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In
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
, in languages such as C++, and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method for which dynamic dispatch is facilitated. This concept is an important part of the (runtime) polymorphism portion of
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
(OOP). In short, a virtual function defines a target function to be executed, but the target might not be known at compile time. Most programming languages, such as
JavaScript JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of websites use JavaScript on the client side for webpage behavior, of ...
, PHP and Python, treat all methods as virtual by default and do not provide a modifier to change this behavior. However, some languages provide modifiers to prevent methods from being overridden by derived classes (such as the ''final'' keyword in
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
and PHP).


Purpose

The concept of the virtual function solves the following problem: In
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
, when a derived class inherits from a base class, an object of the derived class may be referred to via a pointer or
reference Reference is a relationship between objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. It is called a '' name'' ...
of the base class type instead of the derived class type. If there are base class methods overridden by the derived class, the method actually called by such a reference or pointer can be bound (linked) either 'early' (by the compiler), according to the declared type of the pointer or reference, or 'late' (i.e., by the runtime system of the language), according to the actual type of the object is referred to. Virtual functions are resolved 'late'. If the function in question is 'virtual' in the base class, the most-derived class's implementation of the function is called according to the actual type of the object referred to, regardless of the declared type of the pointer or reference. If it is not 'virtual', the method is resolved 'early' and selected according to the declared type of the pointer or reference. Virtual functions allow a program to call methods that don't necessarily even exist at the moment the code is compiled. In C++, ''virtual methods'' are declared by prepending the keyword to the function's declaration in the base class. This modifier is inherited by all implementations of that method in derived classes, meaning that they can continue to over-ride each other and be late-bound. And even if methods owned by the base class call the virtual method, they will instead be calling the derived method. ''Overloading'' occurs when two or more methods in one class have the same method name but different parameters. ''Overriding'' means having two methods with the same method name and parameters. Overloading is also referred to as function matching, and overriding as dynamic function mapping.


Example


C++

For example, a base class Animal could have a virtual function Eat. Subclass Llama would implement Eat differently than subclass Wolf, but one can invoke Eat on any class instance referred to as Animal, and get the Eat behavior of the specific subclass. class Animal ; // The class "Animal" may possess a definition for Eat if desired. class Llama : public Animal ; This allows a programmer to process a list of objects of class Animal, telling each in turn to eat (by calling Eat), without needing to know what kind of animal may be in the list, how each animal eats, or what the complete set of possible animal types might be. In C, the mechanism behind virtual functions could be provided in the following manner: #include /* an object points to its class... */ struct Animal ; /* which contains the virtual function Animal.Eat */ struct AnimalClass ; /* Since Animal.Move is not a virtual function it is not in the structure above. */ void Move(struct Animal * self) /* unlike Move, which executes Animal.Move directly, Eat cannot know which function (if any) to call at compile time. Animal.Eat can only be resolved at run time when Eat is called. */ void Eat(struct Animal * self) /* implementation of Llama.Eat this is the target function to be called by 'void Eat(struct Animal *).' */ static void _Llama_eat(struct Animal * self) /* initialize class */ const struct AnimalClass Animal = ; // base class does not implement Animal.Eat const struct AnimalClass Llama = ; // but the derived class does int main(void)


