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Augmented learning is an on-demand
learning Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, animals, and some machines; there is also evidence for some kind of lea ...
technique where the environment adapts to the learner. By providing remediation on-demand, learners can gain greater understanding of a topic while stimulating discovery and learning. Technologies incorporating
rich media Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various ...
and interaction have demonstrated the educational potential that scholars, teachers and students are embracing. Instead of focusing on
memorization Memorization is the process of committing something to memory. It is a mental process undertaken in order to store in memory for later recall visual, auditory, or tactical information. The scientific study of memory is part of cognitive neuros ...
, the learner experiences an
adaptive learning Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities ...
experience based upon the current context. The augmented content can be dynamically tailored to the learner's natural environment by displaying text, images, video or even playing audio (music or speech). This additional information is commonly shown in a pop-up window for computer-based environments. Most implementations of augmented learning are forms of e-learning. In desktop computing environments, the learner receives supplemental, contextual information through an on-screen, pop-up window,
toolbar The toolbar, also called a bar or standard toolbar (originally known as ribbon) is a graphical control element on which on-screen icons can be used. A toolbar often allows for quick access to functions that are commonly used in the program. Some ...
or sidebar. As the user navigates a website, e-mail or document, the learner associates the supplemental information with the key text selected by a mouse, touch or other input device. In mobile environments, augmented learning has also been deployed on tablets and smartphones. Augmented learning is often used by corporate learning and development providers to teach innovative thinking and leadership skills by emphasizing “learning-by-doing”. Participants are required to apply the skills gained from e-learning platforms to real life examples. Data is used to create a personalized learning program for each participant, providing supplemental information and remediation. Augmented learning is closely related to augmented intelligence (
intelligence amplification Intelligence amplification (IA) (also referred to as cognitive augmentation, machine augmented intelligence and enhanced intelligence) refers to the effective use of information technology in augmenting human intelligence. The idea was first pr ...
) and
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
. Augmented intelligence applies information processing capabilities to extend the processing capabilities of the human mind through
distributed cognition Distributed cognition is an approach to cognitive science research that was developed by cognitive anthropologist Edwin Hutchins during the 1990s. From cognitive ethnography, Hutchins argues that mental representations, which classical cognitive s ...
. Augmented intelligence provides extra support for autonomous intelligence and has a long history of success. Mechanical and electronic devices that function as augmented intelligence range from the
abacus The abacus (''plural'' abaci or abacuses), also called a counting frame, is a calculating tool which has been used since ancient times. It was used in the ancient Near East, Europe, China, and Russia, centuries before the adoption of the Hi ...
, calculator, personal computers and smart phones. Software with augmented intelligence provide supplemental information that is related to the context of the user. When an individual's name appears on the screen, a pop-up window could display a person's organizational affiliation, contact information and most recent interactions. In mobile reality systems,Augmented Learning
Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning
the annotation may appear on the learner's individual "heads-up display" or through headphones for audio instruction. For example, apps for Google Glasses can provide video tutorials and interactive click-throughs, .Augmented Reality
Foreign language educators are also beginning to incorporate augmented learning techniques to traditional paper-and-pen-based exercises. For example, augmented information is presented near the primary subject matter, allowing the learner to learn how to write glyphs while understanding the meaning of the underlying characters. See Understanding language, below.


Just-in-time understanding and learning

Augmentation tools can help learners understand issues, acquire relevant information and solve complex issues by presenting supplementary information at the time of need or "on demand." This contrasts with traditional methods of associative learning, including
rote learning Rote learning is a memorization technique based on repetition. The method rests on the premise that the recall of repeated material becomes faster the more one repeats it. Some of the alternatives to rote learning include meaningful learning, ...
,
classical conditioning Classical conditioning (also known as Pavlovian or respondent conditioning) is a behavioral procedure in which a biologically potent stimulus (e.g. food) is paired with a previously neutral stimulus (e.g. a triangle). It also refers to the lear ...
and
observational learning Observational learning is learning that occurs through observing the behavior of others. It is a form of social learning which takes various forms, based on various processes. In humans, this form of learning seems to not need reinforcement to o ...
, where the learning is performed in advance of the learner's need to recall or apply what has been learned. Snyder and Wilson assert that just-in-time learning is not sufficient. Long-term learning demands continuous training should be individualized and built upon individual competencies and strengths.


