Yoshi's Story
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''Yoshi's Story'' is a 1997
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
published and developed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. It was released in Japan in December 1997, and worldwide the following year. The game has been subsequently re-released on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
,
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
, and
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
. Development was handled by
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
and led by
Hideki Konno (born May 13, 1965) is a video game director, game designer and producer who works for Nintendo. Since 2015, Konno works as a manager at Nintendo EPD on the Smart Device Group, the department responsible for the production of Nintendo's mobi ...
and
Takashi Tezuka is a Japanese video game designer, director, and producer. He is a senior officer in Nintendo's Entertainment Planning & Development division and is an Executive Officer at Nintendo itself. Tezuka was the right-hand man to Shigeru Miyamoto an ...
. It was the first ''Yoshi'' platformer not to be produced nor directed by
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, although he contributed design ideas and acted as supervisor for the game. The score was composed by
Kazumi Totaka is a Japanese video game composer and sound director who is best known for his various compositions in many Nintendo games. He occasionally does voice acting as well, most notably voicing Yoshi from the ''Mario'' series. He also directed the ...
, who provided the voice of Yoshi in the game. As a follow-up to the
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
game '' Yoshi's Island'', it continues within the platform genre with similar gameplay. However, ''Yoshi's Story'' is more
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
-oriented, with most challenges being tied to the strategic achievement of a high score. Taking place within a pop-up storybook, the game features vivid
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typ ...
3D graphics, illustrating worlds that are crafted from different materials, such as cardboard, fabrics, plastic, and wood. The game received mixed reviews from critics, who responded unfavorably to its low difficulty level, although its art style, audio, and graphics were praised.


Gameplay

The player may choose between two different
game modes In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, wh ...
from the game's main menu: Story Mode and Trial Mode. Upon entering either mode, the player can select a course, find out which fruit will be the Lucky Fruit, and choose a Yoshi of desired color to play as. Trial Mode is devoid of courses to play at the start of the game, as these have to be unlocked by completing them in Story Mode. On each course, the goal is to fill the Fruit Frame by eating 30 pieces of fruit. These may be found in abundance throughout every course, lying around, floating in bubbles, and carried by some enemies. The puzzle element of the game encourages the player to apply strategy to achieve a high
score SCORE may refer to: *SCORE (software), a music scorewriter program * SCORE (television), a weekend sports service of the defunct Financial News Network *SCORE! Educational Centers *SCORE International, an offroad racing organization *Sarawak Corrido ...
. For instance, the player gains more points from eating one kind of a fruit in a row, and even more so if the fruit is a Favorite Fruit or a Lucky Fruit. Melons give the most points, and each level has exactly 30 of them hidden throughout. In addition, valuable secrets are hidden throughout every course that will contribute to the total score. The courses are spread across six pages, containing four courses each. The courses are sorted by difficulty, and the choice of which course to play is made individually for each page. While the first page will always display four courses, the following pages will initially be limited to only one course. In order to unlock the remaining courses, the player must seek out and collect Special Hearts. Each course has three collectable hearts, and the number of hearts collected determines the number of additional courses that are unlocked on the following page. For example, if the player collects two hearts during a course, they will be allowed to choose from course 1, 2, and 3 on the next page. The abilities of Yoshis include running, ducking, jumping, ground pounding, temporary hovering, and hurling eggs. Eggs no longer ricochet off walls and the ground, and Yoshis no longer have the option of spitting out enemies, which are turned into eggs as soon as they are swallowed. Two Yoshi colors are unlockable within the game, White Yoshi and Black Yoshi. If both are found, they give two extra lives.


Plot

Living together in harmony at Yoshi Island, the
Yoshi Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in '' Super Mario World'' (1990) on the SNES as Mario and Luigi's sidekick. Throughout the mainline '' Super Mario'' series, Yoshi typically serves ...
s are able to maintain a perpetual state of joy through the fruit-bearing Super Happy Tree. Baby Bowser becomes envious of this happiness and casts a spell to transform the island into a pop-up storybook. He steals the Super Happy Tree, further weakening the Yoshis and making them fall to gloom. Six eggs were able to survive the trial and hatch. Confused about the dismal state of their world, the baby Yoshis know that something is amiss and decide to fight the gloom with cheer. They set out to retrieve the Super Happy Tree and restore happiness to the island. On their way to Baby Bowser's castle, the Yoshis must progress through the six pages of the storybook, encountering six different areas of the island. While each page consists of four courses each, the path to Baby Bowser's castle will only consist of one course per page. After progressing to the castle and completing one of the final courses, the Yoshi in play will face Baby Bowser in a final showdown. Following his defeat, a final narration will convey the story from each of the six pages and courses the Yoshis went through, ending with the Yoshis standing together in joy, encircling the Super Happy Tree. But if one gets knocked out, a cutscene shows Kamek's minions kidnapping Yoshi, removing that Yoshi from the game.