Abstract classes and pure virtual functions

A pure virtual function or pure virtual method is a virtual function that is required to be implemented by a derived class if the derived class is not abstract. Classes containing pure virtual methods are termed "abstract" and they cannot be instantiated directly. A subclass of an
abstract class In programming languages, an abstract type is a type in a nominative type system that cannot be instantiated directly; a type that is not abstract – which ''can'' be instantiated – is called a ''concrete type''. Every instance of an abstra ...
can only be instantiated directly if all inherited pure virtual methods have been implemented by that class or a parent class. Pure virtual methods typically have a declaration (
signature A signature (; from la, signare, "to sign") is a Handwriting, handwritten (and often Stylization, stylized) depiction of someone's name, nickname, or even a simple "X" or other mark that a person writes on documents as a proof of identity and ...
) and no definition ( implementation). As an example, an abstract base class MathSymbol may provide a pure virtual function doOperation(), and derived classes Plus and Minus implement doOperation() to provide concrete implementations. Implementing doOperation() would not make sense in the MathSymbol class, as MathSymbol is an abstract concept whose behaviour is defined solely for each given kind (subclass) of MathSymbol. Similarly, a given subclass of MathSymbol would not be complete without an implementation of doOperation(). Although pure virtual methods typically have no implementation in the class that declares them, pure virtual methods in some languages (e.g. C++ and Python) are permitted to contain an implementation in their declaring class, providing fallback or default behaviour that a derived class can delegate to, if appropriate. Pure virtual functions can also be used where the method declarations are being used to define an interface - similar to what the interface keyword in Java explicitly specifies. In such a use, derived classes will supply all implementations. In such a design pattern, the abstract class which serves as an interface will contain ''only'' pure virtual functions, but no data members or ordinary methods. In C++, using such purely abstract classes as interfaces works because C++ supports multiple inheritance. However, because many OOP languages do not support multiple inheritance, they often provide a separate interface mechanism. An example is the Java programming language.


Behavior during construction and destruction

Languages differ in their behavior while the constructor or destructor of an object is running. For this reason, calling virtual functions in constructors is generally discouraged. In C++, the "base" function is called. Specifically, the most derived function that is not more derived than the current constructor or destructor's class is called. If that function is a pure virtual function, then undefined behavior occurs. This is true even if the class contains an implementation for that pure virtual function, since a call to a pure virtual function must be explicitly qualified. A conforming C++ implementation is not required (and generally not able) to detect indirect calls to pure virtual functions at
compile time In computer science, compile time (or compile-time) describes the time window during which a computer program is compiled. The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concep ...
or
link time In computer science, link time refers to the period of time, during the creation of a computer program, in which a linker is being applied to that program. Link time occurs after compile time and before runtime (when a program is executed). I ...
. Some runtime systems will issue a pure virtual function call error when encountering a call to a pure virtual function at run time. In Java and C#, the derived implementation is called, but some fields are not yet initialized by the derived constructor (although they are initialized to their default zero values). Some
design patterns ''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a forewo ...
, such as the Abstract Factory Pattern, actively promote this usage in languages supporting this ability.


Virtual destructors

Object-oriented languages typically manage memory allocation and de-allocation automatically when objects are created and destroyed. However, some object-oriented languages allow a custom destructor method to be implemented, if desired. If the language in question uses automatic memory management, the custom destructor (generally called a finalizer in this context) that is called is certain to be the appropriate one for the object in question. For example, if an object of type Wolf that inherits Animal is created, and both have custom destructors, the one called will be the one declared in Wolf. In manual memory management contexts, the situation can be more complex, particularly in relation to
static dispatch In computing, static dispatch is a form of polymorphism fully resolved during compile time. It is a form of ''method dispatch,'' which describes how a language or environment will select which implementation of a method or function to use. E ...
. If an object of type Wolf is created but pointed to by an Animal pointer, and it is this Animal pointer type that is deleted, the destructor called may actually be the one defined for Animal and not the one for Wolf, unless the destructor is virtual. This is particularly the case with C++, where the behavior is a common source of programming errors if destructors are not virtual.


See also

* Abstract method *
Inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Of ...
* Superclass * Virtual inheritance * Virtual class * Interface (object oriented programming) * Component object model *
Virtual method table In computer programming, a virtual method table (VMT), virtual function table, virtual call table, dispatch table, vtable, or vftable is a mechanism used in a programming language to support dynamic dispatch (or run-time method binding). Whe ...


References

{{DEFAULTSORT:Virtual Function C++ Articles with example C++ code Method (computer programming) Object-oriented programming sv:Funktion (programmering)#Virtuell funktion