HOME

TheInfoList



OR:

The phrase "make.believe" was a global brand strategy for multinational conglomerate corporation
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
.


Development and announcement

Previously, the company adopted separate strategies in its promotion of entertainment and electronics products.Ramsay, Fiona. "Sony to Roll Out Global make.Believe Activity." Marketing Nov 04 2009: 3-. ABI/INFORM Global; ProQuest Research Library. Web. 26 May 2012. The "make.believe" campaign marked the first time any message has served to represent the company's entire range of products. Sony announced a brand strategy at IFA 2009 to replace the "like.no.other" moniker. The words "make.believe" form the "Sony Group Brand Message."


Sony's explanation of the phrase 'Sony Make.Believe'

The company described their campaign as follows: : make.believe symbolizes the spirit of our brand. It stands for the power of our creativity, our ability to turn ideas into reality, and the belief that anything we can imagine, we can make real. Sony emphasizes the importance of the period between "make" and "believe", saying it is "where imagination and reality collide." Sony's Group Marketing Communication Department heads the "make.believe" project. Designers of the "make.believe" logo produced an animated version before producing a static one. They made versions in both 2D and 3D. The animation begins with light emerging from the center, while colored rays represent "make" and "believe." A dot appears, followed by the words of the message. The designers found it difficult to effectively adapt the animation to a 3D context, and thus turned to
Sony Pictures Entertainment Sony Pictures Entertainment Inc. (commonly known as Sony Pictures or SPE, and formerly known as Columbia Pictures Entertainment, Inc.) is an American diversified multinational mass media and entertainment studio Conglomerate (company), conglom ...
and PCL for advice. Junichi Nagahara of Sony Creativeworks was asked to create sound for the animated logo. His superior, Nobuhiro Jogano, asked him to represent the sound of light, as well as the sounds of the words "make" and "believe." The company even produced a surround sound version of the sound for the animation, concerned that a stereo version would distract audiophiles. Daigo Maesaka adapted the logo for the print medium, and put together simulations of recommended uses.


Implementation

Following the announcement of the "make.believe" brand strategy, the company included the logo at the end of advertisements. Not until November 2009 did it launch its first advertisement. The ad, created by
180 __NOTOC__ Year 180 ( CLXXX) was a leap year starting on Friday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Rusticus and Condianus (or, less frequently, year 933 ''Ab ...
, illustrated a boy on a "magical journey" through the worlds created by Sony offerings. Sony expanded the initial ad to print, television, digital, and outdoor advertisements across Europe. The company launched the "make.believe" strategy in the United States in January 2010. Sony budgeted US$100 million for its "make.believe" campaign in 2010.Tarr, Greg. "Sony Seeks New 3D Dimensions, Marks 2nd Leg of make.Believe." TWICE 25.13 (2010): 50-. ProQuest Research Library. Web. 26 May 2012. That same year, Sony rolled out the second portion of the campaign, focused on promoting its 3D offerings. It broadcast television advertisements featuring
American football American football (referred to simply as football in the United States and Canada), also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team wi ...
player
Peyton Manning Peyton Williams Manning (born March 24, 1976) is an American former football quarterback who played in the National Football League (NFL) for 18 seasons. Nicknamed "the Sheriff", he spent 14 seasons with the Indianapolis Colts and four with ...
as well as pop singer
Justin Timberlake Justin Randall Timberlake (born January 31, 1981) is an American singer, songwriter, and actor. He is one of the world's best-selling music artists, with sales of over 88 million records. Timberlake is the recipient of numerous awards and ac ...
. The ads were intended to teach consumers about 3D and reduce misconceptions about the technology. As a part of the push, the company planned to conduct several thousand demonstrations in retail settings, allowing consumers to see 3D technology first-hand.


Reception

The ''
Financial Times The ''Financial Times'' (''FT'') is a British daily newspaper printed in broadsheet and published digitally that focuses on business and economic current affairs. Based in London, England, the paper is owned by a Japanese holding company, Nik ...
'' mocked Sony's tagline, arguing that it represented Sony's "
make believe Make believe, also known as pretend play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. What separates play from other daily activities is its fun and creative aspect rather t ...
" attitude of ignoring serious problems."Sony: Too Much make-Believe." FT.com (2011): n/a. ABI/INFORM Global; ProQuest Research Library. Web. 26 May 2012.


See also

* Sony marketing


References

{{reflist, 2 Advertising campaigns Japanese advertising slogans 2009 neologisms Sony