Yuji Naka
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, credited in some games as YU2, is a Japanese
video game programmer A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall ...
,
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
and producer. He is the former head of the
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
studio
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights ...
, where he was the lead programmer of the original ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'' series on the
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
. Naka also led development on games including '' Nights into Dreams'' (1996), ''
Burning Rangers is a 1998 action game developed by Sonic Team and published by Sega for the Sega Saturn. ''Burning Rangers'' is set in a futuristic society in which fire is the remaining danger. Players control one of an elite group of firefighters, the ...
'' (1998), ''
Sonic Adventure is a 1998 platform game for Sega's Dreamcast and the first main '' Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their ...
'' (1998) and three games in the ''
Phantasy Star is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with ''Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ext ...
'' franchise (1987–2000). In 2006, Naka left Sega to found
Prope Prope Ltd. is a now defunct Japanese video game development studio founded by Yuji Naka, a former Japanese video game programmer, designer and producer. Formation As part of Sega's "support program for independent game creators", Yuji Naka left ...
, an independent game company. He joined
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
to direct the platform game ''
Balan Wonderworld is a 2021 platform game principally developed by Arzest and published by Square Enix. Assuming the role of two children guided by a magical being called Balan, the player explores twelve worlds themed after the hearts of troubled individuals. ...
'' (2021), which reunited him with the ''Sonic'' co-creator
Naoto Ohshima (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog (character), Sonic the Hedgehog and Dr. Eggman characters from Sega's ''Sonic the Hedgehog'' franchise. Although Yuji Naka created ...
. After the game underperformed critically and commercially, Naka announced he had left Square Enix. In 2022, he said he had been removed from ''Balan Wonderworld'' before it was released and sued Square Enix. In late 2022, Naka was arrested twice on suspicions of
insider trading Insider trading is the trading of a public company's stock or other securities (such as bonds or stock options) based on material, nonpublic information about the company. In various countries, some kinds of trading based on insider information ...
while at Square Enix.


Early life

Naka learned how to program by replicating and debugging video game code printed in magazines. The experience prompted him to study
assemblers Assembler may refer to: Arts and media * Nobukazu Takemura, avant-garde electronic musician, stage name Assembler * Assemblers, a fictional race in the ''Star Wars'' universe * Assemblers, an alternative name of the superhero group Champions of A ...
and practice writing code during his school classes. After graduating, Naka decided not to enroll in university and stayed in his home town.


Career


1983—1989: Beginnings at Sega

Around 1983, Naka saw that the video game company
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
was looking for programming assistants and applied. Following a brief interview, he began working for Sega in April 1984. His first task was designing maps and checking
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
s for ''Road Runner'' for the
SG-1000 The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakay ...
, he could not recall if the game was released. His first major project was ''
Girl's Garden is an action game developed and published by Sega for the SG-1000 console in 1985. The game follows a girl as she gathers flowers to win the love of a boy. It was the debut work of Sega programmers Yuji Naka and Hiroshi Kawaguchi. Naka went o ...
'' (1985), which he and the composer Hiroshi Kawaguchi created as part of their training process. Their boss was impressed and decided to publish the game, and it earned them notice among their peers and Japanese gamers. However Naka felt embarrassed about his code, and did not want to release the game. He developed games going with the flow, and did not do task management at all. The pace of game development was 1 game every 1 or 2 months, and he was essentially living at the company; he recalled bragging with
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional ...
on who worked more overtime. During the
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
era, Naka wanted to develop games that were not possible on Nintendo's
Famicom The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
. Examples of this include the 3D Dungeons of ''
Phantasy Star is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with ''Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ext ...
'' and doing ports of ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' and ''
OutRun (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and ...
,'' which ran on powerful arcade hardware''.'' The
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
was introduced suddenly, much like the Master System, it was only around the 32X released in 1994 that Sega gave him information about hardware beforehand. ''Super Thunder Blade'' was the first game he programmed for the Mega Drive, he requested that sprite-scaling must be implemented in future models of the console, however he was told that it was not possible right now. He also requested a 6Mbit cartridge for ''
Phantasy Star II ''Phantasy Star II'' (Japanese: ファンタシースターII 還らざる時の終わりに, "Phantasy Star II: At the End of the Restoration") is a science fantasy role-playing video game developed and published by Sega for the Sega Genesis. It ...
'', which got through. The Mega Drive was Naka's favourite hardware, and he said that he could've kept working on it forever just by making the clock speed faster. During a visit to the 1988 Amusement Machines Show, Naka was impressed by the ability to move diagonally on slopes in a demonstration of
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's game ''
Ghouls 'n Ghosts ''Ghouls 'n Ghosts'', known as in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade game in 1988 and subsequently ported to a number of home platforms. It is the sequel to ''Ghosts 'n Goblins'' and the second g ...
.'' Hoping to recreate it, he asked his supervisors at Sega to allow him to
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Ham ...
the game to the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
. Capcom provided him with the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
and
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * R ...
data. As he was developing the port, he experimented with aspects such as the speed of the main character to understand how they interacted with the environment. He also altered the slopes and was able to create a functioning 360-degree loop. Sprite-scaling was still a technique that Naka wanted to improve his skill on with a game called ''Metal Lancer'', but it was cancelled halfway through development.


