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Getting lost is the occurrence of a person or animal losing spatial reference. This situation consists of two elements: the feeling of
disorientation Orientation is a function of the mind involving awareness of three dimensions: time, place and person. Problems with orientation lead to ''dis''orientation, and can be due to various conditions, from delirium to intoxication. Typically, disorient ...
and a spatial component. While ''getting lost'', ''being lost'' or ''totally lost'', etc. are popular expressions for someone in a desperate situation (perhaps not literally lost), getting lost is also a positive term for a goal some travellers have in exploring without a plan. Getting lost can also occur in metaphorical senses, such as being unable to follow a
conversation Conversation is interactive communication between two or more people. The development of conversational skills and etiquette is an important part of socialization. The development of conversational skills in a new language is a frequent focus ...
.


Process

Psychology Psychology is the science, scientific study of mind and behavior. Psychology includes the study of consciousness, conscious and Unconscious mind, unconscious phenomena, including feelings and thoughts. It is an academic discipline of immens ...
and
neuroscience Neuroscience is the science, scientific study of the nervous system (the brain, spinal cord, and peripheral nervous system), its functions and disorders. It is a Multidisciplinary approach, multidisciplinary science that combines physiology, an ...
help to understand the underlying processes which take place before, during and after getting lost. Getting lost is an aspect of behavioral geography, in which human
wayfinding Wayfinding (or way-finding) encompasses all of the ways in which people (and animals) orient themselves in physical space and navigate from place to place. Wayfinding software is a self-service computer program that helps users to find a location, ...
and cognitive and environmental factors play a role. For successful travel, it is necessary to be able to identify origin and destination, to determine turn angles, to identify segment lengths and directions of movement, to recognize on-route and distant landmarks. This information is required to plot a course designed to reach a destination (previously known or unknown) or to return to a home base after wandering. If a destination is known but is not directly connected by a path, road, or track to the origin, successful travel may involve search and exploration, spatial updating of one's location, finding familiar landmarks, recognition of segment length and sequencing, identification of a frame of reference. Human movement is often guided by external aids (cartographic maps, charts, compasses, pedometers, and the like). Getting lost is particularly problematic for children (who have not yet developed tools and strategies for maintaining their bearings) and for the
elderly Old age refers to ages nearing or surpassing the life expectancy of human beings, and is thus the end of the human life cycle. Terms and euphemisms for people at this age include old people, the elderly (worldwide usage), OAPs (British usage ...
, particularly those experiencing the onset of
dementia Dementia is a disorder which manifests as a set of related symptoms, which usually surfaces when the brain is damaged by injury or disease. The symptoms involve progressive impairments in memory, thinking, and behavior, which negatively affe ...
.Betty Rudd, ''Introducing Psychopathology'' (2013), p. 72. Such individuals "can get lost while trying to find their local shop – due to their diminishing memory they can forget where the shop is, or where they live and why they went out of their house in the first place". People experiencing dementia also get lost more easily in poor visibility conditions because the mind fails to appropriately fill in cues as to missing landmarks. Getting lost in unfamiliar terrain can lead even an adult with a healthy mind to
panic Panic is a sudden sensation of fear, which is so strong as to dominate or prevent reason and logical thinking, replacing it with overwhelming feelings of anxiety and frantic agitation consistent with an animalistic fight-or-flight reac ...
and engage in unthinking behaviors that make the situation even worse.John Edward Huth, ''The Lost Art of Finding Our Way'' (2013), p. 30-38. The tendency of the mind to seek patterns and familiar signs can contribute to this in two ways. First the lost person may mistake features of the terrain for markers that were seen before they became lost, creating a false sense of orientation that may lead the lost person to pursue routes that take them even further off course. Second, the lost person may mistake such features for markers that were seen ''after'' they became lost, creating a false sense that they have made a circle and returned to an earlier point of their effort to find their bearings.


Historical occasions

There have been some historically notable instances of people getting lost and either being rescued or dying. George Shannon, the youngest adult member of the
Lewis and Clark Expedition The Lewis and Clark Expedition, also known as the Corps of Discovery Expedition, was the United States expedition to cross the newly acquired western portion of the country after the Louisiana Purchase. The Corps of Discovery was a select gr ...
got lost on two occasions after being separated from the expedition. On August 26, 1804, he was sent to retrieve two pack horses; he was separated from the party for sixteen days and nearly starved, as he went without food for twelve days except for some grapes and rabbits. At first he thought he was behind the expedition, so he sped up thinking he could catch up. Then, getting hungry, he went downstream to look for a trading party he could stay with. Finally
John Colter John Colter (c.1770–1775 – May 7, 1812 or November 22, 1813) was a member of the Lewis and Clark Expedition (1804–1806). Though party to one of the more famous expeditions in history, Colter is best remembered for explorations he made ...
was sent to find him. The second time was on August 6, 1805, when the expedition was at the Three Forks. Shannon was dispatched up a fork the party had named Wisdom (the middle fork was named Jefferson and the placid fork, Philanthropy). He rejoined the party after three days by backtracking to the forks and following the trail of the others.
John Muir John Muir ( ; April 21, 1838December 24, 1914), also known as "John of the Mountains" and "Father of the National Parks", was an influential Scottish-American naturalist, author, environmental philosopher, botanist, zoologist, glaciologis ...
wrote in his journals of an occasion when a visiting artist named Billy Simms "went forth to sketch while I was among the glaciers, and got lost - was thirty-six hours without food". Mentally ailing Church of England mission priest
Alexander Mackonochie Alexander Heriot Mackonochie (11 August 1825 – 15 December 1887) was a Church of England mission priest known as "the martyr of St Alban's" on account of his prosecution and forced resignation for ritualist practices. Early life Mackonoch ...
died after getting lost on December 14, 1887, while walking in the Forest of Mamore, near
Loch Leven Loch Leven may refer to: ;Bodies of water in Scotland * Loch Leven (Kinross), a freshwater loch in Perth and Kinross ** Loch Leven Castle, a fortress on the loch ** William Douglas of Lochleven, later the 6th Earl of Morton * Loch Leven (Highlands ...
, Scotland: the circumstances were later commemorated in a poem by William McGonagall. In September 2014, Soviet and Russian mathematician
Alexey Chervonenkis Alexey Yakovlevich Chervonenkis (russian: link=no, Алексей Яковлевич Червоненкис; 7 September 1938 – 22 September 2014) was a Soviet and Russian mathematician. Along with Vladimir Vapnik, he was one of the main develop ...
got lost in Losiny Ostrov National Park; a later search operation found him dead near Mytishchi, a suburb of Moscow.


