World3 Nonrenewable Resource Sector
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The World3 nonrenewable resource sector is the portion of the
World3 The World3 model is a system dynamics model for computer simulation of interactions between population, industrial growth, food production and limits in the ecosystems of the earth. It was originally produced and used by a Club of Rome study that p ...
model that simulates
nonrenewable resource A non-renewable resource (also called a finite resource) is a natural resource that cannot be readily replaced by natural means at a pace quick enough to keep up with consumption. An example is carbon-based fossil fuels. The original organic mat ...
s. The World3 model is a simulation of human interaction with the environment that was designed in the
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to predict population and living standards over the next 100 years. The nonrenewable resource sector of the World3 model was used to calculate the cost and usage rates of
nonrenewable resources A non-renewable resource (also called a finite resource) is a natural resource that cannot be readily replaced by natural means at a pace quick enough to keep up with consumption. An example is carbon-based fossil fuels. The original organic mat ...
. In the context of this model, nonrenewable resources are resources that there are a finite amount of on Earth, such as
iron ore Iron ores are rocks and minerals from which metallic iron can be economically extracted. The ores are usually rich in iron oxides and vary in color from dark grey, bright yellow, or deep purple to rusty red. The iron is usually found in the fo ...
, oil, or coal. This model assumes that regardless of how much money is spent on extraction, there is a finite limit for the amount of
nonrenewable resources A non-renewable resource (also called a finite resource) is a natural resource that cannot be readily replaced by natural means at a pace quick enough to keep up with consumption. An example is carbon-based fossil fuels. The original organic mat ...
that can be extracted.


Overview

The model combines all possible nonrenewable resources into one aggregate variable, . This combines both energy resources and non-energy resources. Examples of nonrenewable energy resources would include oil and coal. Examples of material nonrenewable resources would include aluminum and zinc. This assumption allows costless substitution between any nonrenewable resource. The model ignores differences between discovered resources and undiscovered resources. The model assumes that as greater percentages of total nonrenewable resources are used, the amount of effort used to extract the nonrenewable resources will increase. The way this cost is done is as a variable , or abbreviated . The way this variable is used is in the equation that calculates industrial output. Basically, it works as . This causes the amount of resources expended to depend on the amount of industrial capital, and not on the amount of resources consumed. The consumption of nonrenewable resources is determined by a nonlinear function of the per capita industrial output. The higher the per capita industrial output, the higher the nonrenewable resource consumption.


Cost of obtaining nonrenewable resources

The fraction of capital allocated to obtaining resources is dependent only on the , or abbreviated . This variable is the current amount of non-renewable resources divided by the initial amount of non-renewable resources available. As such starts out as 1.0 and decreases as World3 runs. Fraction of capital allocated to obtaining resources is dependent on as interpolated values from the following table: Qualitatively, this basically states that the relative amount of non-renewable resources decreases, the amount capital required to extract the resources increases. To more deeply examine this table requires examining the
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that it comes from, So, if industrial capital and the other factors (described in the capital sector) are the same, then 1 unit of the effective capital when is 1.0 the effective output is 0.95 (= 1.0 * ( 1 - 0.05)). So, when nrfr is 0.5, the effective output is 0.90 (= 1.0 * (1 - 0.10)). Another useful way to look at this equation is to reverse it and see how much effective capital is required to get 1 unit of effective output (i.e. effective_output / (1 - fcaor) = effective_capital). So, when nrfr is 1.0, the effective capital required for 1 unit of effective output is 1.053 (=1.0/(1-0.05)), and when ''nrfr'' is 0.3, the effective capital required is 2 (=1.0/(1-0.5)). Lastly, looking at the relative cost is required for obtaining the resources. This is based on the fact that it requires 1/19th of a unit of effective capital extra when the ''nrfr'' is 1.0. So, (effective capital required - 1.0) / (1 / 19) will give the relative cost of obtaining the resources compared to the cost of obtaining them when ''nrfr'' was 1.0. For example, when ''nrfr'' is 0.3, the effective capital required is 2.0, and 1.0 of that is for obtaining resources. So, the cost of obtaining the resources is (2.0 - 1.0) / ( 1 / 19) or 1.0*19 or 19 times the cost when ''nrfr'' was 1.0. Here is a table showing these calculations for all the values:


Consumption of Nonrenewable Resources

The World3 model does not directly link industrial output to resource utilization. Instead, the industrial output per capita is calculated, which is then used to determine resource usage per capita. This is then multiplied by the total population to determine the total resource consumption. Per capita resource utilization multiplier (PCRUM) and Industrial Output per Capita (IOPC)


References

*Models of Doom, A Critique of the Limits to Growth, edited by H.S.D. Cole, Christoper Freeman, Marie Jahoda, and K.L.R. Pavitt. 1973 (Especially Chapter 3: The Non-renewable Resource Sub-System) *Dynamics of Growth in a Finite World, by Dennis L. Meadows, William W. Behrens III, Donella H. Meadows, Roger F. Naill, Jørgen Randers, and Erich K.O. Zahn. 1974 {{ISBN, 0-9600294-4-3 (Especially Chapter 5: Nonrenewable Resource Sector) Economics models Resource economics Systems theory Simulation software