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Woozworld is a virtual gaming community and
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founded in 2009 and headquartered in
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,
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. Woozworld allows kids and teens to connect with each other through customizable profiles and interactive activities.


Security

Woozworld has a strict emphasis on protecting the private information of its users and creating a safe gaming environment that parents can trust. The company complies with all protective measures set forth by the
Children's Online Privacy Protection Act The Children's Online Privacy Protection Act of 1998 (COPPA) is a United States federal law, located at (). The act, effective April 21, 2000, applies to the online collection of personal information by persons or entities under U.S. juri ...
(COPPA) and the company is Privo Privacy Certified. These measures protect children's privacy on the Internet and ensure parental consent before account activation. If broken, Woozworld has the right to ban the offending user.


History

Woozworld was originally named KidStudio 2.0, which was launched in 2007. In 2009, it was relaunched as Woozworld. Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants. games, parties, support groups, charitable events, and much more. Woozworld allows users to design their own online realities where they can create their own avatar, do fun quests, trade and sell items, set up new virtual spaces, and create their own businesses. Woozworld was mainly created for tweens to express themselves in different ways. The service is designed for teenagers, and the average age of users being between 12 and 25. The
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listed Woozworld as one of the most innovative Canadian technology companies in 2011, and
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awarded it with the 2012 Readers' Choice Award for Best Website for Teens: Gaming and Virtual Worlds. In late 2011, Woozworld launched WoozIn, a
Social Network A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for ...
for users. More than 14 million virtual spaces were created by 2011. In 2012, Woozworld was nominated for the
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(BAFTA) in the Best Website Category. The company ranked #5 out of 427 on a 360Kid list of highest trafficked virtual worlds in September 2012. In 2014, Woozworld announced the appointment of Simonetta Lulli as the President and CEO. Previously Simonetta Lulli spent 10 years creating the profitable international business of Habbo Hotel as Head of Marketing. In May 2014, Woozworld launched the official mobile expansion of the game on iOS. Players could now play cross-platform between web and mobile. Since launching on iOS in May 2014, Woozworld saw 300,000 downloads over that year, almost all viral, reached #1 in the App Store in different countries as well ranking #2 in Gross Revenues for Social Network apps, only after
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. This made Woozworld the first social MMO (Massively Multiplayer Online) community to offer a full cross-platform experience with continuous gameplay between desktop and mobile devices. In order to adapt Woozworld’s graphically rich world of avatars and virtual spaces for multiple devices, Woozworld developed an innovative Isometric engine and redefined its graphic production pipeline that was initially based on Adobe Flash Technology to make it compatible with Unity3D technologies. While a year later, Woozworld launched the official Android version of the Woozworld app. By June 2014, more than 25 million profiles were created, more than 29 million Unitz (virtual spaces) were created, and more than 375 million virtual goods were in circulation. In 2015, Woozworld appointed Nicolas Lee as the President and Chief Executive Officer. As the founder and the CEO, Nicolas Lee has previously ready the company for a number of enhancements in technology and growth allowing a successful transition of the service to mobile. Woozworld launched on Amazon devices in 2017, and by this year was rapidly growing in French,
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, and
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speaking countries. The Spanish Woozworld server and community launched in 2017. Over 5 million Brazilians created profiles on Woozworld by 2017. Woozworld's English community had over 30 million profiles created by 2017, and more than 500,000 active monthly users. In July 2019, it was released in an official press statement that Azerion, a digital media and entertainment platform, purchased Woozworld, strengthening its position as the biggest casual gaming company in the
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and a major player in the global market. Woozworld will form an important building block within Azerion’s gaming content business which consists of other leading acclaimed products. Together, these attract well over 125 million gameplays. In 2019, Woozworld announced that it would be releasing a beta version of the game's downloadable client for desktops and computers, away from
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Fla ...
, in preparation for its upcoming discontinuation. Woozworld had a semi-relaunch and transition from
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Fla ...
to
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on desktop, with a new interface and game advancements. This is known as Woozworld 10, the
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version of the desktop game, launched in December 2020. Members of the player community were invited to beta test the new version. Several new features have been implemented, such as crafting, resources, music, more outfit slots, reshapable spaces, BestiZ (replacing WooPetZ, with a new pet system and pet features, such as pet XP, levels, tricks, training, crafting, farming, foods, toys, and items), and a wide range of game advancements. Woozworld was the first MMO to transition to
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; ...
and mobile in 2014 with a cross-platform experience, and Woozworld 10 eventually merged both the mobile and desktop interface environments. The game interface is now customisable, with users having the availability to pick what buttons they need on their menu menu bar, and the size of windows. Players can now decide their gender pronouns and change their avatar gender. This was added by the company to ensure Woozworld remains a welcoming and diverse community.


References

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External links


Woozworld Website
Online companies of Canada Companies based in Montreal Virtual world communities