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Interactive design is a user-oriented field of study that focuses on meaningful
communication Communication (from la, communicare, meaning "to share" or "to be in relation with") is usually defined as the transmission of information. The term may also refer to the message communicated through such transmissions or the field of inqui ...
using
media Media may refer to: Communication * Media (communication), tools used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Broadcast media, communications delivered over mass e ...
to create products through cyclical and collaborative processes between people and technology. Successful interactive
design A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design' ...
s have simple, clearly defined goals, a strong purpose and intuitive screen
interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Int ...
.


Interactive design compared to interaction design

In some cases interactive design is equated to
interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) produ ...
; however, in the specialized study of interactive design there are defined differences. To assist in this distinction, interaction design can be thought of as: * Making devices usable, useful, and fun, focusing on the efficiency and intuitive hardware * A fusion of product design,
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, and communication design * A process of solving specific problems under a specific set of contextual circumstances * The creation of form for the behavior of products, services, environments, and systems * Making dialogue between technology and user invisible, i.e. reducing the limitations of communication through and with technology. * About connecting people through various products and services, Whereas interactive design can be thought of as: * Giving purpose to interaction design through meaningful experiences * Consisting of six main components including User control, Responsiveness, Real-Time Interactions,
Connectedness In mathematics, connectedness is used to refer to various properties meaning, in some sense, "all one piece". When a mathematical object has such a property, we say it is connected; otherwise it is disconnected. When a disconnected object can be s ...
, Personalization, and Playfulness * Focuses on the use and experience of the software * Retrieving and processing information through on-demand responsiveness * Acting upon information to transform it * The constant changing of information and media, regardless of changes in the device * Providing interactivity through a focus on the capabilities and constraints of human cognitive processing While both definitions indicate a strong focus on the user, the difference arises from the purposes of interactive design and interaction design. In essence interactive design involves the creation of interactive products and services, while interaction design focuses on the design of those products and services. Interaction design without interactive design provides only design concepts. Interactive design without interaction design may not built products good enough for the user.


History


Fluxus

Interactive Design is heavily influenced by the
Fluxus Fluxus was an international, interdisciplinary community of artists, composers, designers and poets during the 1960s and 1970s who engaged in experimental art performances which emphasized the artistic process over the finished product. Fluxus ...
movement, which focuses on a “do-it-yourself” aesthetic, anti-commercialism and an anti-art sensibility. Fluxus is different from
Dada Dada () or Dadaism was an art movement of the European avant-garde in the early 20th century, with early centres in Zürich, Switzerland, at the Cabaret Voltaire (in 1916). New York Dada began c. 1915, and after 1920 Dada flourished in Pari ...
in its richer set of aspirations. Fluxus is not a modern-art movement or an art style, rather it is a loose international organization which consists of many artists from different countries. There are 12 core ideas that form Fluxus. # Globalism # Unity of Art and Life # Intermedia # Experimentalism # Chance # Playfulness # Simplicity # Implicativeness # Exemplativism # Specificity # Presence in time # Musicality


Computers

The birth of the
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
gave users the ability to become more interactive with what they were able to input into the machine. This was mostly due to the invention of the
mouse A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
. With an early prototype created in 1963 by
Douglas Engelbart Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer and inventor, and an early computer and Internet pioneer. He is best known for his work on founding the field of human–computer interaction, particularl ...
, the mouse was conceptualized as a tool to make the computer more interactive.


The Internet and Interactive Design

With the tendency of increasing use to the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
, the advent of interactive media and computing, and eventually the emergence of digital
interactive Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
consumer products, the two cultures of design and engineering gravitated towards a common interest in flexible use and user experience. The most important characteristic of the Internet is its openness to communication between people and people. In other words, everyone can readily communicate and interact with what they want on the Internet. Recent century, the notion of interactive design started popularity with Internet environment.
Stuart Moulthrop Stuart Moulthrop (born 1957 in Baltimore, Maryland, United States) is an innovator of electronic literature and hypertext fiction, both as a theoretician and as a writer. He is author of the hypertext fiction works '' Victory Garden'' (1992), w ...
was shown interactive media by using
hypertext Hypertext is text displayed on a computer display or other electronic devices with references ( hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically ...
, and made genre of hypertext fiction on the Internet. Stuart philosophies could be helpful to the hypertext improvements and media revolution with developing of the Internet. This is a short history of
Hypertext Hypertext is text displayed on a computer display or other electronic devices with references ( hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically ...
. In 1945, the first concept of Hypertext had originated by
Vannevar Bush Vannevar Bush ( ; March 11, 1890 – June 28, 1974) was an American engineer, inventor and science administrator, who during World War II headed the U.S. Office of Scientific Research and Development (OSRD), through which almost all warti ...
as he wrote in his article
As We May Think "As We May Think" is a 1945 essay by Vannevar Bush which has been described as visionary and influential, anticipating many aspects of information society. It was first published in ''The Atlantic'' in July 1945 and republished in an abridged ...
. And a computer game called Adventure was invented as responding users’ needs via the first hypertextual narrative in the early 1960s. And then
Douglas Engelbart Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer and inventor, and an early computer and Internet pioneer. He is best known for his work on founding the field of human–computer interaction, particularl ...
and Theodor Holm Nelson who made Xanadu collaborated to make a system called FRESS in the 1970’s. Their efforts brought immense political ramifications. By 1987, Computer Lib and Dream Machine were published by Microsoft Press. And Nelson joined Autodesk, which announced plans to support Xanadu as a commercial. The definition of Xanadu is a project that has declared an improvement over the World Wide Web, with mission statement that today's popular software simulates paper. The World Wide Web trivializes our original hypertext model with one-way ever-breaking links and no management of version or contents. In the late 1980s,
Apple An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus '' Malus''. The tree originated in Central Asia, where its wild ancest ...
computer began giving away
Hypercard HyperCard is a software application and development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard combines a flat-file database with a graphical, f ...
.
Hypercard HyperCard is a software application and development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard combines a flat-file database with a graphical, f ...
is relatively cheap and simple to operate. In the early 1990s, the hypertext concept has finally received some attention from humanist academics. We can see the acceptance through Jay David Bolters ‘ Writing Space (1991)’, and George Landow’s Hypertext.


