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''Wipeout 2048'' is a
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
in which players pilot
anti-gravity Anti-gravity (also known as non-gravitational field) is a hypothetical phenomenon of creating a place or object that is free from the force of gravity. It does not refer to the lack of weight under gravity experienced in free fall or orbit, or t ...
ships around futuristic race tracks. It was developed by
Studio Liverpool Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ell ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
. It was a
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for the Sony PlayStation Vita hand-held console, released worldwide in 2012. It is the ninth instalment of the ''Wipeout'' series and the last game to be developed by Studio Liverpool before its closure in August 2012. ''Wipeout 2048'' is a prequel to the first game in the series and is set in the years 2048, 2049, and 2050. The game was designed as a testbed for the PlayStation Vita. During development, Studio Liverpool staff sent feedback about aspects that could affect the Vita design to Sony. Some of their suggestions, including the addition of a rear touchscreen and two separate joysticks, were added to the Vita. ''Wipeout 2048'' preserves some technical aspects of its predecessor game ''
Wipeout HD __NOTOC__ Wipe out or wipeout may refer to: Media Music * "Wipe Out" (instrumental), a 1963 hit surf-rock song by The Surfaris ** ''Wipe Out'' (album), the 1963 album containing the song Television * ''Wipeout'' (1988 game show), an American t ...
'', including
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
(DLC), online multiplayer mode, and
cross-platform play In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is c ...
with
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
owners running ''Wipeout HD''. It received mainly positive reviews; critics said its graphics and visuals showcased the power of the then-new PlayStation Vita but criticised its long loading times and other technical problems. The game, together with ''Wipeout HD'' and its ''Fury'' expansion, was remastered for PlayStation 4 and released as '' Wipeout Omega Collection'' in 2017.


Gameplay

''Wipeout 2048'' is a
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
in which players pilot anti-gravity ships through a variety of scenarios. It is set primarily in 2048 and is a prequel to the first instalment of the ''Wipeout'' series; dedicated race tracks have not yet been built, and races are held on city streets. The single-player game progresses through the first three years of the Anti-Gravity Racing Championships (AGRC) in 2048, 2049, and 2050. The game includes four types of ships: speed ships, agility ships, fighters, and prototypes. Speed ships are lightweight, Formula 1-like vehicles that emphasise acceleration and momentum, and are primarily used for speed-oriented races such as time trials. Agility ships are similar to
rally car Rally is a wide-ranging form of motorsport with various competitive motoring elements such as speed tests (often called ''rally racing),'' navigation tests, or the ability to reach waypoints or a destination at a prescribed time or average speed. ...
s and have extra manoeuvrability and handling; fighter ships are heavily armoured craft that sacrifice speed for combat power. During races, numerous weapons may be picked up by flying the vehicle over coloured weapon pads. Yellow pads equip the player with offensive weaponry that can be used to destroy other racers whereas green pads provide defensive weapons such as mines, shields, and speed boosts. Game modes including one-on-one races, tournaments,
time trial In many racing sports, an athlete (or occasionally a team of athletes) will compete in a time trial against the clock to secure the fastest time. The format of a time trial can vary, but usually follow a format where each athlete or team sets off at ...
s, speed laps, and Zone mode—which revolves around survival as the player's ship automatically accelerates to extreme speeds—have been carried over from ''
Wipeout HD __NOTOC__ Wipe out or wipeout may refer to: Media Music * "Wipe Out" (instrumental), a 1963 hit surf-rock song by The Surfaris ** ''Wipe Out'' (album), the 1963 album containing the song Television * ''Wipeout'' (1988 game show), an American t ...
''. The online multiplayer mode has the same races and modes as the single-player version. The online multiplayer is cross-platform, allowing players using the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
version of '' Wipeout HD Fury'' to play the ''Fury'' tracks with the PlayStation Vita. ''Wipeout 2048'' also includes
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
(DLC); two DLC packages each offer twelve tracks and twelve ships for cross-platform play.


