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Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals.


Etymology

Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University Press (Oxford), 1885.


Examples in prehistory

From the beginnings of human behavioral modernity in the Upper Paleolithic, about 40,000 years ago, examples of zoomorphic (animal-shaped) works of art occur that may represent the earliest known evidence of anthropomorphism. One of the oldest known is an ivory sculpture, the Löwenmensch figurine, Germany, a human-shaped
figurine A figurine (a diminutive form of the word ''figure'') or statuette is a small, three-dimensional sculpture that represents a human, deity or animal, or, in practice, a pair or small group of them. Figurines have been made in many media, with clay ...
with the head of a lioness or lion, determined to be about 32,000 years old. It is not possible to say what these prehistoric artworks represent. A more recent example is
The Sorcerer ''The Sorcerer'' is a two-act comic opera, with a libretto by W. S. Gilbert and music by Arthur Sullivan. It was the British duo's third operatic collaboration. The plot of ''The Sorcerer'' is based on a Christmas story, ''An Elixir of Love ...
, an enigmatic cave painting from the Trois-Frères Cave, Ariège, France: the figure's significance is unknown, but it is usually interpreted as some kind of great spirit or master of the animals. In either case there is an element of anthropomorphism. This anthropomorphic art has been linked by archaeologist Steven Mithen with the emergence of more systematic hunting practices in the Upper Palaeolithic. He proposes that these are the product of a change in the architecture of the human mind, , where anthropomorphism allowed hunters to identify empathetically with hunted animals and better predict their movements.


In religion and mythology

In religion and mythology, anthropomorphism is the perception of a divine being or beings in human form, or the recognition of human qualities in these beings. Ancient mythologies frequently represented the divine as deities with human forms and qualities. They resemble human beings not only in appearance and personality; they exhibited many human behaviors that were used to explain natural phenomena, creation, and historical events. The deities fell in love, married, had children, fought battles, wielded weapons, and rode horses and chariots. They feasted on special foods, and sometimes required sacrifices of food, beverage, and sacred objects to be made by human beings. Some anthropomorphic deities represented specific human concepts, such as love, war, fertility, beauty, or the seasons. Anthropomorphic deities exhibited human qualities such as beauty, wisdom, and power, and sometimes human weaknesses such as greed, hatred, jealousy, and uncontrollable anger. Greek deities such as
Zeus Zeus or , , ; grc, Δῐός, ''Diós'', label= genitive Boeotian Aeolic and Laconian grc-dor, Δεύς, Deús ; grc, Δέος, ''Déos'', label= genitive el, Δίας, ''Días'' () is the sky and thunder god in ancient Greek relig ...
and
Apollo Apollo, grc, Ἀπόλλωνος, Apóllōnos, label=genitive , ; , grc-dor, Ἀπέλλων, Apéllōn, ; grc, Ἀπείλων, Apeílōn, label=Arcadocypriot Greek, ; grc-aeo, Ἄπλουν, Áploun, la, Apollō, la, Apollinis, label= ...
often were depicted in human form exhibiting both commendable and despicable human traits. Anthropomorphism in this case is, more specifically, anthropotheism. From the perspective of adherents to religions in which humans were created in the form of the divine, the phenomenon may be considered theomorphism, or the giving of divine qualities to humans. Anthropomorphism has cropped up as a Christian heresy, particularly prominently with the Audians in third century Syria, but also in fourth century Egypt and tenth century Italy. This often was based on a literal interpretation of
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
1:27: "So God created humankind in his image, in the image of God he created them; male and female he created them".