1989 — 1991: ''Sonic the Hedgehog''

Sega's president
Hayao Nakayama is a Japanese businessman and was the former President and CEO of Sega Enterprises, Ltd from 1983 to 1999. Early life and career Nakayama was born into a family of doctors, and was expected to pursue medicine as a career. However, Nakayama de ...
decided that Sega needed a flagship series and mascot to compete with Nintendo's ''Mario'' franchise. Of Naka's numerous development plans, "a game to beat Super Mario", caught a superiors attention. Naka created a prototype
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
that involved a fast-moving character rolling in a ball through a long winding tube. The idea for a hedgehog that could roll into a ball by jumping and attacking enemies came from his high school notebook, and was unsure to use it. This concept was expanded out with character design by Naoto Oshima and levels conceived by
Hirokazu Yasuhara (also credited as Carol Yas) is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial '' Sonic the Hedgehog'' video games for Sega Genesis in the 1990s, based on technical demos and engines program ...
. Naka hoped to showcase the Mega Drive's processing speed through fast and exhilarating gameplay. Part of his approach was based on his experience playing through the original ''
Super Mario Bros is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for th ...
'' (1985); he wondered why he could not complete each level faster the better he got at playing the game. The development took longer than any game Naka worked on before, approximately working only on this game for a year and a half. ''Sonic the Hedgehog'' was released in 1991 and received acclaim; it greatly increased the popularity of the Sega Genesis in North America, and is credited with helping Sega gain 65% of the market share against Nintendo. Naka was dissatisfied with his treatment at Sega and felt he received little credit for his involvement in the success. He quit but was hired by
Mark Cerny Mark Evan Cerny (born August 24, 1964) is an American video game designer, programmer, producer and media proprietor. Raised in the San Francisco Bay Area, Cerny attended UC Berkeley before dropping out to pursue a career in video games. In hi ...
to work at the American
Sega Technical Institute Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, wit ...
(STI), with a higher salary and more creative freedom.


1991—1994: ''Sonic'' sequels and time in United States

At STI, Naka led development on ''
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. It follows Sonic the Hedgehog (character), Sonic as he attempts to stop Doctor Eggman from stealing the Chaos Emeralds to power his space stationnamed T ...
,'' under the condition that it has to have a 2 player multiplayer, much to the dismay of the designer. He went to do long research and how to properly display the splitscreen two-player mode. It was another major success, but its development suffered from the language barrier and cultural differences between the Japanese and American developers. The artist Craig Stitt described Naka as "an arrogant pain in the ass" who was not interested in working with Americans; another artist, Tim Skelly, said that Naka would have been happier working with an all-Japanese team because of the language barrier and cultural differences. After ''Sonic the Hedgehog 2'' was released in 1992, Naka refused to develop another ''Sonic'' game with the American development staff; a Japanese-only development team was formed and led by Naka and worked closely with the American Marketing Manager, Pamela Kelly, and together developed and marketed ''
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous '' Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retri ...
'' (1994) and ''
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg, ...
'' (1994). Originally he wanted to make ''Sonic 3'' a 3D game, with the SVP chip that was also used to port ''Virtua Racing'' to the Genesis. However it took too long, and a McDonalds
Happy Meal A Happy Meal is a kids' meal usually sold at the American fast food restaurant chain McDonald's since June 1979. A small toy or book is included with the food, both of which are usually contained in a red cardboard box with a yellow smiley face ...
promotion was put in place, and to complete the game in time, it was decided that it to make a 2D game again. Once again, Naka had a very specific hardware request with the lock-on cartridge technology of ''Sonic & Knuckles'', which when combined would form the complete experience, as ''Sonic 3'' was rushed to meet a deadline.