Understanding language

Augmented learning tools have been useful for learners to gain an enhanced understanding of words or to understand a foreign language. The interactive, dynamic nature of these on-demand language assistants can provide definitions, sample sentences and even audible pronunciations. When sentences or blocks of text are selected, the words are read aloud while the user follows along with the native text or phonetics. Speech rate control can tailor the text-to-speech (TTS) to keep pace with the learner's comprehension. The use of augmented learning has already been implemented in schools across the world. New technology is constantly being developed to hone the skills of students both in and out of the classroom. People other than students can also use these resources to learn or develop their own language skills on their own time and in the language they choose to learn. Websites such as Rosetta Stone have been around for a number of years and allow for people of all ages from all around the world to learn a new language. Many of these applications and websites are pay to use. One application that allows for free learning is Duolingo that allows for both free learning and paid learning. Augmented learning allows for real time answers to student's quizzes and tests that provide feedback quicker than in class discussion. This type of feedback also allows for students to move through the class at their own pace. If an answer is correct the student may move on to new and more challenging questions. While if the answer is incorrect the student may be prompted to study more and are given more practice questions based on the incorrect answer. In an in-person classroom students have to move at the pace of the rest of the class which may cause students to not gain a full understanding of the content and leave many struggling to keep up. The use of it also has shown more correct answers up to 95% of the time for their reading. Most forms of augmented learning can be found on the internet through websites apps on your mobile device. This allows for students and regular people that are interested in learning a new language the ease of access not found in a standard textbook. This also allows for learning where every you may go without the restriction a classroom would hold. These applications also allow for more direct one on one instruction that would not be found in a classroom of twenty plus students. Students are able to submit an answer and get an immediate score back for their work. The downside of augmented learning for language learning is that it may end up putting language teachers out of the job. As these programs develop, they may prove to be far more effective at teaching students than a physical teacher ever could be. This would put thousands of language teachers across the globe out of the job and force them in fields they may not enjoy as much. Other problems associated with augmented language learning is the extensive use of technology with no face-to-face learning. Students may suffer from fatigue from sitting at a computer for hours a day which would affect their learning and development in the class. Social isolation from online language learning may also occur. It would affect students' mental health not having regular face to face interaction with other students. While this may kind of learning may help some students it could have severely harmful effects on others. Tech problems are also an everyday problem we all struggle with. Issues with the website or application may cause students to miss assignments or an online class and harm their grade because of an issue they have no control over. Issues like this presented themselves fully when the covid-19 pandemic began and showed that many students would have technology issues leaving them stranded in their learning. The use of augmented learning poses many pros and cons that may entice schools to adapt and use the programs provided to a greater extent. As these programs grow and develop, more and more students will become more efficient in the classroom and any real-world situations where they can use the information gained from augmented learning to their advantage.


Understanding Science

Augmented reality has come a long way in the science field, but it is still in its infancy. They have started using webcams, making them read a certain marker label, then an object where the label would be comes up on the screen. Developers are continuing to gather information on how AR (
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
) could take its part in the learning environment. Over the past few years there have been technologies added to the classroom such as computers, laptops, projectors, white boards and much more. It is allowing students to be more engaged in what is happening. Students are also now able to take notes without having to listening to what the teacher is saying, but instead writing what they typed on the projector. The notes can be more thorough and to the point, rather than an entire explanation. With the help of AR we can also see pictures on the board showing students the space in between certain objects such as planets or atoms.


Making learning fun

One researcherKlopfer, Eric
, Augmented Learning: Research and Design of Mobile Educational Games
has suggested that handheld devices like cell phones and portable game machines (Game Boy, PlayStation Portable) can make an impact on learning. These mobile devices excel in their portability, context sensitivity, connectivity and ubiquity. By incorporating social dynamics in a real-world context, learning games can create compelling environments for learners. At the
Allard Pierson Museum The Allard Pierson Museum is the archaeological museum of the University of Amsterdam. It is situated at the Oude Turfmarkt 127 in Amsterdam, the Netherlands. Artifacts from the ancient civilizations of ancient Egypt, the Near East, the Greek ...
in Amsterdam, visitors view information on-demand at the "A Future for the Past" exhibit. In a virtual reconstruction of
Satricum Satricum (modern Le Ferriere), an ancient town of Latium vetus, lay on the right bank of the Astura river some SE of Rome in a low-lying region south of the Alban Hills, at the NW border of the Pontine Marshes. It was directly accessible from Ro ...
and the Forum Romanum, users can call up information that is overlaid on room-sized photos and other images. The museum uses both stationary displays and mobile computers to allow users to view translucent images and information keyed to their specific interest.Flatley, Joseph L.
Augmented reality at the Allard Pierson Museum in Netherland
The issue with todays generation is that it is difficult to hold their attention for any longer than a few minutes. This can come from several different reasons. The students could have ADHD, a short attention span, difficulty focusing, they could just not be interested in the information they are learning, or not be interested in school in general. Even so, its the job of the teachers to keep their attention and make them interested. There are many different ways to go about this, but a good way to accomplish this is by making learning fun. Today’s generation is one of technology, so a good way to make learning fun is by using technology. Since kid are more adept with technology, it gives a chance for school and teachers to become more adept with them too in order to reach their students and make them want to learn. For example, if schools and teachers wanted to teach their students about construction and building creativity, then the teachers can have their class play a game called Minecraft, which is an open world creativity based game, or a game called Homemaker, its basically similar to the house building feature of the Sims games. Or, if they want the students to learn about math and other subjects they could have them play CoolMathGames At the current moment, just about every grade and the majority of schools, from pre-school to college, use technology to help students learn and make learning fun. Games Throughout the years schools have found several different games that are more learning focused. For example, on mobile devices there is stack the state and stack the countries that help you learn about the states/countries as well as learn about geography. Also, there is a game call alchemy that is more science based with a little bit of fun to it. There are also several other games that help you learn about a variety of subjects, and one of those games that is mainly used in elementary schools is a website called CoolMathGames. As the name suggests, the main subject of learning is math, but it also teaches other subjects too. It has thousands of games that works on many different areas of learning. Its goal, as well as its sister websites Coolmath and coolmath4kids, is to match learning with fun and games. Although the website is getting close to 30 years old, they are still helping students to this day. English Learning Learning English can be difficult no matter what age you are, but learning a language can be difficult for the younger age group due to retention and learning capabilities. But, with the use of technology it can help be made easy. Now a days, we can listen to the pronunciation, look up spelling, and all sorts of things to help better a students education. Application of technology in college With the expansion of the uses of technology students are able to learn in all sorts of matters. For the most part, college students now a days have classes, assignments, homework, and projects online via different websites and turn them in via those websites. And now, teachers have found a practical use for some new technology within the classrooms. For example, schools now a days have pieces of technology that really help classes. Some school in medical schools a giant tablet the size of a table and we used it to see bones, blood vessels, veins, and other parts of the body. But, in other colleges with similar programs they have games that they use in specific class subjects. They use these games to learn how to examine or in practical use they could learn how to work in their field of study with the help technology. With the use of technology you can learn more and you can help make learning fun.