Criticism

Some religions, scholars, and philosophers objected to anthropomorphic deities. The earliest known criticism was that of the Greek philosopher
Xenophanes Xenophanes of Colophon (; grc, Ξενοφάνης ὁ Κολοφώνιος ; c. 570 – c. 478 BC) was a Greek philosopher, theologian, poet, and critic of Homer from Ionia who travelled throughout the Greek-speaking world in early Classica ...
(570–480 BCE) who observed that people model their gods after themselves. He argued against the conception of deities as fundamentally anthropomorphic: Xenophanes said that "the greatest god" resembles man "neither in form nor in mind".
Clement of Alexandria Titus Flavius Clemens, also known as Clement of Alexandria ( grc , Κλήμης ὁ Ἀλεξανδρεύς; – ), was a Christian theologian and philosopher who taught at the Catechetical School of Alexandria. Among his pupils were Origen ...
, ''Miscellanies'' V xiv 109.1–3
Both Judaism and Islam reject an anthropomorphic deity, believing that God is beyond human comprehension. Judaism's rejection of an anthropomorphic deity began with the prophets, who explicitly rejected any likeness of God to humans. Judaism's rejection grew further after the
Islamic Golden Age The Islamic Golden Age was a period of cultural, economic, and scientific flourishing in the history of Islam, traditionally dated from the 8th century to the 14th century. This period is traditionally understood to have begun during the reign ...
in the tenth century, which
Maimonides Musa ibn Maimon (1138–1204), commonly known as Maimonides (); la, Moses Maimonides and also referred to by the acronym Rambam ( he, רמב״ם), was a Sephardic Jewish philosopher who became one of the most prolific and influential Torah ...
codified in the twelfth century, in his thirteen principles of Jewish faith. In the Ismaili interpretation of
Islam Islam (; ar, ۘالِإسلَام, , ) is an Abrahamic monotheistic religion centred primarily around the Quran, a religious text considered by Muslims to be the direct word of God (or '' Allah'') as it was revealed to Muhammad, the ...
, assigning attributes to God as well as negating any attributes from God (''
via negativa Apophatic theology, also known as negative theology, is a form of theological thinking and religious practice which attempts to approach God, the Divine, by negation, to speak only in terms of what may not be said about the perfect goodness tha ...
'') both qualify as anthropomorphism and are rejected, as God cannot be understood by either assigning attributes to Him or taking attributes away from Him. The 10th-century Ismaili philosopher
Abu Yaqub al-Sijistani Abu Ya'qub Ishaq ibn Ahmad al-Sijistani ( ar, أبو يعقوب إسحاق بن أحمد السجستاني) or al-Sijzi () was a 10th-century Persian Ismaili missionary active in the northern and eastern Iranian lands. His life is obscure, but h ...
suggested the method of double negation; for example: "God is not existent" followed by "God is not non-existent". This glorifies God from any understanding or human comprehension.
Hindus Hindus (; ) are people who religiously adhere to Hinduism. Jeffery D. Long (2007), A Vision for Hinduism, IB Tauris, , pages 35–37 Historically, the term has also been used as a geographical, cultural, and later religious identifier for ...
do not reject the concept of a deity in the abstract unmanifested, but note practical problems. Lord
Krishna Krishna (; sa, कृष्ण ) is a major deity in Hinduism. He is worshipped as the eighth avatar of Vishnu and also as the Supreme god in his own right. He is the god of protection, compassion, tenderness, and love; and is on ...
said in the Bhagavad Gita, Chapter 12, Verse 5, that it is much more difficult for people to focus on a deity as the unmanifested than one with form, using anthropomorphic
icon An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, and Catholic churches. They are not simply artworks; "an icon is a sacred image used in religious devotion". The mos ...
s (
murti In the Hindu tradition, a ''murti'' ( sa, मूर्ति, mūrti, ) is a devotional image such as a statue, or "idol" (a common and non-pejorative term in Indian English), of a deity or saint. In Hindu temples, it is a symbolic icon. T ...
s), because people need to perceive with their senses. In secular thought, one of the most notable criticisms began in 1600 with
Francis Bacon Francis Bacon, 1st Viscount St Alban (; 22 January 1561 – 9 April 1626), also known as Lord Verulam, was an English philosopher and statesman who served as Attorney General and Lord Chancellor of England. Bacon led the advancement of both ...
, who argued against
Aristotle Aristotle (; grc-gre, Ἀριστοτέλης ''Aristotélēs'', ; 384–322 BC) was a Greek philosopher and polymath during the Classical period in Ancient Greece. Taught by Plato, he was the founder of the Peripatetic school of ...
's
teleology Teleology (from and )Partridge, Eric. 1977''Origins: A Short Etymological Dictionary of Modern English'' London: Routledge, p. 4187. or finalityDubray, Charles. 2020 912Teleology" In ''The Catholic Encyclopedia'' 14. New York: Robert Appleton ...
, which declared that everything behaves as it does in order to achieve some end, in order to fulfill itself. Bacon pointed out that achieving ends is a human activity and to attribute it to nature misconstrues it as humanlike. Modern criticisms followed Bacon's ideas such as critiques of
Baruch Spinoza Baruch (de) Spinoza (born Bento de Espinosa; later as an author and a correspondent ''Benedictus de Spinoza'', anglicized to ''Benedict de Spinoza''; 24 November 1632 – 21 February 1677) was a Dutch philosopher of Portuguese-Jewish origin, ...
and
David Hume David Hume (; born David Home; 7 May 1711 NS (26 April 1711 OS) – 25 August 1776) Cranston, Maurice, and Thomas Edmund Jessop. 2020 999br>David Hume" '' Encyclopædia Britannica''. Retrieved 18 May 2020. was a Scottish Enlightenment ph ...
. The latter, for instance, embedded his arguments in his wider criticism of human religions and specifically demonstrated in what he cited as their "inconsistence" where, on one hand, the Deity is painted in the most sublime colors but, on the other, is degraded to nearly human levels by giving him human infirmities, passions, and prejudices. In ''Faces in the Clouds'', anthropologist Stewart Guthrie proposes that all religions are anthropomorphisms that originate in the brain's tendency to detect the presence or vestiges of other humans in natural phenomena. Some scholars argue that anthropomorphism overestimates the similarity of humans and nonhumans and therefore could not yield accurate accounts.


In literature


Religious texts

There are various examples of personification in both the Hebrew Bible and Christian New Testaments, as well as in the texts of some other religions.


