Heart Of Africa
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''Heart of Africa'' is a
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
similar in style to '' The Seven Cities of Gold''. Created by Ozark Softscape and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
in 1985, it casts the player as an adventurer searching for the Lost Tomb of Pharaoh Ahnk Ahnk in
Africa Africa is the world's second-largest and second-most populous continent, after Asia in both cases. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 6% of Earth's total surface area ...
during the 1890s.


Gameplay

The game begins with the player having disembarked a steamer north of Cairo in January 1890. The player uses a joystick to move about and choose various game options. The game is played on a screen with a small map in the center and various icons and information surrounding it. Above the map is the current month and year, to the right is information displaying how much food and money the player has, as well as the number of gifts and what is currently in the player's hands. To the left are four icons that allow the player to interact with the game. By pressing the joystick fire button the player can select one of the icons. *The diary icon allows the player to page through the diary to review notes that are automatically written throughout the game, as well as notes of interaction with native chiefs. *The map icon lets the player see how much of the current region has been explored so far. It also provides a map of any city or village the player is currently in - as long as he has bearings there. *The options icon offers the player three choices. The player can check his location, health, or can drop items to create a cache. A cache is marked on the map with an X and the player can return later to retrieve the items. *The hand icon lets the player select and use items from his inventory. Items in hand can affect (among other things) how natives act, how well the player can traverse the terrain and whether the player can find buried treasure. The player obtains items by trading with or buying from the natives. This is accomplished simply by standing next to a native in a hut to learn what he or she will sell or trade. The player then stands over the commodity and buys it. Each city has one merchant who will buy and sell valuable commodities. Native chiefs can tell the player where to find valuables, if they are brought what they want. At various times throughout the game the player can become delirious. When this happens the joystick controls will respond in a random manner until the delirium has passed. To save a game the player must go into a pub in a port city. Up to ten games can be saved on a formatted disk. The game is won when the player finds the Lost Tomb of Pharaoh Ahnk Ahnk. A splash screen is shown and special music is played. The tomb is in a different (randomly generated) spot for each game.


Reception

'' Computer Gaming World'' in 1986 called the game "something which none of the participants will soon forget". It praised the graphics and ability to complete quests not related to the main story. In 1990 and surveys of pre-20th century strategy games the magazine gave the game two-plus stars out of five, however, describing it as an "arcade-like", non-historical, and less-successful sequel. ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
'' noted that ''Heart of Africa'' only had one map, unlike its predecessor, but concluded that it "should excite anyone who found ''Seven Cities of Gold'' even remotely interesting".


References


External links

*
Images of Package, manual, map and screenshots
* {{DEFAULTSORT:Heart Of Africa 1985 video games Fiction set in 1890 Video games set in the 1890s Commodore 64 games Commodore 64-only games Danielle Bunten Berry games Electronic Arts games Ozark Softscape games Strategy video games Trade simulation games Video games set in Egypt Video games developed in the United States Single-player video games