Windows Enhanced Metafile
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Windows Metafile (WMF) is an image file format originally designed for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
in the 1990s. The original Windows Metafile format was not device-independent (though could be made more so with placement headers) and may contain both vector graphics and bitmap components. It acts in a similar manner to SVG files. WMF files were later superseded by Enhanced Metafiles (EMF files) which did provide for device-independence. EMF files were then themselves enhanced via EMF+ files. Essentially, a metafile stores a list of records consisting of drawing commands, property definitions and graphics objects to display an image on screen. The drawing commands used are closely related to the commands of the Graphics Device Interface (GDI) API used for drawing in Microsoft Windows. There are three major types of metafiles – a WMF is a
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
format introduced in Windows 3.0. It is the native vector format for Microsoft Office applications such as Word, PowerPoint, and Publisher. revision 14 of the Windows Metafile Format specification is available for online reading or download as PDF. EMF files, which replaced WMF files, work on the same principle only it is a 32-bit file format that also allows for the embedding of private data within "comment" records. EMF+ is an extension to EMF files and embedded in these comment records, allowing for images and text using commands, objects and properties that are similar to Windows GDI+.


History

The original 16 bit WMF file format was fully specified in volume 4 of the 1992 Windows 3.1 SDK documentation (at least if combined with the descriptions of the individual functions and structures in the other volumes), but that specification was vague about a few details. These manuals were published as printed books available in bookstores with no click through EULA or other unusual licensing restrictions (just a general warning that if purchased as part of a software bundle, the software would be subject to one). Over time the existence of that historic specification was largely forgotten and some alternative implementations resorted to reverse engineering to figure out the file format from existing WMF files, which was difficult and error prone. In September 2006, Microsoft again published the WMF file format specification in a more complete form in the context of the Microsoft Open Specification Promise, promising to not assert patent rights to file format implementors. Microsoft later deprecated WMF files in favour of 32-bit EMF files as WMF files had real issues with device independence, despite the use of a "placeable" file header which provided basic device independence. Microsoft found that developers who use the format were " mbeddingapplication, location, or scaling comments in the metafiles... Others added headers to the metafile that provided various application-specific information", causing major compatibility issues. Thus, in 1992 with Windows NT 3.1, Microsoft introduced the Enhanced Metafile format (EMF) — a format which was based on the Win32 API and with which they built-in in device independence. — these were also known as NT metafiles. With the release of Windows XP and GDI+, the set of records had to be significantly increased and so Microsoft released EMF+ as an extension to the existing EMF file format.


Metafile structure

WMF, EMF and EMF+ files all consist of a series of records that are played back to produce graphical output. Some records define objects which can specify graphical objects used to determine how graphics should be drawn (e.g. pens specify the color and width of lines). Each of these objects are stored in metafiles and are placed into an object table, which tracks the usage of graphic objects while processing the metafile. The object table is an associative array of indexes to graphical object structures defined within the metafile. WMF and EMF files handle object processing differently to EMF+ records in EMF files. As a WMF and EMF file is being processed, the records are read into an object table once an object is defined. If an object is deleted then the object is released from the table and the identifier can be reused. Notably an object will not be used until it is specifically selected during record playback. This differs for EMF+ files, which also use an associative array via a hashmap which records the object along with an object identifier. However, unlike WMF and EMF files which can delete an object, when a new object is created that has the same index as an existing object, the entry in the table is replaced with the new object. An EMF file also does not need to specifically select an object before it is used.


WMF

WMF files were not originally designed to be device independent, meaning that you could not playback the file on output devices that differed from the original device on which the file was recorded. A partial solution to this issue was invented by Aldus Corporation, who added an additional "placeable" header, called the "APM header", which added a bounding rectangle, a metafile version, metafile size, number of objects in the metafile and the size of the largest single record in the metafile. This was later incorporated into the WMF format by Microsoft, starting in Windows 2000. WMF files are structured by a series of records, starting with a number of control records: the header record, the aforementioned optional placeable record, and finished by an end of file record. Encapsulated by the control records are the records that make up the image itself. These records work within what is known as the ''playback device context'', which is the collection of properties and objects that make up a device's graphical environment as the metafile is being "played back" onto this output device. Records other than control records can be largely grouped into bitmap records, drawing records, object records, state records and escape records.


Bitmap records

Bitmap records manage and output bitmap images.


Drawing records

Drawing records produce graphics output.