Fables

Anthropomorphism, also referred to as personification, is a well established literary device from ancient times. The story of "
The Hawk and the Nightingale The Hawk and the Nightingale is one of the earliest fables recorded in Greek and there have been many variations on the story since Classical times. The original version is numbered 4 in the Perry Index and the later Aesop version, sometimes going ...
" in
Hesiod Hesiod (; grc-gre, Ἡσίοδος ''Hēsíodos'') was an ancient Greek poet generally thought to have been active between 750 and 650 BC, around the same time as Homer. He is generally regarded by western authors as 'the first written poet i ...
's ''
Works and Days ''Works and Days'' ( grc, Ἔργα καὶ Ἡμέραι, Érga kaì Hēmérai)The ''Works and Days'' is sometimes called by the Latin translation of the title, ''Opera et Dies''. Common abbreviations are ''WD'' and ''Op''. for ''Opera''. is a ...
'' preceded Aesop's fables by centuries. Collections of linked fables from India, the '' Jataka Tales'' and '' Panchatantra'', also employ anthropomorphized animals to illustrate principles of life. Many of the stereotypes of animals that are recognized today, such as the wily fox and the proud lion, can be found in these collections. Aesop's anthropomorphisms were so familiar by the first century CE that they colored the thinking of at least one philosopher: Apollonius noted that the fable was created to teach wisdom through fictions that are meant to be taken as fictions, contrasting them favorably with the poets' stories of the
deities A deity or god is a supernatural being who is considered divine or sacred. The ''Oxford Dictionary of English'' defines deity as a god or goddess, or anything revered as divine. C. Scott Littleton defines a deity as "a being with powers greater ...
that are sometimes taken literally. Aesop, "by announcing a story which everyone knows not to be true, told the truth by the very fact that he did not claim to be relating real events".Philostratus, Flavius (c. 210 CE).
The Life of Apollonius
'', 5.14. Translated by F.C. Conybeare. the Loeb Classical Library (1912)
The same consciousness of the fable as fiction is to be found in other examples across the world, one example being a traditional Ashanti way of beginning tales of the anthropomorphic trickster-spider Anansi: "We do not really mean, we do not really mean that what we are about to say is true. A story, a story; let it come, let it go."


Fairy tales

Anthropomorphic motifs have been common in fairy tales from the earliest ancient examples set in a mythological context to the great collections of the
Brothers Grimm The Brothers Grimm ( or ), Jacob (1785–1863) and Wilhelm (1786–1859), were a brother duo of German academics, philologists, cultural researchers, lexicographers, and authors who together collected and published folklore. They are among th ...
and Perrault. The ''
Tale of Two Brothers The "Tale of Two Brothers" is an ancient Egyptian story that dates from the reign of Seti II, who ruled from 1200 to 1194 BC during the 19th Dynasty of the New Kingdom. The story is preserved on the Papyrus D'Orbiney, which is currently held in ...
'' (Egypt, 13th century BCE) features several talking cows and in '' Cupid and Psyche'' (Rome, 2nd century CE) Zephyrus, the west wind, carries Psyche away. Later an ant feels sorry for her and helps her in her quest.


