Zanac MSX Gameplay
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is a shoot 'em up video game developed by Compile and published in
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by Pony Canyon and in
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by FCI. It was released for the
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
computer, the Family Computer Disk System, the
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, and for the Virtual Console. It was reworked for the MSX2 computer as ''Zanac EX'' and for the
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as ''Zanac X Zanac''. Players fly a lone starfighter, dubbed the ''AFX-6502 Zanac'', through twelve levels; their goal is to destroy the ''System''—a part-organic, part-mechanical entity bent on destroying mankind. ''Zanac'' was developed by main core developers of Compile, including Masamitsu "Moo" Niitani, Koji "Janus" Teramoto, and Takayuki "Jemini" Hirono. All of these developers went on to make other popular similarly based games such as '' The Guardian Legend'', '' Blazing Lazers'', and the '' Puyo Puyo'' series. The game is known for its intense and fast-paced gameplay, level of difficulty, and music which seems to match the pace of the game. It has been praised for its unique adaptive artificial intelligence, in which the game automatically adjusts the difficulty level according to the player's skill level, rate of fire and the ship's current defensive status/capability.


Gameplay

In ''Zanac'', the player controls the spaceship ''AFX-6502 Zanac'' as it flies through various planets,
space station A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station i ...
s, and outer space and through an
armada Armada is the Spanish and Portuguese word for naval fleet, which also adopted into English, Malay and Indonesian for the same meaning, or an adjective meaning 'armed'; Armáda () is the Czech and Slovak word for armed forces. Armada may also refe ...
of enemies comprising the defenses of the game's main antagonist—the "System". The player must fight through twelve
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
s and destroy the System and its defenses.FCI, p. 1. The objective is to shoot down enemies and projectiles and accumulate points. Players start with three lives, and they lose a life if they get hit by an enemy or projectile. After losing a life, gameplay continues with the player reappearing on the screen and losing all previously accumulated power-ups; the player remains temporarily invincible for a moment upon reappearing on the screen. The game ends when all the player's lives have been lost or after completing the twelfth and final area.FCI, p. 3. However, the player can earn
1-up In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
s (extra lives) throughout the game by accumulating high point scores. ''Zanac'' has a
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option which allows players to restart the game from the level in which they lost all their lives. The player operates a rapid-fire main cannon, which can be upgraded by collecting
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s found in blue boxes that periodically descend from the top of the screen.FCI, pp. 10–11. As the main cannon's power level is upgraded, the number of bullets fired from the ship as well as their speed increases. In addition, the player operates a specialty weapon that is separate from the main cannon. There are eight different specialty weapons, each represented by differently-numbered power-ups. The player can change the type of specialty weapon equipped by collecting a differently-numbered power-up or can upgrade their current specialty weapon by collecting a numbered power-up that matches their current weapon. These weapons range from directional bullets to shields to indestructible projectiles.FCI, pp. 5–6. Players lose all accumulated power-ups if they lose a life. Enemies in ''Zanac'' include meteors, various bullet-shooting enemy aircraft, bullet-resistant disks, ground turrets, and reconnaissance planes. The bosses consist of stationary fortresses consisting entirely of ground turrets.FCI, p. 10. The player must destroy all these turrets within a specified time limit to score bonus points. Every stage has one or more of these stationary fortresses. In addition, large enemy ships acting as "mini-bosses" appear throughout the game. These ships are more resistant to the player's weaponry; all bullets inflict minor damage and are repelled off the mini-bosses, which change color as they become more damaged. The distinguishing aspect of ''Zanacs gameplay is its unique enemy artificial intelligence, called the "Automatic Level of Difficulty Control" or ALC. The ALC measures the System's aggressiveness and the game's difficulty depending on the actions of the player, such as attack pattern and skill level.FCI, p. 4. The ALC increases for experts but decreases for inexperienced players. For instance, shooting the main cannon frequently, collecting power-ups, and failing to destroy bosses within the specified time limit increases the ALC, resulting in a greater number of tougher enemies appearing on-screen. However, actions such as losing lives, starting a new level, or destroying reconnaissance planes reduces the ALC, resulting in fewer on-screen enemies.


Plot

The plot of ''Zanac'' revolves around the "System"—a device figuratively similar to Pandora's box. The System was created millennia ago by an unknown alien race. It contains boundless wisdom and knowledge, as well as vast destructive potential. If properly opened it would grant access to untold wisdom and technology, but if improperly accessed it would unleash almost unlimited destruction. Mankind attempted to access the System and failed, causing the System to spread throughout space and to exert mass destruction on all forms of life, including the human race. Mankind then discovered how to properly access the knowledge and technology within the System, but could not shut its destructive expansion down because of its vast tactical systems. Moreover, the defenses of the System are designed around destroying and overcoming entire fleets. Mankind hopes that a lone starfighter may be able to slip through and penetrate the defenses of the System, allowing such a ship to fight its way into the heart of the System and destroy it. The ''AFX-6502 Zanac'', the most advanced starfighter ever produced, is launched on a desperate mission to fight its way to the heart of the System and shut it down.


Release history

''Zanac'' was initially released in 1986 for the
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
computer by the Japanese video game company Compile—the same company responsible for other games such as '' Blazing Lazers'', '' Devil's Crush'', and the '' Puyo Puyo'' series. Compile then re-released the game for the MSX2 computer later that same year as ''Zanac Ex'', which featured improved graphics (with smooth scrolling) and extended music over the original MSX version. ''Zanac'' was then ported and heavily reworked again for release on the Family Computer Disk System in Japan on November 11, 1986, and then in North America for the NES in October 1987. The NES version was later re-released for
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's Virtual Console service on December 3, 2007, and published by D4 Enterprise. This version is identical to the NES version released in 1987. Compile released a compilation titled ''Zanac X Zanac'' for Sony's
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console in Japan on November 29, 2001, to commemorate the 15th anniversary of the original. This compilation features an updated version of ''Zanac''—titled ''Zanac Neo''—and three versions of the NES version of the game, including a version featuring enhanced graphics and sound. The game features two-player cooperative gameplay as well as a remix of the game's soundtrack. A version of the game was released on the
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via the G-Mode Archives series in January 2021.


Reception and legacy

''Zanac'', in retrospect, has been considered a unique shoot 'em up game, combining gameplay elements from games such as Xevious, especially with the extensive power-up system and vertical-scrolling gameplay that features both air and ground targets. Brett Alan Weiss of Allgame praised ''Zanac'', calling it an extremely fast-paced shooter in which the player is almost completely surrounded by enemy ships and bullets. He praises the game for its music which seems to flow along with the action of the game; he calls the music "at least as close as you can get to a Zen moment while playing a shooting game on the NES". Frank Provo of GameSpot lauded ''Zanac'' for its difficulty level, its ability to handle many sprites on the screen without slowdown or other glitches, and its unique AI, which placed this game in a subgenre of its own. However, criticisms include mediocre and primitive music and sound, a steep learning curve in gameplay and difficulty level, and poor translation in the game itself and in the game's instruction manual. In addition, Weiss says that enemies in ''Zanac'', while fearsome, "don't have much personality".


References

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External links

{{DEFAULTSORT:Zanac 1986 video games Compile (company) games D4 Enterprise games Famicom Disk System games MSX games MSX2 games Nintendo Entertainment System games PlayStation (console) games PlayStation Network games Pony Canyon games Scrolling shooters Virtual Console games Science fiction video games Video games developed in Japan