Combat Evolved Anniversary
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''Halo: Combat Evolved Anniversary'' is a 2011
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
video game developed by
343 Industries 343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo'' series of military science fiction games, originally created and ...
,
Saber Interactive Saber Interactive Inc. is an American video game developer and publisher founded in 2001 with headquarters in Fort Lauderdale, Florida. Saber was acquired by Embracer Group in February 2020, making the studio a direct subsidiary. The company ...
and
Certain Affinity Certain Affinity is an American video game development studio based in Austin, Texas. It was founded in 2006 by Max Hoberman and a small number of other ex-Bungie employees and other industry veterans. History Certain Affinity's creation was a ...
. It is a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of '' Halo: Combat Evolved'' (2001), developed by
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (progr ...
. Publisher
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
announced ''Anniversary'' alongside ''
Halo 4 ''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. ''Halo 4''s story follows a cybernetically enhanced human supersoldier, Master Chief, and ...
'' at the 2011 Electronic Entertainment Expo. It was released in November 2011, the 10th anniversary of the original ''Halo,'' for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
console, and re-released as part of '' Halo: The Master Chief Collection'' for the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
in November 2014. A
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version was released in March 2020. 343 Industries, overseers of the ''
Halo Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franch ...
'' franchise, approached Saber Interactive to develop a remake of ''Halo'' for the anniversary. Saber used its proprietary
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
to reproduce the graphics and the original ''Halo'' engine for gameplay. A development tool for toggling between the old and new visuals became a game feature. ''Anniversary''s enhancements include a complete high-definition visual overhaul, support for
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
and
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
gameplay via the
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online service, new and remastered sound effects and music, and extras such as
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and in-game collectibles. It is the first ''Halo'' game to include
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flig ...
support. Critical reception to ''Anniversary'' was generally positive. The updated graphics, sounds, and ability to toggle between the remastered and original visuals were praised. Complaints included technical glitches, faults with the original game's
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
, and the multiplayer implementation.


Gameplay

''Halo: Combat Evolved Anniversary'' and the original, '' Halo: Combat Evolved'', are identical in gameplay and plot. The game is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
with portions of vehicular combat taking place from a third-person perspective. The plot follows the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
and protagonist Master Chief, a
supersoldier The supersoldier (or super soldier) is a fictional concept soldier, often capable of operating beyond normal human limits or abilities either through genetic modification or cybernetic augmentation. Overview Supersoldiers are common in military ...
, as he fights the alien
Covenant Covenant may refer to: Religion * Covenant (religion), a formal alliance or agreement made by God with a religious community or with humanity in general ** Covenant (biblical), in the Hebrew Bible ** Covenant in Mormonism, a sacred agreement b ...
on the mysterious ancient
ringworld ''Ringworld'' is a 1970 science fiction novel by Larry Niven, set in his Known Space universe and considered a classic of science fiction literature. ''Ringworld'' tells the story of Louis Wu and his companions on a mission to the Ringworld, a ...
Halo Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franch ...
. Players are equipped with a recharging energy shield that absorbs damage; players also have health that can only be replenished by health packs scattered across the game's levels. A variety of human and alien weapons and vehicles can be used. Players can switch between the "classic" graphics of the original game and new graphics developed for the remake by pressing the Back button on the controller. The classic and new graphics are presented in high-definition, 16:9 widescreen compared to the original game's
480i 480i is the video mode used for standard-definition digital television in the Caribbean, Japan, South Korea, Taiwan, Philippines, Laos, Western Sahara, and most of the Americas (with the exception of Argentina, Paraguay, and Uruguay). The ''480 ...
resolution and 4:3 aspect ratio. The remastered graphics are also available in
stereoscopic 3D Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
for compatible televisions. Additions to the gameplay include
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
achievements Achievement may refer to: *Achievement (heraldry) *Achievement (horse), a racehorse *Achievement (video gaming), a meta-goal defined outside of a game's parameters See also * Achievement test for student assessment * Achiever, a personality typ ...
, online
cooperative gameplay Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
, and hidden content: video terminals that provide additional plot information, and collectible skulls that modify gameplay when activated. Support for
Xbox Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flig ...
includes voice commands for video navigation, in-combat directives, and environment-scanning, which adds on-screen items to an encyclopedia called the Library. The original ''Combat Evolved'' did not support online multiplayer, but players could play multiplayer locally via
split-screen Split screen may refer to: * Split screen (computing), dividing graphics into adjacent parts * Split screen (video production), the visible division of the screen * Split Screen (TV series), ''Split Screen'' (TV series), 1997–2001 * Split-Scree ...
or
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. ''Anniversary'' adds revamped multiplayer and two-player co-op campaign support available both online via Xbox Live and offline locally. The game's multiplayer mode uses '' Halo: Reach''s engine and features seven remakes of ''Combat Evolved'' and ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
''
maps A map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although ...
. ''Anniversary'' also includes a new map based on ''Halo''s eponymous campaign level for Firefight, a wave-based survival multiplayer game type in which players and their allies fight enemy groups of scaling difficulty. ''Anniversary'' introduced
artificially intelligent Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animal cognition, animals and human intelligence, humans. Example tasks in ...
Firefight allies to the series.


