Virtual Cinematography
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Virtual cinematography is the set of
cinematographic Cinematography (from ancient Greek κίνημα, ''kìnema'' "movement" and γράφειν, ''gràphein'' "to write") is the art of motion picture (and more recently, electronic video camera) photography. Cinematographers use a lens to foc ...
techniques performed in a
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
environment. It includes a wide variety of subjects like
photograph A photograph (also known as a photo, image, or picture) is an image created by light falling on a photosensitive surface, usually photographic film or an electronic image sensor, such as a CCD or a CMOS chip. Most photographs are now create ...
ing real objects, often with
stereo Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration ...
or
multi-camera setup The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking and video production. Several cameras—either film cameras, film or professional video cameras—are employed on the set an ...
, for the purpose of recreating them as three-dimensional objects and
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
s for the automated creation of real and simulated
camera angle The camera angle marks the specific location at which the movie camera or video camera is placed to take a shot. A scene may be shot from several camera angles simultaneously. This will give a different experience and sometimes emotion. The diffe ...
s. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment


History


Early stages

An early example of a film integrating a virtual environment is the 1998 film, ''What Dreams May Come'', starring
Robin Williams Robin McLaurin Williams (July 21, 1951August 11, 2014) was an American actor and comedian. Known for his improvisational skills and the wide variety of characters he created on the spur of the moment and portrayed on film, in dramas and come ...
. The film's special effects team used actual building blueprints to generate scale wireframe models that were then used to generate the virtual world. The film went on to garner numerous nominations and awards including the
Academy Award for Best Visual Effects The Academy Award for Best Visual Effects is an Academy Award given for the best achievement in visual effects. History of the award The Academy of Motion Picture Arts and Sciences first recognized the technical contributions of special effects ...
and the Art Directors Guild Award for Excellence in Production Design. The term "virtual cinematography" emerged in 1999 when special effects artist
John Gaeta John C. Gaeta (born 1965) is a designer and inventor best known for his work on the ''Matrix'' film trilogy, where he advanced methods and formats known as Bullet Time. Career John Gaeta was born in New York City and grew up in Shoreham, Long ...
and his team wanted to name the new cinematic technologies they had created.


Modern virtual cinematography

The Matrix trilogy ''The Matrix'' is an American media franchise consisting of four feature films, beginning with ''The Matrix'' (1999) and continuing with three sequels, '' The Matrix Reloaded'', '' The Matrix Revolutions'' (both 2003), and ''The Matrix Resurrec ...
(''
The Matrix ''The Matrix'' is a 1999 science fiction action film written and directed by the Wachowskis. It is the first installment in ''The Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantolia ...
'', ''
The Matrix Reloaded ''The Matrix Reloaded'' is a 2003 American science-fiction action film written and directed by the Wachowskis. It is a sequel to ''The Matrix'' (1999) and the second installment in the ''Matrix'' film series. The film stars Keanu Reeves, Laure ...
'', and ''
The Matrix Revolutions ''The Matrix Revolutions'' is a 2003 American science fiction action film written and directed by the Wachowskis. It is the third installment in ''The Matrix'' film series, released six months following ''The Matrix Reloaded''. The film stars ...
'') used early Virtual Cinematography techniques to develop virtual "filming" of realistic computer-generated imagery. The result of John Gaeta and his crew at ESC Entertainment's work was the creation of photo-realistic CGI versions of the performers, sets, and actions. Their work was based on
Paul Debevec Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best known for his work in finding, capturing and synthesizing the bidirectional scattering distribution ...
et al.'s findings on the acquisition and subsequent simulation of the reflectance field over the human face acquired using the simplest of light stages in 2000. Famous scenes that would have been impossible or exceedingly time-consuming to produce within the context of traditional cinematography include the burly brawl in ''The Matrix Reloaded'' (2003) where Neo fights up-to-100
Agent Smith Agent Smith (later simply Smith) is a fictional character and the main antagonist of ''The Matrix'' franchise. He was primarily portrayed by Hugo Weaving in the first trilogy of films and voiced by Christopher Corey Smith in '' The Matrix: Pat ...
s and the beginning of the final showdown in ''The Matrix Revolutions'' (2003), where Agent Smith's cheekbone gets punched in by Neo leaving the digital look-alike unharmed. For ''The Matrix'' trilogy, the filmmakers relied heavily on virtual cinematography to attract audiences.
Bill Pope Bill Pope, A.S.C. (born June 19, 1952) is an American cinematographer and filmmaker known for his collaborations with directors Sam Raimi, The Wachowskis and Edgar Wright. He has also photographed and directed numerous music videos for artists like ...
, the
Director of Photography The cinematographer or director of photography (sometimes shortened to DP or DOP) is the person responsible for the photographing or recording of a film, television production, music video or other live action piece. The cinematographer is the ch ...
, used this tool in a much more subtle manner. Nonetheless, these scenes still managed to reach a high level of realism and made it difficult for the audience to notice that they were actually watching a shot created entirely by visual effects artists using 3D computer graphics tools. In ''
Spider-Man 2 ''Spider-Man 2'' is a 2004 American superhero film directed by Sam Raimi and written by Alvin Sargent from a story by Alfred Gough, Miles Millar and Michael Chabon. Based on the fictional Marvel Comics character of the same name, it is the ...
'' (2004), the filmmakers manipulated the cameras to make the audience feel as if they are swinging together with
Spider-Man Spider-Man is a superhero appearing in American comic books published by Marvel Comics. Created by writer-editor Stan Lee and artist Steve Ditko, he first appeared in the anthology comic book '' Amazing Fantasy'' #15 (August 1962) in the ...
through New York City. Using
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
camera radar, the cameraman moves simultaneously with the displayed animation. This makes the audience experience Spider-Man's perspective and heightens the sense of reality. In '' Avengers: Infinity War'' (2018), the Titan sequence scenes were created using virtual cinematography. To make the scene more realistic, the producers decided to shoot the entire scene again with a different camera so that it would travel according to the movement of the Titan. The filmmakers produced what is known as a synthetic lens flare, making the flare very akin to originally produced footage. When the classic animated film ''The'' ''Lion King'' was remade in 2019, the producers used virtual cinematography to make a realistic animation. In the final battle scene between
Scar A scar (or scar tissue) is an area of fibrous tissue that replaces normal skin after an injury. Scars result from the biological process of wound repair in the skin, as well as in other organs, and tissues of the body. Thus, scarring is a na ...
and
Simba Simba is a fictional character and the protagonist of Disney's ''The Lion King (franchise), The Lion King'' franchise. Introduced in the 1994 film ''The Lion King'', Walt Disney Animation Studios, Walt Disney Animation's List of Walt Disney Anim ...
, the cameraman again moves the camera according to the movements of the characters. The goal of this technology is to further immerse the audience in the scene.


