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An interactive film is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
or other interactive media that has characteristics of a cinematic
film A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmospher ...
. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In the
film industry The film industry or motion picture industry comprises the technological and commercial institutions of filmmaking, i.e., film production companies, film studios, cinematography, animation, film production, screenwriting, pre-production, ...
, the term "interactive film" refers to interactive cinema, a film where one or more viewers can interact with the film and influence the events that unfold in the film.


Design

This genre came about with the invention of laserdiscs and laserdisc players, the first
nonlinear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many oth ...
or random access video play devices. The fact that a laserdisc player could jump to and play any chapter instantaneously (rather than proceed in a linear path from start to finish like
videotape Videotape is magnetic tape used for storing video and usually sound in addition. Information stored can be in the form of either an analog or digital signal. Videotape is used in both video tape recorders (VTRs) and, more commonly, videoca ...
) meant that games with branching plotlines could be constructed from out-of-order video chapters, in much the same way as ''
Choose Your Own Adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's acti ...
'' books are constructed from out-of-order pages. Thus, interactive movies were animated or filmed with real actors like movies (or in some later cases, rendered with 3D models) and followed a main storyline. Alternative scenes were filmed to be triggered after wrong (or alternate allowable) actions of the player (such as ' Game Over' scenes). A popular example of a commercial interactive movie was the 1983
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
'' Dragon's Lair'', featuring an animated
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
(FMV) by ex-
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
animator Don Bluth, where the player controlled some of the moves of the main character. When in danger, the player was to decide which move, action, or combination to choose. If they chose the wrong move, they would see a 'lose a life' scene, until they found the correct one which would allow them to see the rest of the story. There was only one possible successful storyline in ''Dragon's Lair''; the only activity the user had was to choose or guess the move the designers intended them to make. Despite the lack of choice, ''Dragon's Lair'' was very popular. The hardware for these games consisted of a laserdisc player linked to a
processor Processor may refer to: Computing Hardware * Processor (computing) **Central processing unit (CPU), the hardware within a computer that executes a program *** Microprocessor, a central processing unit contained on a single integrated circuit (I ...
configured with interface software that assigned a jump-to-chapter function to each of the controller buttons at each decision point. Much as a ''Choose Your Own Adventure'' book might say "If you turn left, go to page 7. If you turn right, go to page 8", the controller for ''Dragon's Lair'' or '' Cliff Hanger'' was programmed to go to the next chapter in the successful story if a player activated the correct control, or to go to the death chapter if they activated the wrong one. Because laserdisc players of the day were not robust enough to handle the wear and tear of constant arcade use, they required frequent replacement. The laserdiscs that contained the footage were ordinary laserdiscs with nothing special about them save for the order of their chapters and, if removed from the arcade console, would play their video on standard, non-interactive laserdisc players. Later advances in technology allowed interactive movies to overlay multiple fields of FMV, called "vites", in much the same way as polygonal models and sprites are overlaid on top of backgrounds in traditional video game graphics.


