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New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for the influx of interactive CD-ROMs for entertainment and education. The new media technologies, sometimes known as Web 2.0, include a wide range of web-related communication tools, including blogs, wikis, online social networking, virtual worlds, and other social media platforms. The phrase "new media" refers to computational media that share material online and through computers. New media inspire new ways of thinking about older media. Instead of evolving in a more complicated network of interconnected feedback loops, media does not replace one another in a clear, linear succession. What is different about new media is how they specifically refashion traditional media and how older media refashion themselves to meet the challenges of new media. Unless they contain technologies that enable digital generative or interactive processes, broadcast television programs, feature films,
magazines A magazine is a periodical literature, periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content (media), content. They are generally financed by advertising, newsagent's shop, ...
, and
books A book is a medium for recording information in the form of writing or images, typically composed of many page (paper), pages (made of papyrus, parchment, vellum, or paper) bookbinding, bound together and protected by a book cover, cover. Th ...
are not considered to be new media.Manovich, Lev. "New Media From Borges to HTML". ''The New Media Reader''. Ed. Noah Wardrip-Fruin & Nick Montfort. Cambridge, Massachusetts, 2003. 13–25.


History

In the 1950s, connections between computing and radical art began to grow stronger. It was not until the 1980s that Alan Kay and his co-workers at
Xerox PARC PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California. Founded in 1969 by Jack Goldman, Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, the company was originally a div ...
began to give the computability of a
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or techn ...
to the individual, rather than have a big organization be in charge of this. "In the late 1980s and early 1990s, however, we seem to witness a different kind of parallel relationship between social changes and computer design. Although causally unrelated, conceptually it makes sense that the
Cold War The Cold War is a term commonly used to refer to a period of Geopolitics, geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term ''Cold war (term), co ...
and the design of the Web took place at exactly the same time." Writers and philosophers such as Marshall McLuhan were instrumental in the development of media theory during this period. His now famous declaration in '' Understanding Media: The Extensions of Man,'' that " the medium is the message" drew attention to the too often ignored influence media and technology themselves, rather than their "content," have on humans' experience of the world and on society broadly. Until the 1980s
media Media may refer to: Communication * Media (communication), tools used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Broadcast media, communications delivered over mass el ...
relied primarily upon print and analog broadcast models, such as those of
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television transmission. Television ...
and
radio Radio is the technology of signaling and telecommunication, communicating using radio waves. Radio waves are electromagnetic waves of frequency between 30 hertz (Hz) and 300 gigahertz (GHz). They are generated by an electronic device ...
. The last twenty-five years have seen the rapid transformation into media which are predicated upon the use of digital technologies, such as the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
and
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s. However, these examples are only a small representation of new media. The use of
digital computer A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
s has transformed the remaining 'old' media, as suggested by the advent of
digital television Digital television (DTV) is the transmission of television signals using Digital signal, digital encoding, in contrast to the earlier analog television technology which used analog signals. At the time of its development it was considered an in ...
and online publications. Even traditional media forms such as the printing press have been transformed through the application of technologies such as image manipulation software like
Adobe Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Microsoft Windows, Windows and macOS. It was originally created in 1988 by Thomas Knoll, Thomas and John Knoll. Since then, the software has become the indu ...
and desktop publishing tools. Andrew L. Shapiro argues that the "emergence of new, digital technologies signals a potentially radical shift of who is in control of information, experience and resources". W. Russell Neuman suggests that whilst the "new media" have technical capabilities to pull in one direction, economic and social forces pull back in the opposite direction. According to Neuman, "We are witnessing the evolution of a universal interconnected network of audio, video, and electronic text communications that will blur the distinction between interpersonal and mass communication and between public and private communication". Neuman argues that new media will: *Alter the meaning of geographic distance. *Allow for a huge increase in the volume of
communication Communication (from la, communicare, meaning "to share" or "to be in relation with") is usually defined as the transmission of information. The term may also refer to the message communicated through such transmissions or the field of inquir ...
. *Provide the possibility of increasing the speed of communication. *Provide opportunities for interactive communication. *Allow forms of communication that were previously separate to overlap and interconnect. Consequently, it has been the contention of scholars such as Douglas Kellner and James Bohman that new media, and particularly the Internet, provide the potential for a democratic
postmodern Postmodernism is an intellectual stance or Rhetorical modes, mode of discourseNuyen, A.T., 1992. The Role of Rhetorical Devices in Postmodernist Discourse. Philosophy & Rhetoric, pp.183–194. characterized by philosophical skepticism, skepticis ...
public sphere, in which citizens can participate in well informed, non-hierarchical debate pertaining to their social structures. Contradicting these positive appraisals of the potential social impacts of new media are scholars such as Edward S. Herman and Robert McChesney who have suggested that the transition to new media has seen a handful of powerful transnational
telecommunication Telecommunication is the transmission of information by various types of technologies over wire, radio, Optical system, optical, or other Electromagnetism, electromagnetic systems. It has its origin in the desire of humans for communication ov ...
s corporations who achieve a level of global influence which was hitherto unimaginable. Scholars have highlighted both the positive and negative potential and actual implications of new media technologies, suggesting that some of the early work into new media studies was guilty of technological
determinism Determinism is a Philosophy, philosophical view, where all events are determined completely by previously existing causes. Deterministic theories throughout the history of philosophy have developed from diverse and sometimes overlapping motive ...
whereby the effects of media were determined by the technology themselves, rather than through tracing the complex social networks which governed the development, funding, implementation and future development of any technology. Based on the argument that people have a limited amount of time to spend on the consumption of different media, Displacement theory argue that the viewership or readership of one particular outlet leads to the reduction in the amount of time spent by the individual on another. The introduction of new media, such as the internet, therefore reduces the amount of time individuals would spend on existing "old" media, which could ultimately lead to the end of such traditional media.


