Yut Nori, also known as Yunnori, Nyout, and Yoot, is a
traditional
A tradition is a belief or behavior (folk custom) passed down within a group or society with symbolic meaning or special significance with origins in the past. A component of cultural expressions and folklore, common examples include holidays or ...
board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a comp ...
played in
Korea
Korea ( ko, 한국, or , ) is a peninsular region in East Asia. Since 1945, it has been divided at or near the 38th parallel, with North Korea (Democratic People's Republic of Korea) comprising its northern half and South Korea (Republic o ...
, especially during
Korean New Year
Seollal () is a festival and national holiday commemorating the first day of the Chinese lunisolar calendar. It is one of the most important traditional holidays in both North and South Korea. The celebration usually lasts three days: the day ...
. The game is also called ''cheok-sa'' or ''sa-hee''. The combining-form ''-nori'' means 'game'.
Although the origins of this popular family game are unclear, some research suggests that yut was played as early as the
Three Kingdoms
The Three Kingdoms () from 220 to 280 AD was the tripartite division of China among the dynastic states of Cao Wei, Shu Han, and Eastern Wu. The Three Kingdoms period was preceded by the Han dynasty#Eastern Han, Eastern Han dynasty and wa ...
(57 BCE – 668 CE). The ''
Taiping Imperial Reader
The ''Taiping Yulan'', translated as the ''Imperial Reader'' or ''Readings of the Taiping Era'', is a massive Chinese ''leishu'' encyclopedia compiled by a team of scholars from 977 to 983. It was commissioned by the imperial court of the Song ...
'' states that people of
Baekje
Baekje or Paekche (, ) was a Korean kingdom located in southwestern Korea from 18 BC to 660 AD. It was one of the Three Kingdoms of Korea, together with Goguryeo and Silla.
Baekje was founded by Onjo, the third son of Goguryeo's founder Jum ...
played a board game similar to
Po Yut Po or PO may refer to:
Arts and entertainment Fictional characters
* Po (Kung Fu Panda), the protagonist of the ''Kung Fu Panda'' franchise
* Po, one of the titular ''Teletubbies#Characters, Teletubbies''
* Po, a character in the novel ''Graceling ...
, which is believed to be similar to
Pachisi
Pachisi (, Hindustani: əˈtʃiːsiː is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A ...
, a board game originating in India.
There is a folk explanation for the game, describing a bet by some villagers to raise five different kind of livestock:
pig
The pig (''Sus domesticus''), often called swine, hog, or domestic pig when distinguishing from other members of the genus '' Sus'', is an omnivorous, domesticated, even-toed, hoofed mammal. It is variously considered a subspecies of ''Sus s ...
s,
dog
The dog (''Canis familiaris'' or ''Canis lupus familiaris'') is a domesticated descendant of the wolf. Also called the domestic dog, it is derived from the extinct Pleistocene wolf, and the modern wolf is the dog's nearest living relative. Do ...
s,
sheep
Sheep or domestic sheep (''Ovis aries'') are domesticated, ruminant mammals typically kept as livestock. Although the term ''sheep'' can apply to other species in the genus ''Ovis'', in everyday usage it almost always refers to domesticated s ...
,
cow
Cattle (''Bos taurus'') are large, domesticated, cloven-hooved, herbivores. They are a prominent modern member of the subfamily Bovinae and the most widespread species of the genus ''Bos''. Adult females are referred to as cows and adult ma ...
s and
horse
The horse (''Equus ferus caballus'') is a domesticated, one-toed, hoofed mammal. It belongs to the taxonomic family Equidae and is one of two extant subspecies of ''Equus ferus''. The horse has evolved over the past 45 to 55 million y ...
s. Each of the villagers would raise only one type.
The board and the game are known to have been used in
casting hexagrams, particularly in mountain-areas and small farming-villages, but this is no longer practiced.
Equipment
The board (''mal-pan'', 말판) is normally made of stitched cloth. The modern board is a rectangular shape, but historically there was also a round variation. There are four straight courses and two diagonal ones. Each of the straight courses comes with five stations, the diagonal ones have five stations, too, but one is shared. This brings the number of stations to twenty-nine in total. The board is also known to sometimes be drawn onto the floor.
Instead of
dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
, yut-sticks are used. (These are similar to those used in the Egyptian board game
Senet
Senet or senat ( egy, znt, translation=passing; cf. Coptic language, Coptic ⲥⲓⲛⲉ /sinə/ "passing, afternoon") is a board game from ancient Egypt. The earliest representation of senet is dated to E from the Mastaba of Hesy-Re, while sim ...
