HOME

TheInfoList



OR:

Real-time computing (RTC) is the
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
term for hardware and
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
systems subject to a "real-time constraint", for example from
event Event may refer to: Gatherings of people * Ceremony, an event of ritual significance, performed on a special occasion * Convention (meeting), a gathering of individuals engaged in some common interest * Event management, the organization of ev ...
to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quickly to affect the environment at that time". The term "real-time" is also used in
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
to mean that the simulation's clock runs at the same speed as a real clock, and in
process control An industrial process control in continuous production processes is a discipline that uses industrial control systems to achieve a production level of consistency, economy and safety which could not be achieved purely by human manual control. ...
and enterprise systems to mean "without significant delay". Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems (RTOSes), and real-time networks, each of which provide essential frameworks on which to build a real-time software application. Systems used for many safety-critical applications must be real-time, such as for control of
fly-by-wire Fly-by-wire (FBW) is a system that replaces the conventional manual flight controls of an aircraft with an electronic interface. The movements of flight controls are converted to electronic signals transmitted by wires, and flight control ...
aircraft, or anti-lock brakes, both of which demand immediate and accurate mechanical response.


History

The term ''real-time'' derives from its use in early
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
, in which a real-world process is simulated at a rate that matched that of the real process (now called real-time simulation to avoid ambiguity). Analog computers, most often, were capable of simulating at a much faster pace than real-time, a situation that could be just as dangerous as a slow simulation if it were not also recognized and accounted for. Minicomputers, particularly in the 1970s onwards, when built into dedicated
embedded system An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is ''embedded ...
s such as DOG (
Digital on-screen graphic A digital on-screen graphic, digitally originated graphic (DOG, bug, or network bug) is a watermark-like station logo that most television broadcasters overlay over a portion of the screen area of their programs to identify the channel. They are ...
) scanners, increased the need for low-latency priority-driven responses to important interactions with incoming data and so operating systems such as
Data General Data General Corporation was one of the first minicomputer firms of the late 1960s. Three of the four founders were former employees of Digital Equipment Corporation (DEC). Their first product, 1969's Data General Nova, was a 16-bit minicompute ...
's RDOS (Real-Time Disk Operating System) and RTOS with background and foreground scheduling as well as
Digital Equipment Corporation Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president un ...
's RT-11 date from this era. Background-foreground scheduling allowed low priority tasks CPU time when no foreground task needed to execute, and gave absolute priority within the foreground to threads/tasks with the highest priority. Real-time operating systems would also be used for
time-sharing In computing, time-sharing is the sharing of a computing resource among many users at the same time by means of multiprogramming and multi-tasking.DEC Timesharing (1965), by Peter Clark, The DEC Professional, Volume 1, Number 1 Its emergence ...
multiuser duties. For example, Data General Business Basic could run in the foreground or background of RDOS and would introduce additional elements to the scheduling algorithm to make it more appropriate for people interacting via
dumb terminal A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal a ...
s. Once when the
MOS Technology 6502 The MOS Technology 6502 (typically pronounced "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as ''"sixty-five-oh-two"''. is an 8-bit microprocessor that was designed by a small te ...
(used in the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
and
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
), and later when the
Motorola 68000 The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Secto ...
(used in the
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first per ...
, and Commodore Amiga) were popular, anybody could use their home computer as a real-time system. The possibility to deactivate other interrupts allowed for hard-coded loops with defined timing, and the low interrupt latency allowed the implementation of a real-time operating system, giving the user interface and the disk drives lower priority than the real-time thread. Compared to these the programmable interrupt controller of the Intel CPUs (8086..80586) generates a very large latency and the Windows operating system is neither a real-time operating system nor does it allow a program to take over the CPU completely and use its own scheduler, without using native machine language and thus surpassing all interrupting Windows code. However, several coding libraries exist which offer real time capabilities in a high level language on a variety of operating systems, for example Java Real Time. The
Motorola 68000 The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Secto ...
and subsequent family members (68010, 68020 etc.) also became popular with manufacturers of industrial control systems. This application area is one in which real-time control offers genuine advantages in terms of process performance and safety.


