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Metagame, Hypergame, or game about the game, is an approach to a
game A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. ''Metagaming'' might also refer to a game which functions to create or modify the rules of a sub-game. Thus, we might play a metagame selecting which rules will apply during the play of the game itself.


Etymology

The origin of the idea of metagames originally came from the
game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has applic ...
field, with ideas first published in the groundbreaking ''
Theory of Games and Economic Behavior ''Theory of Games and Economic Behavior'', published in 1944 by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinar ...
'' by
John von Neumann John von Neumann (; hu, Neumann János Lajos, ; December 28, 1903 – February 8, 1957) was a Hungarian-American mathematician, physicist, computer scientist, engineer and polymath. He was regarded as having perhaps the widest cove ...
and
Oskar Morgenstern Oskar Morgenstern (January 24, 1902 – July 26, 1977) was an Austrian-American economist. In collaboration with mathematician John von Neumann, he founded the mathematical field of game theory as applied to the social sciences and strategic decis ...
in 1944, though the term itself was not originally used in that work. The word can be found being used in the context of playing zero-sum games in a publication by the Mental Health Research Institute in 1956. It is claimed that the first known use of the term was in Nigel Howard's book ''Paradoxes of Rationality: Theory of Metagames and Political Behavior'' published in 1971, where Howard used the term in his analysis of the Cold War political landscape using a variation of the
Prisoner's Dilemma The Prisoner's Dilemma is an example of a game analyzed in game theory. It is also a thought experiment that challenges two completely rational agents to a dilemma: cooperate with their partner for mutual reward, or betray their partner ("defe ...
., however Howard used the term in ''Metagame Analysis in Political Problems'' published in 1966. In 1967, the word appeared in a study by Russell Lincoln Ackoff and in the Bulletin of the Operations Research Society of America. The term gained more recent use towards game design by
Richard Garfield Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor and game designer. Garfield created '' Magic: The Gathering'', which is considered to be the first collectible card game (CCG). ''Magic'' debuted in 1993 and it ...
, the creator of '' Magic: The Gathering'' in a column he wrote for '' The Duelist'' in 1995. In a 2000 talk at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
, Garfield expanded on this, defining "metagame" as "how a game interfaces beyond itself", and asserted that this can include "what you bring to a game, what you take away from a game, what happens between games, ndwhat happens during a game". Stephanie Boluk and Patrick Lemieux extend and refine Garfield's term to apply to potentially all forms of play and gaming, arguing that video games in particular are not "games" but rather "equipment for making metagames."


In games


Adaptation to a specific gaming environment

Another game-related use of the term "metagaming" refers to operation on knowledge of the current strategic trends within a game. This usage is common in games that have large, organized play systems or tournament circuits and which feature customized decks of cards, sets of miniatures or other playing pieces for each player. Some examples of this kind of environment are tournament scenes for tabletop or computer collectible card games like '' Magic: The Gathering'', '' Gwent: The Witcher Card Game'' or ''
Hearthstone ''Hearthstone'' is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. Originally subtitled ''Heroes of Warcraft'', ''Hearthstone'' builds upon the existing lore of the ''Warcraft'' series by u ...
'', tabletop war-gaming such as ''
Warhammer 40,000 ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
'' and ''
Flames of War ''Flames of War'' (abbreviated as ''FoW'') is a World War II tabletop miniatures wargame produced by the New Zealand company Battlefront Miniatures Ltd. The 1st Edition set of rules was published in 2002. ''Flames of War'' allows players to wa ...
'', or team-based
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
online game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and ...
s such as ''
Star Conflict ''Star Conflict'' is a free-to-play dynamic massively multiplayer online space action game. The gaming platform Steam describes it as an "action-packed, massively multiplayer space simulation game". The core of the game is PvP spaceships battl ...
'', ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota 2 ...
'', ''
League of Legends ''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a custom map for ''Warcraft III'', Ri ...
'', and ''
Team Fortress 2 ''Team Fortress 2'' is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' mod for '' Quake'' and its 1999 remake, ''Team Fortress Classic''. The game was re ...
''. In some games, such as ''
Heroes of the Storm ''Heroes of the Storm'' is a Crossover (fiction), crossover multiplayer online battle arena video game developed and published by Blizzard Entertainment. It was released for Microsoft Windows and macOS on June 2, 2015. The game features various ...
'', each battleground has a different metagame. The metagame in these environments is often affected by new elements added by the game's developers and publishers, such as new card expansions in card games, or adjustments to character abilities in online games. The metagame may also come within player communities as reactions to win over currently-popular strategies, creating ebbs and flows of strategy types over time.