Modern literature

Building on the popularity of fables and fairy tales, ''children's'' literature began to emerge in the nineteenth century with works such as '' Alice's Adventures in Wonderland'' (1865) by
Lewis Carroll Charles Lutwidge Dodgson (; 27 January 1832 – 14 January 1898), better known by his pen name Lewis Carroll, was an English author, poet and mathematician. His most notable works are '' Alice's Adventures in Wonderland'' (1865) and its sequ ...
, '' The Adventures of Pinocchio'' (1883) by Carlo Collodi and '' The Jungle Book'' (1894) by
Rudyard Kipling Joseph Rudyard Kipling ( ; 30 December 1865 – 18 January 1936)'' The Times'', (London) 18 January 1936, p. 12. was an English novelist, short-story writer, poet, and journalist. He was born in British India, which inspired much of his work. ...
, all employing anthropomorphic elements. This continued in the twentieth century with many of the most popular titles having anthropomorphic characters, and examples being '' The Tale of Peter Rabbit'' (1901) and later books by Beatrix Potter; '' The Wind in the Willows'' by
Kenneth Grahame Kenneth Grahame ( ; 8 March 1859 – 6 July 1932) was a British writer born in Edinburgh, Scotland. He is most famous for '' The Wind in the Willows'' (1908), a classic of children's literature, as well as '' The Reluctant Dragon''. Both books ...
(1908); ''
Winnie-the-Pooh Winnie-the-Pooh, also called Pooh Bear and Pooh, is a fictional anthropomorphic teddy bear created by English author A. A. Milne and English illustrator E. H. Shepard. The first collection of stories about the character was the book ''Win ...
'' (1926) and '' The House at Pooh Corner'' (1928) by A. A. Milne; and ''
The Lion, the Witch, and the Wardrobe ''The Lion, the Witch and the Wardrobe'' is a fantasy novel for children by C. S. Lewis, published by Geoffrey Bles in 1950. It is the first published and best known of seven novels in ''The Chronicles of Narnia'' (1950–1956). Among all the ...
'' (1950) and the subsequent books in '' The Chronicles of Narnia'' series by
C. S. Lewis Clive Staples Lewis (29 November 1898 – 22 November 1963) was a British writer and Anglican lay theologian. He held academic positions in English literature at both Oxford University (Magdalen College, 1925–1954) and Cambridge Univer ...
. In many of these stories the animals can be seen as representing facets of human personality and character. As
John Rowe Townsend John Rowe Townsend (19 May 1922 – 24 March 2014) was a British children's writer and children's literature scholar. His best-known children's novel is ''The Intruder'', which won a 1971 Edgar Award. His best-known academic work is a reference s ...
remarks, discussing ''The Jungle Book'' in which the boy Mowgli must rely on his new friends the bear
Baloo Baloo (from hi, भालू ur, بھالو ''bhālū'' "bear") is a main fictional character featured in Rudyard Kipling's ''The Jungle Book'' from 1894 and ''The Second Jungle Book'' from 1895. Baloo, a sloth bear, is the strict teacher of ...
and the black panther
Bagheera Bagheera ( hi, बघीरा / ''Baghīrā'') is a fictional character in Rudyard Kipling's Mowgli stories in ''The Jungle Book'' (coll. 1894) and ''The Second Jungle Book'' (coll. 1895). He is a black panther (melanistic Indian leopard) who ...
, "The world of the jungle is in fact both itself and our world as well". A notable work aimed at an adult audience is
George Orwell Eric Arthur Blair (25 June 1903 – 21 January 1950), better known by his pen name George Orwell, was an English novelist, essayist, journalist, and critic. His work is characterised by lucid prose, social criticism, opposition to totalit ...
's '' Animal Farm'', in which all the main characters are anthropomorphic animals. Non-animal examples include Rev.W Awdry's children's stories of '' Thomas the Tank Engine'' and other anthropomorphic
locomotive A locomotive or engine is a rail transport vehicle that provides the motive power for a train. If a locomotive is capable of carrying a payload, it is usually rather referred to as a multiple unit, motor coach, railcar or power car; the ...
s. The
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
genre developed from mythological, fairy tale, and Romance motifs sometimes have anthropomorphic animals as characters. The best-selling examples of the genre are '' The Hobbit'' (1937) and ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's bo ...
'' (1954–1955), both by J. R. R. Tolkien, books peopled with talking creatures such as ravens, spiders, and the dragon Smaug and a multitude of anthropomorphic goblins and
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes ...
. John D. Rateliff calls this the " Doctor Dolittle Theme" in his book ''The History of the Hobbit'' and Tolkien saw this anthropomorphism as closely linked to the emergence of human language and myth: "...The first men to talk of 'trees and stars' saw things very differently. To them, the world was alive with mythological beings... To them the whole of creation was 'myth-woven and elf-patterned'." Richard Adams developed a distinctive take on anthropomorphic writing in the 1970s: his debut novel, '' Watership Down'' (1972), featured rabbits that could talkwith their own distinctive language ( Lapine) and mythologyand included a police-state warren,
Efrafa ''Watership Down'' is an adventure novel by English author Richard Adams, published by Rex Collings Ltd of London in 1972. Set in Berkshire in southern England, the story features a small group of rabbits. Although they live in their natural ...
. Despite this, Adams attempted to ensure his characters' behavior mirrored that of wild rabbits, engaging in fighting, copulating and defecating, drawing on
Ronald Lockley Ronald Mathias Lockley (8 November 1903 – 12 April 2000) was a Welsh ornithologist and naturalist. He wrote over fifty books on natural history, including a major study of shearwaters, and many articles. He is perhaps best known for his book ...
's study ''The Private Life of the Rabbit'' as research. Adams returned to anthropomorphic storytelling in his later novels '' The Plague Dogs'' (1977) and ''
Traveller Traveler(s), traveller(s), The Traveler(s), or The Traveller(s) may refer to: People Generic terms *One engaged in travel * Explorer, one who searches for the purpose of discovery of information or resources * Nomad, a member of a community wit ...
'' (1988). By the 21st century, the children's picture book market had expanded massively. Perhaps a majority of picture books have some kind of anthropomorphism, with popular examples being '' The Very Hungry Caterpillar'' (1969) by Eric Carle and ''
The Gruffalo ''The Gruffalo'' is a British children's picture book by author Julia Donaldson and illustrated by Axel Scheffler. Its tells the story of a mouse taking a walk in the woods and deceiving different predators, including the Gruffalo. ''The Gruf ...
'' (1999) by Julia Donaldson. Anthropomorphism in literature and other media led to a sub-culture known as furry fandom, which promotes and creates stories and artwork involving anthropomorphic animals, and the examination and interpretation of humanity through anthropomorphism. This can often be shortened in searches as "anthro", used by some as an alternative term to "furry". Anthropomorphic characters have also been a staple of the
comic book A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are of ...
genre. The most prominent one was Neil Gaiman's the '' Sandman'' which had a huge impact on how characters that are physical embodiments are written in the
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
genre. Archive requires scrolldown Other examples also include the mature '' Hellblazer'' (personified political and moral ideas), '' Fables'' and its spin-off series ''
Jack of Fables ''Jack of Fables'' is a spin-off comic book series of ''Fables'' written by Bill Willingham and Lilah Sturges and published by DC Comics' Vertigo imprint. The story focuses on the adventures of Jack Horner, a supporting character in the main ...
'', which was unique for having anthropomorphic representation of
literary techniques A narrative technique (known for literary fictional narratives as a literary technique, literary device, or fictional device) is any of several specific methods the creator of a narrative uses to convey what they want —in other words, a stra ...
and
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other f ...
s. Various Japanese
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
and
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
have used anthropomorphism as the basis of their story. Examples include '' Squid Girl'' (anthropomorphized squid), '' Hetalia: Axis Powers'' (personified countries), '' Upotte!!'' (personified guns), '' Arpeggio of Blue Steel'' and ''
Kancolle , abbreviated as , is a Japanese free-to-play web browser game developed by Kadokawa Games and published by DMM.com. The central theme of the game is the representation of World War II warships personified as teenage girls and young adult wo ...
'' (personified ships).