Criteria for real-time computing

A system is said to be ''real-time'' if the total correctness of an operation depends not only upon its logical correctness, but also upon the time in which it is performed. Real-time systems, as well as their deadlines, are classified by the consequence of missing a deadline: * ''Hard'' missing a deadline is a total system failure. * ''Firm'' infrequent deadline misses are tolerable, but may degrade the system's quality of service. The usefulness of a result is zero after its deadline. * ''Soft'' the usefulness of a result degrades after its deadline, thereby degrading the system's quality of service. Thus, the goal of a ''hard real-time system'' is to ensure that all deadlines are met, but for ''soft real-time systems'' the goal becomes meeting a certain subset of deadlines in order to optimize some application-specific criteria. The particular criteria optimized depend on the application, but some typical examples include maximizing the number of deadlines met, minimizing the lateness of tasks and maximizing the number of high priority tasks meeting their deadlines. Hard real-time systems are used when it is imperative that an event be reacted to within a strict deadline. Such strong guarantees are required of systems for which not reacting in a certain interval of time would cause great loss in some manner, especially damaging the surroundings physically or threatening human lives (although the strict definition is simply that missing the deadline constitutes failure of the system). Some examples of hard real-time systems: * A car
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
control system is a hard real-time system because a delayed signal may cause engine failure or damage. * Medical systems such as heart
pacemaker An artificial cardiac pacemaker (or artificial pacemaker, so as not to be confused with the natural cardiac pacemaker) or pacemaker is a medical device that generates electrical impulses delivered by electrodes to the chambers of the heart ei ...
s. Even though a pacemaker's task is simple, because of the potential risk to human life, medical systems like these are typically required to undergo thorough testing and certification, which in turn requires hard real-time computing in order to offer provable guarantees that a failure is unlikely or impossible. * Industrial process controllers, such as a machine on an
assembly line An assembly line is a manufacturing process (often called a ''progressive assembly'') in which parts (usually interchangeable parts) are added as the semi-finished assembly moves from workstation to workstation where the parts are added in se ...
. If the machine is delayed, the item on the assembly line could pass beyond the reach of the machine (leaving the product untouched), or the machine or the product could be damaged by activating the robot at the wrong time. If the failure is detected, both cases would lead to the assembly line stopping, which slows production. If the failure is not detected, a product with a defect could make it through production, or could cause damage in later steps of production. * Hard real-time systems are typically found interacting at a low level with physical hardware, in
embedded system An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is ''embedded ...
s. Early video game systems such as the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
and
Cinematronics Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and ...
vector graphics had hard real-time requirements because of the nature of the graphics and timing hardware. *
Softmodem A software modem, commonly referred to as a softmodem, is a modem with minimal hardware that uses software running on the host computer, and the computer's resources (especially the central processing unit, random access memory, and sometimes ...
s replace a hardware modem with software running on a computer's CPU. The software must run every few milliseconds to generate the next audio data to be output. If that data is late, the receiving modem will lose synchronization, causing a long interruption as synchronization is reestablished or causing the connection to be lost entirely. * Many types of printers have hard real-time requirements, such as
inkjet Inkjet printing is a type of computer printing that recreates a digital image by propelling droplets of ink onto paper and plastic substrates. Inkjet printers were the most commonly used type of printer in 2008, and range from small inexpens ...
s (the ink must be deposited at the correct time as the printhead crosses the page),
laser printer Laser printing is an electrostatic digital printing process. It produces high-quality text and graphics (and moderate-quality photographs) by repeatedly passing a laser beam back and forth over a negatively-charged cylinder called a "drum" to ...
s (the laser must be activated at the right time as the beam scans across the rotating drum), and dot matrix and various types of line printers (the impact mechanism must be activated at the right time as the print mechanism comes into alignment with the desired output). A failure in any of these would cause either missing output or misaligned output. In the context of multitasking systems the scheduling policy is normally priority driven ( pre-emptive schedulers). In some situations, these can guarantee hard real-time performance (for instance if the set of tasks and their priorities is known in advance). There are other hard real-time schedulers such as rate-monotonic which is not common in general-purpose systems, as it requires additional information in order to schedule a task: namely a bound or worst-case estimate for how long the task must execute. Specific algorithms for scheduling such hard real-time tasks exist, such as earliest deadline first, which, ignoring the overhead of
context switch In computing, a context switch is the process of storing the state of a process or thread, so that it can be restored and resume execution at a later point, and then restoring a different, previously saved, state. This allows multiple processe ...
ing, is sufficient for system loads of less than 100%. New overlay scheduling systems, such as an adaptive partition scheduler assist in managing large systems with a mixture of hard real-time and non real-time applications. Firm real-time systems are more nebulously defined, and some classifications do not include them, distinguishing only hard and soft real-time systems. Some examples of firm real-time systems: * The assembly line machine described earlier as ''hard'' real-time could instead be considered ''firm'' real-time. A missed deadline still causes an error which needs to be dealt with: there might be machinery to mark a part as bad or eject it from the assembly line, or the assembly line could be stopped so an operator can correct the problem. However, as long as these errors are infrequent, they may be tolerated. Soft real-time systems are typically used to solve issues of concurrent access and the need to keep a number of connected systems up-to-date through changing situations. Some examples of soft real-time systems: * Software that maintains and updates the flight plans for commercial
airline An airline is a company that provides air transport services for traveling passengers and freight. Airlines use aircraft to supply these services and may form partnerships or alliances with other airlines for codeshare agreements, in wh ...
rs. The flight plans must be kept reasonably current, but they can operate with the latency of a few seconds. * Live audio-video systems are also usually soft real-time. A frame of audio that's played late may cause a brief audio glitch (and may cause all subsequent audio to be delayed correspondingly, causing a perception that the audio is being played slower than normal), but this may be better than the alternatives of continuing to play silence, static, a previous audio frame, or estimated data. A frame of video that's delayed typically causes even less disruption for viewers. The system can continue to operate and also recover in the future using workload prediction and reconfiguration methodologies. * Similarly, video games are often soft real-time, particularly as they try to meet a target
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ...
. As the next image cannot be computed in advance, since it depends on inputs from the player, only a short time is available to perform all the computing needed to generate a frame of video before that frame must be displayed. If the deadline is missed, the game can continue at a lower frame rate; depending on the game, this may only affect its graphics (while the gameplay continues at normal speed), or the gameplay itself may be slowed down (which was common on older third- and fourth-generation consoles).


