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computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includin ...
, the fetch-and-add CPU instruction (FAA) atomically increments the contents of a memory location by a specified value. That is, fetch-and-add performs the operation :increment the value at address by , where is a memory location and is some value, and return the original value at in such a way that if this operation is executed by one process in a
concurrent Concurrent means happening at the same time. Concurrency, concurrent, or concurrence may refer to: Law * Concurrence, in jurisprudence, the need to prove both ''actus reus'' and ''mens rea'' * Concurring opinion (also called a "concurrence"), a ...
system, no other process will ever see an intermediate result. Fetch-and-add can be used to implement
concurrency control In information technology and computer science, especially in the fields of computer programming, operating systems, multiprocessors, and databases, concurrency control ensures that correct results for concurrent operations are generated, while ge ...
structures such as mutex locks and semaphores.


Overview

The motivation for having an atomic fetch-and-add is that operations that appear in programming languages as : are not safe in a concurrent system, where multiple processes or threads are running concurrently (either in a multi-processor system, or preemptively scheduled onto some single-core systems). The reason is that such an operation is actually implemented as multiple machine instructions: # load into a register; # add to register; # store register value back into . When one process is doing and another is doing concurrently, there is a
race condition A race condition or race hazard is the condition of an electronics, software, or other system where the system's substantive behavior is dependent on the sequence or timing of other uncontrollable events. It becomes a bug when one or more ...
. They might both fetch and operate on that, then both store their results with the effect that one overwrites the other and the stored value becomes either or , not as might be expected. In
uniprocessor system A uniprocessor system is defined as a computer system that has a single central processing unit that is used to execute computer tasks. As more and more modern software is able to make use of multiprocessing architectures, such as SMP and MPP, ...
s with no kernel preemption supported, it is sufficient to disable
interrupt In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, ...
s before accessing a
critical section In concurrent programming, concurrent accesses to shared resources can lead to unexpected or erroneous behavior, so parts of the program where the shared resource is accessed need to be protected in ways that avoid the concurrent access. One way to ...
. However, in multiprocessor systems (even with interrupts disabled) two or more processors could be attempting to access the same memory at the same time. The fetch-and-add instruction allows any processor to atomically increment a value in memory, preventing such multiple processor collisions. Maurice Herlihy (1991) proved that fetch-and-add has a finite consensus number, in contrast to the
compare-and-swap In computer science, compare-and-swap (CAS) is an atomic instruction used in multithreading to achieve synchronization. It compares the contents of a memory location with a given value and, only if they are the same, modifies the contents of tha ...
operation. The fetch-and-add operation can solve the wait-free consensus problem for no more than two concurrent processes.


Implementation

The fetch-and-add instruction behaves like the following function. Crucially, the entire function is executed atomically: no process can interrupt the function mid-execution and hence see a state that only exists during the execution of the function. This code only serves to help explain the behaviour of fetch-and-add; atomicity requires explicit hardware support and hence can not be implemented as a simple high level function. << atomic >> function FetchAndAdd(''address'' location, ''int'' inc) To implement a mutual exclusion lock, we define the operation FetchAndIncrement, which is equivalent to FetchAndAdd with inc=1. With this operation, a mutual exclusion lock can be implemented using the
ticket lock In computer science, a ticket lock is a synchronization mechanism, or locking algorithm, that is a type of spinlock that uses "tickets" to control which thread of execution is allowed to enter a critical section. Overview The basic concept of ...
algorithm as: record locktype procedure LockInit(''locktype''* lock) procedure Lock(''locktype''* lock) procedure UnLock(''locktype''* lock) These routines provide a mutual-exclusion lock when following conditions are met: * Locktype data structure is initialized with function LockInit before use * Number of tasks waiting for the lock does not exceed INT_MAX at any time * Integer datatype used in lock values can 'wrap around' when continuously incremented


Hardware and software support

An atomic function appears in the
C++11 C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions ...
standard. It is available as a proprietary extension to C in the
Itanium Itanium ( ) is a discontinued family of 64-bit Intel microprocessors that implement the Intel Itanium architecture (formerly called IA-64). Launched in June 2001, Intel marketed the processors for enterprise servers and high-performance computi ...
ABI specification, and (with the same syntax) in GCC.


x86 implementation

In the x86 architecture, the instruction ADD with the destination operand specifying a memory location is a fetch-and-add instruction that has been there since the
8086 The 8086 (also called iAPX 86) is a 16-bit microprocessor chip designed by Intel between early 1976 and June 8, 1978, when it was released. The Intel 8088, released July 1, 1979, is a slightly modified chip with an external 8-bit data bus (allowi ...
(it just wasn't called that then), and with the LOCK prefix, is atomic across multiple processors. However, it could not return the original value of the memory location (though it returned some flags) until the 486 introduced the XADD instruction. The following is a C implementation for the GCC compiler, for both 32- and 64-bit x86 Intel platforms, based on extended asm syntax: static inline int fetch_and_add(int* variable, int value)


History

Fetch-and-add was introduced by the Ultracomputer project, which also produced a multiprocessor supporting fetch-and-add and containing custom VLSI switches that were able to combine concurrent memory references (including fetch-and-adds) to prevent them from serializing at the memory module containing the destination operand.


See also

*
Compare-and-swap In computer science, compare-and-swap (CAS) is an atomic instruction used in multithreading to achieve synchronization. It compares the contents of a memory location with a given value and, only if they are the same, modifies the contents of tha ...
*
Load-link/store-conditional In computer science, load-linked/store-conditional (LL/SC), sometimes known as load-reserved/store-conditional (LR/SC), are a pair of instructions used in multithreading to achieve synchronization. Load-link returns the current value of a memory ...
* Read–modify–write *
Test-and-set In computer science, the test-and-set instruction is an instruction used to write (set) 1 to a memory location and return its old value as a single atomic (i.e., non-interruptible) operation. The caller can then "test" the result to see if the sta ...
* Test and test-and-set


References

Computer arithmetic Concurrency control {{Operating-system-stub