Methods


Virtual cinematography in post-production

In
post-production Post-production is part of the process of filmmaking, video production, audio production, and photography. Post-production includes all stages of production occurring after principal photography or recording individual program segments. The ...
, advanced technologies are used to modify, re-direct, and enhance scenes captured on set.
Stereo Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration ...
or multi-camera setups photograph real objects in such a way that they can be recreated as 3D objects and algorithms.
Motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
equipment such as tracking dots and
helmet camera A helmet camera, otherwise known as a micro video camera, is an action camera, usually a closed circuit television camera, attached to a helmet allowing someone to make a visual record from their point of view ( POV), while keeping their hands and ...
s can be used on set to facilitate the retroactive data collection in post-production.
Machine vision Machine vision (MV) is the technology and methods used to provide imaging-based automatic inspection and analysis for such applications as automatic inspection, process control, and robot guidance, usually in industry. Machine vision refers to ...
technology called
photogrammetry Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant ima ...
uses 3D scanners to capture 3D geometry. For example, the Arius 3D scanner used for the Matrix sequels was able to acquire details like fine wrinkles and skin pores as small as 100 µm. Filmmakers have also experimented with
multi-camera The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking and video production. Several cameras—either film or professional video cameras—are employed on the set and simultaneous ...
rigs to capture motion data without any on set motion capture equipment. For example, a markerless motion capture and multi-camera setup photogrammetric capture technique called
optical flow Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene. Optical flow can also be defined as the distribution of apparent veloci ...
was used to make digital look-alikes for the Matrix movies. More recently,
Martin Scorsese Martin Charles Scorsese ( , ; born November 17, 1942) is an American film director, producer, screenwriter and actor. Scorsese emerged as one of the major figures of the New Hollywood era. He is the recipient of List of awards and nominatio ...
’s crime film ''
The Irishman ''The Irishman'' (subtitled onscreen as ''I Heard You Paint Houses'') is a 2019 American epic gangster film directed and produced by Martin Scorsese and written by Steven Zaillian, based on the 2004 nonfiction book '' I Heard You Paint Hou ...
'' utilized an entirely new
facial capture Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for mo ...
system developed by
Industrial Light & Magic Industrial Light & Magic (ILM) is an American motion picture visual effects company that was founded on May 26, 1975 by George Lucas. It is a division of the film production company Lucasfilm, which Lucas founded, and was created when he began pro ...
(ILM) that used a special rig consisting of two
digital camera A digital camera is a camera that captures photographs in digital memory. Most cameras produced today are digital, largely replacing those that capture images on photographic film. Digital cameras are now widely incorporated into mobile device ...
s positioned on both sides of the main camera to capture motion data in real time with the main performances. In post-production, this data was used to digitally render computer generated versions of the actors.
Virtual camera In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
rigs give cinematographers the ability to manipulate a virtual camera within a 3D world and photograph the computer-generated 3D models. Once the virtual content has been assembled into a scene within a 3D engine, the images can be creatively composed, relighted and re-photographed from other angles as if the action was happening for the first time. Virtual “filming” of this realistic CGI also allows for physically impossible camera movements such as the bullet-time scenes in ''
The Matrix ''The Matrix'' is a 1999 science fiction action film written and directed by the Wachowskis. It is the first installment in ''The Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantolia ...
''. Virtual cinematography can also be used to build complete
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
s from scratch. More advanced
motion controller In video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. History Motion controllers using accelerometers are used as controllers for ...
s and tablet interfaces have made such visualization techniques possible within the budget constraints of smaller film productions.


