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''Super Mario World 2: Yoshi's Island'' is a 1995
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed and published by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES). The player controls
Yoshi Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in ''Super Mario World'' (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the ''Yoshi' ...
, a friendly dinosaur, on a quest to reunite baby
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
with his brother Luigi, who has been kidnapped by
Kamek The ''Mario'' franchise is a video game series by Nintendo. While Nintendo is usually the developer and publisher of games in the franchise, various series are developed by third-party companies, such as Hudson Soft and Intelligent Systems. ...
. As a ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
'' series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help. The game has a hand-drawn aesthetic and was the first in the franchise to have Yoshi as its main character, where it introduces his signature flutter jump and egg spawning abilities. After four years of development, ''Yoshi's Island'' was released in Japan in August 1995 and worldwide two months later. Some of its special effects were powered by a new Super FX2 microchip. The game was ported to the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
as ''Super Mario Advance 3: Yoshi's Island'' in 2002. This version was rereleased for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
and the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
in the early 2010s. The original version was also released for the
Super NES Classic Edition The Super NES Classic Edition is a dedicated home video game console released by Nintendo, which emulates the Super Nintendo Entertainment System. The console, a successor to the NES Classic Edition, comes with twenty-one Super NES titles pr ...
and
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Ninte ...
in the late 2010s. ''Yoshi's Island'' received acclaim and sold over four million copies. Reviewers praised the art, sound, level design, and gameplay, and acclaimed ''Yoshi's Island'' as a masterpiece and one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
. The game brought newfound renown to both Yoshi as a character and Shigeru Miyamoto's artistic and directorial career. The distinct art style and Yoshi's signature characteristics established the ''Yoshi'' series of spin-offs and sequels. The game would be the last ''Super Mario'' platformer before the series' transition to 3D gameplay, with no further 2D entries for over a decade.


Plot

A long time ago,
Kamek The ''Mario'' franchise is a video game series by Nintendo. While Nintendo is usually the developer and publisher of games in the franchise, various series are developed by third-party companies, such as Hudson Soft and Intelligent Systems. ...
, a Magikoopa, attacks a stork delivering baby brothers
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
and Luigi. He succeeds in kidnapping Baby Luigi, but Baby Mario falls out of the sky and onto the back of
Yoshi Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in ''Super Mario World'' (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the ''Yoshi' ...
, the friendly dinosaur, on Yoshi's Island. Yoshi and his friends relay Mario across the island to reach Luigi and rescue him from Kamek, who is in the service of the young
Bowser , or King Koopa, is a fictional character, the primary antagonist in Nintendo's ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa race. Despite the ...
. Bowser wanted to abduct the brothers when Kamek foresaw that they would foil his plans in the future. Yoshi defeats Bowser, saves Luigi, and the stork successfully delivers the brothers to their parents in the Mushroom Kingdom.


