barrel dice
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Long dice (sometimes oblongFinkel 2004, p 39. or stick dice) are dice, often roughly right prisms or (in the case of barrel dice)
antiprism In geometry, an antiprism or is a polyhedron composed of two parallel direct copies (not mirror images) of an polygon, connected by an alternating band of triangles. They are represented by the Conway notation . Antiprisms are a subclass o ...
s, designed to land on any of several marked lateral faces, but neither end. Landing on end may be rendered very rare simply by their small size relative to the faces, by the instability implicit in the height of the dice, and by rolling the long dice along their axes rather than tossing. Many long dice provide further insurance against landing on end by giving the ends a rounded or peaked shape, rendering such an outcome physically impossible (at least on a flat solid surface). Design advantages of long dice include being relatively easy to create fair dice with an odd number of faces, and (for four-faced dice) being easier to roll than tetrahedral d4 dice (as found in many
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
).


Four faces (square prisms)

Both cubic dice and four-faced long dice are found as early as the mid third millennium BCE at
Indus Valley civilisation The Indus Valley Civilisation (IVC), also known as the Indus Civilisation was a Bronze Age civilisation in the northwestern regions of South Asia, lasting from 3300  BCE to 1300 BCE, and in its mature form 2600 BCE to 1900& ...
sites; these are marked variously with dot-and-ring figures, linear devices, and Indus Valley signs. Dot-and-ring figures are used to this day on long dice in India, and predominate in the central European long dice shown above. In India, long dice (''pasa'') are used to play
Chaupar Chaupar (IAST: ''caupaṛ''), chopad or chaupad is a cross and circle board game very similar to pachisi, played in India. The board is made of wool or cloth, with wooden pawns and seven cowry shells to be used to determine each player's move, a ...
(a relative of
Pachisi Pachisi (, Hindustani: əˈtʃiːsiː is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A ...
); the faces may be marked with the values 1-3-4-6 or 1-2-5-6, though older Indian long dice were marked 1-2-3-4. Similar dice were used by Germanic people before the Migration Period. These include distinctive roughly ovoid ''Westerwanna-type'' dice (named for the site of their initial discovery in
Lower Saxony Lower Saxony (german: Niedersachsen ; nds, Neddersassen; stq, Läichsaksen) is a German state (') in northwestern Germany. It is the second-largest state by land area, with , and fourth-largest in population (8 million in 2021) among the 16 ...
); these are typically about 2 cm in length and marked with dot-and-ring figures of values 2-3-4-5. Long dice are used with the Scandinavian games
Daldøs Daldøs ø.html"_;"title="al'dø">al'døsis_a_Running-fight_game.html" ;"title="ø">al'døs.html" ;"title="ø.html" ;"title="al'dø">al'døs">ø.html" ;"title="al'dø">al'døsis a Running-fight game">running-fight board game only known from a f ...
(typically marked A--- or X---) and
Sáhkku Sáhkku is a board game of the Sami people. The game is traditional among the North Sámi, Skolt Sámi, Inari Sámi and Lule Sámi but may also have been played in other parts of Sápmi. Rules Sáhkku is a running-fight game, which means that p ...
(with a variety of similar markings including X-II-III- lank''); these dice may be so short as to exhibit nearly square faces, and therefore feature pyramidal ends.


More faces (n-gonal prisms)

A five-faced long die (pentagonal prism) is used in the Korean game of Dignitaries. Owzthat and similar forms of pencil cricket (a cricket simulation game) use two six-faced long dice (hexagonal prisms—like segments of a pencil). Though the traditional English Lang Larence ("Long Lawrence") was sometimes four-faced, it commonly appeared with eight faces (octagonal prism), even though they continued to display only four distinct values (each value being displayed on two faces).Parlett 1999, p 27. This gambling game played with the Lang Larence is the same as that usually played with teetotums. A
teetotum A teetotum (or T-totum) is a form of spinning top most commonly used for gambling games. It has a polygonal body marked with letters or numbers, which indicate the result of each spin. Usage goes back to (at least) ancient Greeks and Romans, w ...
is essentially a long die (though not necessarily physically long) with a spindle through its axis, allowing it to be spun and preventing it landing on end. Though many teetotums (for example, the dreidel) are four-faced, they may have any practical number of faces. File:544 JUDAICA DREIDEL.jpg, Four-faced dreidel File:Chinese Teetotum 1893.png, Six-faced Chinese teetotum File:Teetotum 1881.png, Twelve-faced teetotum


Barrel dice

Barrel dice are a more recent design, used most often by players of
role playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
and
wargames ''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follow ...
. They appear roughly cylindrical, and are generally modified
antiprism In geometry, an antiprism or is a polyhedron composed of two parallel direct copies (not mirror images) of an polygon, connected by an alternating band of triangles. They are represented by the Conway notation . Antiprisms are a subclass o ...
s with between four and twenty flattened triangular facets, each numbered. Each triangular face alternates in alignment by 180 degrees. The two ends are formed by half as many triangular facets as there are numbered faces, arranged as a pyramid so that it is impossible for the die to stop on one of its ends.


References


Bibliography

* * * * * * * * * *{{Citation , last=Parlett , first=David , authorlink=David Parlett , title=The Oxford History of Board Games , year=1999 , publisher=Oxford University Press , location=Oxford , isbn=0-19-212998-8 , url-access=registration , url=https://archive.org/details/oxfordhistoryofb0000parl Dice