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is a fighting game created for the Sega Model 1 arcade platform by
AM2 AM2 can refer to: * Socket AM2, a CPU socket for AMD desktop processors * Sega AM2, a research and development team for the video game company Sega * Arp-Madore 2, an open star cluster * a Fictional elements, isotopes and atomic particles#Fictional ...
, a development group within Sega, headed by
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in October 1993. It is the first game in the ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'' series, and the first arcade fighting game to feature fully 3D
polygon graphics In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for ...
. The game has been
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to several platforms including the Sega Saturn,
Sega 32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X us ...
, and Microsoft Windows. The game was critically acclaimed and a major hit, becoming one of Sega's best-selling arcade games of all time with more than 40,000 arcade units sold while the Saturn versions sold over copies. ''Virtua Fighter'' was highly regarded for its in-depth 3D fighting engine and real-world fighting techniques, and has been revolutionary and highly influential in the evolution of the genre and video games in general. An update titled ''Virtua Fighter Remix'', developed by AM1, was released for the Saturn in 1995, and ported to the arcade later that same year. The game's remake, ''Virtua Fighter 10th Anniversary'', was released for the PlayStation 2 in 2003 as a stand-alone title in Japan and as a bonus to '' Virtua Fighter 4: Evolution'' in North America.


Gameplay

The ''Virtua'' label indicates that the onscreen action takes place in 3D. The images were created using wireframe and flat-shaded quad polygons. Beyond 3D, it retained the staple of multiple characters, each with their own distinctive moves. In the game's single-player mode, the player faces all eight characters (including a duplicate of the chosen character) in a pre-determined order, followed by a fight with the game's
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
, Dural. Each fight is a best-of-three match, and the player has three ways to win: knocking out the opponent, forcing them out of the ring, or having more health left when time runs out. Unlike other fighting games of the early 1990s (such as '' Street Fighter II'' or '' Mortal Kombat''), the game relies on a control stick and only three buttons, punch, kick, and guard (block) although different situations and button combinations led to a vast variety of moves for each character.