Gameplay

''Yoshi's Island'' is a 2D side-scrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
. In the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
'' series platform game tradition, the player controls Yoshi in run-and-jump gameplay. The player navigates between platforms and atop some foes en route to the end of the increasingly difficult levels. The player controls one of many Yoshis, which take turns traveling through 48 levels across six worlds to rescue Baby Luigi and reunite the brothers. Yoshi also collects coins to earn
extra lives In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, res ...
and retains his long tongue from ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 19 ...
''. The game centers more on "puzzle-solving and item-collecting" than other platformers, with hidden flowers and red coins to find. Levels include mines, ski jumps, and "the requisite fiery dungeons". Every fourth level (two in each world) is a
boss fight In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
against a large version of a previous foe. In a style new to the series, the game has a
coloring book A coloring book (British English: colouring-in book, colouring book, or colouring page) is a type of book containing line art to which people are intended to add color using crayons, colored pencils, marker pens, paint or other artistic media ...
aesthetic with "scribbled crayon" backgrounds, and Yoshi vocalizes with its every action. Expanding on his "trademark tongue" ability to swallow enemies, Yoshi, as the focus of the game, was given a new move set: the ability to "flutter jump", throw eggs, and transform. The flutter jump gives Yoshi a secondary boost when the player holds the jump button. It became his new "trademark move", similar to that of Luigi in '' Super Mario Bros. 2''. Yoshi can also pound the ground from mid-air to bury objects or break through soft earth, and use his long tongue to grab enemies at a distance. Swallowed enemies can be spat as projectiles immediately or stored for later use as an egg. The player individually aims and fires the eggs at obstacles via a new targeting system. The eggs also bounce off of surfaces in the environment. Up to six eggs can be stored this way, and will trail behind the character. Yoshi can also eat certain items for
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chose ...
abilities. For instance, watermelons let Yoshi shoot seeds from his mouth like a machine gun, and fire enemies turn his mouth into a flamethrower. Other power-ups transform Yoshi into vehicles including cars, drills, helicopters, and submarines. A star power-up makes Baby Mario invulnerable and extra fast. While Yoshi is "virtually invincible", if hit by an enemy, Baby Mario will float off his back in a bubble while a timer counts down to zero. When the timer expires, Koopas arrive to take Baby Mario and Yoshi loses a life. The player can replenish the timer by collecting small stars and power-ups. However, Yoshi can also lose a life instantly if he comes into contact with obstacles such as pits, spikes, lava, and thorns. Similar to ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 19 ...
'', the player can hold a power-up in reserve, such as a "+10 star" (which adds ten seconds to the Baby Mario timer) or a "magnifying glass" (which reveals all hidden red coins in a level). These power-ups are acquired in several
minigames A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
. At the end of each level, the Yoshi relays Baby Mario to the successive Yoshi. If the player perfects all eight levels in each world by finishing with all flowers, red coins, and full 30 seconds on the timer, two hidden levels will unlock. There are three save slots on the cartridge. The SNES version includes hidden 2-player minigames that can be accessed via a button combination. The
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
version adds an exclusive bonus level for each world with 100% level completion. It also includes four-player support via link cable, but only to play '' Mario Bros.'', a pack-in feature also included on the other ''
Super Mario Advance ''Super Mario Advance'' is a series of video game ports for Nintendo's Game Boy Advance: * ''Super Mario Advance'', a 2001 port of ''Super Mario Bros. 2'' * ''Super Mario Advance 2 ''Super Mario World,'' known in Japan as is a platform ga ...
'' games.


Development

After his introduction in ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 19 ...
'' (1990), the character of Yoshi gained popularity and starred in puzzle game spin-offs such as ''
Yoshi Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in ''Super Mario World'' (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the ''Yoshi' ...
'' and ''
Yoshi's Cookie ''Yoshi's Cookie'' is a 1992 tile-matching puzzle video game developed by Tose and published by Nintendo for the NES and Game Boy platforms in 1992. A Super NES version was released the following year, developed and published by Bullet-Proof S ...
''. ''Mario'' creator
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
asked Yoshi's designer,
Shigefumi Hino Shigefumi Hino (日野 重文 ''Hino Shigefumi'', born 1963) is a Japanese graphics designer, game director and planner from Nintendo. He is the creator of Yoshi from the ''Yoshi'' franchise. Hino later served as the director of the ''Pikmin'' ...
, to develop an original project. Hino felt that they had already explored every possible avenue with 2D ''Mario'' platformers (the 3D ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
'' being in its preliminary stages at this point). After brainstorming, he landed on the idea of using Yoshi as the main character of a platforming game, with the goal of being more accessible than previous games in the ''Mario'' series. To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario. In 2020, a prototype for a platform game with similar graphics to ''Yoshi's Island'' was discovered, featuring a new protagonist wearing a pilot suit. The name, ''Super Donkey'', suggests it may have been considered as a new ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' game before being repurposed for Yoshi. ''Yoshi's Island'' was developed by
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
and published by Nintendo for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES) as part of the core ''Super Mario'' series. Development was spearheaded by Hino, Takashi Tezuka, Hideki Konno and Toshihiko Nakago, the latter which was his only directing role after an eleven-year apprenticeship, with Miyamoto serving as producer. Newly hired artist
Hisashi Nogami is a Japanese video game designer, director, and producer working for Nintendo. Nogami is well-known for working in the '' Animal Crossing'' and '' Splatoon'' series. Biography Nogami was born in Yawata, Kyoto Prefecture in 1971. He graduat ...
created the game's unique marker-drawn style. The graphics were achieved by drawing them by hand, digitally scanning them, and then approximating them pixel-by-pixel.
Yoshiaki Koizumi is a Japanese video game designer, director, and producer, and business executive. He is a senior executive officer at Nintendo, where he is known for his work within their ''Mario'' and ''The Legend of Zelda'' series. Since 2013, Koizumi is a ...
animated the opening and ending, while series composer
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the ''Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
wrote the game's music. Partway into the development of ''Yoshi's Island'', ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' franchise and foll ...
'' was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games. It was too late for the graphic designers to incorporate such a style into ''Yoshi's Island''; instead, they pushed the hand-drawn style further as a way to "fight back". As a compromise, the introductory and ending cutscenes feature a pre-rendered style, contrasting with the rest of the game. According to Miyamoto, ''Yoshi's Island'' was in development for four years, which let the team add "lots of magic tricks". The game cartridge used an extra microchip to support the game's rotation, scaling and other sprite-changing special effects. ''Yoshi's Island'' was designed to use the
Super FX The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was designed by Argona ...
chip, but when Nintendo stopped supporting the chip, the game became the first to use
Argonaut Games Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' an ...
's Super FX2 microchip. Examples of chip-powered effects include 3D drawbridges falling into the foreground, sprites that are able to dynamically rotate and change size, and a psychedelic undulating effect when Yoshi touches floating fungi.