Development

Originally titled ''Yoshi's Island 64'' for the 64DD floppy drive and then moved to cartridge instead, the game was developed by the '' Yoshi's Island'' team, directed by
Hideki Konno (born May 13, 1965) is a video game director, game designer and producer who works for Nintendo. Since 2015, Konno works as a manager at Nintendo EPD on the Smart Device Group, the department responsible for the production of Nintendo's mobi ...
and produced by
Takashi Tezuka is a Japanese video game designer, director, and producer. He is a senior officer in Nintendo's Entertainment Planning & Development division and is an Executive Officer at Nintendo itself. Tezuka was the right-hand man to Shigeru Miyamoto an ...
. With the first promotional video clip from the game being revealed at
Nintendo Space World formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accesso ...
in November 1996, ''Yoshi's Island 64'' presented lush, colorful worlds of pre-rendered 3D graphics and polygonal animations, also demonstrating the Nintendo 64's ability to run 2D games.
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
said the 2D format was necessary to create the artistic style of graphics the development team wanted. Nintendo described the game as " 2.5D". The game's title was eventually changed to ''Yoshi's Story'', being announced in August 1997, with a release of promotional screenshots from upcoming games. Shortly after, the game was noted to be getting a memory expansion, extending from 96 to 128 megabits. The completed game was unveiled at
Nintendo Space World formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accesso ...
in November 1997. With the game's initial release hitting Japan on December 21, 1997, the international release was delayed from the fourth quarter of 1997 to February 9, 1998. Reviews from the press said the game was too easy and little rewarding. Nintendo of America would thus demand the difficulty bar of the game to be raised. With extra time to polish the game, several changes were made to the international release, including graphical cleanup; the addition of white fences on cardboard courses; Egg Blocks with colors matching the Yoshi in play; new locations for some items; a slightly different ending when the player finishes a course with only melons; and additional secrets, including hidden coin formations that spell out letters. Furthermore, the updated version also added a save feature to Story Mode, allowing the player to continue the game from the last page reached.


Audio

The game's overall sound effects were designed by Hajime Wakai and the palette of vocal expressions for Yoshi were recorded by
Kazumi Totaka is a Japanese video game composer and sound director who is best known for his various compositions in many Nintendo games. He occasionally does voice acting as well, most notably voicing Yoshi from the ''Mario'' series. He also directed the ...
. The recorded samples have since been constituting the official voice for Yoshi, making a second appearance in the 1999 game '' Super Smash Bros.'', to further be recycled in succeeding games that Yoshi appeared in. This trend was eventually interrupted in 2009 with the release of ''
New Super Mario Bros. Wii is a 2009 platform game developed and published by Nintendo for the Wii. A follow-up to '' New Super Mario Bros.'', it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. It was released ...
'', which used the original Yoshi cry from ''
Super Mario World ''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
'' in homage to that game. Aside from providing the voice for Yoshi, Kazumi Totaka composed the music. The game features an interactive soundtrack, where the music will change dynamically. For example, if Yoshi is harmed to the point where the Smile Meter has no remaining petals, the music will sweep down to a lower pitch and tempo, reflecting his dreary mood. But if Yoshi eats a Heart Fruit and becomes Super Happy, the music will instantly switch to a rock version of the currently playing theme. Totaka has hidden his 19-note signature melody in the game, which may be heard on the Trial Mode course select screen, after the background music has looped eight times. Prior to the game's release, a promotional soundtrack was released in North America, titled ''Music to Pound the Ground To: Yoshi's Story Game Soundtrack''. Published by The Original Shape CD, Inc., the 15-track CD had the characteristic trait of being shaped to outline the print on the disc, illustrating Yoshi's head. However, as an asymmetrically shaped CD, it raises compatibility issues with most non-portable CD players. The full soundtrack was released in Japan on February 4, 1998, published by Pony Canyon. The third and last issue of the soundtrack, ''Love, Peace & Happiness: The Original Yoshi's Story Soundtrack'', contained 28 tracks, and was released in Germany by Nintendo of Europe on April 9, 1998.


