Warlock Of The Stonecrowns
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''Warlock of the Stonecrowns'' is an adventure module for the
Birthright Birthright is the concept of things being due to a person upon or by fact of their birth, or due to the order of their birth. These may include rights of citizenship based on the place where the person was born or the citizenship of their paren ...
campaign setting in the 2nd edition of the ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
.


Plot summary

In ''Warlock of the Stonecrowns'', an adventure recommended for a party of four to six characters of levels four to ten, the Warlock - a scion of the awnshegh Gorgon - is building an army in his Citadel in the Stonecrown mountains, and plans to wreak vengeance on his father by conquering or extorting alliances from neighboring domains. Various adventure hooks are provided, in addition to the player characters' need to investigate the sudden depletion of realm magic sources in domains adjacent to the Stonecrowns, as the Warlock is accumulating realm magic with the aid of an enchanted cauldron to further his evil scheme. Each stage of the Warlock's scheme is detailed in a four-year chart, allowing the characters to approach the adventure piecemeal, coming back whenever they have gains sufficient experience to face the next hazard. Parties travelling to the citadel overland are likely to encounter the Warlock's army, while parties that find an underground network of caves and passages to get there may experience several encounters along the way. Suggestions are given for each of the routes to the citadel, with the details left for the referee to fill in. This citadel is described in great detail, and is filled with the Warlock's minions and his magical traps. The adventure gives the personality and behavior of each group and important NPC. There is also an adjacent shadow world, which uses the same map as the citadel proper; characters that enter this shadow world can gain valuable information and may have some powerful foes. The adventure climaxes with a showdown between the heroes and the Warlock. The module outlines the deals he is prepared to make and the certain circumstances in which he is prepare to make and under which he'll stick to his word.


Publication history

''Warlock of the Stonecrowns'' was written by
Wolfgang Baur Wolfgang Baur (born 1968) is an American game designer, best known for his work with '' Dragon'' magazine. He designs role-playing games and is known for his work at Wizards of the Coast. Baur is also the founder of Open Design LLC, later known ...
and published by TSR in 1995.


Reception

Cliff Ramshaw reviewed ''Warlock of the Stonecrowns'' for ''Arcane'' magazine, rating it an 8 out of 10 overall. Ramshaw had felt that too many Birthright adventures, "overly concerned with issues of nobility and politics, suffer from vagueness or over-linear plotting, but not this one. This one boasts action aplenty." He found the various hooks into the adventure were "all compelling", but felt that "the most likely is the players' need to investigate the sudden depletion of realm magic sources". He found that the Warlock's citadel "is pretty much as you'd expect (there's only so much originality you can apply to this sort of thing, after all) but is augmented by the Warlock's fiendish magical traps". He considered the shadow world an "interesting innovation" and felt that the encounters there were "some truly horrific foes". He called the Warlock "a bit of a monster" but noted that "in certain circumstances he's prepared to deal". Ramshaw concluded his review by saying: "This is an open-ended adventure blessed with a great deal of design attention, proving that detail is not inimical to freedom and that there's plenty of life left in the 'us chaps against the darklord' plot."


Reviews

*''Dragon'' #233


References

{{D&D topics Birthright (campaign setting) adventures Role-playing game supplements introduced in 1995