Definition

Although there are several ways that new media may be described, Lev Manovich, in an introduction to ''The New Media Reader'', defines new media by using eight propositions: #New media versus cybercultureCyberculture is the various social phenomena that are associated with the Internet and network communications (blogs, online multi-player gaming), whereas new media is concerned more with cultural objects and paradigms (digital to analog television,
smartphone A smartphone is a Mobile device, portable computer device that combines Mobile phone, mobile telephone and Mobile computing, computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities ...
s). #New media as computer technology used as a distribution platformNew media are the cultural objects which use digital computer technology for distribution and exhibition. e.g. (at least for now) Internet, Web sites, computer multimedia, Blu-ray disks etc. The problem with this is that the definition must be revised every few years. The term "new media" will not be "new" anymore, as most forms of culture will be distributed through computers. #New media as digital data controlled by softwareThe language of new media is based on the assumption that, in fact, all cultural objects that rely on digital representation and computer-based delivery do share a number of common qualities. New media is reduced to digital data that can be manipulated by software as any other data. Now media operations can create several versions of the same object. An example is an image stored as matrix data which can be manipulated and altered according to the additional algorithms implemented, such as color inversion, gray-scaling, sharpening, rasterizing, etc. #New media as the mix between existing cultural conventions and the conventions of softwareNew media today can be understood as the mix between older cultural conventions for data representation, access, and manipulation and newer conventions of data representation, access, and manipulation. The "old" data are representations of visual reality and human experience, and the "new" data is numerical data. The computer is kept out of the key "creative" decisions, and is delegated to the position of a technician. e.g. In film, software is used in some areas of production, in others are created using computer animation. #New media as the
aesthetics Aesthetics, or esthetics, is a branch of philosophy that deals with the nature of beauty and taste (sociology), taste, as well as the philosophy of art (its own area of philosophy that comes out of aesthetics). It examines aesthetic values, ...
that accompanies the early stage of every new modern media and communication technologyWhile ideological tropes indeed seem to be reappearing rather regularly, many aesthetic strategies may reappear two or three times ... In order for this approach to be truly useful it would be insufficient to simply name the strategies and tropes and to record the moments of their appearance; instead, we would have to develop a much more comprehensive analysis which would correlate the history of technology with social, political, and economical histories or the modern period. #New media as faster execution of
algorithms In mathematics Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represen ...
previously executed manually or through other technologiesComputers are a huge speed-up of what were previously manual techniques. e.g. calculators. Dramatically speeding up the execution makes possible previously non-existent representational technique. This also makes possible of many new forms of media art such as interactive multimedia and video games. On one level, a modern digital computer is just a faster calculator, we should not ignore its other identity: that of a cybernetic control device. #New media as the encoding of modernist
avant-garde The avant-garde (; In 'advance guard' or ' vanguard', literally 'fore-guard') is a person or work that is experimental, radical, or unorthodox with respect to art, culture Culture () is an umbrella term which encompasses the social be ...
; new media as metamediaManovich declares that the 1920s are more relevant to new media than any other time period. Metamedia coincides with
postmodernism Postmodernism is an intellectual stance or mode of discourseNuyen, A.T., 1992. The Role of Rhetorical Devices in Postmodernist Discourse. Philosophy & Rhetoric, pp.183–194. characterized by skepticism Skepticism, also spelled scepticism ...
in that they both rework old work rather than create new work. New media avant-garde is about new ways of accessing and manipulating information (e.g. hypermedia, databases, search engines, etc.). Meta-media is an example of how quantity can change into quality as in new media technology and manipulation techniques can recode modernist aesthetics into a very different postmodern aesthetics. #New media as parallel articulation of similar ideas in post–
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the World War II by country, vast majority of the world's countries—including all of the great power ...
art and modern computingPost-WWII art or "combinatorics" involves creating images by systematically changing a single parameter. This leads to the creation of remarkably similar images and spatial structures. This illustrates that algorithms, this essential part of new media, do not depend on technology, but can be executed by humans.