Object records

Object records create and manage graphics objects. In WMF files there are two broad categories of objects – graphics objects and structure objects. Structure objects are not explicitly created or deleted in a WMF, they are instead of complex structures. For example, the BitmapCoreHeader contains information about the dimensions and color format of a device-independent bitmap, which is itself part of a DeviceIndependentBitmap object. A graphics object, however, specifies parameters for graphics output and during playback of the WMF it sets up the playback device context. Graphics objects can be ''brushes'' (defines the style, color and pattern of a brush which defines how to paint an area of the graphic), ''fonts'' (defines properties that affect how text is displayed), ''palettes'' (specifies colors as device-independent values, defined by an application), ''pens'' (specifies the graphical attributes of a line), and ''regions'' (which specify line and curve segments that define a shape).


State records

State records manage the graphics properties of the playback device context.


Escape records

Escape records are a means to extend metafile functionality via records that are not otherwise defined as a WMF record type. Each escape record contains a record function, an escape function and potentially escape data. The following escape records make up a WMF file. There was a major vulnerability found in escape records around the Abort escape record, which stores the abort procedure code within the record itself. This affected Windows systems (see ) and the Wine project (see ). According to Secunia, "The vulnerability is caused due to an error in the handling of Windows Metafile files ('.wmf') containing specially crafted SETABORTPROC 'Escape' records. Such records allow arbitrary user-defined function to be executed when the rendering of a WMF file fails." According to the Windows 3.1 SDK documentation, the SETABORTPROC escape was obsoleted and replaced by the function of the same name in Windows 3.1, long before the WMF vulnerability was discovered. However the obsoleted escape code was retained for compatibility with 16 bit programs written for (or at least backwards compatible with) Windows 3.0. This change happened at approximately the same time as Microsoft was creating the 32 bit reimplementation of GDI for Windows NT, and it is likely that the vulnerability occurred during this effort. After Steve Gibson accused Microsoft of deliberately implementing a backdoor into their code,
Mark Russinovich Mark Eugene Russinovich (born December 22, 1966) is a Spanish-born American software engineer and author who serves as CTO of Microsoft Azure. He was a cofounder of software producers Winternals before it was acquired by Microsoft in 2006. Ear ...
provided a rebuttal, and stated that: Peter Ferrie of Symantec Security Response, USA also disagreed with Gibson, noting that:


EMF

EMF files have three possible versions of headers. The original headers is just a container for images, the second and third version encapsulates the original header and contains a pixel format record and support for OpenGL records, and the third version encapsulates the second header extension and increases EMF accuracy and scalability of EMFs as it adds the ability to measure distances of device surfaces using the metric system. Each EMF header starts with an EMR_HEADER record, and records the relevant properties of the device on which the metafile image was recorded. The original EMF header has an 80 byte header and an optional variable length description string. Other metafiles contain extension fields, which encapsulate the original header. EmfMetafileHeaderExtension1 is a record that is inserted directly after the original EMF header, specifies whether there is a pixel format descriptor and the offset to the descriptor object within the header, as well as a field that specifies if
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
records exist in the metafile. The pixel format descriptor specifies the capabilities of the drawing surface and whether a pixel is encoded in RGBA or is an index into a color table. EmfMetafileHeaderExtension2 is a record that is inserted directly after the EmfMetafileHeaderExtension1 record, and it contains two fields with the X and Y values to measure the device surface in micrometers. Like WMF files, records can be classified by function, however there are more record types in EMF files than there are in WMF files. Records can be classified as control, bitmap, clipping, comment, drawing, escape, object creation, object manipulation, OpenGL, path bracket, state and transform records.


EMF+

With the release of Windows XP, the ''Enhanced Metafile Format Plus Extensions'' (EMF+) format was introduced. EMF+ provides a way to serialize calls to the GDI+ API in the same way that WMF/EMF stores calls to GDI. There are also compressed versions of Windows Metafiles known as ''Compressed Windows Metafile'' (WMZ) and ''Compressed Windows Enhanced Metafile'' (EMZ), which are basically gzip compressed WMF and EMF files correspondingly.


Implementations

The WMF format was designed to be executed by the Windows GDI layer in order to restore the
image An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensiona ...
, but as the WMF binary files contain the definition of the GDI graphic primitives that constitute this image, it is possible to design alternative libraries that render WMF binary files or convert them into other graphic formats.


See also

*
PostScript PostScript (PS) is a page description language in the electronic publishing and desktop publishing realm. It is a dynamically typed, concatenative programming language. It was created at Adobe Systems by John Warnock, Charles Geschke, Doug Br ...
*
Vector Markup Language Vector Markup Language (VML) is an obsolete XML-based file format for two-dimensional vector graphics. It was specified in Part 4 of the Office Open XML standards ISO/IEC 29500 and ECMA-376. According to the specification, VML is a deprecated f ...
(VML) * Scalable Vector Graphics (SVG)


References


External links


Windows Metafile Format Specification from Microsoft

Metafiles – Windows applications

File Format Summary at fileformat.info

Windows Metafile FAQ
{{Graphics file formats Graphics file formats Vector graphics Microsoft Windows multimedia technology