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snowboarding video game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
. It was developed by
Racdym Racjin, (株式会社ラクジン ''Kabushiki-Gaisha Rakujin'') formerly known as , is a Japanese video game development company located in Yodogawa-ku, Osaka, established in 1995. Its name was changed in 2000 to make it more easily pronounced to ...
and
published Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
. Many reviewers compared its style to that of the ''
Mario Kart is a series of racing games developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses from the ''Mario'' series as well as other gaming franchises such as ''T ...
'' series. An enhanced port, ''Snowboard Kids Plus'', was released in Japan in January 1999 for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
.


Gameplay

In addition to the usual gameplay of a snowboarding game, ''Snowboard Kids'' adds "Shots" (special weapons used to attack players) and items which can help the player, hinder other players, or both. Modes of play include a single-player adventure game, head-to-head racing between up to four players, and time trials. The game has nine main courses. Although many of the courses are snowy mountains, some are courses that would be unorthodox for snowboarding in the real world. Such courses include an amusement park, a desert, a vast valley, a dark highway, and a Japanese village during the cherry blossom festival. Each track has a unique shape, containing various obstacles, hazards, and short-cuts. There are two item slots, allowing each player to carry a shooting item and support item (such as a rock, or invisibility) at the same time. Players are required to pay 100 gold in order to collect an item during a race. Gold can be obtained either through performing tricks or collecting coins scattered across the course. All courses also require players to race down the hill for multiple laps. At the bottom of the hill, the player needs to pass through the lift gate to be transported back to the top of the hill, and cannot be attacked by other players in this transition.


Playable characters

''Snowboard Kids'' features six
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s: Slash, Nancy, Jam, Linda, Tommy, and Shinobin, the last being the only unlockable character in the game, becoming available after the player completes all nine tracks. The characters have three aspects which affect their racing style: speed, which determines the straight line speed of the character; corner, which determines how quickly the character is able to turn; and trick, which determines the hangtime characters get while jumping, allowing for tricks to be executed to earn the player coins.


Development

The game was showcased at the
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
held on September 5–7, 1997.


Reception

The game was generally well received by critics. The most common criticism made against it was lack of originality, with most reviews characterizing it as a ''
Mario Kart is a series of racing games developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses from the ''Mario'' series as well as other gaming franchises such as ''T ...
'' clone which fails to offer any meaningful innovation to interest ''Mario Kart'' enthusiasts. However, most concluded that while the lack of innovation prevents ''Snowboard Kids'' from being a great game, it is still a good one. Some of the more common praises were that the controls are smooth and effectively communicate the sensation of snowboarding, the course designs are inventive and pleasing, and the variety of modes and minigames offer a good deal of depth and replay value. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' referred to the game as "a solid title that incorporates the graphic and gameplay styles of Mario Kart into a snowboarding environment. The result is a satisfyingly cute snow racer that's sure to please gamers more interested in a simplistic shreddin' experience than a realistic one." ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' stated that "In the final analysis, ''Snowboard Kids'' is an entertaining title that, despite its lack of originality, does most things right. Considering the infrequency of truly compelling N64 titles, gamers could do worse than spending some time on the slopes with ''Snowboard Kids''." ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' dismissed ''Snowboard Kids'' as "very average and not worth more than a few hours play." ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' commented that the game lacks longevity and that many gamers would not have the stomach to endure its "stifling kiddie atmosphere", but found that the game offers enough underlying depth and fun, especially in multiplayer mode, to be an outstanding experience for the right players. They recommended renting it to test out one's taste for it. The ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' review team were more unreservedly enthusiastic. Crispin Boyer was particularly pleased with the way power-ups are purchased rather than merely collected and how, similarly to ''
Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64. It was also released for the iQue Player in China in 2003. The game is the second main entry in the ''Mario Kart'' series and is the successor to ''Super Mari ...
'', the power-ups are used to dynamically balance the race to always be a close contest. Contradicting the usual assessment that ''Snowboard Kids'' lacks originality, his co-reviewer Dan Hsu commented, "This Mario-Kart-on-the-snowy-slopes sleeper hit has just about everything going for it: solid controls, great graphics and semiradical action. This is more than just a Mario Kart wanna-be - a few new features make it stand out over its competition." In a retrospective review, ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' concluded that "With bold, colourful graphics, tons of charm, memorable tunes and, most importantly, tight gameplay, ''Snowboard Kids'' is worthy of a place in anyone’s collection. Atlus’s first foray into the world of snowboarding on the Nintendo 64 may not present a particularly lengthy challenge or deep experience, but it can always be relied upon to provide a quick blast of fun now and then, alone or with friends."


Sequels

In 1999 a sequel, ''
Snowboard Kids 2 ''Snowboard Kids 2'' is a snowboarding video game video game developer, developed by Racjin and video game publisher, published by Atlus. It is the sequel to ''Snowboard Kids'' and was itself followed by a sequel, ''SBK: Snowboard Kids''. Gamep ...
'', was released for the Nintendo 64. '' SBK: Snowboard Kids'' was released for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
in 2005.


Notes


References

{{Authority control 1997 video games Atlus games Multiplayer and single-player video games Nintendo 64 games PlayStation (console) games Racing video games Sega Games franchises Snowboarding video games Video game franchises Video games developed in Japan