Globalization

The rise of new media has increased communication between people all over the world and the Internet. It has allowed people to express themselves through blogs, websites, videos, pictures, and other user-generated media. Terry Flew stated that as new technologies develop, the world becomes more globalized. Globalization is more than the development of activities throughout the world, globalization allows the world to be connected no matter the distance from user to user and Frances Cairncross expresses this great development as the "death of distance". New media has established the importance of making friendships through digital social places more prominent than in physical places. Globalization is generally stated as "more than expansion of activities beyond the boundaries of particular nation states". New media "radically break the connection between physical place and social place, making physical location much less significant for our social relationships". However, the changes in the new media environment create a series of tensions in the concept of "public sphere". According to Ingrid Volkmer, "public sphere" is defined as a process through which public communication becomes restructured and partly disembedded from national political and cultural institutions. This trend of the globalized public sphere is not only as a geographical expansion form a nation to worldwide, but also changes the relationship between the public, the media and state.Volkmer, Ingrid (1999) News in the Global Sphere. A Study of
CNN CNN (Cable News Network) is a multinational cable news channel headquartered in Atlanta, Georgia, U.S. Founded in 1980 by American media proprietor Ted Turner and Reese Schonfeld as a 24-hour cable news channel, and presently owned by ...
and its impact on Global Communication, Luton: University of Luton Press.
" Virtual communities" are being established online and transcend geographical boundaries, eliminating social restrictions. Howard Rheingold describes these globalized societies as self-defined networks, which resemble what we do in real life. "People in virtual communities use words on screens to exchange pleasantries and argue, engage in intellectual discourse, conduct commerce, make plans, brainstorm, gossip, feud, fall in love, create a little high art and a lot of idle talk". For
Sherry Turkle Sherry Turkle (born June 18, 1948) is the Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a Private univers ...
"making the computer into a second self, finding a soul in the machine, can substitute for human relationships". New media has the ability to connect like-minded others worldwide. While this perspective suggests that the technology drivesand therefore is a determining factorin the process of globalization, arguments involving
technological determinism Technological determinism is a reductionism, reductionist theory that assumes that a society's technology progresses by following its own internal logic of efficiency, while determinism, determining the development of the social structure and cult ...
are generally frowned upon by
mainstream media In journalism, mainstream media (MSM) is a term and abbreviation used to refer collectively to the various large Mass media, mass news media that influence many people and both reflect and shape prevailing currents of thought.Noam Chomsky, Chomsky ...
studies.Lister, Martin, Dovey, Jon, Giddings, Seth. Grant, Iain. & Kelly, Kieran (2003) ''New Media: A Critical Introduction'', London, Routledge Instead academics focus on the multiplicity of processes by which technology is funded, researched and produced, forming a feedback loop when the technologies are used and often transformed by their users, which then feeds into the process of guiding their future development. While commentators such as
Manuel Castells Manuel Castells Oliván (; ; born 9 February 1942) is a Spanish sociology, sociologist. He is well known for his authorship of a trilogy of works, entitled The Information Age: Economy, Society and Culture. He is a scholar of the information soc ...
Castells, Manuel, (1996) Rise of the Network Society, The Information Age: Economy, Society and Culture volume 1, Massachusetts, Blackwell Publishing espouse a "soft determinism" whereby they contend that "Technology does not determine society. Nor does society script the course of technological change, since many factors, including individual inventiveness and entrepreneurialism, intervene in the process of scientific discovery, technical innovation and social applications, so the final outcome depends on a complex pattern of interaction. Indeed the dilemma of technological determinism is probably a false problem, since technology is society and society cannot be understood without its technological tools". This, however, is still distinct from stating that societal changes are instigated by technological development, which recalls the theses of Marshall McLuhan. Manovich and Castells have argued that whereas mass media "corresponded to the logic of industrial mass society, which values conformity over individuality,"Manovich, Lev (2001) ''The Language of New Media''
MIT Press The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT publish ...
, Cambridge and London
new media follows the logic of the postindustrial or globalized society whereby "every citizen can construct her own custom lifestyle and select her ideology from a large number of choices. Rather than pushing the same objects to a mass audience, marketing now tries to target each individual separately". The evolution of virtual communities highlighted many aspects of the real world. Tom Boellstorff's studies of
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar (computing), avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and ...
discuss a term known as "griefing." In Second Life griefing means to consciously upset another user during their experience of the game. Other users also posed situations of their avatar being raped and sexually harassed. In the real world, these same types of actions are carried out. Virtual communities are a clear demonstration of new media through means of new technological developments. Anthropologist Daniel Miller and sociologist Don Slater discussed online Trinidad culture on online networks through the use of
ethnographic Ethnography (from Greek language, Greek ''ethnos'' "folk, people, nation" and ''grapho'' "I write") is a branch of anthropology and the systematic study of individual cultures. Ethnography explores cultural phenomena from the point of view ...
studies. The study argues that internet culture does exist and this version of new media cannot eliminate people's relations to their geographic area or national identity. The focus on Trini culture specifically demonstrated the importance of what Trini values and beliefs existed within the page while also representing their identities on the web.


