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In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
,
computer hardware Computer hardware includes the physical parts of a computer, such as the case, central processing unit (CPU), random access memory (RAM), monitor, mouse, keyboard, computer data storage, graphics card, sound card, speakers and motherboard. ...
,
peripheral A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the ...
devices,
humans" \n\n\n\n\nThe robots exclusion standard, also known as the robots exclusion protocol or simply robots.txt, is a standard used by websites to indicate to visiting web crawlers and other web robots which portions of the site they are allowed to visi ...
, and combinations of these. Some computer hardware devices, such as a
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.


Hardware interfaces

Hardware interfaces exist in many components, such as the various
buses A bus (contracted from omnibus, with variants multibus, motorbus, autobus, etc.) is a road vehicle that carries significantly more passengers than an average car or van. It is most commonly used in public transport, but is also in use for char ...
, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as
SCSI Small Computer System Interface (SCSI, ) is a set of standards for physically connecting and transferring data between computers and peripheral devices. The SCSI standards define commands, protocols, electrical, optical and logical interface ...
, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allowing users and manufacturers great flexibility in the implementation of computing systems. Hardware interfaces can be
parallel Parallel is a geometric term of location which may refer to: Computing * Parallel algorithm * Parallel computing * Parallel metaheuristic * Parallel (software), a UNIX utility for running programs in parallel * Parallel Sysplex, a cluster o ...
with several electrical connections carrying parts of the data simultaneously or serial where data are sent one bit at a time.


Software interfaces

A software interface may refer to a wide range of different types of interface at different "levels". For example, an operating system may interface with pieces of hardware.
Application Application may refer to: Mathematics and computing * Application software, computer software designed to help the user to perform specific tasks ** Application layer, an abstraction layer that specifies protocols and interface methods used in a c ...
s or
program Program, programme, programmer, or programming may refer to: Business and management * Program management, the process of managing several related projects * Time management * Program, a part of planning Arts and entertainment Audio * Programm ...
s running on the operating system may need to interact via data
streams A stream is a continuous body of surface water flowing within the bed and banks of a channel. Depending on its location or certain characteristics, a stream may be referred to by a variety of local or regional names. Long large streams a ...
, filters, and pipelines. In object oriented programs, objects within an application may need to interact via
methods Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to: *Scien ...
.


In practice

A key principle of design is to prohibit access to all resources by default, allowing access only through well-defined entry points, i.e., interfaces. Software interfaces provide access to computer resources (such as memory, CPU, storage, etc.) of the underlying computer system; direct access (i.e., not through well-designed interfaces) to such resources by software can have major ramifications—sometimes disastrous ones—for functionality and stability. Interfaces between software components can provide constants,
data type In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most progra ...
s, types of procedures, exception specifications, and
method signature In computer science, a type signature or type annotation defines the inputs and outputs for a function, subroutine or method. A type signature includes the number, types, and order of the arguments contained by a function. A type signature is ty ...
s. Sometimes, public variables are also defined as part of an interface. The interface of a software module ''A'' is deliberately defined separately from the implementation of that module. The latter contains the actual code of the procedures and methods described in the interface, as well as other "private" variables, procedures, etc. Another software module ''B'', for example the client to ''A'', that interacts with ''A'' is forced to do so only through the published interface. One practical advantage of this arrangement is that replacing the implementation of ''A'' with another implementation of the same interface should not cause ''B'' to fail—how ''A'' internally meets the requirements of the interface is not relevant to ''B'', which is only concerned with the specifications of the interface. (See also Liskov substitution principle.)