Development


Conception

Studio Liverpool's
technical director A technical director (TD) is usually a senior technical person within e.g. a software company, engineering firm, film studio, theatre company or television studio. This person usually has the highest level of skill within a specific technical f ...
Stuart Lovegrove said ''Wipeout 2048'' was developed in parallel with the PlayStation Vita handheld gaming console and was a testbed for it. Lovegrove was aware the next ''Wipeout'' would be a
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
and said Studio Liverpool had made one before. Chris Roberts, the game's director of graphics, tools and technologies, said
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
involved Studio Liverpool at an early stage in the development of the PlayStation Vita and he had a "fairly good idea" of its capabilities. Jon Eggleton, former senior artist of the ''Wipeout'' series, said Studio Liverpool influenced the Vita's design. When staff were given development kits for a "next-generation portable onsole, a group was formed to brainstorm hardware details; proposals included a touchscreen device that was not yet conceived by Sony. Eggleton speculated the console was released with two analogue joysticks solely because "Studio Liverpool said it needed two sticks". During early development of ''Wipeout 2048'' and the PlayStation Vita, the studio provided Sony with feedback on the hardware and its
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, and sent updated
application code This glossary of computer software terms lists the general terms related to computer software, and related fields, as commonly used in Wikipedia articles. Glossary See also * Outline of computer programming * Outline of soft ...
to Sony's firmware staff to test their
compiler In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs tha ...
s. Lovegrove and Roberts were impressed with the simplicity of the Vita's firmware, which was in contrast to the architecture of the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
home console.


Design

The ''Wipeout 2048'' development team recognised the PlayStation Vita and the PlayStation 3 are different. Lovegrove said designing for the Vita's smaller screen made it easier to develop, avoiding earlier problems of designing a game targeted for an HD screen but the studio had to ensure the game could run at any resolution. Roberts said, "it asless of a headache for artists" who wanted to tweak lighting effects. Roberts said the "most obvious" difference between the PlayStation 3's
RSX Reality Synthesizer The RSX 'Reality Synthesizer' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is a GPU based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G ...
graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, m ...
(GPU) and the PlayStation Vita's ARM architecture is the Vita's lack of stream processing units (SPU). He said most of ''Wipeout HD'' SPU code was directed towards GPU support, which includes geometry culling, lighting effects and rendering. According to Roberts, the Vita's GPU and ARM architecture are more capable than the PS3 and handled ''Wipeout 2048'' easily. Lovegrove, who had worked with the ARM architecture on the
BBC Micro The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphas ...
, said the team did not have to optimise anything to accomplish their goals and that it was enjoyable to see the ARM architecture running the game. Although ''Wipeout 2048'' and ''Wipeout HD'' have a shared
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of speci ...
program and did not require retooling for the Vita's architecture, Roberts said fine-tuning the shader effects for the Vita's GPU took significant time and attention. Lovegrove thought the method of working on a PlayStation 3 and its handheld counterpart was identical—a sentiment generally shared by the team—and Roberts said similarities between the systems helped the team "get moving quickly". Roberts added that the lighting system is identical to that of ''Wipeout HD''; both games' ships share image-based lighting with blended, diffuse and
specular highlight A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of a ...
s and effects, and the
vertex Vertex, vertices or vertexes may refer to: Science and technology Mathematics and computer science *Vertex (geometry), a point where two or more curves, lines, or edges meet * Vertex (computer graphics), a data structure that describes the positio ...
-based lighting system used for weaponry. According to Roberts, the main difference is the PlayStation Vita's use of the effects via the GPU whereas the PlayStation 3 relies on SPUs. The team decided to use anti-aliased colour buffers rather than depth buffers for real-time shadow rendering, creating better transparency effects because the memory cost of anti-aliasing is eight bits per pixel so 4x multisample anti-aliasing (MSAA) buffers contain the same amount of memory as a 32-bit depth buffer. Roberts also considered
tone mapping Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range. Print-outs, CRT or L ...
an improvement, partly because of the Vita's superior support of buffer formats, which gives ''Wipeout 2048'' better exposure control and bloom effects. To accommodate the visual fidelity, the team compromised on the frame rate. Roberts said the decision was made early in development since they initially expected the PlayStation Vita could run PlayStation 3
assets In financial accounting, an asset is any resource owned or controlled by a business or an economic entity. It is anything (tangible or intangible) that can be used to produce positive economic value. Assets represent value of ownership that can ...
at 30 frames per second (fps). The team used code from ''Wipeout HD'' as a reference to make the development process more efficient; the art and technical teams of Studio Liverpool worked in parallel. Lovegrove agreed 30 fps was always the goal because the team wanted to prioritise visual quality. In a ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' interview, Roberts said Studio Liverpool was one of the first developers to use a dynamic
framebuffer A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Mode ...
on the PlayStation 3: an algorithm that reduces resolution when the game engine is stressed, maintaining performance and optimising the frame rate. The technique, known as resolution throttling, was carried over from ''Wipeout HD'' to ''Wipeout 2048'': according to Roberts: "If you are dead set on locking frame-rate and resolution your whole game is (graphically) restricted by the worst-case scenario".