As tool for social change

Social movement A social movement is a loosely organized effort by a large group of people to achieve a particular goal, typically a social or political one. This may be to carry out a social change, or to resist or undo one. It is a type of group action and ...
media has a rich and storied history (see Agitprop) that has changed at a rapid rate since new media became widely used. Atton, Chris "Reshaping Social Movement Media for a New Millennium." Social Movement Studies, 2, (2003) The
Zapatista Army of National Liberation The Zapatista Army of National Liberation (, EZLN), often referred to as the Zapatistas (Mexican ), is a Far-left politics, far-left political and militant group that controls a Rebel Zapatista Autonomous Municipalities, substantial amount of t ...
of
Chiapas Chiapas (; Tzotzil language, Tzotzil and Tzeltal language, Tzeltal: ''Chyapas'' ), officially the Free and Sovereign State of Chiapas ( es, Estado Libre y Soberano de Chiapas), is one of the states that make up the Political divisions of Mexico, ...
, Mexico were the first major movement to make widely recognized and effective use of new media for communiques and organizing in 1994. Since then, new media has been used extensively by social movements to educate, organize, share cultural products of movements, communicate, coalition build, and more. The WTO Ministerial Conference of 1999 protest activity was another landmark in the use of new media as a tool for social change. The WTO protests used media to organize the original action, communicate with and educate participants, and was used as an alternative media source. The Indymedia movement also developed out of this action, and has been a great tool in the democratization of information, which is another widely discussed aspect of new media movement. Some scholars even view this democratization as an indication of the creation of a "radical, socio-technical paradigm to challenge the dominant, neoliberal and technologically determinist model of information and communication technologies." A less radical view along these same lines is that people are taking advantage of the Internet to produce a grassroots globalization, one that is anti-neoliberal and centered on people rather than the flow of capital. Chanelle Adams, a feminist blogger for the Bi-Weekly webpaper The Media says that in her "commitment to anti-oppressive feminist work, it seems obligatory for her to stay in the know just to remain relevant to the struggle." In order for Adams and other feminists who work towards spreading their messages to the public, new media becomes crucial towards completing this task, allowing people to access a movement's information instantaneously. Some are also skeptical of the role of new media in social movements. Many scholars point out unequal access to new media as a hindrance to broad-based movements, sometimes even oppressing some within a movement. Others are skeptical about how democratic or useful it really is for social movements, even for those with access. New media has also found a use with less radical social movements such as the Free Hugs Campaign. Using websites, blogs, and online videos to demonstrate the effectiveness of the movement itself. Along with this example the use of high volume blogs has allowed numerous views and practices to be more widespread and gain more public attention. Another example is the ongoing Free Tibet Campaign, which has been seen on numerous websites as well as having a slight tie-in with the band Gorillaz in their Gorillaz Bitez clip featuring the lead singer 2D sitting with protesters at a Free Tibet protest. Another social change seen coming from New Media is trends in fashion and the emergence of subcultures such as textspeak,
Cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian Futurism, futuristic setting that tends to focus on a "combination of low-life, lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial in ...
, and various others. Following trends in fashion and textspeak, New Media also makes way for "trendy" social change. The Ice Bucket Challenge is a recent example of this. All in the name of raising money for ALS (the lethal neurodegenerative disorder also known as Lou Gehrig's disease), participants are nominated by friends via social media such as
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dusti ...
and
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
to dump a bucket of ice water on themselves, or donate to the ALS Foundation. This became a huge trend through Facebook's tagging tool, allowing nominees to be tagged in the post. The videos appeared on more people's feeds, and the trend spread fast. This trend raised over 100 million dollars for the cause and increased donations by 3,500 percent. A meme, often seen on the internet, is an idea that has been replicated and passed along. Ryan Milner compared this concept to a possible tool for social change. The combination of pictures and texts represent pop polyvocality ("the people's version"). A meme can make more serious conversations less tense while still displaying the situation at sake.


In the music industry

The music industry was affected by the advancement of new media. Throughout years of technology growth, the music industry faced major changes such as the distribution of music from shellac to vinyl, vinyl to 8-tracks, and many more changes over the decades. Beginning in the early 1900s audio was released on a brittle material called "
shellac Shellac () is a resin secreted by the female Kerria lacca, lac bug on trees in the forests of India and Thailand. It is processed and sold as dry flakes and dissolved in ethanol, alcohol to make liquid shellac, which is used as a brush-on colo ...
." The quality of the sound was very distorted and the delicacy of the physical format resulted in the change to LPs (Long Playing). The first LP was made by
Columbia Records Columbia Records is an American record label owned by Sony Music, Sony Music Entertainment, a subsidiary of Sony Corporation of America, the North American division of Japanese Conglomerate (company), conglomerate Sony. It was founded on Janua ...
in 1948 and later on,
RCA The RCA Corporation was a major American electronics company, which was founded as the Radio Corporation of America in 1919. It was initially a patent pool, patent trust owned by General Electric (GE), Westinghouse Electric Corporation, Westin ...
developed the EP (Extended Play) which was only seven inches around and had a longer playing time in comparison to the original LP. The desire for portable music still persisted in this era which projected the launch of the compact cassette. The Cassette was released in 1963 and flourished after post-war where Cassette tapes were being converted into cars for entertainment when traveling. Not long after the development of the cassette did the music industry begin to see forms of piracy. Cassette tapes allowed people to make their own tapes without paying for rights to the music. This effect caused a major loss in the music industry but it also led to the evolution of mixtapes. As music technologies continued to develop from 8-tracks, floppy discs, CD's, to today's MP3, so did new media platforms as well. The discovery of MP3's in the 1990s has since changed the world we live in today. At first, MP3 tracks threatened the industry with massive piracy file-to-file sharing networks such as
Napster Napster was a Peer-to-peer file sharing, peer-to-peer file sharing application. It originally launched on June 1, 1999, with an emphasis on digital audio file distribution. Audio songs shared on the service were typically encoded in the MP3 form ...
, until laws were established to prevent this. However, consumption of music is higher than ever before due to streaming platforms like Apple Music, Spotify, Pandora, and many more!