Is augmentation really "learning"?

Critics may see learning augmentation as a crutch that precludes memorization; similar arguments have been made about using
calculators An electronic calculator is typically a portable electronic device used to perform calculations, ranging from basic arithmetic to complex mathematics. The first solid-state electronic calculator was created in the early 1960s. Pocket-size ...
in the past. Just as rote learning is also not a substitute for understanding, augmented learning is simply another faculty for helping learners recall, present and process information. Current research suggests that even unconscious visual learning can be effective. Visual stimuli, rendered in flashes of information, showed signs of learning even when the human adult subjects were unaware of the stimulus or reward contingencies. One way to look at augmentation is whether the process leads to improvement in terms of signal to noise ratio for the individual learner. Diverse predispositions among varied learners means there can be great disparity in signal processing by different learners for any one particular instruction method.


Augmented Learning in Education

Augmented learning has allowed not only students to learn, but also their parents. Tools like mobile games have made it easier for parents to understand more fully what their child is learning in school. Technology brings the child's content to a new platform which is helpful to parents when trying to make meaningful connections to what their child is learning in school. Furthermore, augmented reality has brought a new way of learning to young children to have the ability to articulate words. By using marker labels in books that are read by a tablet, making pictures appear on the screen along with audio narration for enhanced reading.
Augmented Reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
in education has the potential to change the timing and location of the conventional learning process. This style of learning introduces new methods of studying. With the boom of
technology Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, scien ...
and younger students being the biggest users, the learning platform has the ability to connect this generation and their smartphones to gain knowledge. Though it has yet to be fully discovered, Augmented Reality in education is looking to become a large market. This style of learning can gain attention and expand the students interest in subject and topics he would not learn or come across in the conventional classroom lecture. Extra data such as fun facts, visual models, or historical data from events could give a wider understanding of the topics being taught. The learning platform hopes to explain abstract concepts, engage and interact with the learner, and discover and learn additional information about what they what to learn.


See also

* Electronic learning *
Evidence-based learning Evidence-based education (EBE) is the principle that education practices should be based on the best available scientific evidence, rather than tradition, personal judgement, or other influences. Evidence-based education is related to evidence-base ...
*
Intelligence amplification Intelligence amplification (IA) (also referred to as cognitive augmentation, machine augmented intelligence and enhanced intelligence) refers to the effective use of information technology in augmenting human intelligence. The idea was first pr ...


References


Sources

* Karacapilidis, Nikos (2009). Solutions and Innovations in Web-Based Technologies for Augmented Learning: Improved Platforms, Tools, and Applications. PA: IGI Global. , {{ISBN, 978-1-60566-238-1 * Milne, Andre J. (1999). Shaping the Future of Technology-Augmented Learning Environments: Report on a Planning Charrette at Stanford University. https://web.archive.org/web/20100708025551/http://www-cdr.stanford.edu/~amilne/Publish/SCUP-34_Abstract.PDF


External links


Loqu8 iCE
Augmented learning software for understanding Chinese. Point or highlight Chinese text in webpages and documents. Displays definitions (in English, German and French), Pinyin and Bopomofo. Reads words aloud in Chinese (Mandarin, Cantonese).

Augmented Reality Technology Brings Learning to Life Learning Cognitive science Intelligence Systems science