Plot

After fleeing the Covenant's destruction of the human world Reach, the human ship ''Pillar of Autumn'' makes a random slipspace jump to avoid leading the Covenant to Earth. Arriving in uncharted space, the crew of the ''Autumn'' discover a massive ringworld orbiting a gas giant. When the Covenant attack, ''Autumn''s captain, Jacob Keyes, entrusts the ship's AI, Cortana—and her knowledge of defense deployments and the location of Earth—to the supersoldier known as the Master Chief for safekeeping. The Master Chief fights off Covenant boarding parties and leaves the ''Autumn'' via a lifeboat for the surface of the ringworld while Keyes directs the ''Autumn'' to "land" on the ring. On the ringworld, the Chief rallies human survivors and leads a boarding party to rescue Keyes from the Covenant's clutches. Keyes reveals that the Covenant call the ring "Halo", and they believe it is some sort of weapon. The Chief is tasked with finding Halo's control room before the Covenant does. Once Cortana is inserted into the control room, she becomes alarmed and stays behind while she sends the Master Chief to find Keyes. While searching for the captain, the Master Chief encounters the
Flood A flood is an overflow of water ( or rarely other fluids) that submerges land that is usually dry. In the sense of "flowing water", the word may also be applied to the inflow of the tide. Floods are an area of study of the discipline hydrol ...
, a parasitic organism that infects sentient life. The release prompts Halo's caretaker, the AI
343 Guilty Spark 343 Guilty Spark, also known as just Spark, is a fictional character in the military science fiction ''Halo'' franchise. 343 Guilty Spark plays a major role in the storyline of the original ''Halo'' video game trilogy: the character appears in ...
, to enlist the Chief's help in activating Halo's defenses. The Chief's activation of the ring from the Control Room is stopped by Cortana, who reveals that Halo's defenses do not kill Flood, but rather their food in an effort to starve them—meaning that activating the ring would wipe out all sentient life in the galaxy. To stop the Flood from spreading and Spark from activating the ring, Cortana devises a plan to detonate the crashed ''Autumn''s engines and destroy Halo, but they will need to get Keyes’s implant to connect to the ship. But Chief and Cortana find out that Keyes has converted into the flood, Chief removes the Captain’s implant and they set on a path to the ''Autumn''. Fighting through Flood, Covenant, and Guilty Spark's robotic Sentinels, the Chief manually destabilizes the ''Autumn''s reactors and he and Cortana narrowly escape the destruction of the ring via a Longsword fighter.


Development


Overview

After
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
acquired
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (progr ...
in 2000, Bungie developed the original ''Halo: Combat Evolved'' as a 2001 launch game for the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
. Bungie and Microsoft split in 2007, but the rights to ''Halo'' remained with the latter, which formed an internal division to oversee ''Halo'' franchise development.
343 Industries 343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo'' series of military science fiction games, originally created and ...
, the internal division, approached Saber Interactive with a proposal to remake ''Combat Evolved'' for the game's tenth anniversary. Saber's Chief Operating Officer Andrey Iones recalled that the offer was "an opportunity we
ould not Ould is an English surname and an Arabic name ( ar, ولد). In some Arabic dialects, particularly Hassaniya Arabic, ولد‎ (the patronymic, meaning "son of") is transliterated as Ould. Most Mauritanians have patronymic surnames. Notable pe ...
miss", as Saber had never before worked on a major game franchise and many team members were fans of ''Halo''. Saber developed
concept art Concept art is a form of visual art used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the ...
to form visual ideas for the remake and then flew to
Seattle, Washington Seattle ( ) is a port, seaport city on the West Coast of the United States. It is the county seat, seat of King County, Washington, King County, Washington (state), Washington. With a 2020 population of 737,015, it is the largest city in bo ...
, to meet with 343 Industries. 343 Industries wanted a complete remake of the original game by the tenth anniversary of ''Halo''s release, giving Saber just over a year to complete the project. The gameplay was to remain unchanged; while the original game had imbalanced elements, 343 Industries decided to preserve the game experience players remembered while introducing young fans to the game for perhaps the first time. The visuals, meanwhile, would be updated along with added features like campaign skulls. Iones recalled that experimentation with the game was limited—redoing keyframed character animations was off-limits because redoing them could introduce gameplay bugs, and design choices like game balance had already been determined. Likewise,
porting In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
the PC version of the game back to the Xbox to add features would have constrained the amount of visual improvements Saber could make, as well as require significant time training artists to use the same production pipelines that were used for ''Combat Evolved''. Saber decided to use the original engine for the gameplay and its own for the visuals, despite the compatibility problems this solution presented. Development began under the codename ''Spark''. The game was completed and released to manufacturing ("going gold") on October 15, 2011.


