X-Men Vs. Street Fighter
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fighting video game A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attac ...
developed and published by
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
. It is Capcom's third fighting game to feature
Marvel Comics Marvel Comics is an American comic book publishing, publisher and the flagship property of Marvel Entertainment, a divsion of The Walt Disney Company since September 1, 2009. Evolving from Timely Comics in 1939, ''Magazine Management/Atlas Co ...
characters, following '' X-Men: Children of the Atom'' and '' Marvel Super Heroes'', and is the first installment in the '' Marvel vs. Capcom'' series. As the title suggests, the game includes characters from Marvel's ''
X-Men The X-Men are a superhero team appearing in American comic books published by Marvel Comics, first appearing in ''The X-Men'' #1 by artist/co-plotter Jack Kirby and writer/editor Stan Lee in 1963. Although initially cancelled in 1970 due to lo ...
'' franchise and the cast from Capcom's ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' series. Originally released as a coin-operated arcade game in 1996, it was
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to the Sega Saturn in 1997 and the PlayStation in 1998. ''X-Men vs. Street Fighter'' features gameplay similar to ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'', but incorporates dual-character selection and tag team-based combat. Each player selects two characters to compete in a one-on-one battle, attempting to defeat the opposing team. The players are given the ability to switch between their characters at any point during the match. The game also incorporates numerous elements from ''X-Men: Children of the Atom'' and ''Marvel Super Heroes''. The game was released to generally positive reviews, with critics praising its gameplay and sprite animation quality. While the Sega Saturn port received praise for maintaining the experience of the original arcade version, the PlayStation port was met with mixed to negative critical reception for removing several features, such as tag team battles. The changes were done in response to the technical limitations of the PlayStation. A sequel to the game, '' Marvel Super Heroes vs. Street Fighter'', was released in 1997.


Gameplay

Similar to Capcom's various ''Street Fighter'' titles, ''X-Men vs. Street Fighter'' is a 2D fighting game in which players control various characters to engage in one-on-one combat, attempting to
knock out A knockout (abbreviated to KO or K.O.) is a fight-ending, winning criterion in several full-contact combat sports, such as boxing, kickboxing, muay thai, mixed martial arts, karate, some forms of taekwondo and other sports involving striking, a ...
the opponent by depleting their
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
. It is the first formal installment in the '' Marvel vs. Capcom'' series and features dual-character selection and tag team battles. Instead of the typical best-of-three round format, matches consist of a single round. Players select two characters at the beginning of a match, each sporting their own life gauge. Players control one character at a time, while the other awaits off-screen. The starting character can tag in the off-screen character at any time during the fight. The dormant character will also slowly recover a portion of their vitality while the current character is fighting. If one character loses all of their vitality, then the tag partner will automatically come into play. The match continues until both characters on either team are defeated. If the timer runs out before either team is knocked out, then the player with the most combined remaining health is declared the winner. The game borrows numerous gameplay conventions from Capcom's previous Marvel-licensed ventures, '' X-Men: Children of the Atom'' and '' Marvel Super Heroes'', such as the "Super Jump", the ability to jump higher than normal, and "Aerial Rave", the ability to perform
combos Combos, officially called Combos Stuffed Snacks, are cylindrical tubes of cracker, pretzel, or tortilla, available with various fillings. History Combos Snacks, created in the early 1980s, are a snack food distributed by Mars, Incorporated, and ...
on the opponent while in the air. ''X-Men vs. Street Fighter'' also includes a meter system similar to the two aforementioned games called the "Hyper Combo Gauge". As characters perform moves and receive damage, the players' Hyper Combo Gauges will gradually fill. Players can expend their meter to perform various special techniques, such as the "Hyper Combo", which unleashes high amounts of damage; "Variable Combination", where both characters use their Hyper Combos simultaneously; and "Variable Counter", which transforms a defensive block into an offensive counterattack by tagging in the off-screen character.


Modes

The arcade, Sega Saturn, and PlayStation versions of ''X-Men vs. Street Fighter'' all include Arcade Mode and Versus Mode. In Arcade Mode, the player fights several
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
-controlled teams before competing in a final battle against the boss character, Apocalypse, an antagonist from the ''X-Men'' series. In Versus Mode, two players can fight against each other locally. The PlayStation port also features Training Mode, where players can practice moves and combos against non-aggressive computer opponents, and Survival Mode, where players fight against endless waves of teams.


Playable characters

''X-Men vs. Street Fighter'' features a roster of 17 playable characters. The character sprites for the ''X-Men'' characters were drawn from ''X-Men: Children of the Atom'', with the exception of Rogue,
Gambit A gambit (from Italian , the act of tripping someone with the leg to make them fall) is a chess opening in which a player sacrifices with the aim of achieving a subsequent advantage. The word '' gambit'' is also sometimes used to describe sim ...
, and Sabretooth, who had not appeared in a previous Capcom fighting game. The sprite designs themselves are based on the characters' appearances from the 1990s animated ''X-Men'' television series, complete with the original voice actors. The ''Street Fighter'' character sprites are reused from ''
Street Fighter Alpha 2 ''Street Fighter Alpha 2'', known as in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's '' Street Fighter Alpha: Warriors' ...
''. Similar to his secret guest appearance in ''Children of the Atom'', Akuma appears as a hidden character in ''X-Men vs. Street Fighter''. In order to create a level playing field between the cast of ''Street Fighter'' and the ''X-Men'' series' superheroes and supervillains, the ''Street Fighter'' characters were re-imagined with highly exaggerated versions of their special moves. For example, Ryu comes equipped with a "super Hadouken" that fills the entire screen.


