Why (board Game)
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Why is a
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
from the late 1950s created by the
Milton Bradley Company Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the ...
based on the
television show A television show – or simply TV show – is any content produced for viewing on a television set which can be broadcast via over-the-air, satellite, or cable, excluding breaking news, advertisements, or trailers that are typically placed betw ...
Alfred Hitchcock Presents ''Alfred Hitchcock Presents'' is an American television anthology series created, hosted and produced by Alfred Hitchcock, aired on CBS and NBC between 1955 and 1965. It features dramas, thrillers and mysteries. Between 1962 and 1965 it was ren ...
. The game is no longer produced. There are two different releases of the game: the original 1958 release and the 1967 release, differing only in the box art. ''Why'' can be played by two to four players aged 12 to adult. The four gamepiece characters are each humorous allusions to detectives of popular media fiction: Sergeant Monday ( Sergeant Friday), Dick Crazy (
Dick Tracy ''Dick Tracy'' is an American comic strip featuring Dick Tracy (originally Plainclothes Tracy), a tough and intelligent police detective created by Chester Gould. It made its debut on Sunday, October 4, 1931, in the ''Detroit Mirror'', and it ...
), Charlie Clam (
Charlie Chan Charlie Chan is a fictional Honolulu police detective created by author Earl Derr Biggers for a series of mystery novels. Biggers loosely based Chan on Hawaiian detective Chang Apana. The benevolent and heroic Chan was conceived as an alter ...
), and Shylock Bones (
Sherlock Holmes Sherlock Holmes () is a fictional detective created by British author Arthur Conan Doyle. Referring to himself as a " consulting detective" in the stories, Holmes is known for his proficiency with observation, deduction, forensic science and ...
). The six "ghosts" in the game are each based on actual historical figures:
Daniel Boone Daniel Boone (September 26, 1820) was an American pioneer and frontiersman whose exploits made him one of the first folk heroes of the United States. He became famous for his exploration and settlement of Kentucky, which was then beyond the we ...
,
Pocahontas Pocahontas (, ; born Amonute, known as Matoaka, 1596 – March 1617) was a Native American woman, belonging to the Powhatan people, notable for her association with the colonial settlement at Jamestown, Virginia. She was the daughter of ...
,
Napoleon Napoleon Bonaparte ; it, Napoleone Bonaparte, ; co, Napulione Buonaparte. (born Napoleone Buonaparte; 15 August 1769 – 5 May 1821), later known by his regnal name Napoleon I, was a French military commander and political leader who ...
,
Nero Nero Claudius Caesar Augustus Germanicus ( ; born Lucius Domitius Ahenobarbus; 15 December AD 37 – 9 June AD 68), was the fifth Roman emperor and final emperor of the Julio-Claudian dynasty, reigning from AD 54 un ...
,
Cleopatra Cleopatra VII Philopator ( grc-gre, Κλεοπάτρα Φιλοπάτωρ}, "Cleopatra the father-beloved"; 69 BC10 August 30 BC) was Queen of the Ptolemaic Kingdom of Egypt from 51 to 30 BC, and its last active ruler.She was also a ...
and
Henry the Eighth Henry VIII (28 June 149128 January 1547) was King of England from 22 April 1509 until his death in 1547. Henry is best known for his six marriages, and for his efforts to have his first marriage (to Catherine of Aragon) annulled. His disa ...
. The weapons in the game are a rope, a gun, poison, and an ax. The motive cards include the "Jealousy," "Lover's Quarrel," "Self Defense," and can be used only in conjunction with Alfred Hitchcock "It's A Mystery To Me" card. The object of the game is to capture one ghost, one weapon, and one motive card. There are four cards for each ghost and weapon. An alternative way to win is capturing the six
Alfred Hitchcock Sir Alfred Joseph Hitchcock (13 August 1899 – 29 April 1980) was an English filmmaker. He is widely regarded as one of the most influential figures in the history of cinema. In a career spanning six decades, he directed over 50 featur ...
cards and the "It's A Mystery To Me" card. Each player is dealt seven cards and start out in the Living Room. The remaining cards are dealt evenly into the six rooms. A player can only have up to seven cards in his or her hand at one time. A player is able to obtain more cards from the lawn, from another player, or from another room.GamePile
Retrieved on September 23, 2007
To acquire cards from the lawn, a player must first make it to the Living Room by rolling a 7, 11, doubles, or the player's normal roll. Then they have to prove they have that type of card by showing it and then flipping over the card they want. If they are correct, they take the card. If they are incorrect, they must put down the card they thought it was and take the wrong card. For one player to take from another, they must be on the same space as each other or in the same room. A player challenges another player's card by first proving that they have one of its set. If they do have the card, they must give it to the player or they can give them a "No Clue" card and this card is removed from the game. If they do not have the card, they are then able to challenge that player for a card with the same rules applying. The player's turn ends after this. To get a card from a room, they must first make it to the room by rolling a 7, 11, doubles, or through the regular roll. Then they pick up the top card and discard the same card or another card if applicable into the lawn.Board Game Geek
Retrieved on September 23, 2007


Game-play

To begin the game, each player rolls the dice to see who goes first. The player with the highest roll begins and play proceeds to the left. If a player rolls 7, 11, or doubles they are able to advance to any room of their choosing. Otherwise, they advance through the hallway spaces. They can travel in either direction, but cannot backtrack. If all cards have been taken from the rooms then the required cards for winning must be in either a players hand or in the lawn. All players advance through the Living Room by rolling a 7, 11, doubles, or through a standard dice roll. Once all the players are in the Living Room a new set of rules is followed. A player can challenge another player if they roll a 7, 11, or doubles with standard challenge rules applying. A player can pick from the lawn if they roll an odd number. Standard discard rules apply except when a player discards one of their cards back into the lawn, they place it face-up. If a player rolls an even number, they lose their turn.


Special rules

For two players, only 34 of 60 cards are used. Three complete ghosts, two complete weapons, three motive, and three "No Clue" cards are removed from the pack. Additionally only rooms 1-4 are used and 5 and 6 are left empty. For three players, only 48 of 60 cards are used. Two complete ghosts and one complete weapon is removed from the pack. All six rooms are still used. If a player wants a card from the Lawn and they don't have one of that kind in their hand, they may falsely identify the card wanted, in order to pick it up. For example: If a player was collecting Cleopatra cards and another player wished to hinder him, they may pick up a Cleopatra card from the lawn in this way: Show any card from their hand such as an Ax, point to the Cleopatra card on the lawn and say, "This is an Ax card." Since they pointed to the wrong card (on purpose), now they must pick up the Cleopatra card and lay down the Ax card. For a more difficult game, cards are kept on the lawn face down until the end of the game. Also players may complete and lay down more than one Ghost to increase their Rewards. However, to end the game, the Mystery must be solved as before. Now players add up their Rewards, counting their cards on the table and in their hands. One complete ghost or weapon is worth $500.00. One complete Alfred Hitchcock is worth $1000.00. The player that ends the game earns $1000.00 as well. Motive and "No Clue" cards have no value. $200.00 is deducting for each part of Alfred a player has at the end of the game or the "It's A Mystery to Me" card. With these additional rules, each player receiving the largest reward wins the game.


See also

*
Alfred Hitchcock's Mystery Magazine ''Alfred Hitchcock's Mystery Magazine'' (AHMM) is a bi-monthly digest size fiction magazine specializing in crime and detective fiction. ''AHMM'' is named for Alfred Hitchcock, the famed director of suspense films and television. History ''AHMM'' ...


References

{{Reflist, 2 Board games introduced in 1958 Milton Bradley Company games Murder and mystery board games