In film

Some of the most notable examples are the
Walt Disney Walter Elias Disney (; December 5, 1901December 15, 1966) was an American animator, film producer and entrepreneur. A pioneer of the American animation industry, he introduced several developments in the production of cartoons. As a film p ...
characters Aladdin's Magic Carpet, the Magic Carpet from Disney's Aladdin franchise, Mickey Mouse, Donald Duck, Goofy, and Oswald the Lucky Rabbit; the Looney Tunes characters Bugs Bunny, Daffy Duck, and Porky Pig; and an array of others from the 1920s to present day. In the Pixar, Disney/Pixar franchises Cars (franchise), ''Cars'' and Planes (franchise), ''Planes'', all the characters are anthropomorphic vehicles, eds. Hannah Stark and Jon Roffe. while in Toy Story (franchise), ''Toy Story'', they are anthropomorphic toys. Other Pixar franchises like Monsters, Inc. (franchise), ''Monsters, Inc.'' features anthropomorphic monsters, and Finding Nemo (franchise), ''Finding Nemo'' features anthropomorphic marine life creatures (like fish, sharks, and whales). Discussing anthropomorphic animals from DreamWorks Animation, DreamWorks franchise Madagascar (franchise), ''Madagascar'', suggests that "". Other DreamWorks franchises like Shrek (franchise), ''Shrek'' features fairy tale characters, and Blue Sky Studios of 20th Century Fox franchises like Ice Age (franchise), ''Ice Age'' features anthropomorphic extinct animals. All of the characters in Walt Disney Animation Studios' ''Zootopia'' (2016) are anthropomorphic animals, that is an entirely nonhuman civilization. The live-action/computer-animated franchise ''Alvin and the Chipmunks in film, Alvin and the Chipmunks'' by 20th Century Fox centers around anthropomorphic talkative and singing chipmunks. The female singing chipmunks called The Chipettes are also centered in some of the franchise's films.


In television

Since the 1960s, anthropomorphism has also been represented in various animated television shows such as ''Biker Mice From Mars'' (1993–1996) and ''SWAT Kats: The Radical Squadron'' (1993–1995). ''Teenage Mutant Ninja Turtles (1987 TV series), Teenage Mutant Ninja Turtles'', first aired in 1987, features four pizza-loving anthropomorphic turtles with a great knowledge of ninjutsu, led by their anthropomorphic rat sensei, Master Splinter. Nickelodeon's longest running animated TV series ''SpongeBob SquarePants'' (1999–present), revolves around SpongeBob SquarePants (character), SpongeBob, a yellow Sponge, sea sponge, living in the underwater town of Bikini Bottom with his anthropomorphic marine life friends. Cartoon Network's animated series ''The Amazing World of Gumball'' (2011–2019) are about anthropomorphic animals and inanimate objects. All of the characters in Hasbro Studios' TV series ''My Little Pony: Friendship Is Magic'' (2010–2019) are anthropomorphic fantasy creatures, with most of them being Pony, ponies living in the pony-inhabited land of Equestria. The Netflix original series Centaurworld focuses on a warhorse who gets transported to a Dr. Seuss-like world full of centaurs who possess the bottom half of any animal, as opposed to the traditional horse. In the American animated TV series ''Family Guy'', one of the show's main characters, Brian Griffin, Brian, is a dog. Brian shows many human characteristics – he walks upright, talks, smokes, and drinks Martinis – but also acts like a normal dog in other ways; for example he cannot resist chasing a ball and barks at the mailman, believing him to be a threat. In a similar case, ''BoJack Horseman'', an American Netflix adult animated black comedy series, takes place in an alternative history, alternate world where humans and anthropomorphic animals live side by side, and centers around the life of BoJack Horseman (character), BoJack Horseman; a humanoid horse who was a one hit wonder on a popular 1990s sitcom ''Horsin' Around'', living off the show's residual (entertainment industry), residuals in present time. Multiple main characters of the series are other animals who possess Human body, human body form and other Human behavior, human-like traits and identity as well; Mr. Peanutbutter, a humanoid dog lives a mostly human lifehe speaks American English, Gait (human)#Walk, walks upright, owns a house, drives a car, is in a Human sexuality, romantic relationship with a human woman (in this series, as animals and humans are speciesism, seen as equal, relationships like this are not seen as bestiality but seen as regular human sexuality), Diane Nguyen, Diane, and has a successful career in televisionhowever also exhibits Dog behavior, dog traitshe sleeps in a human-size dog bed, gets arrested for having a drag race with the mailman and is once forced to wear a Elizabethan collar, dog cone after he gets stitches in his arm. The PBS Kids animated series ''Let's Go Luna!'' centers on an anthropomorphic female Moon who speaks, sings, and dances. She comes down out of the sky to serve as a tutor of international culture to the three main characters: a boy frog and wombat and a girl butterfly, who are supposed to be preschool children traveling a world populated by anthropomorphic animals with a circus run by their parents. The French-Belgian animated series ''Mush-Mush & the Mushables'' takes place in a world inhabited by Mushables, which are anthropomrphic fungi, along with other critters such as beetles, snails, and frogs.


