HOME

TheInfoList



OR:

is a 1992
space combat simulation A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the g ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and
Argonaut Games Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' and ...
and published by Nintendo for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
in Japan. The player assumes the role of the VIXIV starship as it must protect the planet Tetamus II from a mysterious race of aliens. Gameplay involves completing missions assigned by the "Training Academy Coach", ranging from protecting bases from enemy fire or delivering cargo to a certain area. Notable for being one of the few attempts at a 3D video game on the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
alongside ''
Faceball 2000 ''MIDI Maze'' is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns, ...
'', ''X'' was the creation of
Dylan Cuthbert Q-Games, Limited is a video game developer based in Nakagyō-ku, Kyoto, Nakagyō-ku, Kyoto, Japan which works closely with both Nintendo and Sony. Foundation Q-Games was founded by Dylan Cuthbert, who previously worked at Argonaut Software and ...
, who would later program the original ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
'' for the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
. Commissioned by Argonaut president Jez San after being impressed by the Game Boy at the 1991
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
, Cuthbert and a team of others programmers were forced to reverse-engineer the system due to official development kits being hard to find. It was designed after Argonaut's earlier game ''
Starglider 2 ''Starglider 2'' is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's ''Starglider''. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the original, ...
'' for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
. Nintendo grew interested in the game during production and convinced Cuthbert and Argonaut to make it a first-party title for the console. A planned North American release named ''Lunar Chase'' was cancelled as Nintendo of America felt a game of its type was too advanced for a console meant for children. ''X'' initially received mixed reviews from critics, often being praised for its impressive technological accomplishments but criticized for its high difficulty. Retrospectively, it was acclaimed for its historical importance and gameplay, often being compared to games such as ''
Star Luster is a 1985 space combat simulator video game developed and published by Namco for the Family Computer in Japan. and adapted for play in arcades via the Nintendo VS. System. ''Star Luster'' is set in the same universe as Namco's ''Bosconian'' (198 ...
''. A
DSiWare This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 2011 ...
sequel, ''
X-Scape ''X-Scape'', known as in Japan and as ''3D Space Tank'' in the PAL region, is a first-person combat simulation game developed by Q-Games and Nintendo released on the Nintendo DSi's DSiWare download service. It is a sequel to the 1992 Japan onl ...
'', was released worldwide in 2010.


Gameplay

''X'' is a first-person space combat simulator video game, being one of the few Game Boy games to use 3D visuals. Controlling the starship VIXIV, the player is tasked with completing missions assigned by the Training Academy Coach to protect the planet Tetamus II from being taken over by a mysterious alien race. The VIXIV must complete each of the game's ten stages, referred in-game as "objectives", under a time limit. Objectives range from protecting a base from enemy fire, delivering a load of cargo to a certain area, or shooting down formations of enemies. The VIXIV can fast-travel to other parts of the map by entering large openings found in certain places, with gameplay taking place in a long series of tunnels. Completing objectives awards the player stars, and up to ten can be awarded. A certain number of stars is required to complete each mission, and should the player fail to earn enough he/she will be forced to restart the mission. The VIXIV has a radar at the bottom of the screen that displays the player's current location and any nearby enemies or objectives. The player can find large openings on the ground in certain areas of the game, which can allow the VIXIV to fast-travel to other sections of the map. The player must complete all ten missions in order to finish the game.