In fiction and mythology

People are sometimes depicted in fiction and literature as getting lost, with substantial consequences. For example, due to "the physical structure of
Rome , established_title = Founded , established_date = 753 BC , founder = King Romulus ( legendary) , image_map = Map of comune of Rome (metropolitan city of Capital Rome, region Lazio, Italy).svg , map_caption ...
, whose streets were notoriously labyrinthine", it has been observed that "getting lost in Rome was staple of travel narratives". The experience of getting lost is also a commonly reported theme of
dream A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5 to 20 minutes, althou ...
s. In previous times,
mythological Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Since "myth" is widely used to imply that a story is not objectively true, the identification of a narrat ...
explanations were given for getting lost and going astray. In the mythology of the
British Isles The British Isles are a group of islands in the North Atlantic Ocean off the north-western coast of continental Europe, consisting of the islands of Great Britain, Ireland, the Isle of Man, the Inner and Outer Hebrides, the Northern Isl ...
, the culprit making someone get lost—being pixy-led, fairy-led or pouk-ledden as it is called—can be a
fairy A fairy (also fay, fae, fey, fair folk, or faerie) is a type of mythical being or legendary creature found in the folklore of multiple European cultures (including Celtic, Slavic, Germanic, English, and French folklore), a form of spirit, ...
,
Robin Goodfellow In English folklore, Puck (), sometimes known as Robin Goodfellow, is a domestic and nature sprite, demon, or fairy. Origins and comparative folklore Etymology The etymology of ''puck'' is uncertain. The modern English word is attested alrea ...
, Puck, Hob, a
pixy A pixie (also pisky, pixy, pixi, pizkie, and piskie in Cornwall and Devon, and pigsie or puggsy in the New Forest) is a mythical creature of British folklore. Pixies are considered to be particularly concentrated in the high moorland areas aro ...
or one of the
gwyllion Gwyllion or gwyllon (plural noun from the singular Gwyll or (Yr) Wyll "twilight, gloaming") is a Welsh word with a wide range of possible meanings including "ghosts, spirits" and "night-wanderers (human or supernatural) up to no good, outlaws of t ...
. In the mythology of
Ireland Ireland ( ; ga, Éire ; Ulster-Scots: ) is an island in the North Atlantic Ocean, in north-western Europe. It is separated from Great Britain to its east by the North Channel, the Irish Sea, and St George's Channel. Ireland is the s ...
, there are also places under fairy spells, leading to the same effect. They are called
stray sod In contemporary fantasy literature, a stray sod is a clump of grass enchanted by faeries. If a person steps on one, they will become disorientated and lost, even in familiar surroundings. Wearing an item of clothing inside-out breaks the enchantment ...
or foidin seachrain. In
German speaking Europe This article details the geographical distribution of speakers of the German language, regardless of the legislative status within the countries where it is spoken. In addition to the German-speaking area (german: Deutscher Sprachraum) in Europ ...
, someone getting lost could be attributed to be the fault of a variety of sprites (such as a
Will-o'-the-wisp In folklore, a will-o'-the-wisp, will-o'-wisp or ''ignis fatuus'' (, plural ''ignes fatui''), is an atmospheric ghost light seen by travellers at night, especially over bogs, swamps or marshes. The phenomenon is known in English folk belief, ...
, a wood sprite, or the
wild huntsman The Wild Hunt is a folklore motif (Motif E501 in Stith Thompson's Motif-Index of Folk-Literature) that occurs in the folklore of various northern European cultures. Wild Hunts typically involve a chase led by a mythological figure escorted by ...
, the ''Mittagsweibchen'' ("noon-woman") or
Rübezahl Rübezahl ( pl, Liczyrzepa, Duch Gór, Karkonosz, Rzepiór, or Rzepolicz; cs, Krakonoš) is a folkloric mountain spirit (woodwose) of the Giant Mountains (''Krkonoše'', ''Riesengebirge'', ''Karkonosze''), a mountain range along the border betw ...
), of a
witch Witchcraft traditionally means the use of Magic (supernatural), magic or supernatural powers to harm others. A practitioner is a witch. In Middle Ages, medieval and early modern Europe, where the term originated, accused witches were usually ...
or magic in general, or of mythical plants such as the Irrwurz. There are further places known called ''Irrfleck'' ("astray spot") or ''Irr-Revier'' ("astray district") where people go astray.Ranke: ''irreführen''. In: Hanns Bächtold-Stäubli, Eduard Hoffmann-Krayer: ''Handwörterbuch des Deutschen Aberglaubens: Band 4 Hieb- und stichfest - Knistern''. Berlin 1932. (reprint: Berlin/New York 2000), p. 776.


References


Further reading

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External links

*{{Commonscatinline Causes of death Cognition Geography terminology Environmental social science concepts