Design

To solve the issues of transferring information from the original game's engine to the Saber engine, the developers looked at how they used the third-party
Havok physics engine Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games. In September 2007, Intel announced it had signed a definitive agreement to acquire Havok ...
to handle object positioning, velocities, and collisions. Saber created a proxy of every object in the ''Halo'' engine to transfer into the Saber engine, meaning that the game's original programming remained unchanged. The game's ability to alternate between the legacy and remastered graphics engines in the campaign was made possible by the rendering engine developed by
Saber Interactive Saber Interactive Inc. is an American video game developer and publisher founded in 2001 with headquarters in Fort Lauderdale, Florida. Saber was acquired by Embracer Group in February 2020, making the studio a direct subsidiary. The company ...
. The technology allowed the developers to update ''Halo: Combat Evolved''s visuals and preserve the original gameplay. Originally, players would have chosen which graphical presentation to play from the main menu. The in-game toggle feature quickly became a talking point among the developers, who pushed for it to be available to other players. Since the ability to switch between classic version and remastered version was provided to players, both engines work simultaneously to retain the spontaneity of game. This approach caused several problems, including collision issues—because objects and environments in the original game were of a lower resolution with fewer polygons, higher-resolution visuals in the Saber engine could deviate from the original significantly. As the original game's geometry was used as the basis for collisions, in some cases characters could appear to walk through or above terrain, weapons could drop through the ground, and bullets would appear to be deflected by nothing. The sheer number of these issues, combined with the desire to keep the original gameplay intact, forced Saber to use a variety of approaches to fix the problems, including making tools for artists to visualize height differences and creating intermediate geometry. In some cases, the artists developed other ways of keeping to the same collision data while updating the visuals by changing the actual object—turning a blocky, low-polygon rock into an angular
Forerunner Forerunner may refer to: Religion * A holy person announcing the approaching appearance of a prophet, see precursor (religion). ** As a title, used in particular for John the Baptist within Christianity, and especially within the Eastern Orthodox ...
structure avoided the collision issues. Where possible, the developers drew on or adapted assets from ''
Halo 3 ''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in 2 ...
'' and ''Reach''. For elements that had no analogues, Microsoft sent art director Ben Cammarano to Saber's offices in
St. Petersburg Saint Petersburg ( rus, links=no, Санкт-Петербург, a=Ru-Sankt Peterburg Leningrad Petrograd Piter.ogg, r=Sankt-Peterburg, p=ˈsankt pʲɪtʲɪrˈburk), formerly known as Petrograd (1914–1924) and later Leningrad (1924–1991), i ...
, Russia, to oversee the redesign of the game's visuals. Cammarano established four tenets of Halo—what Iones termed "heroic vistas, iconic imagery and characters, clean and vibrant aesthetics, and visceral action"—to guide Saber's artists. Since the original assets already existed, concept artists took screenshots from the original game and painted over new looks to show how environmental effects, improved lighting, and new textures could change the look of the levels. Some of Saber's visual designs were considered too much of a departure from the original game—while the artists had changed the position of the Halo ringworld and nearby planets to make a more pleasing skybox, Microsoft insisted maintaining continuity with the universe was more important and vetoed the changes. Vocal fans pointed out other inconsistencies with the game's visuals in pre-release trailers and pictures that Saber ultimately changed. Iones pointed to the floor designs of the Forerunner structures, the assault rifle, and the look of the Chief as places fans had an impact. The Chief's armor was redesigned from scratch instead of porting existing assets. Saber doubted that it would be able to convert ''Combat Evolved''s split-screen cooperative play to facilitate online play. Greg Hermann, a 343 Industries technical lead who had experience with Bungie technology, assisted Saber in development of a networking solution that would allow online co-op. Since the original game would behave identically when given the same scenario and inputs, only the player inputs needed to be synchronized between players' Xbox consoles. Because of its previous contributions to the series—''Halo 2''s Blastacular and ''Halo: Reach''s Defiant map pack—
Certain Affinity Certain Affinity is an American video game development studio based in Austin, Texas. It was founded in 2006 by Max Hoberman and a small number of other ex-Bungie employees and other industry veterans. History Certain Affinity's creation was a ...
was approached by 343 Industries to streamline the multiplayer maps to take ''Halo: Reach''s gameplay options into account. The multiplayer is powered by the ''Halo: Reach'' engine. 343 Industries director Frank O'Connor said that the decision to use ''Reach'' for the multiplayer was controversial, even within the studio. "In ''Halo''s day, there was never a proper networking mode," O'Connor explained. "We couldn't roll back the technology; ecreating ''Halo''s local area network multiplayerjust wouldn't have worked with things like latency and all other modern Xbox Live-related problems. So we would have had to build it from scratch, and it still wouldn't have been the experience
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remember." An additional consideration O'Connor mentioned was that producing a full replication of ''Combat Evolved''s multiplayer would have divided the ''Halo'' player base and interrupted ''Reach''s lifespan. In choosing which seven ''Halo'' maps to remake, 343 Industries set a number of rules—the map could not have been previously remade for a 360-era ''Halo'' title, it had to work with ''Reach''s gameplay sandbox, and it had to be a fan favorite. The company retained the same art director between the campaign and multiplayer elements of ''Anniversary'' to make sure the two halves of the game looked visually cohesive. Since 343 Industries developed ''Halo 4'' concurrently with the anniversary edition, it decided to use ''Halo: Combat Evolved Anniversary'' to link the original trilogy with the upcoming Reclaimer trilogy by means of in-game collectibles similar to ''Halo 3''s terminals, '' Halo 3: ODST''s audio logs, and ''Halo: Reach''s data pads. While the other games' collectibles were aimed at and enjoyed by serious ''Halo'' fiction fans, 343 Industries wanted to make ''Anniversary''s terminals higher-budget, more impressive, and accessible to all players. Though Iones described ''Anniversary''s one-year development cycle as a "very smooth ride", some production issues that were not discovered until late in development contributed to bugs and other problems. Saber relied on a partially automated tool to render the game's cinematics, but did not do a thorough vetting of the results until after the game had reached the alpha stage of its release cycle. As a result, the developers realized that their addition of
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
animation and lip-syncing had caused serious audio syncing issues and animation bugs.