Advertising

Upon the transition from analogue to digital technology, one sees a further transition from digital technology to
interactive media Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various f ...
in advertising agencies. This transition caused many of the agencies to reexamine their business and try to stay ahead of the curve. Although it is a challenging transition, the creative potential of interactive design lies in combining almost all forms of media and information delivery: text, images, film, video and sound, and that in turn negates many boundaries for advertising agencies, making it a creative haven. Hence, with this constant motion forward, agencies such as R/GA have established a routine to keep up. Founded in 1977 by Richard and Robert Greenberg, the company has reconstructed its business model every nine years. Starting from computer-assisted animation
camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with ...
, it is now an “Agency for the Digital World”. Robert Greenberg explains: “the process of changing models is painful because you have to be ready to move on from the things that you’re good at”. This is one example of how to adapt to such a fast-paced industry, and one major conference that stays on top of things is the How Interactive Design Conference, which helps designers make the leap towards the digital age.


Interactive new media art

Nowadays, following the development of science and technology, various new media appear in different areas, like art, industry and science. Most technologies described as "
new media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
" are digital, often having characteristics of being manipulated, networkable, dense, compressible, and interactive (like the internet, video games and mobiles). In the industry field, companies no longer focus on products itself, they focus more on
human-centered design Human-centered design (HCD, also human-centred design, as used in ISO standards) is an approach to problem-solving commonly used in process, product, service and system design, management, and engineering frameworks that develops solutions to ...
. Therefore, ”interactive” become an important element in the new media. Interactivity is not only computer and video signal presenting with each other, but it should be more referred to communication and respondence among viewers and works. According to Selnow’s (1988) theory, interactivity has three levels: # Communicative Recognition: This communication is specific to the partner. Feedback is based on recognition of the partner. When a learner inputs information into a computer and the computer responds specifically to that input, there is mutual recognition. The menu format allows mutual recognition. # Feedback: The responses are based on previous feedback. As the communication continues, the feedback progresses to reflect understanding. When a learner refines a search query and the computer responds with a refined list, message exchange is progressing. # Information Flow: There is an opportunity for a two-way flow of information. It is necessary both the learner and the computer have means of exchanging information. The search engine tool allows for learner input via use of the keyboard and the computer responds with written information. New media has been described as the “mixture between existing cultural conventions and the conventions of software. For instance newspapers and television, they have been produced from traditional outlets to forms of interactive multimedia.” New media can allow audiences access to content anytime, anywhere, on any digital device. It also promotes interactive feedback, participation, and community creation around the media content. ''New media'' is a vague term to mean a whole slew of things. The Internet and social media are both forms of new media. Any type of technology that enables digital interactivity is a form of new media. Video games, as well as Facebook, would be a great example of a type of new media. New media art is simply art that utilizes these new media technologies, such as digital art, computer graphics, computer animation, virtual art, Internet art, and interactive art. New media art is very focused on the interactivity between the artist and the spectator. Many new media art works, such as Jonah Brucker-Cohen and Katherine Moriwaki's UMBRELLA.net and
Golan Levin Golan ( he, גּוֹלָן ''Gōlān''; ar, جولان ' or ') is the name of a biblical town later known from the works of Josephus (first century CE) and Eusebius (''Onomasticon'', early 4th century CE). Archaeologists localize the biblical ci ...
et al.'s Dialtones: A Telesymphony, involve audience participation. Other works of new media art require audience members to interact with the work but not to participate in its production. In interactive new media art, the work responds to audience input but is not altered by it. Audience members may click on a screen to navigate through a web of linked pages, or activate motion sensors that trigger computer programs, but their actions leave no trace on the work itself. Each member of the audience experiences the piece differently based on the choices he or she makes as while interacting with the work. In
Olia Lialina Linguistic categories include * Lexical category, a part of speech such as ''noun'', ''preposition'', etc. * Syntactic category, a similar concept which can also include phrasal categories * Grammatical category, a grammatical feature such as '' ...
's '' My Boyfriend Came Back From The War'', for example, visitors click through a series of frames on a Web page to reveal images and fragments of text. Although the elements of the story never change, the way the story unfolds is determined by each visitor's own actions.


References


Further reading

* * Iuppa, Nicholas. (2001) ''Interactive Design for New Media and the Web'' Boston, Focal Print. *{{cite book , last=Parker , first=Lauren , title=Interplay : interactive design , year=2004 , url=https://archive.org/details/interplayinterac00park , url-access=registration , quote=Interplay-Interactive-Design-V-Contemporary. , publisher=V & A Pub. , location=London , isbn=1851774335 Software design zh:互動設計