Origins

The earliest rudimentary examples of mechanical interactive cinematic games date back to the early 20th century, with "cinematic shooting gallery" games in the United Kingdom. They were similar to shooting gallery carnival games, except that players shot at a cinema screen displaying film footage of targets. They showed footage of targets, and when a player shot the screen at the right time, it would trigger a mechanism that temporarily pauses the film and registers a point. The first successful example of such a game was ''Life Targets'', released in the UK in 1912. Cinematic shooting gallery games enjoyed short-lived popularity in several parts of Britain during the 1910s, and often had safari animals as targets, with footage recorded from British imperial colonies. Cinematic shooting gallery games declined some time after the 1910s. Capitol Projector's 1954 arcade electro-mechanical game machine '' Auto Test'' was a driving test simulation that used a film reel video projector to display pre-recorded driving
video Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) sy ...
footage, awarding the player points for making correct decisions as the footage is played. It was not intended to be cinematic or a racing game, but was a driving simulation designed for educational purposes. An early example of interactive cinema was the 1967 film '' Kinoautomat'' , which was written and directed by Radúz Činčera. This movie was first screened at Expo '67 in Montreal. This film was produced before the invention of the laserdisc or similar technology, so a live moderator appeared on stage at certain points to ask the audience to choose between two scenes. The chosen scene would play following an audience vote. An early example of an interactive movie game was Nintendo's '' Wild Gunman'', a 1974 electro-mechanical
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
that used film reel projection to display live-action full-motion video (FMV) footage of Wild West gunslingers. In the 1970s, Kasco (Kansei Seiki Seisakusho) released ''The Driver'', a hit electro-mechanical arcade game with live-action FMV, projecting car footage filmed by Toei. In 1975, Nintendo's ''
EVR Race The following is a list of products developed and published by Nintendo. Products made by third parties are not included, unless licensed to or distributed by Nintendo. Toys and cards Amiibo Arcade This list consists of dedicated arcade ga ...
'' was a horse race betting arcade game that used
Electronic Video Recording Electronic Video Recording, or EVR, was a film-based video recording format developed by Hungarian-born engineer Peter Carl Goldmark at CBS Laboratories in the 1960s. CBS announced the development of EVR on August 27, 1967. The 750-foot film wa ...
(EVR) technology to playback video footage of horse races from a video tape. ''EVR Race'' was Japan's highest-grossing medal game for three years in a row, from 1976 to 1978. Another horse race betting game, Electro-Sport's ''Quarter Horse'' (1982), was the first arcade game to utilize a laserdisc player, though it was only used to play back pre-recorded non-interactive video footage of horse races, with gameplay limited to the player placing bets before the race. An early attempt to combine random access video with computer games was ''Rollercoaster'', written in BASIC for the Apple II by David Lubar for David H. Ahl, editor of '' Creative Computing''. This was a text adventure that could trigger a laserdisc player to play portions of the 1977 American feature film ''
Rollercoaster A roller coaster, or rollercoaster, is a type of amusement ride that employs a form of elevated railroad track designed with tight turns, steep slopes, and sometimes inversions. Passengers ride along the track in open cars, and the rides are ...
''. The program was conceived and written in 1981, and it was published in the January 1982 issue of ''Creative Computing'' along with an article by Lubar detailing its creation, an article by Ahl claiming that ''Rollercoaster'' was the first video/computer game hybrid and proposing a theory of video/computer interactivity, and other articles reviewing hardware necessary to run the game and do further experiments.


Specialized hardware formats


LaserDisc games

A LaserDisc video game is a video game that uses pre-recorded video (either live-action or animation) played from a LaserDisc, either as the entirety of the graphics or as part of the graphics. The first major arcade laserdisc video game was Sega's ''
Astron Belt ''Astron Belt'' (アストロンベルト) is a LaserDisc video game in the form of a third-person, space combat rail shooter, released in arcades in 1983 by Sega in Japan, and licensed to Bally Midway for release in North America. Develope ...
'', a third-person
space combat Space warfare is hypothetical combat in which one or more belligerents are situated in outer space. The scope of space warfare therefore includes ''ground-to-space warfare'', such as attacking satellites from the Earth; ''space-to-space warfa ...
rail shooter featuring live-action full-motion video footage (largely borrowed from a Japanese science fiction film) over which the player/enemy ships and laser fire are superimposed. Developed in 1982, it was unveiled at the September 1982
Amusement Machine Show The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines. The event is hosted one weekend per year in the Greater T ...
(AM Show) in Tokyo and the November 1982 AMOA show in Chicago, and was then released in Japan in March 1983. However, its release in the United States was delayed due to several hardware and software bugs, by which time other laserdisc games had beaten it to public release there. The next laserdisc game to be announced was Data East's video game adaptation of the Japanese
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
film ''
Genma Taisen is a Japanese science fiction manga and novel franchise that began in 1967. It was a collaboration in '' Weekly Shōnen Magazine'' by science fiction writer Kazumasa Hirai and manga artist Shotaro Ishinomori. It was adapted into a 1983 a ...
'' (1983), introduced in March 1983, with the game released internationally in June 1983. It introduced a new approach to video game storytelling: using brief full-motion video cutscenes to develop a story between the game's
shooting Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, bow, crossbow, slingshot, or blowpipe). Even the acts of launching flame, artillery, darts, harpoons, grenades, rockets, and guided missiles ...
stages; years later, this would become the standard approach to video game storytelling. ''Bega's Battle'' also featured a branching storyline. In the United States, the game that popularized the genre was '' Dragon's Lair'', animated by Don Bluth and released by Cinematronics. Released in June 1983, It was the first laserdisc game released in the US. It contained animated scenes, much like a
cartoon A cartoon is a type of visual art that is typically drawn, frequently animated, in an unrealistic or semi-realistic style. The specific meaning has evolved over time, but the modern usage usually refers to either: an image or series of imag ...
. The scenes would be played back and at certain points during playback the player would have to press a specific direction on the joystick or the button to advance the game to the next scene, like a quick time event. For instance, a scene begins with the hero, a knight named Dirk, falling through a hole in a drawbridge and being attacked by tentacles. If the player presses the button at this point, Dirk fends off the tentacles with his sword and pulls himself back up out of the hole. If the player fails to press the sword button at the right time, or instead presses a direction on the joystick, Dirk is attacked by the tentacles and crushed. Each unsuccessful move, however, would produce a few moments of black screen, when the LaserDisc switched to the scene showing the death of the character, which interrupted the continuous flow of gameplay found in other video game graphic systems of the time; this was a common criticism of some players and critics. There were generally two styles of laserdisc games that emerged. Those that followed the lead of ''Astron Belt'' integrated pre-recorded laserdisc video with real-time computer graphics and gameplay, making them more like traditional interactive video games. Those that followed the lead of ''Dragon's Lair'' integrated animated cartoon laserdisc video with quick time events, making them more like interactive cartoons. The latter style of laserdisc games were generally more successful than the former.