X-Men characters

* Cyclops *
Gambit A gambit (from Italian , the act of tripping someone with the leg to make them fall) is a chess opening in which a player sacrifices with the aim of achieving a subsequent advantage. The word '' gambit'' is also sometimes used to describe sim ...
* Juggernaut *
Magneto A magneto is an electrical generator that uses permanent magnets to produce periodic pulses of alternating current. Unlike a dynamo, a magneto does not contain a commutator to produce direct current. It is categorized as a form of alternator, ...
* Rogue * Sabretooth *
Storm A storm is any disturbed state of the natural environment or the atmosphere of an astronomical body. It may be marked by significant disruptions to normal conditions such as strong wind, tornadoes, hail, thunder and lightning (a thunderstorm), ...
*
Wolverine The wolverine (), (''Gulo gulo''; ''Gulo'' is Latin for " glutton"), also referred to as the glutton, carcajou, or quickhatch (from East Cree, ''kwiihkwahaacheew''), is the largest land-dwelling species of the family Mustelidae. It is a muscul ...


Street Fighter characters

* Akuma * Cammy * Charlie Nash *
Chun-Li is a fictional character in Capcom's '' Street Fighter'' video game series. The first ever female playable character to appear in a fighting game to gain mainstream recognition, she first appeared in '' Street Fighter II: The World Warrior'' ...
*
Dhalsim is a fictional character in Capcom's ''Street Fighter'' series. He made his first appearance in '' Street Fighter II: The World Warrior'' in 1991. He sometimes goes by the alias "long-arm" and his fighting ability includes stretching his limbs. ...
*
Ken Masters , originally spelled in kanji as with his original full name being unknown, is a fictional character in Capcom's ''Street Fighter'' series. Ken is the best friend and rival of Ryu, who has also appeared in all ''Street Fighter'' games. Ken's g ...
* M. Bison * Ryu *
Zangief , based on Russian Зангиев, often called the , is a fictional character in Capcom's ''Street Fighter'' series. Considered to be the first controllable fighting game character whose moveset is centered on grappling, he made his first appeara ...


Development and release

''X-Men vs. Street Fighter'' debuted in Japan in September 1996 for the
CP System II The or CPS-2 is an arcade system board that Capcom first used in 1993 for '' Super Street Fighter II''. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardw ...
arcade board, and was released worldwide later on in 1996. The game received a port to the Sega Saturn in Japan on November 27, 1997. The port was the first game announced to support the Saturn's 4 MB RAM cartridge. It utilized the cartridge peripheral, which was packaged alongside the game, to deliver an arcade-perfect conversion. Though Capcom USA said the game would eventually come out in the U.S., Sega's decision not to manufacture the requisite 4 MB RAM cartridge in the U.S. presented a major obstacle to the game's release there. Additionally, several major U.S. retailers announced that they would be clearing out all Saturn hardware and software inventory in the second quarter of 1998, casting doubt on whether Capcom could get ''X-Men Vs. Street Fighter'' onto retailer shelves if they went ahead with the release. Ultimately, the Saturn version was never officially released in North America. An imported version was sold at certain Electronics Boutique locations. Sega had initially intended to release the game in Europe bundled with the expansion cartridge; however, these plans were eventually shelved. At a November 6, 1996 press conference, Capcom announced that the home version of ''X-Men vs. Street Fighter'' would be exclusive to the Saturn. Facing ongoing accusations of favoritism towards the Saturn (due to the perceived superiority of the Saturn version of ''
Street Fighter Alpha 2 ''Street Fighter Alpha 2'', known as in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's '' Street Fighter Alpha: Warriors' ...
'' over the PlayStation version, and the home version of '' Night Warriors: Darkstalkers' Revenge'' being Saturn exclusive), Capcom later rescinded this announcement, stating instead that PlayStation and Saturn versions of ''X-Men vs. Street Fighter'' would be released simultaneously and would both be arcade-perfect. However, the PlayStation version was not released until February 26, 1998 in Japan, where it was renamed ''X-Men vs. Street Fighter: EX Edition''. The PlayStation port was also released in North America on June 11, 1998, and Europe in November 1998. Moreover, due to the memory limitations of the PlayStation, both the graphics and gameplay of the port were altered. Several frames of character sprite animations were removed to reduce the amount of RAM usage. Most notably, the tag team combat was omitted. Instead of being able to switch between characters at will, the second character only comes into play during certain attacks, such as Variable Combinations and Variable Counters. In addition, the one-round battles used in the arcade and Sega Saturn versions were extended to a two-out-of-three round setup. The PlayStation version includes a code that allows players to compete in "pseudo-tag team matches", provided that each player uses their opponent's starting character as their partner. For example, if Player 1 is controlling Ryu and Player 2 is controlling Wolverine, then Player 1's partner will be Wolverine and Player 2's partner will be Ryu. The Hyper Combo Gauge also requires roughly half as many hits to fill as it does in the arcade and Saturn versions, enabling more frequent combos. The PlayStation version has training and survival modes, neither of which are included in other versions of the game. In June 2020, it was announced that ''X-Men vs. Street Fighter'' would be included in home arcade cabinets from Arcade1Up alongside other games like '' Marvel Super Heroes vs. Street Fighter'' and '' Marvel vs. Capcom: Clash of Super Heroes''.