Audio

The developers refreshed ''Combat Evolved''s music and sound effects along with its visuals. While players can toggle the original music from ''Halo: Combat Evolved'', the soundtrack was also re-recorded in partnership with Pyramind Studios, using the 75-piece Skywalker Symphony Orchestra and the Chanticleer vocal ensemble. Because there were no
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
recordings of the original game's music, Paul Lipson, Lennie Moore, Tom Salta, and Brian Trifon transcribed each piece of music. The soundtrack was released digitally and in two physical formats: a two-disc CD edition and a
vinyl record A phonograph record (also known as a gramophone record, especially in British English), or simply a record, is an analog sound storage medium in the form of a flat disc with an inscribed, modulated spiral groove. The groove usually starts nea ...
edition, the latter of which was limited to 2000 units. The vinyl edition contains 16 tracks on two sides and comes with a code to download the rest of the ''Anniversary'' soundtrack digitally. The compact disc edition contains thirty-nine tracks and was released on November 15, 2011.


Release

''Halo: Combat Evolved Anniversary'' was announced to the public with a trailer on June 6, 2011, at Microsoft's annual E3 global media briefing, which closed with the teaser trailer for ''Halo 4''. Bonuses for preordering the game included a Master Chief Xbox 360 avatar costume and an exclusive Grunt Funeral skull, which toggles whether enemy Grunts explode upon death. During the Halo Universe panel at the 2011
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, a short trailer showcasing the animation used in the terminals with a narration by 343 Guilty Spark was shown to the fans. Microsoft launched the ''Halo Living Monument'', consisting of a
live-action Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video ga ...
short and a website, to celebrate the launch of ''Combat Evolved Anniversary''. Thirteen retail
Microsoft Store Microsoft Store (formerly known as Windows Store) is a digital distribution platform operated by Microsoft. It started as an app store for Windows 8 and Windows Server 2012 as the primary means of distributing Universal Windows Platform apps ...
s hosted launch events for ''Anniversary''s November 15, 2011, midnight release; festivities included sixteen-player multiplayer matches, limited-edition giveaways, and appearances by the game developers. In the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
, Microsoft and the British video game retailer
GAME A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
held two pre-release events with the full version of the game and prizes. In another British promotion, those who purchased a special ''Halo''-themed
Pizza Hut Pizza Hut is an American multinational restaurant chain and international franchise founded in 1958 in Wichita, Kansas by Dan and Frank Carney. They serve their signature pan pizza and other dishes including pasta, breadsticks and dessert at d ...
pizza during a two-week promotional period surrounding the release date received two days of Xbox Live premium membership. VideoGamer.com's staff found the pizza to be delicious, but its connection to the ''Halo'' franchise tenuous. Microsoft and Pizza Hut would run a similar promotion the next year for ''
Halo 4 ''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. ''Halo 4''s story follows a cybernetically enhanced human supersoldier, Master Chief, and ...
''s release. As stated by tracking firm
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, ''Anniversary'' was the sixth best-selling game of the week across all platforms in the UK; it attained the fifteenth spot in Japan according to Media Create, while according to Amazon orders, it was the second best-selling game for the 360 platform in the same period. It was the third best-selling Xbox 360 game in North America during its first week. The game was re-released on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
as part of '' Halo: The Master Chief Collection'' on November 11, 2014, with support for 1080p60 rendering. In March 2019, a PC version of ''Halo: Combat Evolved Anniversary'' was announced as part of ''Halo: Master Chief Collection'' for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. It was released on March 3, 2020.


