Zohn Ahl
   HOME

TheInfoList



OR:

Zohn Ahl ("creek" "wood") is a roll-and-move
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
played by the
Kiowa Kiowa () people are a Native American tribe and an indigenous people of the Great Plains of the United States. They migrated southward from western Montana into the Rocky Mountains in Colorado in the 17th and 18th centuries,Pritzker 326 and e ...
Indians of North America. It is often cited as a typical representative of many similar Native American games. It is often equated (or possibly confounded) with Tsoñä ("awl game"), also played by the Kiowa.Bell 1960, pp 4–5. Parlett 1999, pp 38–40. Stewart Culin (1898, pp 687–88 and 731–33) (1907, pp 124–27) presents the 2 accounts of Zohn Ahl and Tsoñä together. The description of Zohn Ahl fails to distinguish the throws of the special 4th stick die; and the description of Tsoñä fails to mention how counters are won or lost; but both descriptions include ''both'' the special stick die and counters. Therefore, very possibly these texts refer to the same game, which can be reconstructed only by consulting both to fill in their respective holes. This is the perspective taken here. Note, however, that Murray (1951, pp 154–55) considers them distinct variants. Except where otherwise noted, this article summarizes Culin's full composite treatment (Culin 1907, pp 124–130).


Terminology

Note that the two names create an interesting but coincidental sonic overlap: ''Zohn'' = "creek," a feature of the board; and ''Ahl'' = "wood," the term for the dice. Whereas ''Tsoñä'' means the "awl game," referring to the two
awls Awl may refer to: Tools * Bradawl, a woodworking hand tool for making small holes * Scratch awl, a woodworking layout and point-making tool used to scribe a line * Stitching awl, a tool for piercing holes in a variety of materials such as leathe ...
used as playing pieces. But "ahl" and "awl" have no relation to each other, one being a Kiowa word, the other English, and signifying different objects. So while the game may be referred to as "Zohn Ahl" or "the Awl Game" or even "the ''Ahl'' Game" (meaning "the stick dice game"), "Zohn Awl" would be incorrect.


Equipment

*Board: the distinctive 40-space board (see illustration) was marked on a cotton cloth or a blanket. *Lots: four stick dice (''ahl''). These are split sticks, flat on one side and round on the other (thus semicircular in section), ranging anywhere from about 4 to 10 inches long, and around 3/8 to 1/2 inch in diameter. Three of these stick dice are marked on their flat sides with grooves painted red; the fourth is marked with a groove painted blue, black, or green. In the Tsoñä account, this specially marked fourth stick die is called ''sahe'' ("green"). The round sides of the two types are usually also distinguished, though this is not necessary for gameplay.
Willow Willows, also called sallows and osiers, from the genus ''Salix'', comprise around 400 speciesMabberley, D.J. 1997. The Plant Book, Cambridge University Press #2: Cambridge. of typically deciduous trees and shrubs, found primarily on moist so ...
and
elm Elms are deciduous and semi-deciduous trees comprising the flowering plant genus ''Ulmus'' in the plant family Ulmaceae. They are distributed over most of the Northern Hemisphere, inhabiting the temperate and tropical-montane regions of North ...
are mentioned as materials. *Flat stone: the "ahl stone," is placed in the center of the board, and the stick dice are vigorously bounced against it for each throw. *Pieces: two awls, one for each player or team, mark progress around the circuit. *Counters: eight sticks (or any even number) used to keep score.


Gameplay

The game is played between either two players or two equal teams. Each side begins with half the counters and its awl at its own space 1, the awls moving in opposite directions, one side clockwise, the other counterclockwise (see illustration). A player throws the four stick dice and moves their awl the indicated number of spaces, and if appropriate, throws again (see table). The fact that "throwing" is said to go around the circle counterclockwise (which would be meaningless in alternate turns) may indicate that, when playing in teams, ''all'' players on one side throw and move, followed by ''all'' players on the other side in their turn. The four two-sided stick dice, one with a specially marked flat side (''sahe'', "green"), can fall in eight possible configurations, yielding the indicated values: ("+" means "and throw again". "NA" mean "not applicable"; the throw is not possible.) When a player lands on their space 20, the near bank of the " creek," they "fall in": their side loses one counter and the awl is returned to the beginning space 1. (Note that an ''opponent's'' space 20 is the ''far'' side of the creek, and safe.) Likewise when a player lands on their opponent's awl, the opponent is "whipped" back to their space 1, and loses one counter. The "dry branch" spaces have no special effect, and function just as any other space. When a player completes a full circuit with their awl, they win one counter, and continues around in the same direction, moving the full value of their throw. If, however, their throw causes them to land on their space 40, they fall into the creek and are returned to space 1, losing one counter. The game is won when one side wins all the counters.


References

Bibliography * * * * * * {{refend 19th-century board games Cross and circle games Roll-and-move board games Kiowa