In video games

''Sonic the Hedgehog'', a video game franchise debuting in 1991, features a Sonic the Hedgehog (character), speedy blue hedgehog as the main protagonist. This series' characters are almost all anthropomorphic animals such as foxes, cats, and other hedgehogs who are able to speak and walk on their hind legs like normal humans. As with most anthropomorphisms of animals, clothing is of little or no importance, where some characters may be fully clothed while some wear only shoes and gloves. Another popular example in video games is the ''Super Mario'' series, debuting in 1985 with ''Super Mario Bros.'', of which main antagonist includes a fictional species of anthropomorphic turtle-like creatures known as Koopa Troopa, Koopas. Other games in the series, as well as of other of its greater ''Mario (franchise), Mario'' franchise, spawned similar characters such as Yoshi, Donkey Kong (character), Donkey Kong and List of Mario franchise characters, many others.


Art history


Claes Oldenburg

Claes Oldenburg's soft sculptures are commonly described as anthropomorphic. Depicting common household objects, Oldenburg's sculptures were considered Pop Art. Reproducing these objects, often at a greater size than the original, Oldenburg created his sculptures out of soft materials. The anthropomorphic qualities of the sculptures were mainly in their sagging and malleable exterior which mirrored the not-so-idealistic forms of the human body. In "Soft Light Switches" Oldenburg creates a household light switch out of vinyl. The two identical switches, in a dulled orange, insinuate nipples. The soft vinyl references the aging process as the sculpture wrinkles and sinks with time.


Minimalism

In the essay "Art and Objecthood", Michael Fried makes the case that "literalist art" (minimalism) becomes theatrical by means of anthropomorphism. The viewer engages the minimalist work, not as an autonomous art object, but as a theatrical interaction. Fried references a conversation in which Tony Smith (sculptor), Tony Smith answers questions about his six-foot cube, "Die". Fried implies an anthropomorphic connection by means of "a surrogate personthat is, a kind of statue." The minimalist decision of "hollowness" in much of their work was also considered by Fried to be "blatantly anthropomorphic". This "hollowness" contributes to the idea of a separate inside; an idea mirrored in the human form. Fried considers the Literalist art's "hollowness" to be "biomorphic" as it references a living organism.


Post-minimalism

Curator Lucy Lippard's Eccentric Abstraction show, in 1966, sets up Briony Fer's writing of a post-minimalist anthropomorphism. Reacting to Fried's interpretation of minimalist art's "looming presence of objects which appear as actors might on a stage", Fer interprets the artists in Eccentric Abstraction to a new form of anthropomorphism. She puts forth the thoughts of Surrealist writer Roger Caillois, who speaks of the "spacial lure of the subject, the way in which the subject could inhabit their surroundings." Caillous uses the example of an insect who "through camouflage does so in order to become invisible... and loses its distinctness." For Fer, the anthropomorphic qualities of imitation found in the erotic, organic sculptures of artists Eva Hesse and Louise Bourgeois, are not necessarily for strictly "mimetic" purposes. Instead, like the insect, the work must come into being in the "scopic field... which we cannot view from outside."


Mascots

For Promotional merchandise, branding, merchandising, and public relations, representation, figures known as mascots are now often employed to personify team sports, sports teams, corporations, and major events such as the World's Fair and the List of Olympic mascots, Olympics. These personifications may be simple human or animal figures, such as Ronald McDonald or the Democratic Party (United States)#Name and symbols, donkey that represents the United States's Democratic Party (US), Democratic Party. Other times, they are anthropomorphic items, such as "Clippit, Clippy" or the "Michelin Man". Most often, they are anthropomorphic animals such as the Energizer Bunny or the San Diego Chicken. The practice is particularly widespread in Japan, where cities, regions, and companies all have mascots, collectively known as ''yuru-chara''. Two of the most popular are Kumamon (a bear who represents Kumamoto Prefecture) and Funassyi (a Japanese pear, pear who represents Funabashi, Chiba, Funabashi, a suburb of Tokyo).


