Xiaolin Wu's Line Algorithm
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336px, Demonstration of Xiaolin Wu's algorithm. Compression artifacts in the jpeg standard can be made "fairly" with it. Xiaolin Wu's line algorithm is an
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
for line
antialiasing Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. Specific topics in anti-aliasing include: * Anti-aliasing filter, a filter used be ...
.


Antialiasing technique

Xiaolin Wu's line algorithm was presented in the article "An Efficient Antialiasing Technique" in the July 1991 issue of ''
Computer Graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
'', as well as in the article "Fast Antialiasing" in the June 1992 issue of ''
Dr. Dobb's Journal ''Dr. Dobb's Journal'' (''DDJ'') was a monthly magazine published in the United States by UBM Technology Group, part of UBM plc, UBM. It covered topics aimed at computer programmers. When launched in 1976, DDJ was the first regular periodical focu ...
''.
Bresenham's algorithm Bresenham's line algorithm is a line drawing algorithm that determines the points of an ''n''-dimensional raster graphics, raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly u ...
draws lines extremely quickly, but it does not perform anti-aliasing. In addition, it cannot handle any cases where the line endpoints do not lie exactly on integer points of the pixel grid. A naive approach to anti-aliasing the line would take an extremely long time. Wu's algorithm is comparatively fast, but is still slower than Bresenham's algorithm. The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book ''Graphics Gems II''. Just as the line drawing algorithm is a replacement for Bresenham's line drawing algorithm, the circle drawing algorithm is a replacement for Bresenham's circle drawing algorithm.


Algorithm

function plot(x, y, c) is plot the pixel at (x, y) with brightness c (where 0 ≤ c ≤ 1) // integer part of x function ipart(x) is return floor(x) function round(x) is return ipart(x + 0.5) // fractional part of x function fpart(x) is return x - ipart(x) function rfpart(x) is return 1 - fpart(x) function drawLine(x0,y0,x1,y1) is boolean steep := abs(y1 - y0) > abs(x1 - x0) if steep then swap(x0, y0) swap(x1, y1) end if if x0 > x1 then swap(x0, x1) swap(y0, y1) end if dx := x1 - x0 dy := y1 - y0 if dx

0.0 then gradient := 1.0 else gradient := dy / dx end if // handle first endpoint xend := round(x0) yend := y0 + gradient * (xend - x0) xgap := rfpart(x0 + 0.5) xpxl1 := xend // this will be used in the main loop ypxl1 := ipart(yend) if steep then plot(ypxl1, xpxl1, rfpart(yend) * xgap) plot(ypxl1+1, xpxl1, fpart(yend) * xgap) else plot(xpxl1, ypxl1 , rfpart(yend) * xgap) plot(xpxl1, ypxl1+1, fpart(yend) * xgap) end if intery := yend + gradient // first y-intersection for the main loop // handle second endpoint xend := round(x1) yend := y1 + gradient * (xend - x1) xgap := fpart(x1 + 0.5) xpxl2 := xend //this will be used in the main loop ypxl2 := ipart(yend) if steep then plot(ypxl2 , xpxl2, rfpart(yend) * xgap) plot(ypxl2+1, xpxl2, fpart(yend) * xgap) else plot(xpxl2, ypxl2, rfpart(yend) * xgap) plot(xpxl2, ypxl2+1, fpart(yend) * xgap) end if // main loop if steep then for x from xpxl1 + 1 to xpxl2 - 1 do begin plot(ipart(intery) , x, rfpart(intery)) plot(ipart(intery)+1, x, fpart(intery)) intery := intery + gradient end else for x from xpxl1 + 1 to xpxl2 - 1 do begin plot(x, ipart(intery), rfpart(intery)) plot(x, ipart(intery)+1, fpart(intery)) intery := intery + gradient end end if end function


References

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External links


Xiaolin Wu's homepage

Xiaolin Wu's homepage at McMaster University
{{DEFAULTSORT:Xiaolin Wu's Line Algorithm Anti-aliasing algorithms Articles with example pseudocode