Real-time gameplay

Among those that followed the lead of ''Astron Belt'', combining pre-recorded video with real-time computer graphics and gameplay, several were introduced at Tokyo's AM Show in September 1983, with its successor ''Star Blazer'' unanimously hailed as the "strongest" laserdisc game of the show. Other games at the show included Funai's ''Interstellar'', a forward-scrolling third-person rail shooter that used pre-rendered
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
for the laserdisc video backgrounds and real-time 2D computer graphics for the ships. ''
Cube Quest ''Cube Quest'' is a shoot 'em up arcade laserdisc game by American company Simutrek released in 1983. It was primarily designed and programmed by Paul Allen Newell, who previously wrote some Atari 2600 games. It was introduced at Tokyo's Amusem ...
'', introduced at the same AM Show in Tokyo, was a vertical scrolling shooter that used pre-rendered computer animation for the laserdisc video backgrounds and real-time
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
for the ships. Later that year, Gottlieb's ''
M.A.C.H. 3 ''M.A.C.H. 3'' is a shoot 'em up LaserDisc video game developed by Gottlieb and released for US arcades in 1983 under their Mylstar brand. The player controls a high-speed fighter aircraft in one of two missions: either a "Fighter Raid" seen fly ...
'' was a vertical scrolling
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
that combined live-action laserdisc video backgrounds with 2D computer graphics for the ships. The '' Firefox'' (1984) arcade game included a Philips LaserDisc player to combine live action video and sound from the '' Firefox'' film with computer generated graphics and sound. The game used a special CAV LaserDisc containing multiple storylines stored in very short, interleaved segments on the disc. The player would seek the short distance to the next segment of a storyline during the vertical retrace interval by adjusting the tracking mirror, allowing perfectly continuous video even as the player switched storylines under control of the game's computer. This method of seeking was noted for being extremely strenuous on the player and frequently led to the machines breaking, slightly hindering the appeal of LaserDisc arcade games. In the 1990s,
American Laser Games American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally creat ...
produced a wide variety of live-action light gun LaserDisc video games, which played much like the early LaserDisc games, but used a light gun instead of a joystick to affect the action.