Real-time in digital signal processing

In a real-time
digital signal processing Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are ...
(DSP) process, the analyzed (input) and generated (output) samples can be processed (or generated) continuously in the time it takes to input and output the same set of samples ''independent'' of the processing delay.Kuo, Sen M.; Lee, Bob H.; and Tian, Wenshun; "Real-Time Digital Signal Processing: Implementations and Applications", Wiley, 2006,
Section 1.3.4: ''Real-Time Constraints''
It means that the processing delay must be bounded even if the processing continues for an unlimited time. That means that the
mean There are several kinds of mean in mathematics, especially in statistics. Each mean serves to summarize a given group of data, often to better understand the overall value ( magnitude and sign) of a given data set. For a data set, the '' ar ...
processing time per sample, including overhead, is no greater than the sampling period, which is the reciprocal of the
sampling rate In signal processing, sampling is the reduction of a continuous-time signal In mathematical dynamics, discrete time and continuous time are two alternative frameworks within which variables that evolve over time are modeled. Discrete time ...
. This is the criterion whether the samples are grouped together in large segments and processed as blocks or are processed individually and whether there are long, short, or non-existent input and output buffers. Consider an audio DSP example; if a process requires 2.01 seconds to analyze, synthesize, or process 2.00 seconds of sound, it is not real-time. However, if it takes 1.99 seconds, it is or can be made into a real-time DSP process. A common life analogy is standing in a line or queue waiting for the checkout in a grocery store. If the line asymptotically grows longer and longer without bound, the checkout process is not real-time. If the length of the line is bounded, customers are being "processed" and output as rapidly, on average, as they are being inputted then that process ''is'' real-time. The grocer might go out of business or must at least lose business if they cannot make their checkout process real-time; thus, it is fundamentally important that this process is real-time. A signal processing algorithm that cannot keep up with the flow of input data with output falling farther and farther behind the input, is not real-time. But if the delay of the output (relative to the input) is bounded regarding a process that operates over an unlimited time, then that signal processing algorithm is real-time, even if the throughput delay may be very long.


Live vs. real-time

Real-time signal processing is necessary, but not sufficient in and of itself, for live signal processing such as what is required in live event support. Live audio digital signal processing requires both real-time operation and a sufficient limit to throughput delay so as to be tolerable to performers using stage monitors or in-ear monitors and not noticeable as lip sync error by the audience also directly watching the performers. Tolerable limits to latency for live, real-time processing is a subject of investigation and debate but is estimated to be between 6 and 20 milliseconds. Real-time bidirectional telecommunications delays of less than 300 ms ("round trip" or twice the unidirectional delay) are considered "acceptable" to avoid undesired "talk-over" in conversation.