Animals

Other examples of anthropomorphism include the attribution of human traits to animals, especially domesticated pets such as dogs and cats. Examples of this include thinking a dog is smiling simply because it is showing his teeth, or a cat mourns for a dead owner. Anthropomorphism may be beneficial to the welfare of animals. A 2012 study by Butterfield et al. found that utilizing anthropomorphic language when describing dogs created a greater willingness to help them in situations of distress. Previous studies have shown that individuals who attribute human characteristics to animals are less willing to eat them, and that the degree to which individuals perceive minds in other animals predicts the moral concern afforded to them. It is possible that anthropomorphism leads humans to like non-humans more when they have apparent human qualities, since perceived similarity has been shown to increase prosocial behavior toward other humans. A study of how animal behaviors were discussed on the television series ''Life'' found that the script very often used anthropomorphisms.


In science

In science, the use of anthropomorphic language that suggests animals have intentions and emotions has traditionally been deprecated as indicating a lack of Objectivity (science), objectivity. Biologists have been warned to avoid assumptions that animals share any of the same mental, social, and emotional capacities of humans, and to rely instead on strictly observable evidence. In 1927 Ivan Pavlov wrote that animals should be considered "without any need to resort to fantastic speculations as to the existence of any possible subjective states". More recently, ''The Oxford companion to animal behaviour'' (1987) advised that "one is well advised to study the behaviour rather than attempting to get at any underlying emotion". Some scientists, like William M Wheeler (writing apologetically of his use of anthropomorphism in 1911), have used anthropomorphic language in metaphor to make subjects more humanly comprehensible or memorable. Despite the impact of Charles Darwin's ideas in ''The Expression of the Emotions in Man and Animals'' (Konrad Lorenz in 1965 called him a "patron saint" of ethology) ethology has generally focused on behavior, not on emotion in animals. The study of great apes in their own environment and in captivity has changed attitudes to anthropomorphism. In the 1960s the three so-called "The Trimates, Leakey's Angels", Jane Goodall studying Common chimpanzee, chimpanzees, Dian Fossey studying gorillas and Biruté Galdikas studying orangutans, were all accused of "that worst of ethological sins – anthropomorphism". The charge was brought about by their descriptions of the great apes in the field; it is now more widely accepted that empathy has an important part to play in research. Frans de Waal, De Waal has written: "To endow animals with human emotions has long been a scientific taboo. But if we do not, we risk missing something fundamental, about both animals and us." Alongside this has come increasing awareness of the Great ape language, linguistic abilities of the great apes and the recognition that they are tool-makers and have individuality and culture. Writing of cats in 1992, veterinarian Bruce Fogle points to the fact that "both humans and cats have identical neurochemicals and regions in the brain responsible for emotion" as evidence that "it is not anthropomorphic to credit cats with emotions such as jealousy".


In computing

In science fiction, an artificially-intelligent computer or robot, even though it has not been programmed with human emotions, often spontaneously experiences those emotions anyway: for example, Agent Smith in The Matrix (film), The Matrix was influenced by a "disgust" toward humanity. This is an example of anthropomorphism: in reality, while an artificial intelligence could perhaps be deliberately programmed with human emotions, or could develop something similar to an emotion as a means to an ultimate goal ''if'' it is useful to do so, it would not spontaneously develop human emotions for no purpose whatsoever, as portrayed in fiction.Yudkowsky, Eliezer
"Artificial intelligence as a positive and negative factor in global risk."
Global catastrophic risks (2008).
One example of anthropomorphism would be to believe that one's computer is angry at them because they insulted it; another would be to believe that an intelligent robot would naturally find a woman attractive and be driven to mate with her. Scholars sometimes disagree with each other about whether a particular prediction about an artificial intelligence's behavior is logical, or whether the prediction constitutes illogical anthropomorphism. An example that might initially be considered anthropomorphism, but is in fact a logical statement about an artificial intelligence's behavior, would be the Dario Floreano experiments where certain robots spontaneously evolved a crude capacity for "deception", and tricked other robots into eating "poison" and dying: here, a trait, "deception", ordinarily associated with people rather than with machines, spontaneously evolves in a type of convergent evolution. The conscious use of anthropomorphic metaphor is not intrinsically unwise; ascribing mental processes to the computer, under the proper circumstances, may serve the same purpose as it does when humans do it to other people: it may help persons to understand what the computer will do, how their actions will affect the computer, how to compare computers with humans, and conceivably how to design computer programs. However, inappropriate use of anthropomorphic metaphors can result in false beliefs about the behavior of computers, for example by causing people to overestimate how "flexible" computers are. According to Paul R. Cohen and Edward Feigenbaum, in order to differentiate between anthropomorphization and logical prediction of AI behavior, "the trick is to know enough about how humans and computers think to say ''exactly'' what they have in common, and, when we lack this knowledge, to use the comparison to ''suggest'' theories of human thinking or computer thinking." Computers overturn the childhood hierarchical taxonomy of "stones (non-living) → plants (living) → animals (conscious) → humans (rational)", by introducing a non-human "actor" that appears to regularly behave rationally. Much of computing terminology derives from anthropomorphic metaphors: computers can "read", "write", or "catch a virus". Information technology presents no clear correspondence with any other entities in the world besides humans; the options are either to leverage an emotional, imprecise human metaphor, or to reject imprecise metaphor and make use of more precise, domain-specific technical terms. People often grant an unnecessary social role to computers during interactions. The underlying causes are debated; Youngme Moon and Clifford Nass propose that humans are emotionally, intellectually and physiologically biased toward social activity, and so when presented with even tiny social cues, deeply-infused social responses are triggered automatically. This may allow incorporation of anthropomorphic features into computers/robots to enable more familiar "social" interactions, making them easier to use.