National security

New media has become of interest to the global
espionage Espionage, spying, or intelligence gathering is the act of obtaining Secrecy, secret or Confidentiality, confidential information (Intelligence assessment, intelligence) from non-disclosed sources or divulging of the same without the Consent ...
community as it is easily accessible electronically in
database In computing, a database is an organized collection of Data (computing), data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The Databas ...
format and can therefore be quickly retrieved and reverse engineered by national governments. Particularly of interest to the
espionage Espionage, spying, or intelligence gathering is the act of obtaining Secrecy, secret or Confidentiality, confidential information (Intelligence assessment, intelligence) from non-disclosed sources or divulging of the same without the Consent ...
community are
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dusti ...
and
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
, two sites where individuals freely divulge personal information that can then be sifted through and archived for the automatic creation of dossiers on both people of interest and the average citizen. New media also serves as an important tool for both institutions and nations to promote their interests and values (The contents of such promotion may vary according to different purposes). Some communities consider it an approach of "peaceful evolution" that may erode their own nation's system of values and eventually compromise national security.


Interactivity

Interactivity Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mos ...
has become a term for a number of new media use options evolving from the rapid dissemination of
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
access points, the digitalization of media, and media convergence. In 1984, Ronald E. Rice defined new media as communication technologies that enable or facilitate user-to-user interactivity and interactivity between user and information. Such a definition replaces the " one-to-many" model of traditional mass communication with the possibility of a " many-to-many" web of communication. Any individual with the appropriate technology can now produce his or her online media and include images, text, and sound about whatever he or she chooses. Thus the convergence of new methods of communication with new technologies shifts the model of mass communication, and radically reshapes the ways we interact and communicate with one another. In "What is new media?" Vin Crosbie described three different kinds of communication media. He saw interpersonal media as "one to one", mass media as "one to many", and finally new media as
individuation The principle of individuation, or ', describes the manner in which a thing is identified as distinct from other things. The concept appears in numerous fields and is encountered in works of Leibniz, Carl Gustav Jung, Günther Anders, Gunther And ...
media or "many to many".
Crosbie, V. (2002). What is New Media? Retrieved from http://www.sociology.org.uk/as4mm3a.doc
Interactivity is present in some programming work, such as video games. It's also viable in the operation of traditional media. In the mid 1990s, filmmakers started using inexpensive digital cameras to create films. It was also the time when moving image technology had developed, which was able to be viewed on computer desktops in full motion. This development of new media technology was a new method for artists to share their work and interact with the big world. Other settings of interactivity include radio and television talk shows, letters to the editor, listener participation in such programs, and computer and technological programming. Interactive new media has become a true benefit to every one because people can express their artwork in more than one way with the technology that we have today and there is no longer a limit to what we can do with our creativity. Interactivity can be considered a central concept in understanding new media, but different media forms possess, or enable different degrees of interactivity, and some forms of digitized and converged media are not in fact interactive at all. Tony Feldman considers digital
satellite television Satellite television is a service that delivers television programming to viewers by relaying it from a communications satellite orbiting the Earth directly to the viewer's location. The signals are received via an outdoor parabolic antenna commo ...
as an example of a new media technology that uses digital compression to dramatically increase the number of television channels that can be delivered, and which changes the nature of what can be offered through the service, but does not transform the experience of television from the user's point of view, and thus lacks a more fully interactive dimension. It remains the case that interactivity is not an inherent characteristic of all new media technologies, unlike digitization and convergence. Terry Flew argues that "the global interactive games industry is large and growing, and is at the forefront of many of the most significant innovations in new media". Interactivity is prominent in these online video games such as ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'', '' The Sims Online'' and ''
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar (computing), avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and ...
''. These games, which are developments of "new media," allow for users to establish relationships and experience a sense of belonging that transcends traditional temporal and spatial boundaries (such as when gamers logging in from different parts of the world interact). These games can be used as an escape or to act out a desired life. New media have created virtual realities that are becoming virtual extensions of the world we live in. With the creation of
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar (computing), avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and ...
and Active Worlds before it, people have even more control over this virtual world, a world where anything that a participant can think of can become a reality. Interactive games and platforms such as
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
and
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dusti ...
have led to many viral apps that devise a new way to be interacting with media. The development of GIFs, which dates back to the early stages of webpage development has evolved into a social media phenomenon.Miltner, Kate M., and Highfield, Tim. (2017) Never gonna GIF you up: Analyzing the cultural significance of the animated GIF. Social Media and Society 3(3): 1-11. Miltner and Highfield refer to GIFs as being "polysemic." These small looping images represent a specific meaning in cultures and often can be used to display more than one meaning. Miltner & Highfield argue that GIFs are particularly useful in creating affective or emotional connections of meaning between people. Affect creates an emotional connection of meaning to the person and their culture.