Computer games

Recently the term metagame has come to be used by some players to describe an emergent methodology that is a subset of the basic strategy necessary to play the game at a high level. The definitions of this term are varied but can include "pre-game" theory, behavior prediction, or "''ad hoc'' strategy" depending on the game being played. An example of this would be in ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance amon ...
'' where a player's previous matches with the same opponent have given them insight into that player's playstyle and may cause them to make certain decisions which would otherwise seem inferior.


Role-playing games

In
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal a ...
s, metagaming is a term often used to describe players' use of assumed characteristics of the game. In particular, metagaming often refers to having an in-game character act on knowledge that the player has access to but the character should not. For example, tricking
Medusa In Greek mythology, Medusa (; Ancient Greek: Μέδουσα "guardian, protectress"), also called Gorgo, was one of the three monstrous Gorgons, generally described as winged human females with living venomous snakes in place of hair. Thos ...
to stare at a mirror when the character has never heard of Medusa and would not be aware of her petrifying stare. For instance, a player might adjust his character's actions if the player has some foreknowledge of the long-term intentions of the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
, or, more commonly, the gamemaster's tendency to have (or lack) mercy on players whose characters do things that would cause them to fail at their objectives. A player changing how they play the game based on their knowledge of the gamemaster would be metagaming.


Examples

* A special set of moves in chess can allow a player to win in four moves. Competitor A has been watching Competitor B play chess, and the past five games in a row Competitor B has attempted to use this four-move win. When Competitor A sits down to play against Competitor B, Competitor A will be metagaming if they play in a way that will give them an advantage if Competitor B repeats this line. * In modern computer games, particularly in casual, mobile and tablet games, the out-of-game play achievements which give you bonuses in the game itself are considered metagame elements as they are games outside of the real game. Also known as
Reward system The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and class ...
s, Achievement games, augmented reality games and
gamification Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users. This is generally accomplished thro ...
. * Any game with a spectator team that does not participate in gameplay could be prone to metagaming. If a spectator were to reveal information to a team or individual that they could not have gained otherwise, they would be metagaming. * In popular trading card games, such as '' Magic: The Gathering'', ''
Pokémon Trading Card Game The , abbreviated as ''PTCG'' or ''Pokémon TCG'', is a collectible card game developed by Creatures Inc. based on the ''Pokémon'' franchise. It was first published in October 1996 by Media Factory in Japan. In the US, it was first published b ...
'', or ''Yu-Gi-Oh!'' Trading Card Game players compete with decks they have created in advance and the "metagame" consists of the deck types that are currently popular and expected to show up in large numbers in a tournament. The knowledge of metagame trends can give players an edge against other participants, both while they are playing by quickly recognizing what kind of deck opponents have and guessing their likely cards or moves, and during the deck building process, by selecting cards that do well against current popular deck types at the possible expense of performance against rarer ones. Another example of metagaming would be bluffing opponents into expecting cards that you do not have, or surprising the competition with novel decks that they may not be prepared for. The secondary market of cards is heavily influenced by metagame trends: cards become more valuable when they are popular, often to the point of scarcity. * In
fighting game A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attac ...
