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''Zaxxon's Motherbase 2000'', known in Europe as ''Motherbase'' and in Japan as ''Parasquad'', is a 1995 isometric-scrolling shooter video game developed by
CSK Research Institute (formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001. History CRI started out as CSK Research I ...
and published by
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for the 32X. The North American version was rebranded as part of the ''
Zaxxon is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the d ...
'' series due to its similar gameplay. Gameplay involves piloting a ship to destroy giant robots and enemy ships, while being able to capture enemy ships and use them as power-ups. Reception to ''Zaxxon's Motherbase 2000'' was negative. While reception of the gameplay was mixed, the visuals were panned as being rough-edged, ugly, and susceptible to slowdown. Most North American critics also said the game is not similar enough to ''Zaxxon'' to justify the use of the series name.


Gameplay

Played from an
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
point of view, similar to the original ''
Zaxxon is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the d ...
'', the player flies a spaceship through various enemy bases with the goal of destroying enemy robots and craft. Additionally, the player's ship can enter into other craft, using the enemy craft as a
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
, granting the player access to powered up blasters depending on the craft hijacked. The game also features two player head-to-head multiplayer. According to the game's manual, the story of ''Zaxxon's Motherbase 2000'' involves a Hive Confederation, once a peaceful planetary system until the separation of the Ginglii clan from the Hive. The Ginglii have created a computer which can coordinate the production of weapons and have overtaken and enslaved Hive planets. A rebellion force has begun a mission, codenamed "Motherbase 2000", to get through the Ginglii defenses and reach the computer. The player's ship is called the Stinger. Several influences on the gameplay have been identified, most prominently ''Zaxxon'', but also elements from ''Stellar Assault'', ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'', ''
Metal Head is a first-person shooter mech simulation video game developed and published by Sega, and released in 1995 for the Sega Genesis, Genesis/Mega Drive's Sega 32X, 32X add-on, allowing for fully Texture mapping, texture-mapped 3D computer graphics, ...
'', ''
Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious for ...
'', and ''Viewpoint''.


Reception

''Zaxxon's Motherbase 2000'' received negative reviews. The four reviewers of ''
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'' especially criticized the removal of the ability to change altitude, which they regarded as one of the Zaxxon series's defining features, and all but one of the reviewers felt that the new jump ability was nearly useless. They approved of the 2D backgrounds but derided the polygon graphics as rough and the controls as sluggish, and generally agreed that the game was not as fun as previous Zaxxon games. ''
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'' praised the jump ability as the game's only redeeming feature. Though they allowed that some shooter fans would enjoy the game, they felt the gameplay and graphics to be mediocre, and criticized that the game does not resemble the original ''Zaxxon'' strongly enough to justify using the ''Zaxxon'' name. Spanish magazine ''
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'' praised the game's originality but criticized its scrolling mechanic. French magazine ''CD Consoles'' criticized the game's graphics and sound, while giving moderate reviews of its creativity and gameplay. ''
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'' outright panned the game, arguing that the removal of the ability to change altitude strips ''Zaxxon'' of any interest. They also cited slowdown, glitches, and a poorly-designed two-player mode, and concluded: "''Zaxxon's MotherBase 2000'' is graphically ugly, slow, boring, repetitive, and a game that is truly unworthy of any stars. We'll still give it one star in memory of the much more playable original."


See also

*
Darxide ''Darxide'' (stylized as ''DarXide'') is a shoot 'em up for the 32X by Frontier Developments, released in January 1996 only in Europe. Designed by David Braben, it was one of the last releases for the console. Gameplay is similar to that of ''As ...
* Star Wars Arcade *
List of 32X games The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. Independent of the Genesis, the 32X ...


References

{{Reflist 1995 video games CRI Middleware games Multiplayer and single-player video games Sega 32X games Sega 32X-only games Sega video games Shoot 'em ups Video games developed in Japan