Industry

The new media industry shares an open association with many market segments in areas such as
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
/ video game design,
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television transmission. Television ...
,
radio Radio is the technology of signaling and telecommunication, communicating using radio waves. Radio waves are electromagnetic waves of frequency between 30 hertz (Hz) and 300 gigahertz (GHz). They are generated by an electronic device ...
, mobile and particularly movies,
advertising Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a ...
and
marketing Marketing is the process of exploring, creating, and delivering value to meet the needs of a target market in terms of goods and services; potentially including selection of a target audience; selection of certain attributes or themes to empha ...
, through which industry seeks to gain from the advantages of two-way dialogue with consumers primarily through the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
. As a device to source the ideas, concepts, and intellectual properties of the general public, the
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television transmission. Television ...
industry has used new media and the Internet to expand its resources for new programming and content. The advertising industry has also capitalized on the proliferation of new media with large agencies running multimillion-dollar interactive advertising subsidiaries. Interactive websites and kiosks have become popular. In a number of cases advertising agencies have also set up new divisions to study new media.
Public relations Public relations (PR) is the practice of managing and disseminating information from an individual or an organization (such as a business, government agency, or a nonprofit organization) to the public in order to influence their perception ...
firms are also taking advantage of the opportunities in new media through interactive PR practices. Interactive PR practices include the use of social media to reach a mass audience of online social network users. With the development of the Internet, many new career paths have emerged. Before the rise, many tech jobs were considered boring. The Internet led to creative work that was seen as casual and diverse across gender, race, and sexual orientation. Web design, gaming design, webcasting, blogging, and animation are all creative career paths that came with this rise. At first glance, the field of new media may seem hip, cool, creative, and relaxed. What many don't realize is that working in this field is tiresome. Many of the people that work in this field don't have steady jobs. Work in this field has become project-based. Individuals work project to project for different companies. Most people are not working on one project or contract, but on multiple ones at the same time. Despite working on numerous projects, people in this industry receive low payments, which is highly contrasted with the techy millionaire stereotype. It may seem like a carefree life from the outside, but it is not. New media workers work long hours for little pay and spend up to 20 hours a week looking for new projects to work on.


Youth

Based on nationally representative data, a study conducted by Kaiser Family Foundation in five-year intervals in 1998–99, 2003–04, and 2008–09 found that with technology allowing nearly 24-hour media access, the amount of time young people spend with entertainment media has risen dramatically, especially among Black and Hispanic youth. Today, 8 to 18-year-olds devote an average of 7 hours and 38 minutes (7:38) to using entertainment media in a typical day (more than 53 hours a week)about the same amount most adults spend at work per day. Since much of that time is spent 'media multitasking' (using more than one medium at a time), they actually manage to spend a total of 10 hours and 45 minutes worth of media content in those 7½ hours per day. According to the Pew Internet & American Life Project, 96% of 18 to 29-year-olds and three-quarters (75%) of teens now own a cell phone, 88% of whom text, with 73% of wired American teens using social networking websites, a significant increase from previous years. A survey of over 25000 9- to 16-year-olds from 25 European countries found that many underage children use social media sites despite the site's stated age requirements, and many youth lack the digital skills to use social networking sites safely. The development of the new digital media demands a new educational model by parents and educators. ''Parental mediation'' has become a way to manage the children's experiences with Internet, chat, videogames and social network. A recent trend in internet is Youtubers Generation. Youtubers are young people who offer free video in their personal channel on YouTube. There are videos on games, fashion, food, cinema and music, where they offers tutorial or comments. The role of cellular phones, such as the iPhone, has created the inability to be in
social isolation Social isolation is a state of complete or near-complete lack of contact between an individual and society A society is a group of individuals involved in persistent social interaction, or a large social group sharing the same spati ...
, and the potential of ruining relationships. The iPhone activates the insular cortex of the brain, which is associated with feelings of love. People show similar feelings to their phones as they would to their friends, family and loved ones. Countless people spend more time on their phones, while in the presence of other people than spending time with the people in the same room or class.