Reception

In Japan, ''Game Machine'' listed ''X-Men vs. Street Fighter'' on their November 1, 1996 issue as being the most-successful arcade game of the month, outperforming titles such as '' Quiz Nanairo Dreams'' and '' Stakes Winner 2''. A reviewer for '' Next Generation'' scored the arcade version three out of five stars. He complimented the tag team mechanic and noted that the game continued the inflation of explosive projectiles and lengthy combos from Capcom's previous 2D fighters, but felt this breed of game had been milked out, concluding, "''X-Men Vs. Street Fighter'' is a fun game, but it's just a bit of an overdose of the kind of game of which we've already played way too much." In a retrospective review,
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gave it a score of four stars out of five, praising its combination of two of the most popular franchises of its era and its tag team mechanic. ''X-Men vs. Street Fighter'' was only mildly popular when first released in North American arcades, but after several months it caught on and became a hit. A number of U.S. publications reviewed the Saturn version as an import. Reviewers praised the Saturn edition's close recreation of the original arcade version, particularly the animation and sound quality, fast loading times, and absence of slowdown.
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' commended the character sprite animations and background details, claiming that "there is no better looking 2D fighter on any console system". While Gerstmann also praised the port for its fast loading times and lack of slowdown, he criticized the game for its defense-oriented gameplay and recycling of the ''Street Fighter'' music themes. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' lauded the port for running and looking identical to its arcade counterpart, declaring it "one of the best arcade conversions ever seen to date." ''Next Generation'' focused all its praises on the requisite 4 MB RAM cart, viewing the performance improvement resulting from a simple increase in RAM as a foretaste of the possibilities of the next generation of consoles. '' GamePro'' was pleased by the tag team feature, responsive controls, and accurate arcade conversion, though they remarked that "the gameplay at times relies more on flash than actual skill." They gave it a 4.5 out of 5 for graphics and a perfect 5.0 in every other category (sound, control, and fun factor), calling it "one of the most fun fighting games ever to hit the home market." Rich Leadbetter, reviewing the later cancelled European edition of the Saturn port for the British ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'', criticized the lack of
PAL Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
optimization and compared the game unfavorably to its predecessor '' Marvel Super Heroes'', saying the selection of characters is less exciting and the lack of console-exclusive modes is conspicuous. However, he acknowledged that ''X-Men vs. Street Fighter'' is a much more accurate conversion of its arcade counterpart, and concluded it to be outstanding in absolute terms. The PlayStation version, on the other hand, received "mixed" reviews according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website GameRankings. Many reviewers' critiques were centered on the port's various changes as a result of the PlayStation's technical restraints. Both GameSpot and Game Revolution lambasted the game for its removal of tag team battles and several instances of slowdown. The two sites also criticized the port's low frame rate and noticeable decline in animation quality. While ''Game Informer'' and
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
shared many of the same criticisms, they viewed the game from a more positive perspective. Both maintained that, while the PlayStation port paled in comparison to the Sega Saturn version, it was still a solid fighting game. ''Next Generation'' stated that "If you've never seen a Capcom fighting game before, this might be fun for a few minutes, but there is not one single positive thing to be said for the trade-offs that Capcom made to get this game to PlayStation. Ouch."


Sequel

A sequel to ''X-Men vs. Street Fighter'' was released by Capcom in 1997. ''Marvel Super Heroes vs. Street Fighter'', while similar in terms of gameplay and art style, replaces a majority of the ''X-Men'' cast with characters from other Marvel Comics properties, such as Captain America and Spider-Man. The game is notable for introducing "assists" into the '' Marvel vs. Capcom'' series, which allow players to summon their off-screen character to perform an attack during battle. Like ''X-Men vs. Street Fighter'', the game was ported to the Sega Saturn and PlayStation, which were released in 1998 and 1999, respectively.


References

;Notes ;Footnotes


External links

* {{DEFAULTSORT:X-Men Vs. Street Fighter 1996 video games Arcade video games CP System II games Crossover fighting games PlayStation (console) games Sega Saturn games Street Fighter games Fighting games 2D fighting games Tag team videogames Video games based on X-Men Video games developed in Japan Video games featuring female protagonists Martial arts video games Marvel vs. Capcom Video games set in New York City Video games set in the United States