.) There are two kinds of yut-stick: ''jang-jak yut'' (장작 윷) and ''bam yut'' (밤 윷). Jang-jak yut are made of firewood. There are four sticks of about 15 cm in length and from 2 cm to 3 cm. in diameter. These sticks are split into halves. Chestnut-wood is most commonly used, but birch-wood is also common. These woods are chosen for their weight and the fresh sound they make when playing. Bam yut, on the other hand, are wooden sticks of about 3 cm in length. They have a diameter of about 1 cm, and also are split into halves. The bam yut are played in a small bowl, shaken in the palm, and then released.
There are small tokens (marks) used for the game, called ''mal'' (말, literally a "horse"). There are four tokens for each team, although there are no common rules what a token can be made of. The only rule is that the mals of the opponent teams must be clearly distinguishable. Apart from black and white plastic tokens generally found today, common mals are coins, buttons, small pebbles, or even chess beads (both from Western
chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
and
Korean chess
''Janggi'' (including romanizations ''changgi'' and ''jangki''), sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is very similar to it, including t ...
). When choosing the mal, some Koreans consider its ''speed'', because the faster a ''horse'' runs, the better it is thought to run.
Yut sticks
The sticks are cast to determine how far a token can advance. The score is determined by counting the sticks that are over, and those that are up. Each combination has a name. One stick over (flat side up) and three sticks up (round side up) is called "do" (도, pig). Two sticks up and two sticks over is called "gae" (개, dog). One stick up and three sticks over is called "geol" (걸, sheep). All sticks over is called "yut" (윷, cow), whereas all sticks up is called "mo" (모, horse). A "do" is worth one space advancement, a "gae" is worth two space advancement, a "geol" is worth 3 space advancement, "yut" is worth 4 space advancement, and "mo" is worth 5 space advancement. When the sticks come to the result of either "yut" or "mo", the player has another chance of throwing the sticks up again (optional- some people prefer not to play with this rule). If you get "yut" or "mo" consecutively, you play (throw) again.
Game rules
The game is played between two partners or two teams who play in turns, sometimes it is played with more teams. There is no limit in the number of participants in a game, which means that the game can be played by a considerable group. When played with large groups it is not uncommon for some group members never to cast the sticks: they still participate discussing the strategy.
The start of the game is determined by each team casting the yut-sticks. The team with the highest score starts first.
Each team then casts the sticks in turn, then moves a mal according to the score achieved. One turn usually consists of only one cast. However, a player achieving a ''yut'' or ''mo'' earns an extra cast for the turn; if the player casts a ''yut'' or ''mo'' at the second cast, they earn an extra cast again, so there is no limit to the number of times a player can cast again before the end of a turn, provided they keep casting ''yuts'' or ''mos''. The respective scores can be played separately if wished, each given to another mal (or group of mals, see below), but a score earned from one cast cannot be split into two moves—for example, a ''geol'' (advance three steps) cannot be split into a ''do'' (one step) and a ''gae'' (two steps).
As long as there are mals outside the board, a team can either put a new mal onto the board according to the scores it got, or move a mal already on the board. The mals travel around the board and can move forward only. However, when landing on one of the big stations (in the corner and the centre), the team can choose to take the shorter way should they wish to. There are four possible courses, the default course being longest one with no abbreviation (No. 4).
If a mal lands on a station occupied by the opponent's team, the opponent's mal is removed from the course and returned to the starting position, and the current player is allowed to cast again.
If a mal lands on a station occupied by the own team, these mals can form a group and travel together from that point on. However, this bears a risk: If an opponent lands their mal on a station occupied by a group of mals of the opponent, all mals in the group are removed from the course.
For example, if one casts two ''yuts'' and one ''do'' at their first turn in the game, possible moves would include (see ''The Stations'' below for the station names):
*Put a mal on the board at the ''yut'' station (uses the first ''yut'' score); advance to ''mo'' (uses the ''do'' score), then to ''sok-yut'' (uses the second ''yut'').
*Put a mal on the board at the ''yut'' station (uses first ''yut'' score); put another mal on the board at the same ''yut'' station (uses the second ''yut'' score), causing the two mals to move together from then on; advance them to ''mo'' (uses the ''do'').
*Put a mal on the board at the ''yut'' station (uses the first ''yut''); advance to ''duet-geol'' (uses the second ''yut''), then to ''duet-yut'' (uses the ''do'').
The game is won by the team who brings all their mals home first, that is complete the course with all their mals. A course is completed if a mal passes the station where the game is started (''cham-meoki''). Landing on cham-meoki is no finish, but any score going "beyond" this station completes a home run. Yut is often played for three or more wins.