Political campaigns in the United States

In trying to determine the impact of new media on
political campaign A political campaign is an organized effort which seeks to influence the decision making progress within a specific group. In democracy, democracies, political campaigns often refer to election, electoral campaigns, by which representatives a ...
ing and electioneering, the existing research has tried to examine whether new media supplants conventional media.
Television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television transmission. Television ...
is still the dominant news source, but new media's reach is growing. What is known is that new media has had a significant impact on elections and what began in the 2008 presidential campaign established new standards for how campaigns would be run. Since then, campaigns also have their outreach methods by developing targeted messages for specific audiences that can be reached via different
social media Social media are interactive media technologies that facilitate the Content creation, creation and information sharing, sharing of information, ideas, interests, and other forms of expression through virtual communities and Network virtualization, ...
platforms. Both parties have specific digital media strategies designed for voter outreach. Additionally, their websites are socially connected, engaging voters before, during, and after elections. Email and
text message Text messaging, or texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile devices, desktop computer, desktops/laptops, or another type of ...
s are also regularly sent to supporters encouraging them to donate and get involved.Owen, D. (2011). New Media and Political Campaigns. In K. K. Jamieson (Ed.), The Oxford Handbook of Political Communication Theory and Research. New York: Oxford University Press. Some existing research focuses on the ways that political campaigns, parties, and candidates have incorporated new media into their political strategizing. This is often a multi-faceted approach that combines new and old media forms to create highly specialized strategies. This allows them to reach wider audiences, but also to target very specific subsets of the electorate. They are able to tap into polling data and in some cases harness the
analytics Analytics is the systematic computational analysis of data or statistics. It is used for the discovery, interpretation, and communication of meaningful patterns in data. It also entails applying data patterns toward effective decision-making. It ...
of the traffic and profiles on various social media outlets to get real-time data about the kinds of engagement that is needed and the kinds of messages that are successful or unsuccessful. One body of existing research into the impact of new media on elections investigates the relationship between voters' use of new media and their level of political activity. They focus on areas such as "attentiveness, knowledge, attitudes, orientations, and engagement". In references a vast body of research, Diana Owen points out that older studies were mixed, while "newer research reveals more consistent evidence of information gain". Some of that research has shown that there is a connection between the amount and degree of voter engagement and turnout. However, new media may not have overwhelming effects on either of those. Other research is tending toward the idea that new media has reinforcing effect, that rather than completely altering, by increasing involvement, it "imitates the established pattern of political participation". After analyzing the Citizenship Involvement Democracy survey, Taewoo Nam found that "the internet plays a dual role in mobilizing political participation by people not normally politically involved, as well as reinforcing existing offline participation." These findings chart a middle ground between some research that optimistically holds new media up to be an extremely effective or extremely ineffective at fostering political participation.Nam, T. (2012). Dual effects on the internet on political activism: Reinforcing and mobilizing.Government Information Quarterly, S90–S97. Terri Towner found, in his survey of college students, that attention to new media increases offline and online political participation particularly for young people. His research shows that the prevalence of online media boosts participation and engagement. His work suggests that "it seems that online sources that facilitate political involvement, communication, and mobilization, particularly campaign websites, social media, and blogs, are the most important for offline political participation among young people". When gauging effects and implications of new media on the political process, one means of doing so is to look at the deliberations that take place in these digital spaces. In citing the work of several researchers, Halpern and Gibbs define deliberation to be "the performance of a set of communicative behaviors that promote thorough discussion. and the notion that in this process of communication the individuals involved weigh carefully the reasons for and against some of the propositions presented by others".Halpern, D., & Gibbs, J. (2013). Social media as a catalyst for online deliberation? Exploring the affordances of Facebook and YouTube for political expression. Computers in Human Behavior, 1159-1168. The work of Daniel Halpern and Jennifer Gibbs "suggest that although social media may not provide a forum for intensive or in-depth policy debate, it nevertheless provides a deliberative space to discuss and encourage political participation, both directly and indirectly". Their work goes a step beyond that as well though because it shows that some social media sites foster a more robust political debate than do others such as Facebook which includes highly personal and identifiable access to information about users alongside any comments they may post on political topics. This is in contrast to sites like YouTube whose comments are often posted anonymously.


Ethical issues in new media research

Due to the popularity of new media, social media websites (SMWs) like Facebook and Twitter are becoming increasingly popular among researchers. Although SMWs present new opportunities, they also represent challenges for researchers interested in studying social phenomena online, since it can be difficult to determine what are acceptable risks to privacy unique to social media. Some scholars argue that standard Institutional Review Board (IRB) procedures provide little guidance on research protocols relating to social media in particular. As a consequence, three major approaches to research on social media and relevant concerns scholars should consider before engaging in social media research have been identified.


Observational research

One of the major issues for observational research is whether a particular project is considered to involve human subjects. A human subject is one that “is defined by federal regulations as a living individual about whom an investigator obtains data through interaction with the individual or identifiable private information”. If access to a social media site is public, information is considered identifiable but not private, and information gathering procedures do not require researchers to interact with the original poster of the information, then this does not meet the requirements for human subjects research. Research may also be exempt if the disclosure of participant responses outside the realm of the published research does not subject the participant to civic or criminal liability, damage the participant's reputation, employability or financial standing. Given these criteria, however, researchers still have considerable leeway when conducting observational research on social media. Many profiles on Facebook, Twitter, LinkedIn, and Twitter are public and researchers are free to use that data for observational research. Users have the ability to change their privacy settings on most social media websites. Facebook, for example, provides users with the ability to restrict who sees their posts through specific privacy settings. There is also debate about whether requiring users to create a username and password is sufficient to establish whether the data is considered public or private. Historically, Institutional Review Boards considered such websites to be private, although newer websites like YouTube call this practice into question. For example, YouTube only requires the creation of a username and password to post videos and/or view adult content, but anyone is free to view general YouTube videos and these general videos would not be subject to consent requirements for researchers looking to conduct observational studies.


Interactive research

According to Moreno and colleagues, interactive research occurs when "a researcher wishes to access the ocial media websitecontent that is not publicly available". Because researchers have limited ways of accessing this data, this could mean that a researcher sends a Facebook user a friend request, or follows a user on Twitter in order to gain access to potentially protected tweets. While it could be argued that such actions would violate a social media user's expectation of privacy, other scholars argued that actions like "friending" or "following" an individual on social media constitutes a "loose tie" relationship and therefore not sufficient to establish a reasonable expectation of privacy since individuals often have friends or followers they have never even met.