Psychology


Foundational research

In psychology, the first Empirical research, empirical study of anthropomorphism was conducted in 1944 by Fritz Heider and Marianne Simmel. In the first part of this experiment, the researchers showed a 2-and-a-half minute long animation of several shapes moving around on the screen in varying directions at various speeds. When subjects were asked to describe what they saw, they gave detailed accounts of the intentions and personalities of the shapes. For instance, the large triangle was characterized as a bully, chasing the other two shapes until they could trick the large triangle and escape. The researchers concluded that when people see objects making motions for which there is no obvious cause, they view these objects as intentional agents (individuals that deliberately make choices to achieve goals). Modern psychologists generally characterize anthropomorphism as a cognitive bias. That is, anthropomorphism is a cognitive process by which people use their Social cognition#Social schemas, schemas about other humans as a basis for inferring the properties of non-human entities in order to make efficient judgements about the environment, even if those inferences are not always accurate. Schemas about humans are used as the basis because this knowledge is acquired early in life, is more detailed than knowledge about non-human entities, and is more readily accessible in memory. Anthropomorphism can also function as a strategy to cope with loneliness when other human connections are not available.


Three-factor theory

Since making inferences requires cognitive effort, anthropomorphism is likely to be triggered only when certain aspects about a person and their environment are true. Psychologist Adam Waytz and his colleagues created a three-factor theory of anthropomorphism to describe these aspects and predict when people are most likely to anthropomorphize. The three factors are: * ''Elicited agent knowledge'', or the amount of prior knowledge held about an object and the extent to which that knowledge is called to mind. * ''Effectance'', or the drive to interact with and understand one's environment. * ''Sociality'', the need to establish social connections. When elicited agent knowledge is low and effectance and sociality are high, people are more likely to anthropomorphize. Various dispositional, situational, developmental, and cultural variables can affect these three factors, such as need for cognition, social disconnection, cultural ideologies, uncertainty avoidance, etc.


Developmental perspective

Children appear to anthropomorphize and use Egocentrism, egocentric reasoning from an early age and use it more frequently than adults. Examples of this are describing a storm cloud as "angry" or drawing flowers with faces. This penchant for anthropomorphism is likely because children have acquired vast amounts of socialization, but not as much experience with specific non-human entities, so thus they have less developed alternative schemas for their environment. In contrast, Autism, autistic children tend to describe anthropomorphized objects in purely mechanical terms (that is, in terms of what they do) because they have difficulties with theory of mind.


Effect on learning

Anthropomorphism can be used to assist learning. Specifically, anthropomorphized words and describing scientific concepts with intentionality can improve later recall of these concepts.


In mental health

In people with Depression (clinical), depression, social anxiety, or other mental illnesses, emotional support animals are a useful component of treatment partially because anthropomorphism of these animals can satisfy the patients' need for social connection.


In marketing

Anthropomorphism of inanimate objects can affect product buying behavior. When products seem to resemble a human schema, such as the front of a car resembling a face, potential buyers evaluate that product more positively than if they do not anthropomorphize the object. People also tend to trust robots to do more complex tasks such as driving a car or childcare if the robot resembles humans in ways such as having a face, voice, and name; mimicking human motions; expressing emotion; and displaying some variability in behavior.


Image gallery

File:Tram in Almada pic-007.jpg, Almada tram in smiley livery File:Visage dans un rocher.jpg, Pareidolia of a face in a rock File:June 1984 Snap Shot.jpg, Seymore D. Fair 1st-ever World Expo Mascot File:K_plug_typical.jpg, A Danish electrical socket - with its two 'eyes' and a 'mouth' (all three functional parts of the device), forming a pareidolic face.


See also

* Aniconism – antithetic concept * Animism * Anthropic principle * Anthropocentrism * Anthropology * Anthropomorphic maps * Anthropopathism * Cynocephaly * Furry fandom * Great Chain of Being * Human-animal hybrid * Humanoid * Moe anthropomorphism * National personification * Nature fakers controversy * Pareidolia – seeing faces in everyday objects * Pathetic fallacy * Prosopopoeia * Speciesism * Talking animals in fiction * Tashbih * Zoomorphism


Notes


References


Sources

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Further reading

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External links


"Anthropomorphism" entry in the Encyclopedia of Human-Animal Relationships
(Horowitz A., 2007)

* [http://gogd.tjs-labs.com/gallery-view?keyword=anthropomorphism "Anthropomorphism" in mid-century American print advertising.] Collection at The Gallery of Graphic Design. {{Authority control Anthropomorphism, Descriptive technique