1994—1997: Return to Japan and Sega Saturn

Following the release of ''Sonic & Knuckles'' in 1994, Naka returned to Japan, having been offered a role as a producer. As managing director Hisashi Suzuki brought in videotapes of ''
Virtua Racing ''Virtua Racing'', or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics platform under ...
'' and ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original ''Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' game ...
,'' Naka was so impressed that it partly contributed to him going back to Japan''.'' With Naka's return,
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights ...
was officially formed as a brand, and began work on a new intellectual property, '' Nights into Dreams'' (1996), for Sega's 32-bit
Saturn Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; h ...
console. Naka did not have any desire to develop for the 32X, and was disappointed that the Saturn was not true 3D. Observing the development environment he did not want to make a Sonic game right away, and instead created ''Nights''. He persuaded his superiors that ''Nights'' would only take one year and that would work on a 3D Sonic in 1997, however the development on ''Nights'' took longer than expected. Naka regretted that he was not able to deliver a ''Sonic'' game for the Saturn, as this was often cited as a reason for the console's failure. Meanwhile, in America, STI worked on ''
Sonic X-treme ''Sonic X-treme'' was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D ''Sonic the Hedgehog'' game, taking Sonic into the 3D era of video games, and the first ...
'', a 3D ''Sonic'' game; among other problems, development was hindered by Naka's refusal to let STI use the ''Nights''
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, threatening to quit. The ''X-treme'' developer Chris Senn said he understood Naka's interest in maintaining control over the Sonic Team technology and the ''Sonic'' franchise, and that "he must have felt very strongly about it he was willing to even threaten to quit". Sonic Team was developing its own 3D ''Sonic'' game using the ''Nights'' engine, which may have motivated Naka's threat. ''X-treme'' was canceled. In July 2022, Naka denied that he had anything to do with ''X-treme'' use of the ''Nights'' engine and said it would have been useless because ''Nights'' was coded in
assembly Assembly may refer to: Organisations and meetings * Deliberative assembly, a gathering of members who use parliamentary procedure for making decisions * General assembly, an official meeting of the members of an organization or of their representa ...
and ''X-treme'' was in C.


1998—2000: Dreamcast

While ''
Sonic Adventure is a 1998 platform game for Sega's Dreamcast and the first main '' Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their ...
'' was in development for the Saturn, Naka was part of the "Dream Team Meetings" which involved talking about plans of what eventually became the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
as early as 1996. Sonic Team proposed the name "G-Cube". Naka also proposed a multimedia concept that involved taking to a built in microphone to switch TV channels. This method of communication was then used in ''
Seaman Seaman may refer to: * Sailor, a member of a marine watercraft's crew * Seaman (rank), a military rank in some navies * Seaman (name) (including a list of people with the name) * ''Seaman'' (video game), a 1999 simulation video game for the Seg ...
''. In 1998, prior to the launch of Dreamcast, Naka and his team visited Sega of America to tour their development offices and observe their work on the game ''Geist Force'', a
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
for Dreamcast. According to the producer Mark Subotnick, Naka told his team in Japanese which parts they would take to incorporate in ''Sonic'' games and suggested firing all but one of the engineers. Unbeknownst to Naka, several of the ''Geist Force'' developers understood Japanese and quit, contributing to the project's cancellation. Shortly after the Japanese launch of the Dreamcast and ''Sonic Adventure'', Naka was contacted by Sega Chairman
Isao Okawa (May 19, 1926 – March 16, 2001) was a Japanese businessman and the former Chairman of Sega. History Okawa was born in Osaka, Japan. As a young adult, he studied at Waseda University in Tokyo. After graduating from Waseda, he formed Comp ...
to develop a flagship online game for the Dreamcast. Originally, he was unenthusiastic about the idea given his team's inexperience with creating online games. However, the other Sega development studios were preoccupied with their own demanding projects such as ''
Sakura Wars is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles being ...
'' series and ''
Jet Set Radio (originally released in North America as ''Jet Grind Radio'') is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GGs, as they use inline skates to traverse Tok ...
'' (2000). This left Naka's
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights ...
as the only other alternative that Okawa could rely on. In addition to their inexperience, Naka and his team saw the creation of an online game for Japan, a nation of console gamers, as a serious challenge, akin to creating a new genre. This was further complicated by the perception of online games in the late 1990s having boring visuals and the per-minute fee for dial-up internet in Japan. To combat these challenges, Naka split his team into three groups, all serving different purposes before rejoining to develop what would become ''
Phantasy Star Online ''Phantasy Star Online'' is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first online RPG for game consoles; players adventure with up to three others over the internet to ...
'' (2001). The first and second groups were focused on discovering the limits of the Dreamcast's capabilities, specifically in terms of graphical fidelity and the possibilities of online play on the system. The third group would work on various projects under Naka's supervision that would lead them closer to their goal. This would culminate with the release of Sonic Team's ''
Chu Chu Rocket is an Puzzle video game#Action puzzle, action puzzle game developed by Sonic Team and published by Sega. Released for the Dreamcast in 1999, it was the first game for the system to support online console gaming. Players must place arrows on a ...
'' (1999), an action-puzzle game and the first game for the system to support online console gaming. Additionally, it was the only game directed by Naka at Sega as he would move on to become a producer, overseeing output from Sonic Team. Following ''Chu Chu Rocket'''s release, all three teams collaborated on the development of ''Phantasy Star Online''. It is reported that after Okawa became ill in 2000, Naka would send reports to the hospital, updating him on the team's progress. In 2000, Sega began to restructure its development operations as part of the dissolution of Sega Enterprises, transforming its arcade and console studios into semi-autonomous subsidiary companies. While each studio was given an unprecedented amount of creative freedom, Naka felt it important to preserve the Sonic Team brand name, and therefore the legal name of the company was SONICTEAM, Ltd. Naka was installed as the CEO of the new company.