Reception

''Halo: Combat Evolved Anniversary'' received generally positive reviews. On aggregate review website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, the game has a weighted score of 82 out of 100, based on 73 reviews from critics. On
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, the game has an overall score of 81.92% based on reviews from 53 critics. The staff of ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. Th ...
'' praised the developers for preserving the original gameplay, avoiding "revisionist horrors" and ''Star Wars'' re-release moments. Brandon Justice of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' wrote for fans of the series, " 'Anniversary''is one of the best pieces of fan service our industry has ever produced, and you ''need'' to go buy it." The remastered visuals were positively received; reviewers such as ''
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''s Chris Martin and '' The Escapist''s Russ Pitts singled out the graphics-switch button for praise. ''
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''s Steve Boxer called the feature "utterly fascinating—a bit like ... archaeology on your console", and said that the visual overhaul improved areas where the original game engine was weak, such as rendering outdoor environments. While praising most of the game's refinements, Watters singled out the Flood as enemies he thought the original game envisioned better, saying "the simplicity of the classic look feels more sinister and alien". Hamza Aziz of
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appreciated the visual updates, but not some of the resulting audio–animation syncing issues. Reviewers disagreed on how the core gameplay of ''Combat Evolved'', unaltered in ''Anniversary'', had aged over ten years. Writing for
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, editor Chris Watters opined that "the fundamental mechanics of the game have ... endured well", with responsive controls and challenging enemies. ''PALGN'' writer Adam Guetti agreed, praising "rock solid" controls and tight gameplay, while Mike Wilcox of ''
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'' argued the anniversary edition " rovesa game with a winning formula doesn't wither with age".
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's Steven Hopper felt that the level design was dated, the repetitious environments making it easy for players to lose their bearings, and that vehicles handled poorly.
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's Brad Shoemaker wrote that while the best aspects of the game remained, other aspects—such as the level design and fighting the Flood—were no less frustrating after ten years;
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's Matthew Reynolds echoed the sentiment, praising the game for presenting situations unsurpassed in later games while faulting irregular checkpoints. Critics had split opinions on ''Anniversary''s additional features. The stereoscopic 3D effect was alternately praised and dismissed: Matt Miller of ''
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'' wrote that the feature "doesn't add anything to the experience", while Aziz described the feature as "fantastic", considering its use in ''Anniversary'' to be more subtle and pleasing than in other games. Aziz also applauded the narrative terminals, although he criticized the Kinect voice command support for being slower in combat than pressing buttons. Ben Kuchera of ''
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'' enjoyed the improvements of the ''Halo'' maps in ''Anniversary''s multiplayer mode, but criticized the inability to play said mode via four-person local split screen as in the original game. Reynolds agreed with 343 Industries's choice to use ''Reach'' for ''Anniversary''s multiplayer mode, writing that the map pack offered "a smart way of reintroducing players back into the game", as well as commending ''Halo''s combat for offering an alternative to contemporary military shooters.


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* * * {{Authority control 2011 video games 343 Industries games Cooperative video games First-person shooters Combat Evolved Anniversary Kinect games Microsoft games Multiplayer and single-player video games Saber Interactive games Video game remakes Video games developed in the United States Video games scored by Lennie Moore Video games with stereoscopic 3D graphics Xbox 360 games Certain Affinity games fr:Halo: Combat Evolved#Halo: Combat Evolved Anniversary