Release

''Yoshi's Island'' was released first in Japan in August 1995, and two months later in North America and Europe. At the time of release, the SNES was in its twilight as a console in anticipation of the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, to be released the following year. ''Yoshi's Island'' was ported to the Game Boy Advance as ''Yoshi's Island: Super Mario Advance 3'' in North America on September 23, 2002. In the game's preview at
E3 2002 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
, IGN named ''Yoshi's Island'' "Best Platformer" on a handheld console. The Game Boy Advance version is a direct
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
of the original, apart from implementing Kazumi Totaka's voice as Yoshi and adding six additional levels. The visible area was also reduced to fit the handheld's smaller screen. The new cartridge did not need an extra microchip to support the original's special effects. The Game Boy Advance version was rereleased for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
and
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
via Nintendo's digital
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
platform. The rerelease retains the cropped screen of the handheld version and the pack-in ''Mario Bros.'' game, though the multiplayer is disabled. The 3DS version was released on December 16, 2011, as an exclusive reward for early adopters of the Nintendo 3DS. It did not receive a wider release. The ''Yoshi's Island'' rerelease for the Wii U was released worldwide on April 24, 2014. At E3 2010, Nintendo demoed "classic" 2D games such as ''Yoshi's Island'' as remastered 3D games with a "
pop-up book The term pop-up book is often applied to any book with three-dimensional pages, although it is properly the umbrella term for movable book, pop-ups, tunnel books, transformations, volvelles, flaps, pull-tabs, pop-outs, pull-downs, and more, each ...
feel". The SNES version was included as a part of the
Super NES Classic Edition The Super NES Classic Edition is a dedicated home video game console released by Nintendo, which emulates the Super Nintendo Entertainment System. The console, a successor to the NES Classic Edition, comes with twenty-one Super NES titles pr ...
microconsole in 2017, and is also available in the SNES online app for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
as part of the paid online service.