2001—2006: Final years at Sega

As Sega moved to restructure itself once again following the discontinuation of the Dreamcast in 2001, Sega's semiautonomous entities were reabsorbed, including Sonic Team. Naka remained as an executive officer, overseeing all of Sega's output until his departure in 2006. According to the former Sega producer Takashi Yuda, senior Sega figures including
Toshihiro Nagoshi is a Japanese video game producer, director and designer. He was the chief creative officer for Sega until 2021 when he became creative director. He went on to be the general director of Ryu Ga Gotoku Studio, and later became a member of the ...
and
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional ...
were reporting to Naka. In late 2001 or early 2002, Peter Moore, the president of Sega of America, arranged
focus group A focus group is a group interview involving a small number of demographically similar people or participants who have other common traits/experiences. Their reactions to specific researcher/evaluator-posed questions are studied. Focus groups are ...
s with teenagers and found that Sega's reputation was declining. According to Moore, Naka responded angrily and accused Moore of having falsified the findings. Naka became fond of the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
after Sega stopped making hardware. However, he regretted that he did not bring ''
Phantasy Star Online ''Phantasy Star Online'' is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first online RPG for game consoles; players adventure with up to three others over the internet to ...
'' to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
sooner, as ''
Monster Hunter is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games that started with the game ''Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of platforms, ...
'' came out on in 2004 and became popular. The last ''Sonic'' game Naka was involved was ''Sonic the Hedgehog'' (2006). He regretted leaving Sega during the middle of development as it was poorly received.


2006–2016: Prope

On March 16, 2006, Naka announced that he would leave Sega to create his own game studio, Prope. Naka stated that he considered it a benefit to be able to create games other than ''Sonic the Hedgehog'' games. Naka also explained that the video game industry was young, leading to quick promotions; he felt his senior position had given him less time to be close to development. During this time, Naka and Prope developed small games for the
Nintendo Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
and mobile devices such as '' Wii Play: Motion'' and ''
Ivy The Kiwi? is a platform video game developed by Prope and designed by Yuji Naka. The Windows Mobile version was released in Japan in November 2009 and in North America in January 2010. That same year, versions for Wii and Nintendo DS were published by N ...
''. This included a reunion with Sega as they published '' Let's Tap'' and '' Let's Catch'' for the Nintendo Wii. Naka explained that while it was uncommon in the west, he always maintained a strong relationship with the company despite his departure. The games helped finance their first large-scale production, '' Rodea the Sky Soldier'', which finished development in 2011 but would not be released until 2015. According to Naka, Kadokawa Games, their publisher, would not release the game until they developed a version for the intendo 3DS Following the launch of the Nintendo Wii U in 2012, Kadakowa opted to create a version for the
Nintendo Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
version of the game based on their 3DS version, delaying the game until 2015. In November 2015, Kadokawa Games released ''Rodea the Sky Soldier'' on the 3DS and Wii U, while packaging Naka and Prope's Wii version as a bonus bundled with the initial print of the Wii U version. In response, Naka used his social media following to request people to prioritize playing the Wii version. Naka was awarded with the Bizkaia Award at the
Fun & Serious Game Festival Fun & Serious Game Festival is a video game festival that takes place, in Bilbao, Spain, from late November to the beginning of December since its foundation in 2011. Its main objective is to recognize the cultural importance of video games. To do ...
in 2016.