Quick-time events

Among those that followed the lead of ''Dragon's Lair'', progressing pre-recorded video with quick time events, was its successor '' Space Ace'', another Don Bluth animated game released by Cinematronics later the same year. It featured " branching paths" in which there were multiple "correct moves" at certain points in the animation, and the move the player chose would affect the order of later scenes. The success of ''Dragon's Lair'' spawned a number of sequels and similar laserdisc cartoon games incorporating quick time events. However, original animation production was expensive. To cut costs, several companies simply hacked together scenes from Japanese
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
that were obscure to American audiences of the day. One such example was Stern's '' Cliff Hanger'' (1983), which used footage from the '' Lupin III'' movies ''
Castle of Cagliostro is a 1979 Japanese animated action-adventure comedy film co-written and directed by Hayao Miyazaki, with animation produced by Tokyo Movie Shinsha (TMS). It is the second feature film featuring Monkey Punch's master thief Arsène Lupin III, ...
'' (directed by Hayao Miyazaki) and '' Mystery of Mamo'', both originally animated by
TMS Entertainment , formerly known as the , also known as or , is a Japanese animation studio established on October 22, 1946. TMS is one of the oldest and most famous anime studios in Japan, best known for numerous anime franchises such as '' Lupin the Third' ...
. Anime-based laserdisc games helped expose many Americans in the 1980s to Japanese anime, particularly ''Cliff Hanger'' which exposed many Americans to ''Lupin III'' and Hayao Miyazaki before any ''Lupin'' or Miyazaki anime productions had officially been released theatrically or on home video in the United States. In 1984, ''
Super Don Quix-ote ''Super Don Quix-ote'' (スーパードンキホーテ) is an arcade laserdisc video game released by Universal in 1984. In it, the player controls the knight Don as he attempts to rescue a princess from an evil witch. ''Super Don Quix-ote'' is ...
'', ''Esh's Aurunmilla'' and '' Ninja Hayate'' overlaid crude computer graphics on top of the animation to indicate the correct input to the player for quick time event scenes, which the 1985 games '' Time Gal'' and ''
Road Blaster is an interactive movie video game developed by Data East featuring animation by Toei Animation, originally released exclusively in Japan as a laserdisc-based arcade game in 1985. The player assumes the role of a vigilante who must avenge the d ...
'' also featured. ''Time Gal'' also added a time-stopping feature, where specific moments in the game involve Reika stopping time; during these moments, players are presented with a list of three options and have seven seconds to choose the one which will save the character. Another example of an arcade LaserDisc game using a similar style would be ''
Badlands Badlands are a type of dry terrain where softer sedimentary rocks and clay-rich soils have been extensively eroded."Badlands" in ''Chambers's Encyclopædia''. London: George Newnes, 1961, Vol. 2, p. 47. They are characterized by steep slopes, mi ...
''.


Decline

After laserdisc arcade fever had peaked in 1983, the laserdisc arcade market declined in 1984. While there were some laserdisc arcade hits that year, such as ''Space Ace'' and '' Cobra Command'', they were not able to achieve the same level of mainstream success as earlier laserdisc games the previous year. Following the end of the golden age of arcade video games, there were high expectations for laserdisc games to revive the arcade industry, but laserdisc games failed to live up to those expectations. Instead, the arcade market was being reinvigorated by sports video games such as ''
Karate Champ ''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles ''Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be per ...
'', ''
Track & Field Track and field is a sport that includes athletic contests based on running, jumping, and throwing skills. The name is derived from where the sport takes place, a running track and a grass field for the throwing and some of the jumping eve ...
'', '' Punch-Out'' and several
Nintendo VS. System The is an arcade system developed and produced by Nintendo from 1984 to 1990. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). Most of its games are conversio ...
titles.