Game Boy Advance tech demo

When Nintendo unveiled the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
to U.S. game developers on April 10, 2000, one of the available demonstrations was a
tech demo A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of sho ...
derived from ''Yoshi's Story''. It was specifically developed to show off the Game Boy Advance's graphical capacity, featuring an opening demo and a single looping course. The opening displayed a pre-rendered rotating island, resembling the shape of a Yoshi, taking advantage of the system's affine rotate-and-zoom feature (akin to the Super Nintendo's
Mode 7 Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects. It also supports wrapping eff ...
) to render a seascape in perspective. The demo's level design was based on the colorful cardboard theme of ''Yoshi's Story''. However, the gameplay differed significantly from the original game. For instance, Yoshi was unable to use his tongue; nor could he throw eggs, in spite of being able to obtain them. Screenshots from the demo show the presence of giant Shy Guys, that were primarily designed to demonstrate system's advancement from the
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
's 10-pixel sprite limit. In spite of the fact that Nintendo had published a promotional image of a Game Boy Advance with the tech demo running on it, it was never released as a completed game. The tech demo has been salvaged and showcased its functionality as a game.


Re-releases

''Yoshi's Story'' was re-released on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
's
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
service in October 2007, and for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
's Virtual Console in early 2016. It was also re-released on the
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service in October 2021.


Marketing and sales

According to the Japanese magazine ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'', ''Yoshi's Story'' sold 53,428 copies on the day of its release in Japan. As a result, it gained the number seven rank in ''Famitsu''s top ten best-selling video games chart. The game sold an additional 118,502 copies in the region by January 4, 1998, dropping to the number eight spot. By the end of that year, ''Yoshi's Story'' sold a total of 618,789 copies in Japan, making it the 27th best-selling video game in the country in 1998. In the German market, it sold 150,000 units from January through September 1998. This made it the region's sixth-best-selling console game of the period. Nintendo intended to release ''Yoshi's Story'' in North America by the 1997 holiday season, but the release was delayed until March 1998. A Nintendo official said that the delay was "based on us demanding A-plus quality." Once the game was completed, Nintendo initially shipped 800,000 units from Japan to American retailers. Retailers were concerned that there would be shortages (like there had been for '' GoldenEye 007''), but a Nintendo official promised that the shipment would satisfy demand. In an effort to promote the game in the U.S., Nintendo direct-mailed advertisements to recent console buyers; put advertisements in gaming and children's magazines; and aired a 30-second television advertisement on
NBC The National Broadcasting Company (NBC) is an American commercial broadcast television and radio network serving as the flagship property of the NBC Entertainment division of NBCUniversal, a subsidiary of Comcast. It is one of NBCUniversal's ...
,
Fox Kids Fox Kids (originally known as Fox Children's Network and later as the Fox Kids Network; stylized in all caps) was an American children's programming block and branding for a slate of international children's television channels. Originally a j ...
,
Kids' WB Kids' WB (stylized as Kids' WB!) was an American children's programming block that originally aired on The WB from September 9, 1995, to September 16, 2006, and later on The CW from September 23, 2006, to May 17, 2008. Initially launched as a co ...
,
Nickelodeon Nickelodeon (nicknamed Nick) is an American pay television channel and the flagship property of the Nickelodeon Group, a sub-division of the Paramount Media Networks division of Paramount Global. Launched on April 1, 1979, as the first ca ...
and
Cartoon Network Cartoon Network (CN) is an American cable television television channel, channel and the flagship property of the Cartoon Network, Inc., a sub-division of the Warner Bros. Discovery Networks division of Warner Bros. Discovery. It launched on ...
during children's programming. On March 7, 1998, Nintendo pre-launched the game in Lizard Lick, North Carolina; a town of 1,300 residents. The event featured tongue-themed contests for children, and video terminals that let people try out the game. While ''Yoshi's Story'' was originally scheduled for a release by March 9, 1998, it was postponed due to
El Niño EL, El or el may refer to: Arts and entertainment Fictional entities * El, a character from the manga series ''Shugo Chara!'' by Peach-Pit * Eleven (''Stranger Things'') (El), a fictional character in the TV series ''Stranger Things'' * El, fami ...
storms. It was released the following day, on March 10, 1998. An article in ''Financial Times'' said that the late release, an inadequate supply, and distribution errors had led to poor sales for ''Yoshi's Story'' in the U.S. Within a month, the game was being discounted by more than 50%. Even so, ''Yoshi's Story'' became a
Player's Choice ''Nintendo Selects'' (and its predecessor; ''Player's Choice'') was a marketing label previously used by Nintendo to promote best-selling video games on Nintendo game consoles. ''Nintendo Selects'' titles were sold at a lower price point (usually ...
game on August 23, 1998.
PC Data PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, th ...
, which tracked sales in the United States, reported that the game sold 679,219 units and earned $32.6 million in revenues by the end of 1998. This made it the country's eighth-best-selling Nintendo 64 release of the year. According to
The NPD Group Circana, Inc., formerly known as Information Resources, Inc. and the NPD Group (previously National Purchase Diary Panel Inc. and NPD Research Inc.), is an American market research and technology company headquartered in Chicago. In 2017, NPD ra ...
, ''Yoshi's Story'' was the 16th best selling video game in the U.S. in 1998.


