Whot
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Whot is a card game played with non-standard deck in five suits: circles, crosses, triangles, stars and squares. It is a shedding game similar to
Crazy Eights Crazy Eights is a shedding-type card game for two to seven players and the best known American member of the Eights Group which also includes Pig and Spoons. The object of the game is to be the first player to discard all of their cards. The ga ...
and was one of the first commercial games based on this family. The game has been adapted into different formats, the most popular of which in Africa is the Nigerian Whot Game, where it has been described at Nigeria's national card game.


Origins

The game was invented by William Henry Storey a game designer and printer from Southend-on-Sea, Essex, England. Storey trademarked Whot in 1935, and it was originally published by W.H. Storey & Co. Ltd. of Croydon.
Waddingtons Waddingtons was a British manufacturer of card and board games. The company was founded by John Waddington of Leeds, England and the manager, actor and playwright Wilson Barrett, under the name ''Waddingtons Limited''. The name was changed in ...
acquired the game and it was popular in Britain in the 1950s and 60s and printed until the 1990s. The name of the game is given an exclamation mark ("Whot!") on later packs. The game is currently distributed by Winning Moves.


Gameplay


Deck

A standard Whot deck contains 54 cards from 5 suits: circles, squares, triangles, stars and crosses. These are numbered between 1 and 14 although not all numbers are included for each suit. The remaining 5 cards are special cards called "Whot" cards and designated the number 20.


Rules

To start, a dealer shuffles the deck and deals six cards to each player. The top card from the deck is placed face up to serve as the "call card" (a base on which other cards are played), and what remains of the deck is placed face down between the players as the draw pile (generally referred to as "market" in most parts of Nigeria). In turn each player must either play a card onto the call card with the same symbol or number as the call card, play a "Whot" card, or draw the top card from the draw pile. Players do not have to play a card, but if they don't they must still take from the draw pile. The special "Whot" card can be played onto any call card, and allows the player to choose which symbol is used for the next player's turn. The game continues until a player plays their last card, and they are the winner of the round. Play may be extended over multiple rounds by scoring. Once a player has played their last card all other players score points from counting up the value of the cards remaining in their hands (stars scoring double). Players may then be eliminated from the game once passing a certain cumulative score, or the winner may be the player with the lowest cumulative score over multiple rounds.


Variations

In later versions of the game, playing a "Whot" card also allows the player to choose to reverse the direction of play, or force the next player to miss a turn. Players might also be allowed to play multiple cards in a single turn when completing a "straight" (a run of cards of the same shape). The impact of star cards on scoring and gameplay can also be modified. Players double their entire score for each star card remaining in their hand at the end of play, but are also able to play star cards using either the number in the top left or the doubled number written in the star. Other cards might also be assigned special features. In one variant these special features include: ;1, Hold On: every player other than the one who played the card loses a turn and the card player plays again ;2, Pick Two: the next player draws two cards from the deck and loses their turn ;8, Suspension: when played, the next player loses their turn ;14, General Market: every other player draws a card from the deck and loses a turn In another variant these special features include: ;1, Hold On: every player other than the one who played the card loses a turn and the card player plays again ;4, General Market: every other player draws a card from the deck and loses a turn ;7, Pick Two: the next player draws two cards from the deck and loses their turn ;8, Suspension: when played, the next player loses their turn Some variants of the game include: ;5, Pick Three: the next player draws three cards from the deck and loses their turn


References


External links


Rules of Card Games - Whot!Video explaining the rules from Winning Moves
Card games introduced in 1935 Dedicated deck card games Eights group Shedding-type card games {{Card-game-stub