VHS and CD-ROM

In 1987, the game '' Night Trap'', featuring full-motion video, was created for Hasbro's Control-Vision video game system (originally codenamed "NEMO"), which used VHS tapes. When Hasbro discontinued production of Control-Vision, the footage was placed into archive until it was purchased in 1991 by the founders of
Digital Pictures Digital Pictures was an American video game developer founded in 1991 by Lode Coen, Mark Klein, Ken Melville, Anne Flaut-Reed, Kevin Welsh and Tom Zito. The company originated from an attempt to produce a game for the failed VHS-based NEMO g ...
. Digital Pictures ported ''Night Trap'' to the Sega CD platform, releasing it in 1992. In 1988, Epyx announced three VCR games including one based on its video game ''
California Games ''California Games'' is a 1987 sports video game originally released by Epyx for the Apple II and Commodore 64, and ported to other home computers and video game consoles. Branching from their '' Summer Games'' and '' Winter Games'' series, thi ...
''. They combined videotape footage with a board game. From the late 1980s,
American Laser Games American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally creat ...
started to produce a wide variety of live-action light gun laserdisc games, which played much like the early cartoon games, but used a light gun instead of a joystick to affect the action. Meanwhile,
Digital Pictures Digital Pictures was an American video game developer founded in 1991 by Lode Coen, Mark Klein, Ken Melville, Anne Flaut-Reed, Kevin Welsh and Tom Zito. The company originated from an attempt to produce a game for the failed VHS-based NEMO g ...
started to produce a variety of interactive movies for
home console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable tha ...
s. When CD-ROMs were embedded in home consoles such as the Sega CD as well as home computers, games with live action and full motion video featuring actors were considered cutting-edge, and some interactive movies were made. Some notable adventure games from this era are ''
Under a Killing Moon ''Under a Killing Moon'' is a 1994 point-and-click adventure interactive movie video game. It is the third installment in the '' Tex Murphy'' series of adventure games produced by Access Software. In it, the detective Tex Murphy finds himself unwi ...
'', '' The Pandora Directive'' (both part of the ''
Tex Murphy Tex may refer to: People and fictional characters * Tex (nickname), a list of people and fictional characters with the nickname * Joe Tex (1933–1982), stage name of American soul singer Joseph Arrington Jr. Entertainment * ''Tex'', the Italian ...
'' series), '' Gabriel Knight 2: The Beast Within'', '' Voyeur'', '' Star Trek: Klingon'', '' Star Trek: Borg'', '' Ripper'', '' Snatcher'', '' Black Dahlia'', '' The X-Files Game'', '' Phantasmagoria'', '' Bad Day on the Midway'' and ''
The Dark Eye ''The Dark Eye'' (German: ''Das Schwarze Auge'', lit. "The Black Eye") is a German tabletop role-playing game with a high fantasy theme created by Ulrich Kiesow and launched by Schmidt Spiel & Freizeit GmbH and Droemer Knaur Verlag in 1984 ...
''. Others in the action genre are '' Brain Dead 13'' and '' Star Wars: Rebel Assault''. Due to the limitation of memory and disk space, as well as the lengthy timeframes and high costs required for the production, not many variations and alternative scenes for possible player moves were filmed, so the games tended not to allow much freedom and variety of gameplay. Thus, interactive movie games were not usually very replayable after being completed once.


DVD games

A DVD game (sometimes called DVDi, "DVD interactive") is a standalone game that can be played on a set-top
DVD player A DVD player is a device that plays DVDs produced under both the DVD-Video and DVD-Audio technical standards, two different and incompatible standards. Some DVD players will also play audio CDs. DVD players are connected to a television to ...
. The game takes advantage of technology built into the DVD format to create an interactive gaming environment compatible with most DVD players without requiring additional hardware. DVD TV games were first developed in the late 1990s. They were poorly received and understood as an entertainment medium. However, DVD-based game consoles like the PlayStation 2 popularized DVD-based gaming and also functioned as a DVD video player. In addition, the format has been used to import some video games to the DVD format, allowing them to be played with a standard DVD player rather than requiring a PC. Examples include ''Dragon's Lair'' and ''
Who Shot Johnny Rock? ''Who Shot Johnny Rock?'' is a live-action full-motion video laserdisc video game produced by American Laser Games and released for the arcades in 1991, and then for the DOS, Sega CD, 3DO and CD-i platforms around 1994. As part of a series of ...
''. The PC/console game '' Tomb Raider: The Angel of Darkness'' was released in 2006 as a DVD game entitled '' Lara Croft Tomb Raider: The Action Adventure''. Japanese games such as
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
s and eroge that were originally made for PC are commonly ported to DVDPG (a term that stands for ''DVD Players Game''). Instead of standard save methods, DVDPGs use password save systems. Similar game types include BDPG (
Blu-ray Disc The Blu-ray Disc (BD), often known simply as Blu-ray, is a digital optical disc data storage format. It was invented and developed in 2005 and released on June 20, 2006 worldwide. It is designed to supersede the DVD format, and capable of sto ...
Players Game) and UMDPG ( Universal Media Disc Players Game). From the time of its original introduction, the DVD format specification has included the ability to use an ordinary DVD player to play interactive games, such as ''Dragon's Lair'' (which was reissued on DVD), the ''
Scene It? ''Scene It?'' is an interactive film series created by Screenlife Games, in which players answer trivia questions about films or pop culture. The games were first developed to be played with questions read from trivia cards or viewed on a tel ...
'' and other series of DVD games, or games that are included as bonus material on movie DVDs. Aftermath Media (founded by
Rob Landeros Rob Landeros is a computer game designer and graphic artist. Together with Graeme Devine, he co-founded Trilobyte, where he created the highly commercially successful games '' The 7th Guest'' and '' The 11th Hour''. After leaving Trilobyte, h ...
of Trilobyte) released the interactive movies '' Tender Loving Care'' and ''Point of View'' (P.O.V) for the DVD platform. Such games have appeared on DVDs aimed at younger target audiences, such as the special features discs of the ''
Harry Potter ''Harry Potter'' is a series of seven fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young wizard, Harry Potter, and his friends Hermione Granger and Ron Weasley, all of whom are students at ...
'' film series.