Release and reception

''Wipeout 2048'' was released as a launch game for the PlayStation Vita in early 2012. It received generally positive reviews. It has an average score of 79 percent at
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, based on an aggregate of 63 reviews, and was Metacritic's 20th-highest-ranked PlayStation Vita game of 2012. The game was nominated in the Best Handheld Game category at the 2012
Golden Joystick Awards The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vote ...
. ''Wipeout 2048'' was the second-best-selling PlayStation Vita game in the United Kingdom at the time of its launch, behind '' Uncharted: Golden Abyss''. Critics praised ''Wipeout 2048'' graphics and visuals, calling them a showcase for the PlayStation Vita's power. Cam Shea of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' enjoyed the detail and depth but questioned its visual design, saying the dark environments and cluttered worlds make the tracks ambiguous and less readable. Adam Goodall of Gameplanet called the graphics stunning and said it has a pervasive artistic statement, something he considered rare in video games—particularly racing games. According to '' Digital Spy''s Mark Langshaw and GamesRadar's Kathryn Bailey, the backdrops are superior to those of ''Wipeout HD''; Langshaw said they showcase the PlayStation Vita's graphical prowess. David Meikleham of the '' Official PlayStation Magazine'' wrote ''Wipeout 2048'' "brilliantly shows off" the new hardware with its attractive lighting effects, solid frame rate and wide range of colours, and Dan Ryckert of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' said its fast-paced races "do a good job" of displaying the Vita's graphical capabilities. Frédéric Goyon of Jeuxvideo.com liked the use of the PlayStation Vita's
OLED An organic light-emitting diode (OLED or organic LED), also known as organic electroluminescent (organic EL) diode, is a light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound that emits light i ...
screen, although he saw little difference between the graphical enhancements of ''Wipeout 2048'' and ''Wipeout HD''. According to Goyon, the game is "fluid in all circumstances" and is essentially ''Wipeout HD'' on a smaller screen. Heath Hindman of Game Revolution said although ''Wipeout 2048'' "really shows off" the PlayStation Vita's graphical power, the game's sight distance is limited. ''Wipeout 2048'' track design was largely praised. Simon Parkin of ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Gu ...
'' enjoyed its "wholly contemporary" track details and visual consistency with previous instalments, and Peter Willington of '' Pocket Gamer'' called the track design the best in the series. According to Sebastian Haley of
VentureBeat ''VentureBeat'' is an American technology website headquartered in San Francisco, California. It publishes news, analysis, long-form features, interviews, and videos. History The ''VentureBeat'' company was founded in 2006 by Matt Marshall, ...
, ''Wipeout 2048'' would have benefited from a "slightly braver" track design. Willington noted the
aliasing In signal processing and related disciplines, aliasing is an effect that causes different signals to become indistinguishable (or ''aliases'' of one another) when sampled. It also often refers to the distortion or artifact that results when ...
and said ''Wipeout 2048'' was "undercutting the point" of ''Wipeout HD'', a PlayStation 3 game. An ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' reviewer also called its visuals less exciting than those of the ''Wipeout'' series' typical science-fiction setting, noting Studio Liverpool "rewinds the timeline" to a less futuristic, more relatable setting. Martin Gaston of VideoGamer.com said ''Wipeout 2048'' has a different but not inferior aesthetic design from the other games due to its "closer to home" near-future setting. According to
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Mark Walton, the smooth, beautiful visuals created a real feeling of speed and provide breathtaking vistas but is somewhat lacking in innovation. Paul Furfari of
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enjoyed ''Wipeout 2048'' visual style, calling it the only showcase for the PlayStation Vita's raw power. He singled out the ''
Tron ''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action- adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer ...
''-like visual presentation of the Zone mode and the generally solid frame rate. Dale North of
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