2016–2022: Square Enix and ''Balan Wonderworld''

In 2018, Naka joined Square Enix to form the subsidiary developer Balan Company, which aimed to facilitate collaboration between internal and external staff. Naka described Balan Company as a collective of designers and artists focusing on genres outside the norms of Square Enix. Prope remained in business, but with Naka its only employee. Balan Company's first game, ''Balan Wonderworld'' was co-developed by
Arzest Arzest Corporation (Japanese: アーゼスト, Hepburn: Āzesuto) is a Japanese video game development company that develops games for video game consoles. It was formed on June 25, 2010 by key members of Artoon, which was also founded by Execu ...
, a company which had previously co-developed multiple projects for
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and
Mistwalker is an independent video game development studio. The company was founded in July 2004 by Hironobu Sakaguchi, best known for his work at Square including creating the ''Final Fantasy'' series. The company has created both game franchises such as ' ...
. A key staff member at Arzest was
Naoto Ohshima (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog (character), Sonic the Hedgehog and Dr. Eggman characters from Sega's ''Sonic the Hedgehog'' franchise. Although Yuji Naka created ...
, a former Sega artist who created the designs for
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
and
Doctor Eggman Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's '' Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Oh ...
. When Naka joined Square Enix in January 2018, he considered making social mobile games but was encouraged by Shinji Hashimoto to make action games for the new market, which was seeing a resurgence in classic action and platform games. Naka approached Ohshima and Arzest about a collaboration. It was the first collaboration between Naka and Ohshima since ''
Sonic Adventure is a 1998 platform game for Sega's Dreamcast and the first main '' Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their ...
'' in 1998. However, the Square Enix producer Shinji Hashimoto encouraged him to develop games that would capitalize on the resurgence in platform games. Upon its release in 2021, ''Balan Wonderworld'' received generally negative reviews and underperformed commercially. Following the release, Naka announced that he was no longer working at Square Enix and said he was considering retirement. On December 22, 2021, he released a free mobile game, ''Shot2048,'' similar to the games '' 2048'' and ''Chain Cube''. In April 2022, Naka announced that he had sued Square Enix. According to Naka, he was removed as the director six months before release of ''Balan Wonderworld'' following disagreements over its stability. Naka said he had attempted to negotiate to address his concerns, but was ignored. He concluded that Square Enix and Arzest did not "value games or game fans". In July, Naka tweeted a photo of the ''Nights'' team with Ohshima's face blacked out, and expressed his anger over ''Balan Wonderworld''.


2022: Insider trading charges

On November 17, 2022, Naka was arrested by the Tokyo District Public Prosecutors Office and charged with violating the
Financial Instruments and Exchange Act The , promulgated on June 14, 2006, is the main statute codifying securities law and regulating securities companies in Japan. The law provides for: * Registration and regulation of broker dealers and their registered representatives * Disclosur ...
of 2006. The Public Prosecutors Office accused him of
insider trading Insider trading is the trading of a public company's stock or other securities (such as bonds or stock options) based on material, nonpublic information about the company. In various countries, some kinds of trading based on insider information ...
related to non-public information about the 2020 mobile game '' Dragon Quest Tact.'' Naka allegedly bought 10,000 shares of the developer, Aiming, before the game was announced to the public. Two other former Square Enix employees were also arrested, alleged to have bought 162,000 shares between December 2019 and February 2020 for approximately 47.2 million yen. On December 7 of the same year, Naka was arrested again, accused of having purchased 144.7 million yen of shares of the developer
ATeam ''The A-Team'' is an American action-adventure television series that ran on NBC from January 1983 to March 1987 about former members of a fictitious United States Army Special Forces unit. The four members of the team were tried by court marti ...
before their game '' Final Fantasy VII: The First Soldier'' was announced.


Personal life

Naka is an avid racer and car enthusiast, having mentioned his Ferrari 360 Spider in multiple interviews. In November 2004, he competed in round six of the Kumho Tyres Lotus Championship in
Tasmania ) , nickname = , image_map = Tasmania in Australia.svg , map_caption = Location of Tasmania in AustraliaCoordinates: , subdivision_type = Country , subdi ...
. In April 2022, Naka participated in the first round of the Elise Super Tech competition at the Mobility Resort Motegi circuit, finishing seventh place.


Works


References


External links

*
Official Prope website


(archived by th
WaybackMachine



Yuji Naka On New Beginnings At His Studio, Prope

Life after Sega: The Sonic creator talks about being free of the hedgehog
{{DEFAULTSORT:Naka, Yuji 1965 births Living people People from Hirakata Japanese video game designers Japanese video game programmers Sega people Square Enix people Japanese video game directors Japanese video game producers Game Developers Conference Lifetime Achievement Award recipients