Live interactive movies

The world's first live interactive movie was ''My One Demand'' filmed and premiered on 25 June 2015. Created by Blast Theory, the film was streamed live to the TIFF Lightbox on three successive nights. The cast of eight included Julian Richings and Clare Coulter. Audiences in the cinema used mobile phones to answer questions from the narrator, played by Maggie Huculak and their answers were included in the voiceover as well as in the closing credits.


Modern developments

Later video games used this approach using fully animated computer-generated scenes, including various adventure games such as the '' Sound Novel'' series by Chunsoft, ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company ...
'' series by Sega, ''
Shadow of Memories (''Shadow of Destiny'' in North America) is a mystery adventure game developed by Konami Computer Entertainment Tokyo and published by Konami. Originally released for the PlayStation 2 in 2001, it was later ported to Xbox (which is only release ...
'' by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
, '' Time Travelers'' by Level 5, and '' Fahrenheit'' by Quantic Dream. During many scenes, the player has limited control of the character and chooses certain actions to progress the story. Other scenes are quick time event action sequences, requiring the player to hit appropriate buttons at the right time to succeed. Some of these games, such as the ''Sound Novel'' series, ''Shadow of Memories'', ''Time Travelers'', '' Until Dawn'', '' Heavy Rain'', '' Beyond: Two Souls'' and '' Detroit: Become Human'', have numerous branching storylines that result from what actions the player takes or fails to complete properly, which can include the death of major characters or failure to solve the mystery. Cast members' work during the 1990s on interactive movies' chroma key sets was different from traditional filmmaking: They performed multiple possible actions players choose in a game, usually looked into the camera to react to the player, and usually did not react to others on the set. Such products were popular during the early 1990s as CD-ROMs and Laserdiscs made their way into the living rooms, providing an alternative to the low-capacity cartridges of most consoles. As the first CD-based consoles capable of displaying smooth and textured 3D graphics appeared, the full-FMV game had vanished from the mainstream circles around 1995, although it remained an option for PC adventure games for a couple more years. One of the last titles released was the 1998 PC and PlayStation adventure '' The X-Files: The Game'', packed in 7 CDs. That same year, '' Tex Murphy: Overseer'' became the first game developed specifically for DVD-ROM and one of the last "interactive movies" to make heavy use of live-action FMV. In 2014, the Tex Murphy series continued with a new FMV game, '' Tesla Effect: A Tex Murphy Adventure''. With advances in computer technology, interactive films waned as more developers used fully digitized characters and scenes. This format was popularized by Telltale Games, achieving success in '' The Walking Dead'' series of adventure games. These have sometimes been called interactive movies, as while the player can make choices that affect the game's overall narrative, they do not have direct control over characters, making the experience comparable to watching a sequence of cut scenes. This idea was even further realized in Telltale's '' The Walking Dead'' series, where player actions can drastically change future games, for example, different characters may be alive in the end depending on choices made by the player in The Walking Dead season 1, but those same characters affect '' The Walking Dead: Season Two''. Other examples of episodic adventure games include Telltale's The Wolf Among Us series and the
Life Is Strange ''Life Is Strange'' (abbreviated ''LIS'') is a series of primarily episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, ...
series, created by Dontnod Entertainment.