Reception

Upon release in Japan, ''Yoshi's Island'' sold over copies by late 1995, and went on to sell units in Japan. Internationally, the game has sold over four million copies worldwide, selling units for the Super Nintendo Entertainment System. ''Yoshi's Island'' received critical acclaim. At the time of its 1995 release, Matt Taylor of ''
Diehard GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ...
'' thought ''Yoshi's Island'' could be "possibly the best platform game of all time". ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' also said that the game was "one of the biggest, most beautiful games ever made". '' Next Generation'' was also most impressed by the game's "size and playability". ''Diehard GameFan'' three reviewers gave the game a near-perfect score. To wit, Nicholas Dean Des Barres said it was "one of the handful of truly perfect games ever produced", and lamented that the magazine had given ''Donkey Kong Country'', which he felt was a lackluster game in comparison, the extra single point for a perfect score. Casey Loe removed that one point for Baby Mario's "annoying screech". ''Nintendo Power'' and ''Nintendo Life'' also found Baby Mario's crying sounds annoying. Reviewing the SNES release over a decade later, Kaes Delgrego of ''Nintendo Life'' said the crying and some easy boss battles, while both minor, were the only shortcomings. Delgrego credited ''Yoshi's Island'' with perfecting the genre, calling it "perhaps the greatest platformer of all time". Both contemporary and retrospective reviewers praised the art, level design, and gameplay, which became legacies of the game. Some called it "charm". Delgrego of ''Nintendo Life'' would stop mid-game just to watch what enemies would do. Martin Watts of the same publication called it "an absolute pleasure on the eyes and unlike any other SNES game". Others praised the control scheme, technical effects, and sound design. ''Nintendo Life'' Delgrego felt "goosebumps and tingles" during the ending theme, and marked the soundtrack's range from the lighthearted intro to the "epic grandeur of the final boss battle". ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' writer Major Mike noted, " oshi's Islanddoesn't rely on flashy graphics or jazzy effects to cover an empty game. This is one of the last of a dying breed: a 16-bit game that shows real heart and creativity." ''Edge'' praised the game's balance of challenge and accessibility. The magazine thought that the new power-ups of ''Yoshi's Island'' gave its gameplay and level design great range, and that the powers were significant additions to the series on par with the suits of ''Super Mario Bros. 3'' or Yoshi's own debut in ''Super Mario World''. ''Diehard GameFan'' Taylor wrote that there was enough gameplay innovation to make him cry and listed his favorites as the Baby Mario cape invincibility power-up, the machine gun-style seed spitting, and the snowball hill level. ''Nintendo Life'' Watts called the egg stockpiling system "clever" for the way it encourages experimentation with the environment. ''Edge'' thought of ''Yoshi's Island'' as a "fusion of technology and creativity, each enhancing the other". The magazine considered the game's special effects expertly integrated into the gameplay, and described the developer's handicraft as having an "attention to detail that few games can match". The Game Boy Advance version received similar praise. Reviewing the Game Boy Advance release in 2002, Craig Harris of IGN wrote that ''Yoshi's Island'' was "the best damn platformer ever developed". While acknowledging the game's roots in the ''Super Mario'' series, he said the game created enough gameplay ideas to constitute its own franchise. IGN's Lucas M. Thomas wrote that the game's story was also interesting as the origin story for the Mario brothers. Harris felt that the FX2 sprite-changing effects gave the game "life" and that the Game Boy Advance cartridge could handle the effects just as well. He added that Yoshi's morphing abilities and sound effects were designed well. Levi Buchanan of IGN said the game struck the right balance of tutorial by trial and error. IGN's Harris also noted a few Game Boy Advance-specific issues:
framerate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ...
drop in areas where a lot is happening onscreen, camera panning problems due to the screen's lower resolution, and a "poor" implementation of the "dizzy" special effect on the handheld release. Critics wrote that the "coloring book"-style graphics held up well. IGN's Harris felt it was the best of the ''Super Mario Advance'' games. Of the similar version for the Wii U, Watts of ''Nintendo Life'' also noticed the framerate issues and problems resulting from the screen's closer crop, which were "not enough to ruin the game, but ... noticeable". ''Edge'' felt that game's only disappointment was the linearity of its
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
following the exploratory ''Super Mario World'' and that the sequel would "inevitably ... have less impact". It won for ''GameSpot''s annual "Best Graphics on Game Boy Advance" award.


Legacy

Multiple retrospective critics declared ''Yoshi's Island'' a "masterpiece". IGN recalled it as "one of the most loved SNES adventures of all time". ''Yoshi's Island'' brought newfound renown to both Yoshi as a character and Shigeru Miyamoto's artistic and directorial career. IGN's Lucas M. Thomas wrote that game marked where Yoshi "came into his own" and developed many of his definitive characteristics: the "signature" flutter jump, and ability to throw eggs and transform shape. Baby Mario, who debuted in the game, went on to feature in a number of sports-related games. Series producer Takashi Tezuka said he consciously continued "the handicraft feel" of the original throughout the series, which later included yarn and similar variations. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' called the art style "a bold step ... that paid off handsomely". Delgrego of ''Nintendo Life'' wrote that the game marked a new era of art in video games that prioritized creativity over graphics technology. Delgrego continued that the game's countdown-based
life Life is a quality that distinguishes matter that has biological processes, such as signaling and self-sustaining processes, from that which does not, and is defined by the capacity for growth, reaction to stimuli, metabolism, energy ...
was a "revolutionary" mechanic that would later become ubiquitous in games like the ''Halo'' series. Martin Watts also of ''Nintendo Life'' considered ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
'' to be a more momentous event in gaming history, but felt that ''Yoshi's Island'' was the "most significant" event in the "''Mario Bros.'' timeline". In a retrospective, ''IGN'' wrote that SNES owners embraced the game alongside ''Donkey Kong Country''. IGN's Jared Petty wrote that ''Yoshi's Island'' bested "the test of time far better than many of its contemporaries". Levi Buchanan of IGN thought Nintendo took a risk with ''Yoshi's Island'' by making Mario passive and giving Yoshi new abilities. Christian Donlan of ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
'' wrote that the game was a testament to the Mario team's "staggering confidence" in its development ability. He said the game was "perhaps the most imaginative platformer" of its time. In 1997 ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' ranked it the 7th best console game of all time, saying it "is as much a piece of art as a game" and "is the epitome of platform gaming, falling only inches behind ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
'' as the best 2-D platformer of all time." ''Yoshi's Island'' ranked 22nd on ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' 2009 top 100 Nintendo games as a "bone fide classic", 15th on IGN's 2014 top 125 Nintendo games of all time, and second on USgamer's 2015 best ''Mario'' platformers list. In 2018, Complex listed the game 14th on it’s "The Best Super Nintendo Games of All Time". In 1996,
GamesMaster ''GamesMaster'' is a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games. Dominik Diam ...
ranked Yoshi‘s Island number 1 on their "The GamesMaster SNES Top 10." In the same issue, GamesMaster rated the game 45th in its "Top 100 Games of All Time." In July 2020, a large amount of Nintendo data was leaked, including ''Yoshi's Island'' source data and several prototypes.


