th ...
*
Nvidia 3D Vision Nvidia 3D Vision (previously ''GeForce 3D Vision'') is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of co ...
*
HD3D HD3D is AMD's stereoscopic 3D API. HD3D exposes a quad buffer for game and software developers, allowing native 3D. An open HD3D SDK is available, although, for now, only DirectX 9, 10 and 11 are supported. Support for HDMI-3D-, DisplayPort-3 ...
*
Virtual DMA Services In computing, Virtual DMA Services (VDS) refer to an application programming interface that allow DOS and Win16 applications and device drivers to perform DMA operations while running under protected or virtual 8086 mode In the 80386 micropro ...
(VDS)


References

{{Reflist http://drive.google.com/file/d/1Uz5vEiTvnhgNxAYow-dxQnwKhb0mpCR2/view Amnotron Animation in Color Computer Magazine Pages 54 & 55.


External links

*
Triple buffering: improve your PC gaming performance for free
' by Mike Doolittle (2007-05-24) * http://www.tweakguides.com/Graphics_10.html Computer graphics algorithms Image processing Petri nets