Reception

''Yoshi's Story'' holds a 65 out of 100 rating on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
based on eight reviews, indicating "Mixed or average reviews". Upon its initial release, critics overwhelmingly praised the game's music, ease of play, and graphics, particularly the seamless integration of rendered objects with hand-drawn art. However, they also overwhelmingly found the game to be simplistic, particularly as compared to its predecessor ''Yoshi's Island'', and considered it much too short and easy to offer good value. John Ricciardi of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' wrote that "Fans of the original ''Yoshi's Island'' (one of the best platformers of all time) are going to be shaking their heads at the simplicity of this sequel.", and his co-reviewer Crispin Boyer said, "Nintendo got nearly everything right – the control, graphics, music and sound effects are all brilliant. Now why aren't there enough levels, bosses and secrets to keep me busy longer than a weekend?" ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' likewise highlighted the game's pre-rendered graphics for their variety of colors and scenery, but criticized the gameplay for being too easy and lacking challenge. Critics generally regarded the changes made to the international version to be positive but insufficient to alleviate the game's brevity and feeble challenge. Most reviews acknowledged that young children, who the game was clearly targeted towards, would probably love the game. Joe Fielder of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' noted that ''Yoshi's Story'' "was obviously designed so that younger players could play through quickly and feel some sense of accomplishment", and called it "good for a rental at best." Amongst the few more positive reviews, ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' praised its unusual art direction, unique progression system, and numerous hidden secrets. '' Next Generation'' stated that "''Yoshi's Story'' could have been a renaissance for side-scrollers. Instead, it sounds more like a death knell." ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' considered the game's amazing graphics to be its one universal appeal, stating that younger players would be enthralled with ''Yoshi's Story'' but older players should avoid it. They also remarked that the analog control is overly sensitive and frustrating, and that the game should have had an option to use the N64 controller's D-pad. Peer Schneider of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', by contrast, said that the analog control was the one gameplay element in which ''Yoshi's Story'' made any advance over ''Yoshi's Island'', praising its ease of use. He summed up his mixed feelings about the game: "At its best, the level design is right up there with the original Mario games and it impresses with innovative control, great graphics and original levels. But at other times, Yoshi is an unchallenging romp through levels that reek of recycled game ideas, derivative layout, and clueless enemies." On September 17, 2007, Nintendo made the initial release of ''Yoshi's Story'' on the Wii's Virtual Console service. Reviews for the VC release were unenthusiastic. ''GameSpot'' gave the VC download a 4.0 out of 10, noting that "Like many of the other Nintendo 64 games that have made the jump to the Wii's Virtual Console service, ''Yoshi's Story'' underwent a modest graphical upgrade that has replaced the formerly blurry textures with crisp objects and has significantly reduced the instances of slowdown during boss battles. The trade-off is that rumble support was dropped, just like the other N64 releases." As with their review of the original release, they lambasted the lack of interesting designs and challenge. In ''IGN'' editor Lucas M. Thomas's review for the VC release, he gave it a 6.0 out of 10, saying that "It's nonsensical. And worse, unengaging." Repeating the criticisms of short length and lack of challenge from contemporary reviews, Thomas said that in retrospect ''Yoshi's Story'' was the beginning of Yoshi's fall from favor, and that it stood up poorly against recent Yoshi games such as '' Yoshi's Island DS''. In 2020, ''
Screen Rant ''Screen Rant'' is an entertainment website that offers news in the fields of television, films, video games, and comic books. It is owned by Valnet, parent of publications including Comic Book Resources, Collider, MovieWeb and XDA Developers. ...
'' praised the game's artistic style, commenting that "The crisp 2D layout and colorful storybook vibe give it a timeless quality".


Notes


References

*"Ultimate Review Archive". ''Game Informer''. Issue 100. August 2001. Page 56. Original review published February 1998.


External links


Official ''Yoshi's Story'' minisite
(Archived)

(Archived)
Official ''Yoshi's Story'' profile for Virtual Console
(Archived) {{Authority control 1997 video games Cancelled 64DD games IQue games Nintendo 64 games Nintendo Entertainment Analysis & Development games Nintendo Classics games Platformers Side-scrolling platformers Single-player video games Video game sequels Video games developed in Japan Video games produced by Takashi Tezuka Video games scored by Kazumi Totaka Video games with pre-rendered 3D graphics Virtual Console games for Wii U Virtual Console games for Wii Yoshi video games