s, metagaming may occur at the character select screen. The opposing character has various strengths that can be avoided and weaknesses that can be exploited more easily depending on the character you choose provided you are aware of those strengths and weaknesses (called a "match up"). For a basic example, a character with a projectile attack has the advantage over a grappler who must be close to the opponent to be effective. Match up metagaming is very important in tournament settings. In recent fighting games, blind select has been implemented for online modes. This makes it so that neither player can see what character the other player chose. In tournaments, players have the option to opt for a blind select where they tell a judge in confidence the character they intend to select in the match, making their character choice mandatory. A newer trend in more recently released titles is to allow the selection of multiple characters at once which the player can then switch between on the fly, rendering match-up picking excessively hard and virtually impractical. * In space simulation action games like ''
Star Conflict ''Star Conflict'' is a free-to-play dynamic massively multiplayer online space action game. The gaming platform Steam describes it as an "action-packed, massively multiplayer space simulation game". The core of the game is PvP spaceships battl ...
'', '' Elite: Dangerous'' and ''
Star Citizen Logo Cloud Imperium Games ''Star Citizen'' is an in-development multiplayer, space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Microsoft Windows. An extended retry of unrealized plan ...
'', metagaming occurs in selecting the ship class, weapons, shields and active ship modules in regard to game mode or the kind of team play. Metagaming in the player vs player mode (PvP) plans and realizes ship builds and teamplay mechanics according to the most damaging weapons, the escapes available to ships, the duration of crowd control effects, etc. The abbreviation ''meta'' may refer to a term in gamer slang for what works currently on the highest competitive level and what is the leading type of ships or multiplayer strategy, for example. * Many
logic puzzles A logic puzzle is a puzzle deriving from the mathematical field of deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of ''Alice's Adventures in W ...
allow an analogue of metagaming. By convention, logic puzzles are only considered well-constructed if they have a unique solution. When solving a puzzle, one might notice that if a certain candidate symbol were placed in one square, there would be multiple ways to complete another part of the puzzle, and no extra information could possibly decide between them. Ruling out that candidate on these grounds might be classed as metagaming if the existence of a single solution were merely a convention rather than a rule. * In the cooperative card game Hanabi virtually all the strategy is dependent on metagame, such as the widespread convention that players discard unclued cards from a fixed side of their hand and add new cards from the opposite side. The metagame can go several levels deep. For instance, one may indicate that an unclued card just added to a hand is a playable 3-White by cluing the 4-White in a different player's hand (this is known as "finesse"). But if a player is aware that everyone in the game is familiar with finesse, they may merely ''pretend'' to finesse in order to get some other card played: perhaps it was not a 3-White, but some other card that was nonetheless also playable. *In repeated, competitive, multiplayer games in which players can team up to gain an advantage, gamers who betray their allies too often may be mistrusted, making it difficult to form partnerships in subsequent games. * Nigel Howard defines metagame as a decision-making process that derives from the analysis of possible outcomes depending on external variables that alter a problem.
Rationality: Games, Metagames, and Political Behavior - Nigel Howard.


See also

* Calvinball *
Emergent gameplay Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing to ...
*
Melvin Dresher Melvin Dresher (born Dreszer; March 13, 1911 – June 4, 1992) was a Polish-born American mathematician, notable for developing, with Merrill Flood, the game theoretical model of cooperation and conflict known as the Prisoner's dilemma while a ...
*
Metagame analysis Metagame analysis involves framing a problem situation as a strategic game in which participants try to realise their objectives by means of the options available to them. The subsequent meta-analysis of this game gives insight in possible strategie ...
*
Mornington Crescent Mornington Crescent is a terraced street in Camden Town, Camden, London, England. It was built in the 1820s, on a greenfield site just to the north of central London. Many of the houses were subdivided into flats during the Victorian era, a ...
*
Nomic Nomic is a game created in 1982 by philosopher Peter Suber, the of which include mechanisms for changing those rules, usually beginning by way of democratic voting. The game demonstrates that in any system where rule changes are possible, a situ ...
*
Pervasive game A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "game ...
* Poietic Generator


References

{{Real-time strategy gameplay Gaming Game theory Game terminology