Development

''X'' was designed by
Dylan Cuthbert Q-Games, Limited is a video game developer based in Nakagyō-ku, Kyoto, Nakagyō-ku, Kyoto, Japan which works closely with both Nintendo and Sony. Foundation Q-Games was founded by Dylan Cuthbert, who previously worked at Argonaut Software and ...
of
Argonaut Games Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' and ...
, who would later program ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
'' for the
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
. After being intrigued by the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
during the 1991
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
, Argonaut president Jez San commissioned Cuthbert to produce a 3D engine for the console and potentially create a game utilizing it. Cuthbert and his development team had to reverse-engineer the Game Boy hardware as official Nintendo development kits were hard to come by, and that Argonaut was virtually unknown to them. A dummy developer kit was produced with a camera pointing at the system, produced by dismantling the console itself with a ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the approp ...
'' cartridge inserted and connecting it to a board made by another Argonaut employee. Cuthbert began work on ''X'' once he became familiar with the hardware; he was responsible for creating some of the graphics, most of the game design, and all of the programming. Cuthbert used an
Amiga 3000 The Commodore Amiga 3000, or A3000, is a personal computer released by Commodore in June 1990. It features improved processing speed, improved graphics rendering, and a new revision of the operating system. It is the successor to the Amiga 2000. ...
for development. The development for the game was created in the style of Argonaut's older computer games, notably ''
Starglider 2 ''Starglider 2'' is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's ''Starglider''. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the original, ...
'', featuring full 360-degree movement through space. Its technological accomplishments quickly caught the eye of a Nintendo employee, who urged that they send a ROM of the game to Nintendo's headquarters in Kyoto, Japan. It was presented to both Game Boy creator
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
and engineer Ishuna, who were "blown away" by its usage of 3D wireframe graphics, requesting that Dylan and his team fly over to Japan and meet them. After being shown to other employees, Nintendo became so impressed with the game that they purchased the rights to it from the original publisher, Mindscape, and made Argonaut an official third-party licensee. Assisting development was Nintendo Research and Development 1 (R&D1), the division responsible for producing the Game Boy itself. The soundtrack was composed by Kazumi Totaka, and is the first game to feature the infamous "Totaka's Song". At first, the title was named ''Eclipse'', but then-Nintendo President
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
insisted upon it being renamed ''X'', calling up director
Yoshio Sakamoto (born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the ''Metroid'' series. He is one of the most prominent members of Nintendo's former Research ...
a month before development was completed. Nintendo forced Cuthbert and Argonaut to rewrite the 3D engine entirely due to a game-breaking bug that made it unplayable on certain Game Boy systems, due to the company's strict stance on quality. ''X'' was released in Japan on May 29, 1992. A North American version titled ''Lunar Chase'' was completed by Cuthbert; however, Nintendo of America felt that the idea of a 3D first-person game on a handheld for children was too complicated, and (to his disappointment) cancelled its release. Cuthbert believed that a lack of interest from retailers was also to blame. In a 2018 interview with ''
USgamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'', Cuthbert admitted that he lost the source code for ''Lunar Chase'' and didn't think to make a backup copy at the time. An official
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequentl ...
of the complete English translation of ''Lunar Chase'' was unearthed in the
2020 Nintendo data leak The Nintendo data leak, also known as the Nintendo Gigaleak, is a series of leaks of data from the Japanese video game company Nintendo on the anonymous imageboard website 4chan. The leak started in March 2018, but became most prominent in 2020. ...
. A nearly-finished
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available. ...
was also released online the same day as the official English translation was leaked.


Reception

Early reviews for ''X'' were mixed, with many praising its technological accomplishments on the system but criticizing its high difficulty. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' magazine compared the game to ''
Star Luster is a 1985 space combat simulator video game developed and published by Namco for the Family Computer in Japan. and adapted for play in arcades via the Nintendo VS. System. ''Star Luster'' is set in the same universe as Namco's ''Bosconian'' (198 ...
'', being impressed by the game's 3D wireframe technology and sense of realism, while criticizing its difficulty for being too hard for beginners especially. ''Family Computer Magazine'' had a similar response, saying that it could drive away potential players with its high difficulty level, while simultaneously praising its 3D gameplay and soundtrack, claiming that it could easily be brought over to the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
with the addition of color and newer features. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' staff was impressed by the technical capabilities of the game, comparing the visuals to the
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
BattleTech Center BattleTech Centers are commercial virtual entertainment venues that feature multiplayer virtual combat in the fictional ''BattleTech'' universe. The games are played in fully enclosed cockpits with multiple screens, joysticks, and rudder pedals. T ...
in
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
, calling it one of the most exciting Nintendo titles. ''Joypad Magazine'' staff meanwhile found it to be an interesting game, praising it for being so different compared to other Game Boy games. In retrospect, ''X'' has been cited as a landmark title in the Game Boy's lifespan for its usage of 3D wireframe graphics. ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' listed it as the 30th greatest Game Boy game of all time for being a "tour-de-force of Game Boy technical prowess", highly praising its 3D visuals and free-range movement. They also stated that its technological feats alone made the game worth owning. Writer Sam Machkovech of ''Ars Technica'' felt similarly on its technical prowess, calling it "incredible" and lamenting that it was never released in English. Writer Jeremy Parish stated that ''X'' was a more impressive creation than ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
'' for not requiring any additional hardware and for being made on the Game Boy, praising its 3D graphics and its more ambitious design compared to ''Star Fox''. Simultaneously, he criticized the game's lack of variety in combat and for several missions being drawn out and repetitive. He concluded his review by saying the game was worth owning for its historical importance and technological accomplishments. He expressed a desire to see it resurrected through a hypothetical Game Boy Mini platform. The book ''Nostalgia GB Perfect Guide!'' cited it as an important title in the console's history, saying that it helped pave the way for ''Star Fox'', which was a game created by the collaboration between Nintendo and Argonaut. They recommended the game to fans of similar games such as ''Star Luster'', praising its slow-paced gameplay and soundtrack.


Notes


References


External links


Official Japanese website
* {{Argonaut Games 1992 video games Argonaut Games games Game Boy games Game Boy-only games First-person shooters Japan-exclusive video games Nintendo Entertainment Analysis and Development games Nintendo franchises Nintendo games Vehicular combat games Video games developed in Japan Video games developed in the United Kingdom Video games scored by Kazumi Totaka