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computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, a linear search or sequential search is a method for finding an element within a list. It sequentially checks each element of the list until a match is found or the whole list has been searched. A linear search runs in at worst
linear time In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by ...
and makes at most comparisons, where is the length of the list. If each element is equally likely to be searched, then linear search has an average case of comparisons, but the average case can be affected if the search probabilities for each element vary. Linear search is rarely practical because other search algorithms and schemes, such as the binary search algorithm and hash tables, allow significantly faster searching for all but short lists.


Algorithm

A linear search sequentially checks each element of the list until it finds an element that matches the target value. If the
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
reaches the end of the list, the search terminates unsuccessfully.


Basic algorithm

Given a list of elements with values or records , and target value , the following
subroutine In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may ...
uses linear search to find the index of the target in . # Set to 0. # If , the search terminates successfully; return . # Increase by 1. # If , go to step 2. Otherwise, the search terminates unsuccessfully.


With a sentinel

The basic algorithm above makes two comparisons per iteration: one to check if equals ''T'', and the other to check if still points to a valid index of the list. By adding an extra record to the list (a sentinel value) that equals the target, the second comparison can be eliminated until the end of the search, making the algorithm faster. The search will reach the sentinel if the target is not contained within the list. # Set to 0. # If , go to step 4. # Increase by 1 and go to step 2. # If , the search terminates successfully; return . Else, the search terminates unsuccessfully.


In an ordered table

If the list is ordered such that , the search can establish the absence of the target more quickly by concluding the search once exceeds the target. This variation requires a sentinel that is greater than the target. # Set to 0. # If , go to step 4. # Increase by 1 and go to step 2. # If , the search terminates successfully; return . Else, the search terminates unsuccessfully.


Analysis

For a list with ''n'' items, the best case is when the value is equal to the first element of the list, in which case only one comparison is needed. The worst case is when the value is not in the list (or occurs only once at the end of the list), in which case ''n'' comparisons are needed. If the value being sought occurs ''k'' times in the list, and all orderings of the list are equally likely, the expected number of comparisons is : \begin n & \mbox k = 0 \\ pt \displaystyle\frac & \mbox 1 \le k \le n. \end For example, if the value being sought occurs once in the list, and all orderings of the list are equally likely, the expected number of comparisons is \frac2. However, if it is ''known'' that it occurs once, then at most ''n'' - 1 comparisons are needed, and the expected number of comparisons is :\displaystyle\frac (for example, for ''n'' = 2 this is 1, corresponding to a single if-then-else construct). Either way,
asymptotically In analytic geometry, an asymptote () of a curve is a line such that the distance between the curve and the line approaches zero as one or both of the ''x'' or ''y'' coordinates tends to infinity. In projective geometry and related contexts, ...
the worst-case cost and the expected cost of linear search are both O(''n'').


Non-uniform probabilities

The performance of linear search improves if the desired value is more likely to be near the beginning of the list than to its end. Therefore, if some values are much more likely to be searched than others, it is desirable to place them at the beginning of the list. In particular, when the list items are arranged in order of decreasing probability, and these probabilities are geometrically distributed, the cost of linear search is only O(1).


Application

Linear search is usually very simple to implement, and is practical when the list has only a few elements, or when performing a single search in an un-ordered list. When many values have to be searched in the same list, it often pays to pre-process the list in order to use a faster method. For example, one may sort the list and use binary search, or build an efficient search data structure from it. Should the content of the list change frequently, repeated re-organization may be more trouble than it is worth. As a result, even though in theory other search algorithms may be faster than linear search (for instance binary search), in practice even on medium-sized arrays (around 100 items or less) it might be infeasible to use anything else. On larger arrays, it only makes sense to use other, faster search methods if the data is large enough, because the initial time to prepare (sort) the data is comparable to many linear searches.


See also

* Ternary search * Hash table *
Linear search problem In computational complexity theory, the linear search problem is an optimal search problem introduced by Richard E. Bellman and independently considered by Anatole Beck. The problem "An immobile hider is located on the real line according to a ...


References


Citations


Works

* {{DEFAULTSORT:Linear Search Search algorithms