White Death (board Game)
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''White Death'', subtitled "Velikiye Luki, The Stalingrad of the North", is a
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by Game Designers Workshop (GDW) in 1979 that is a strategic simulation of the
Battle of Velikiye Luki The Battle of Velikiye Luki, also named Velikiye Luki offensive operation (russian: Великолукская наступательная операция), started with the attack by the forces of the Red Army's Kalinin Front against the We ...
during World War II.


Background

The German summer offensive of 1942 had forced the Soviets back along a broad front. In the fall of 1942, the Soviets sprung a massive counterattack. One part of that offensive was an encirclement of the German-held city of Velikiye Luki by the Third Shock Army under General Maksim Purkayev. The Germans responded by trying to break the siege to rescue the defenders.


Description

''White Death'' is a two-player wargame where one player controls the Soviet forces besieging Velikiye Luki, and the other player controls the German defenders and relief columns.


Components

The original GDW edition game box contains: *22" x 28" paper hex grid map scaled at 1 mi (1.6 km) per hex *rulebook *480 double-sided die-cut counters *various player aids *6-sided die The version published by ''Command Japan'' has 550 counters and does not include a die.


Gameplay

Each game turn represents five days and is divided into first a Soviet turn and then a German turn. Both players start each turn with ten movement points. Each turn is broken down into "impulses", which are further subdivided into five phases: * Movement Phase * Barrage Phase *Defensive Fire Phase *Assault Phase *Terminal Phase During each impulse, the active player can choose "action" or "pass". If choosing "pass", the player can only attack with barrage, and can only move by railway but must spemnd 1 movement point. If "action" is chosen, then the player spends between 1 and 10 movement points, from his 10 MP limit per turn, to move one or more units, and then can use both barrage fire and assault. The other player then becomes the active player. The players alternate spending movement points and conducting impulses until all ten movement points have been used by both players.


Scenarios

The game has six scenarios: *"Purkayev’s Attack" (4 turns) *"Woehler’s Response" (3 turns) *"First Relief Attempt"(2 turns) *"Second Relief Attempt" 2 turns) *"Final Relief Attempt" (2 turns) *"Velikiye Luki Campaign": A compilation of all five of the shorter scenarios in a 13-turn game


Victory conditions

The victory conditions for each scenario are based on enemy units destroyed, as well as reaching geographical objectives.


Publication history

Historian Shelby Stanton researched the Battle of Velikiye Luki and passed that on to friend and game designer Frank Chadwick, who turned Stanton's research into the wargame ''White Death'', published by GDW in as a
boxed set A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands ...
in 1979 with cover art by Rodger B. MacGowan. In 1990, the software firm Command Simulations acquired the license to develop a computer game version of ''White Death'' for DOS and
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
. ''Command Japan'' magazine (シミュレーションゲーム コマンドマガジン) published a Japanese-language pull-out version of the game (ホワイト・デス) in Issue 96 (January–February 2011).


Reception

In Issue 26 of '' Phoenix'', Geoff Barnard called ''White Death'' "a superb example of a historically accurate wargame in which it is clear, almost from the very moment that you open the package, that the historicty of the simulation weas one of the prime considerations." Barnard liked the "clean system" of rules that resulted in a "cleanly flowing game." He concluded with a strong recommendation, saying, "''White Death'' is a game of small actions and much maneovre and even when the fronts do form later in the game it flows."


Other reviews and commentary

*'' Fire & Movement'' No. 21 *''
Paper Wars ''Paper Wars'' is a quarterly wargaming magazine. The publisher is Compass Games. History and profile The magazine began life as ''Wargame Collector's Journal'' in September/October, 1991 and acquired its current title beginning with issue number ...
'' No. 6 *''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' (Issue 14 - Apr 1983) *'' Moves'' #50, p28https://strategyandtacticspress.com/library-files/Moves%20Issue50.pdf


References

{{reflist Board wargames with artwork by Rodger B. MacGowan Frank Chadwick games Game Designers' Workshop games Wargames introduced in 1979 World War II board wargames