David Cage: videogames referred to as interactive films

At its release, Heavy Rain (a 2010 video game by Quantic Dreams) received very positive reviews and won several gaming and film and television awards. What is most striking, however, is the unanimity of critics in defining it an interactive-film more that a video game. This definition is certainly inspired by the phenomenon, typical of the Nineties, of films available in home video or computer that presented to the viewer a series of pre-recorded sequences, at the end of which it was possible to make choices that directly influenced the direction of the story. Cage himself will define his Heavy Rain as an interactive film and, in fact, the goal of the video game coincides with the type of film just mentioned; to combine the interactive potential of the video game with the expressive richness of cinema. However, unlike its predecessors, Cage chooses not to work with live-action, but to use only synthetic images, avoiding, at least in part, the effect of estrangement typical of interactive films in the passage from moments of exploration to sequences of narrative exposure. From the interactive films on DVD Cage assimilates two different aspects in his videogames, respectively the use of Quick time events (QTE) and the freedom of choice left to the player to determine the development of the plot. In the gameplay of Heavy Rain, however, QTEs are not used solely for the purpose of succeeding in certain actions  but also as a vehicle to perform the countless narrative choices placed on the player. In the first case the player will find himself testing his reflexes by pressing the keys that will appear on the screen, In the second case, up to four different keys can appear to be pressed, each of the which represents a choice that will affect the narrative of the video game. As for non-interactive phases, it is difficult to distinguish from the interactive phases, as what can appear as a simple cutscene can often hide several QTEs. Regarding identification with the main characters; Heavy Rain removes each element of the challenge typical of graphic adventures is removed to ensure that the player can be fully focused on it. Also, as already stated, in Heavy Rain there is no game over: depending on the player's actions and choices, the video game shifts to different storylines, culminating in one of the many endings planned for the story. The identification with the characters is not given only by the type of actions that we are asked to perform but also by how, at game design level, the player is required to complete QTEs that aim to make the player feel the physical effort of the avatar. in an interview, director Cage stated that the game was to designed to be focused on physical immersion by letting the player controlling the animation of the character with the right analog stick. The idea behind this is to put the player further in the same physical space as that of the character. Although the innovation given by this type of mechanics in the gameplay is undoubted, interaction remains a very small part of the experience offered by David Cage's titles; The relationship between gameplay and cutscenes in Cage’s works is broken by what we could define as the insertion of the first into the second creating interactive cutscenes. Another example comes from
Quantum Break ''Quantum Break'' is a 2016 science fiction action-adventure third-person shooter video game developed by Remedy Entertainment and published by Microsoft Studios for Microsoft Windows and Xbox One. The game centers on Jack Joyce (Shawn Ashmore) ...
, published by Remedy in 2016. Between the game's acts, episodes from a TV show filmed in live action are displayed to the player: the scenes in these episodes change conforming to the decisions the player has taken and the objects he has interacted with. The looks of the characters are maintained between the live action sequences and the 3D computer generated ones, thanks to the use of the motion capture technique.


Interactive films in the internet era

With the advent of
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
annotations in 2008, a series of five '' Interactive Adventures'' were created by
Chad, Matt & Rob Chad, Matt & Rob was an American group of filmmakers based in Los Angeles known for their short films that blend comedy with horror, adventure, and sci-fi. Their most notable works include a series of ''Prank Gone Wrong'' found footage videos ...
that utilized the annotations to tell interactive stories that allowed the user to guide the narrative. The series included ''The Time Machine,'' ''The Murder,'' ''The Birthday Party,'' ''The Teleporter,'' and ''The Treasure Hunt.'' Annotations were removed from YouTube in 2019, which makes many of these videos unable to be interacted with. In the 2010s, streaming services like
Netflix Netflix, Inc. is an American subscription video on-demand over-the-top streaming service and production company based in Los Gatos, California. Founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, it offers a ...
started to grow in popularity and sophistication. By 2016, Netflix had started experimenting with interactive works aimed at children, including an animated version of '' Puss in Boots'' and an adaption of Telltale's '' Minecraft: Story Mode''. Netflix's first major interactive film with live-action scenes was '' Black Mirror: Bandersnatch'', a film in the '' Black Mirror'' anthology series and released in December 2018. Netflix worked with ''Black Mirror''s creator
Charlie Brooker Charlton Brooker (born 3 March 1971) is an English television presenter, writer, producer and satirist. He is the creator and co-showrunner of the sci-fi drama anthology series ''Black Mirror'', and has written for comedy series such as ''Bras ...
to develop a narrative that took advantage of the interactive format, while developing their own tools to improve caching of scenes and management of the film's progression to use on future projects.