Real-time and high-performance

Real-time computing is sometimes misunderstood to be
high-performance computing High-performance computing (HPC) uses supercomputers and computer clusters to solve advanced computation problems. Overview HPC integrates systems administration (including network and security knowledge) and parallel programming into a mult ...
, but this is not an accurate classification. For example, a massive
supercomputer A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructio ...
executing a scientific simulation may offer impressive performance, yet it is not executing a real-time computation. Conversely, once the hardware and software for an anti-lock braking system have been designed to meet its required deadlines, no further performance gains are obligatory or even useful. Furthermore, if a network server is highly loaded with network traffic, its response time may be slower but will (in most cases) still succeed before it times out (hits its deadline). Hence, such a network server would not be considered a real-time system: temporal failures (delays, time-outs, etc.) are typically small and compartmentalized (limited in effect) but are not catastrophic failures. In a real-time system, such as the
FTSE 100 Index The Financial Times Stock Exchange 100 Index, also called the FTSE 100 Index, FTSE 100, FTSE, or, informally, the "Footsie" , is a share index of the 100  companies listed on the London Stock Exchange with (in principle) the highest marke ...
, a slow-down beyond limits would often be considered catastrophic in its application context. The most important requirement of a real-time system is consistent output, not high throughput. Some kinds of software, such as many chess-playing programs, can fall into either category. For instance, a chess program designed to play in a tournament with a clock will need to decide on a move before a certain deadline or lose the game, and is therefore a real-time computation, but a chess program that is allowed to run indefinitely before moving is not. In both of these cases, however, high performance is desirable: the more work a tournament chess program can do in the allotted time, the better its moves will be, and the faster an unconstrained chess program runs, the sooner it will be able to move. This example also illustrates the essential difference between real-time computations and other computations: if the tournament chess program does not make a decision about its next move in its allotted time it loses the game—i.e., it fails as a real-time computation—while in the other scenario, meeting the deadline is assumed not to be necessary. High-performance is indicative of the amount of processing that is performed in a given amount of time, whereas real-time is the ability to get done with the processing to yield a useful output in the available time.


Near real-time

The term "near real-time" or "nearly real-time" (NRT), in
telecommunication Telecommunication is the transmission of information by various types of technologies over wire, radio, optical, or other electromagnetic systems. It has its origin in the desire of humans for communication over a distance greater than that ...
s and
computing Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, ...
, refers to the time
delay Delay (from Latin: dilatio) may refer to: Arts, entertainment, and media * ''Delay 1968'', a 1981 album by German experimental rock band Can * '' The Delay'', a 2012 Uruguayan film People * B. H. DeLay (1891–1923), American aviator and ac ...
introduced, by automated
data processing Data processing is the collection and manipulation of digital data to produce meaningful information. Data processing is a form of '' information processing'', which is the modification (processing) of information in any manner detectable by ...
or
network Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematic ...
transmission, between the occurrence of an event and the use of the processed data, such as for display or
feedback Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause-and-effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handled ...
and control purposes. For example, a near-real-time display depicts an event or situation as it existed at the current time minus the processing time, as nearly the time of the live event. The distinction between the terms "near real time" and "real time" is somewhat nebulous and must be defined for the situation at hand. The term implies that there are no significant delays. In many cases, processing described as "real-time" would be more accurately described as "near real-time". Near real-time also refers to delayed real-time transmission of voice and video. It allows playing video images, in approximately real-time, without having to wait for an entire large video file to download. Incompatible databases can export/import to common flat files that the other database can import/export on a scheduled basis so that they can sync/share common data in "near real-time" with each other. The distinction between "near real-time" and "real-time" varies, and the delay is dependent on the type and speed of the transmission. The delay in near real-time is typically in a range of 1-10 seconds.


Design methods

Several methods exist to aid the design of real-time systems, an example of which is
MASCOT A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as ...
, an old but very successful method which represents the concurrent structure of the system. Other examples are HOOD, Real-Time UML, AADL, the Ravenscar profile, and Real-Time Java.


See also

* Autonomous peripheral operation *
Control system A control system manages, commands, directs, or regulates the behavior of other devices or systems using control loops. It can range from a single home heating controller using a thermostat controlling a domestic boiler to large industrial ...
* Failure detector * Nodal architecture * Processing modes * Ptolemy Project * Real-time data *
Real-time computer graphics Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to ...
* Real-time operating system * Real-time testing * Remote diagnostics * Scheduling analysis real-time systems * Synchronous programming language * Time-utility function * Ward–Mellor method * Worst-case execution time


References


Further reading

* *. *.
The International Journal of Time-Critical Computing Systems
*


External links


IEEE Technical Committee on Real-Time Systems

Euromicro Technical Committee on Real-time Systems

The What, Where and Why of Real-Time Simulation
* {{DEFAULTSORT:Real-Time Computing *