Survey and interview research

Because research on social media occurs online, it is difficult for researchers to observe participant reactions to the informed consent process. For example, when collecting information about activities that are potentially illegal, or recruiting participants from stigmatized populations, this lack of physical proximity could potentially negatively impact the informed consent process. Another important consideration regards the confidentiality of information provided by participants. While information provided over the internet might be perceived as lower risk, studies that publish direct quotes from study participants might expose them to the risk of being identified via a Google search.


See also

*
Augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory Modality (human–computer interaction), modalities, including visual, Hearing, auditory, hap ...
* Collective intelligence * Cyberculture * Cybertext *
Digital media Digital media is any media (communication), communication media that operate in conjunction with various encoded machine-readable data formats. Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital ...
*
Digital art Digital art refers to any artistic work or practice that uses Digital electronics, digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the ...
*
Distance education Distance education, also known as distance learning, is the education of students who may not always be physically present at a school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually in ...
* Digital rhetoric *
Electronic media Electronic media are media (communication), media that use electronics or electromechanical means for the audience to access the content. This is in contrast to static media (mainly print media), which today are most often Desktop publishing ...
* Global Editors Network (GEN) *
Information Age The Information Age (also known as the Computer Age, Digital Age, Silicon Age, or New Media Age) is a History by period, historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as e ...
*
Interactive media Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation Animation is a method by which image, still figur ...
* Live media *
Mass media Mass media refers to a diverse array of media (communication), media technology, technologies that reach a large audience via mass communication. The technologies through which this communication takes place include a variety of outlets. Bro ...
* Mass collaboration * Media intelligence *
Multimedia Multimedia is a form of communication that uses a combination of different content forms such as Text (literary theory), text, Sound, audio, Image, images, Animation, animations, or video into a single i ...
*
New media art New media art includes artworks designed and produced by means of electronic media Electronic media are media (communication), media that use electronics or electromechanical means for the audience to access the content. This is in contr ...
* New media artist * New Media Film Festival * New media studies * Non-linear media * Residual media * Social journalism * Social media in education * Social media marketing * Social media use in politics *
User-generated content User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by User (computing), users on online platforms such as social m ...
*
Telecommunications Telecommunication is the transmission of information by various types of technologies over wire, radio Radio is the technology of signaling and telecommunication, communicating using radio waves. Radio waves are electromagnetic waves of ...
* Web 2.0


References


Further reading


Poynter Institute: New Media Timeline (1969-2010)
created by David B. Shedden, Library Director at Poynter Institute * *Leah A. Lievrouw, Sonia Livingstone (ed.), ''The Handbook of New Media'', SAGE, 2002 *Logan, Robert K. (2010) Understanding New Media: Extending Marshall McLuhan, New York: Peter Lang Publishing. *Croteau and Hoynes (2003) ''Media Society: Industries, Images and Audiences'' (third edition) Pine Forge Press: Thousand Oakes. * Timothy Murray, Derrick de Kerckhove, Oliver Grau, Kristine Stiles, Jean-Baptiste Barrière, Dominique Moulon, Jean-Pierre Balpe, ''Maurice Benayoun Open Art'', Nouvelles éditions Scala, 2011, French version, *Flew and Humphreys (2005) "Games: Technology, Industry, Culture" in Terry Flew, ''New Media: an Introduction'' (second edition), Oxford University Press: South Melbourne. *Holmes (2005) "Telecommunity" in ''Communication Theory: Media, Technology and Society'', Cambridge: Polity. * Jarzombek, Mark (2016). ''Digital Stockholm Syndrome in the Post-Ontological Age'', Minneapolis: University of Minnesota Press. *Scharl, A. and Tochtermann, K., Eds. (2007). The Geospatial WebHow Geobrowsers, Social Software and the Web 2.0 are Shaping the Network Society. London: Springer. *Turkle, Sherry (1996) "Who am We?" ''Wired'' magazine, 4.01, published January 199
Who Am We?
*Andrade, Kara
''Online media can foster community''
Online News Association Convention, October 29, 2005. * Mark Tribe and Reena Jana, ''New Media Art'', Taschen, 2006. . * Robert C. Morgan, Commentaries on the New Media Arts Pasadena, CA: Umbrella Associates,1992 *Foreword. Lev Manovich
''The Language of New Media''
Cambridge: MIT Press/Leonardo Books, 2001. . *Kennedy, Randy

''The New York Times'', July 28, 2007. * ttp://www.eyewithwings.net/nechvatal/ideals.htm Immersive Ideals / Critical Distances : A Study of the Affinity Between Artistic Ideologies Based in Virtual Reality and Previous Immersive Idiomsby Joseph Nechvatal 1999 Planetary Collegium
Why New Media Isn't: A Personal Journey by David Shedden (2007)
*Norberto González Gaitano (2016)
Family and media. Family relationship, their rappresentation on the mass media and virtual relationship
{{DEFAULTSORT:New Media American art Visual arts genres Contemporary art Digital media Internet culture Promotion and marketing communications Science and technology studies Social influence Social media