Sequels and spin-offs

''Yoshi's Island'' led to a strong year for Yoshi as a character. IGN's Thomas added that the hand-drawn style of ''Yoshi's Island'' made the computer-generated ''Donkey Kong Country'' appear outdated, though both games sold well, and Rareware included a Yoshi cameo in their sequel, '' Donkey Kong Country 2: Diddy's Kong Quest'', released that same year. ''Yoshi's Island'' graphics and characters were also incorporated into the 1996 SNES puzzle game ''
Tetris Attack ''Tetris Attack'', also known as in Japan, is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. A Game Boy version was released a year later. In the game, the player must ar ...
''. Following ''Yoshi's Island'' success, Nintendo developed '' Yoshi's Story'', a 1998 platformer for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, which "disappointed" audiences and deflated "massive ... anticipation" with fetch quests and the 3D style Miyamoto eschewed in its predecessor. The Nintendo 64 game expanded on Yoshi's character voice as introduced in ''Yoshi's Island'', but also "dumbed down Yoshi's character". Nintendo created two ''Yoshi's Island'' spin-off games: the
tilt sensor An inclinometer or clinometer is an instrument used for measuring angles of slope, elevation, or depression of an object with respect to gravity's direction. It is also known as a ''tilt indicator'', ''tilt sensor'', ''tilt meter'', ''slope ...
-controlled '' Yoshi Topsy Turvy'' (2004, Game Boy Advance), which was developed by Artoon and was met with mixed reviews, and the Nintendo-developed minigame '' Yoshi Touch & Go'' (2005, Nintendo DS). The 1995 original release received a direct sequel in 2006: ''
Yoshi's Island DS ''Yoshi's Island DS'', later released in Japan as , is a platforming video game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and i ...
'', also developed by Artoon. Titled ''Yoshi's Island 2'' until just before it shipped, the game retained the core concept of transporting baby Nintendo characters, and added babies
Princess Peach is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original '' Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides ...
,
Bowser , or King Koopa, is a fictional character, the primary antagonist in Nintendo's ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa race. Despite the ...
, and
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
, each with an individual special ability. Yoshi had a similar moveset to ''Yoshi's Island'' and added dash and float abilities, but he was more passive a character compared to the babies on his back. About seven years later, series producer Takashi Tezuka decided enough time had passed to make another direct sequel, '' Yoshi's New Island'' (2013, Nintendo 3DS). It was developed by former Artoon employees at their new company, Arzest. As in the original, Yoshi carries Baby Mario and throws eggs. The game adds the ability to swallow big foes, which become big eggs that can destroy big obstacles. ''Yoshi's Island DS'' developer Arzest assisted in its development. In ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
'' (2010), Christian Donlan wrote that despite the "streamlined" ''Yoshi's Story'' and "brilliant" ''Yoshi's Touch and Go'', "the original was never bettered and never truly advanced upon". In ''Eurogamer'' 2015 preview of ''
Yoshi's Woolly World ''Yoshi's Woolly World'' is a side-scrolling platform game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the ''Yoshi'' series of games, the first home console title in the series since 1997' ...
'', Tom Phillips wrote that it had "been 20 years since the last truly great ''Yoshi's Island''. The next console release of a ''Mario'' 2D side-scroller, ''
New Super Mario Bros. Wii is a platform video game developed and published by Nintendo for the Wii. A follow-up to '' New Super Mario Bros.'', it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. A high-defi ...
'', was released 14 years later.


Notes


References


Further reading

*


External links

* {{Portal bar, Video games, 1990s, border=yes 1995 video games Game Boy Advance games Nintendo Entertainment Analysis and Development games Side-scrolling platform games Super FX games Super Nintendo Entertainment System games Video game prequels Video game sequels Video games about children Video games developed in Japan Virtual Console games Virtual Console games for Wii U Yoshi video games Video games scored by Koji Kondo Video games directed by Takashi Tezuka Video games produced by Shigeru Miyamoto Video games set on fictional islands Single-player video games Super Mario Nintendo Switch Online SNES games Video games with pre-rendered 3D graphics