said games in the series consistently showcase the system on which they were released and that ''Wipeout 2048'' was a good launch game for the PlayStation Vita. North called it a beautiful game that is "as fast and flashy as its predecessors", that it "really impresses" on the PlayStation Vita's high-resolution screen and that the ships and futuristic backdrops seem to "pop right off the screen". Sebastian Haley of VentureBeat wrote the game adheres to the familiar, high visual standard set by previous ''Wipeout'' instalments. Critics enjoyed ''Wipeout 2048'' use of the PlayStation Vita's analogue control sticks. Jeuxvideo.com's Goyon praised the optimisation of the Vita's gyroscope and touchpad features, and the effective use of the analogue stick. According to Parkin, the technical impediments made it a learning curve for the developers; he said they did not intend to reduce the manoeuvrability of the PlayStation Vita's analogue stick in contrast to ''Wipeout HD''. ''Digital Spy'' Mark Langshaw found the PlayStation Vita's analogue stick to be smooth and responsive, although he questioned its accessibility for players unfamiliar to the series. He enjoyed the use of the gyroscope and touchpad to manoeuvre and collect power-ups, respectively, but said the touchpad does not have the same level of accuracy as its physical alternative. The gameplay was well regarded, including its
replay value Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professiona ...
and balanced difficulty. ''Game Informer'' Dan Ryckert considered the replay value moderate; although its analogue stick does a "good job" of controlling the ships, it has a noticeable lack of traction. According to Hindman, the game would have benefited from a customisable control configuration and the three default setups are unsatisfactory. Willington cited ''Wipeout 2048'' as the best handheld ''Wipeout'', praising its tight controls and variety of content. ''Edge'' praised the multiplayer mode, saying it "adds weight and value to the package" and gives a unique slant to the Vita's online potential. Shea and Bailey noted the reduced frame rate of 30 fps, a step down from the franchise's traditional 60 fps.
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
of
Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by '' Time' ...
thought the frame rate occasionally affects gameplay and speed but said it was mostly stable. Ian Dransfield of ''
Play Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * P ...
'' praised the replay value and multiplayer functions, saying; "It's the sort of game you’ll find yourself coming back to again". David Meikleham called ''Wipeout 2048'' balanced difficulty consistently excellent, praising its long campaign as "surprisingly hefty" and not an "on-the-go time-waster". Although ''Wipeout 2048'' gameplay was mainly well received, its long loading times were criticised. Gerstmann noted technical problems, particularly its loading times. IGN's Cam Shea called the 30-second loading time frustrating "when all you want to do is race" and Gameplanet's Adam Goodall described the long loading times as awful but said it is not enough to make the game a failure and that the overall game experience is "deeply satisfying". GamesRadar's Kathryn Bailey said the online mode is well-executed, highly accessible and a "credit to ''Wipeout''". She said its user interface is clean and shiny, and called the touchscreen-based menu system "a pleasure to behold". ''The Guardian'' Simon Parkin criticised the protracted loading times, saying a pause at least twenty seconds too long has a negative effect in the era of "insta-fix mobile gaming on the rival platforms". Willington found the lengthy load time plagued the game and was "totally at odds" with the normal pace of gameplay. Gaston said the loading time is "simply unforgivable"; he routinely waited over 50 seconds for a selected race to start, which minimised the ability to comfortably play "on the go". Walton also found the long loading times infuriating for a handheld game, and said having to wait more than 40 seconds to start a race is far longer than it should have been. Although Furfari found the game had one of the longest loading times on the PlayStation Vita, he said it is not a "deal breaker" and that ''Wipeout 2048'' is one of the few racing games for the console he recommended. Although Haley noted the substantial loading times, he said it is a common feature in PlayStation Vita launch games.


References


External links


Official website – UK
(archived)
Official website – North America
(archived) {{Authority control 2012 video games Multiplayer and single-player video games PlayStation Vita games Sony Interactive Entertainment games Video games developed in the United Kingdom Video games set in the 2040s Video games set in the 2050s Video games with cross-platform play Wipeout (series) Video game prequels