Special rules
The game is sometimes enhanced by labeling one, two, or three of the yut stick on their flat side. The ''Seoul'' rule can be played if one of the sticks is labelled ''
Seoul
Seoul (; ; ), officially known as the Seoul Special City, is the capital and largest metropolis of South Korea.Before 1972, Seoul was the ''de jure'' capital of the Democratic People's Republic of Korea (North Korea) as stated iArticle 103 ...
'' (서울). If this stick is the only one facing down (''do'' so that the letters ''Seoul'' can be read), a mal can be placed directly into the centre (''bang''), which in this case is called ''Seoul''. If all the mals are already on the course, this counts as a ''do''. The ''Busan'' rule is similar. One of the yut sticks is labelled ''
Busan
Busan (), officially known as is South Korea's most populous city after Seoul, with a population of over 3.4 million inhabitants. Formerly romanized as Pusan, it is the economic, cultural and educational center of southeastern South Korea, w ...
'' (부산). Rather than to the centre, the mal travels directly to the far corner (''mo''). Again, this only applies if this is the only stick facing down, and not all mals are on the course already.
There is also the ''back'' rule, where one of the sticks is labelled ''back'' (후퇴). If this is the only stick facing down, one of the mals has to go back one step. Depending on the rules used, if none of the mals are on the course, then this is counted as either a ''do'' or a skipped turn. Alternatively, if the ''do'' rule is not being used, the other most common rule is for a mal to be placed onto the arrow next to the start. The mal remains there until another ''back'' is cast. In this case, however, the mal completes the course at once. Furthermore, if a mal is placed on the do spot, and then gets a ''back'', then they will be on the ''cham-meoki'' spot and then will exit the malpan when a do, gae or geul, yut or mo is thrown. Another ''back'' will put them on the nal-yut spot.
Social meaning
The game is a popular board game throughout Korea, and it is considered a game of deep tradition. The game is often treated as a social spectacle with onlookers and team members shouting loudly, encouraging each other, or wishing for a certain score. This game is played in almost every
Seollal
Seollal () is a festival and national holiday commemorating the first day of the Chinese lunisolar calendar. It is one of the most important traditional holidays in both North and South Korea. The celebration usually lasts three days: the day ...
gathering and is commonly played in almost any region of the world with a significant Korean population. The rare scores of ''yut'' and ''mo'' in particular cause excitement, particularly if cast more than one at a time.
The Australian film and theatre group, Yut Art, takes its names from the game as a result of the excitement and crowd participation associated with its activities.
The stations
Each station of the gameboard has its own name, although they are obscure to most Koreans. It is thought that the outer stations symbolize heaven, and the inner square, the earth. The whole board can be also interpreted as a reflection of universal symmetry and celestial procession, reflecting elements of
Korean shamanism
Korean shamanism or Mu-ism is a religion from Korea. In the Korean language, alternative terms for the tradition are ''musok'' () and ''mugyo'' (무교, 巫敎). Scholars of religion have classified it as a folk religion. There is no central auth ...
.
The mid-Joseon writer Gim Munpyo described the Yut board as symbolising the circle of the cosmos, with the North Star in the centre, surrounded by 28 constellations.
Yut Fortune
According to the
Dongguksesigi Dongguksesigi (동국세시기,東國歲時記) is a book explaining the traditional customs of the year in Korea, written during the Joseon Dynasty
Joseon (; ; Middle Korean: 됴ᇢ〯션〮 Dyǒw syéon or 됴ᇢ〯션〯 Dyǒw syěon), offi ...
(literally meaning a Book on Eastern Country's Annual Observances), a book listing 22 Korean annual observances, on New Year's Eve or New Year's Day, there was a game of fortune-telling good and bad with a hand-thrown out of yut.
The possible combinations of yut are do, gae, geol, yut, and mo, but yut and mo hit the same thing.
As a result, there are 64 fortune tellings in total, and in each case, matters to be careful about behavior and the answer for the year's luck are set.
See also
*
Lambs and Tigers
The Lambs and Tigers Game locally referred as the Game of Goats and Tigers ( ta, Aadu puli aatam,
te, Meka puli aata, kn, Aadu Huli aata) or Pulijudam, is a strategic, two-player (or 2 teams) leopard hunt game that is played in south India. Th ...
*
Korean culture
The traditional culture of Korea is the shared cultural and historical heritage of Korea and southern Manchuria before the division of Korea in 1945. Manchuria refers to the ancient geographical and historical region in Northeast Asia, includ ...
*
List of cross and circle games
Cross and circle is a board game design used for race games played throughout the world. The design of most cross and circle games involves a circle divided into four equal portions by a cross inscribed inside it; the classic example of this desig ...
References
Bibliography
Sacheonsisa, ''Yut-nori''2005
External links
{{Commons category, Yut
Print and play yut nori setin public domain
Cross and circle games
Korean games
Traditional board games