In object-oriented languages

In some
object-oriented Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
languages, especially those without full multiple inheritance, the term ''interface'' is used to define an abstract type that contains no data but defines behaviours as method signatures. A
class Class or The Class may refer to: Common uses not otherwise categorized * Class (biology), a taxonomic rank * Class (knowledge representation), a collection of individuals or objects * Class (philosophy), an analytical concept used differently ...
having code and data for all the methods corresponding to that interface and declaring so is said to ''implement'' that interface. Furthermore, even in single-inheritance-languages, one can implement multiple interfaces, and hence can ''be'' of different types at the same time. An interface is thus a type definition; anywhere an object can be exchanged (for example, in a function or method call) the ''type'' of the object to be exchanged can be defined in terms of one of its implemented ''interface''s or base-classes rather than specifying the specific
class Class or The Class may refer to: Common uses not otherwise categorized * Class (biology), a taxonomic rank * Class (knowledge representation), a collection of individuals or objects * Class (philosophy), an analytical concept used differently ...
. This approach means that any class that implements that interface can be used. For example, a dummy implementation may be used to allow development to progress before the final implementation is available. In another case, a fake or mock implementation may be substituted during testing. Such
stub Stub or Stubb may refer to: Shortened objects and entities * Stub (stock), the portion of a corporation left over after most but not all of it has been bought out or spun out * Stub, a tree cut and allowed to regrow from the trunk; see Pollardi ...
implementations are replaced by real code later in the development process. Usually a method defined in an interface contains no code and thus cannot itself be called; it must be implemented by non-abstract code to be run when it is invoked. An interface called "
Stack Stack may refer to: Places * Stack Island, an island game reserve in Bass Strait, south-eastern Australia, in Tasmania’s Hunter Island Group * Blue Stack Mountains, in Co. Donegal, Ireland People * Stack (surname) (including a list of people ...
" might define two methods: push() and pop(). It can be implemented in different ways, for example, FastStack and GenericStack—the first being fast, working with a data structure of fixed size, and the second using a data structure that can be resized, but at the cost of somewhat lower speed. Though interfaces can contain many methods they may contain only one or even none at all. For example, the
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
language defines the interface that has the single method; various implementations are used for different purposes, including , , , , and . Marker interfaces like contain no methods at all and serve to provide run-time information to generic processing using Reflection.


Programming to the interface

The use of interfaces allows for a programming style called ''programming to the interface''. The idea behind this approach is to base programming logic on the interfaces of the objects used, rather than on internal implementation details. Programming to the interface reduces dependency on implementation specifics and makes code more reusable. Pushing this idea to the extreme, inversion of control leaves the ''context'' to inject the code with the specific implementations of the interface that will be used to perform the work.


User interfaces

A user interface is a point of interaction between a computer and humans; it includes any number of modalities of
interaction Interaction is action that occurs between two or more objects, with broad use in philosophy and the sciences. It may refer to: Science * Interaction hypothesis, a theory of second language acquisition * Interaction (statistics) * Interaction ...
(such as graphics, sound, position, movement, etc.) where data is transferred between the user and the computer system.


See also

*
Abstraction inversion In computer programming, abstraction inversion is an anti-pattern arising when users of a construct need functions implemented within it but not exposed by its interface. The result is that the users re-implement the required functions in terms o ...
*
Application binary interface In computer software, an application binary interface (ABI) is an interface between two binary program modules. Often, one of these modules is a library or operating system facility, and the other is a program that is being run by a user. An ...
*
Application programming interface An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how ...
*
Business Interoperability Interface A business interoperability interface (BII) is an interface that enables business interoperability between organizational systems. The term was coined by the European Commission in the European Interoperability Framework where such interfaces are ...
*
Computer bus In computer architecture, a bus (shortened form of the Latin '' omnibus'', and historically also called data highway or databus) is a communication system that transfers data between components inside a computer, or between computers. This e ...
*
Hard disk drive interface Hard disk drives are accessed over one of a number of bus types, including parallel ATA (PATA, also called IDE or EIDE; described before the introduction of SATA as ATA), Serial ATA (SATA), SCSI, Serial Attached SCSI (SAS), and Fibre Channel. ...
* Implementation (computer science) * Implementation inheritance * Interoperability * Inheritance semantics * Modular programming * Software componentry * Virtual inheritance


References

{{DEFAULTSORT:Interface (Computing) Object-oriented programming Programming constructs