Reception

Although interactive movies had a filmic quality that sprite-based games could not duplicate at the time, they were a niche market— the limited amount of direct interactivity put off many gamers. The popularity of FMV games declined during 1995, as real-time 3D graphics gained increasing attention. The negative response to FMV-based games was so common that it was even acknowledged in game marketing; a print advertisement for the interactive movie ''
Psychic Detective A psychic detective is a person who investigates crimes by using purported paranormal psychic abilities. Examples have included postcognition (the paranormal perception of the past), psychometry (information psychically gained from objects ...
'' stated, "Yeah, we know full-motion video games in the past sucked." Cost was also an issue, as live action video with decent production values is expensive to film, while video shot on a low budget damages the overall image of the game. '' Ground Zero: Texas'' cost Sega around US$3 million, about the same as a low-budget movie would cost in 1994. Though not as crucial an issue as the limited interactivity, another issue that drew criticism was the quality of the video itself. While the video was often relatively smooth, it was not actually full-motion as it was not of 24 frames per second or higher. In addition to this, the hardware it was displayed on, particularly in the case of the Sega CD, had a limited color palette (of which a maximum of 64 colors were displayable simultaneously), resulting in notably inferior image quality due to the requirement of dithering. Game designer Chris Crawford disparages the concept of interactive movies, except those aimed at elementary-school-age children, in his book ''
Chris Crawford on Game Design ''Chris Crawford on Game Design'' () is a book about computer and video game design by Chris Crawford. Although referred to as the second edition of '' The Art of Computer Game Design'', it is in fact a completely new book. It was published by P ...
''. He writes that since the player must process what is known and explore the options, choosing a path at a branch-point is every bit as demanding as making a decision in a conventional game, but with much less reward since the result can only be one of a small number of branches. Defenders of the genre have argued that, by allowing the player to interact with real people rather than animated characters, interactive full-motion video can produce emotional and visceral reactions that are not possible with either movies or traditional video games.


Other uses

Some studios hybridized ordinary computer game play with interactive movie play; the earliest examples of this were the entries in the Origin Systems '' Wing Commander'' series starting with '' Wing Commander III: Heart of the Tiger''. Between combat missions, ''Wing Commander III'' featured cutscenes with live actors; the game offered limited storyline branching based on whether missions were won or lost and on choices made at decision points during the cutscenes ('' Wing Commander IV: The Price of Freedom'', with some of the same actors, was similar). Other games like ''
BioForge ''BioForge'' is a 1995 action-adventure game developed by Origin Systems and published by Electronic Arts for MS-DOS. Set in the future, the player controls an amnesiac cyborg trying to escape the research facility in which they are being held pris ...
'' would, perhaps erroneously, use the term for a game that has rich action and plot of cinematic proportions—but, in terms of gameplay, has no relation to FMV movies. The term is an ambiguous one since many video games follow a storyline similar to the way movies would.


See also

*
Web documentary A web documentary, interactive documentary, or multimedia documentary is a Documentary film, documentary production that differs from the more traditional forms—Documentary film, video, Radio documentary, audio, Documentary photography, photograp ...
* List of interactive movies * Interactive cinema * Interactive video *
Interactive art Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist ...
* Art game * Interactive Adventures *
Chad, Matt & Rob Chad, Matt & Rob was an American group of filmmakers based in Los Angeles known for their short films that blend comedy with horror, adventure, and sci-fi. Their most notable works include a series of ''Prank Gone Wrong'' found footage videos ...
*
Full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
*
Cheer screening A is a type of film screening associated with Japanese cinema that encourages audience participation through cheering, typically in the form of applause, singing, and the shouting of responses to statements made by characters. Other terms used t ...
* Adventure game *
Pioneer LaserActive The is a converged device and fourth-generation home video game console capable of playing LaserDiscs, Compact Discs, console games, and LD-G karaoke discs. It was released by Pioneer Corporation in 1993. In addition to LaserActive games, sep ...
* Halcyon Game System * AnimePlay * '' Black Mirror: Bandersnatch''


References


External links


The Dragon's Lair Project: A repository of information about laserdisc video games

"Laser Daze"
from The Dot Eaters: Videogame History 101 {{VideoGameGenre Video game genres * Video game terminology