On-set effects

The widespread adoption of visual effects spawned a desire to produce these effects directly on-set in ways that did not detract from the actors' performances. Effects artists began to implement virtual cinematographic techniques on-set, making computer-generated elements of a given shot visible to the actors and cinematographers responsible for capturing it. Techniques such as
real-time rendering Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI) to ...
, which allows an effect to be created before a scene is filmed rather than inserting it digitally afterward, utilize previously unrelated technologies including video game engines, projectors, and advanced cameras to fuse conventional cinematography with its virtual counterpart. The first real-time motion picture effect was developed by
Industrial Light & Magic Industrial Light & Magic (ILM) is an American motion picture visual effects company that was founded on May 26, 1975 by George Lucas. It is a division of the film production company Lucasfilm, which Lucas founded, and was created when he began pro ...
in conjunction with
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
, utilizing the
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres ...
to display the classic ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' “light speed” effect for the 2018 film '' Solo: A Star Wars Story''. The technology used for the film, dubbed “Stagecraft” by its creators, was subsequently used by ILM for various Star Wars projects as well as its parent company
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
’s 2019 photorealistic animated remake of ''The Lion King''. Rather than scan and represent an existing image with virtual cinematographic techniques, real-time effects require minimal extra work in post-production. Shots including on-set virtual cinematography do not require any of the advanced post-production methods; the effects can be achieved using traditional CGI animation.


Software

*
Autodesk Maya Autodesk Maya, commonly shortened to just Maya ( ), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interact ...
is a 3D computer graphics software that runs on
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
. *
Autodesk 3ds Max Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capab ...
is a professional 3D computer graphics program for making 3D animations, models, games and images for Windows only. *
Blender (software) Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blend ...
is a free and
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
3D computer graphics software 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games, intended for
DIY "Do it yourself" ("DIY") is the method of building, modifying, or repairing things by oneself without the direct aid of professionals or certified experts. Academic research has described DIY as behaviors where "individuals use raw and sem ...
virtual cinematographers. * Pointstream Software by Arius3D is a professional dense motion capture and
optical flow Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene. Optical flow can also be defined as the distribution of apparent veloci ...
system using a
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smal ...
and its movement as the unit of tracking usually over a
multi-camera setup The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking and video production. Several cameras—either film cameras, film or professional video cameras—are employed on the set an ...
.


See also

*
Extended reality Extended reality is a catch-all to refer to augmented reality (AR) and virtual reality (VR). Sometimes the abbreviation “XR” is used to refer to both. The technology is intended to combine or mirror the physical world with a "digital twin world ...
* History of computer animation *
On-set virtual production On-set virtual production (OSVP) or also known as virtual production or virtual studio is a technology for television and film production in which LED panels are used as a backdrop for a set, on which video or computer generated imagery can be di ...
* Timeline of computer animation in film and television *
Timeline of CGI in movies This is a chronological list of films and television programs that have been recognized as being pioneering in their use of computer animation. 1950s 1960s 1970s 1980s 1990s 2000s 2010s See also * Animation * List of compu ...
*
Virtual camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
*
Uncanny valley In aesthetics, the uncanny valley ( ja, 不気味の谷 ''bukimi no tani'') is a hypothesized relation between an object's degree of resemblance to a human being and the emotional response to the object. The concept suggests that humanoid object ...
*
Virtual actor A virtual human, virtual persona, or digital clone is the creation or re-creation of a human being in image and voice using computer-generated imagery and sound, that is often indistinguishable from the real actor. The idea of a virtual actor w ...
* Volumography


References


Further reading

* * * {{Mixed reality Special effects