Plot


Characters

*
Akira Yuki Akira Yuki is a fictional character in the ''Virtua Fighter'' fighting game franchise by Sega. As the series' main protagonist and mascot, Akira appears in every ''Virtua Fighter'' game as a playable character, and is usually shown on the games ...
—An assistant
kung fu Chinese martial arts, often called by the umbrella terms kung fu (; ), kuoshu () or wushu (), are multiple fighting styles that have developed over the centuries in Greater China. These fighting styles are often classified according to commo ...
teacher from Japan, fights with
Bajiquan Bajiquan () is a Chinese martial art that features explosive, short-range power and is famous for its elbow and shoulder strikes. Its full name is kaimen ba ji quan (). Origins Baji quan was originally called bazi quan ( or ) or "rake fist" ...
. *
Pai Chan The following is a list of characters from the ''Virtua Fighter'' fighting game series released by Sega. Starting with ''Virtua Fighter'', this series has spanned five games (not including updates) and has been released on arcade systems as well ...
Martial arts film Martial arts films are a subgenre of action films that feature numerous martial arts combat between characters. These combats are usually the films' primary appeal and entertainment value, and often are a method of storytelling and character expres ...
star from Hong Kong, fights with Mizongquan. *
Lau Chan The following is a list of characters from the ''Virtua Fighter'' fighting game series released by Sega. Starting with ''Virtua Fighter'', this series has spanned five games (not including updates) and has been released on arcade systems as well ...
—Pai's father and a cook from China, fights with a fictional fighting style . * Wolf Hawkfield—Professional wrestler from Canada, fights with
professional wrestling Professional wrestling is a form of theater that revolves around staged wrestling matches. The mock combat is performed in a ring similar to the kind used in boxing, and the dramatic aspects of pro wrestling may be performed both in the ring or ...
maneuvers. *
Jeffry McWild The following is a list of characters from the ''Virtua Fighter'' fighting game series released by Sega. Starting with ''Virtua Fighter'', this series has spanned five games (not including updates) and has been released on arcade systems as well ...
—Fisherman from Australia, fights with Pancratium. *
Kage-Maru The following is a list of characters from the ''Virtua Fighter'' fighting game series released by Sega. Starting with ''Virtua Fighter'', this series has spanned five games (not including updates) and has been released on arcade systems as well ...
("Kage")—Ninja from Japan, fights with
Jujutsu Jujutsu ( ; ja, link=no, 柔術 , ), also known as jiu-jitsu and ju-jitsu, is a family of Japanese martial arts and a system of close combat (unarmed or with a minor weapon) that can be used in a defensive or offensive manner to kill or subdu ...
. * Sarah Bryant—College student from San Francisco, CA who had been abducted and brainwashed by a criminal organization, fights with
Jeet Kune Do Jeet Kune Do is a primarily wing chun kung fu inspired eclectic martial arts philosophy heavily influenced and adapted by the Taoist personal life philosophy and experiences of martial artist Bruce Lee. Overview and philosophy Jeet Kune Do ...
(Sega changed her fighting style to "martial arts" in '' Virtua Fighter 4: Evolution''). *
Jacky Bryant The following is a list of characters from the ''Virtua Fighter'' fighting game series released by Sega. Starting with ''Virtua Fighter'', this series has spanned five games (not including updates) and has been released on arcade systems as well as ...
—Sarah's older brother and a race car driver also from San Francisco, fights with Jeet Kune Do. *
Dural Dural is a suburb of Sydney, in the state of New South Wales, Australia 36 kilometres north-west of the Sydney central business district in the local government areas of Hornsby Shire and The Hills Shire. Dural is part of the Hills District ...
—A
gynoid A gynoid, or fembot, is a feminine humanoid robot. Gynoids appear widely in science fiction film and art. As more realistic humanoid robot design becomes technologically possible, they are also emerging in real-life robot design. Name A gynoid ...
that is the game's boss character and is Kage's missing mother. She fights with a mix of all the other characters' styles. An
Arab The Arabs (singular: Arab; singular ar, عَرَبِيٌّ, DIN 31635: , , plural ar, عَرَب, DIN 31635: , Arabic pronunciation: ), also known as the Arab people, are an ethnic group mainly inhabiting the Arab world in Western Asia, ...
fighter named Siba was planned, and his character model appeared on some ''Virtua Fighter'' arcade cabinets (though, in some cases, Akira's name was placed under his portrait). Siba was originally to be the protagonists of the franchise. He was ultimately dropped, but later appeared in ''
Fighters Megamix is a 1996 fighting video game developed by Sega AM2 for the Sega Saturn. It is a video game crossover of various 3D arcade blockbusters by Sega, from the complete cast of '' Virtua Fighter 2'' and ''Fighting Vipers'' to Janet from ''Virtua C ...
''. Two other characters were also discovered. One of which was an early design of Akira Yuki, whom is shirtless with pants and shoes. The other was a military man named Jeff.


Story

Once in the
Shōwa period Shōwa may refer to: * Hirohito (1901–1989), the 124th Emperor of Japan, known posthumously as Emperor Shōwa * Showa Corporation, a Japanese suspension and shock manufacturer, affiliated with the Honda keiretsu Japanese eras * Jōwa (Heian ...
, the defunct Japanese army intended to approach Henry Pu-yi, the last Emperor of the
Ching Dynasty The Qing dynasty ( ), officially the Great Qing,, was a Manchu-led imperial dynasty of China and the last orthodox dynasty in Chinese history. It emerged from the Later Jin dynasty founded by the Jianzhou Jurchens, a Tungusic-speak ...
in their effort to take advantages. However, they were defeated by the Imperial guards who used the martial art called Hakkyoku-ken. During
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing ...
, the Japanese army research the mysteries of Hakkyoku-ken to create supersoldiers, developing the ultimate martial art. Approximately half a century has passed since then, the ultimate World Fighting Tournament is about to start, and all kinds of fighters from around the world engage to determine the world's best. Behind the Tournament, however, there exists an intrigue designed by a sinister syndicate.


Development and release


''Virtua Fighter''

The game's development began in 1992, following the development of ''
Virtua Racing ''Virtua Racing'', or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics platform under ...
''. ''Virtua Fighter'' was developed to run on Sega Model 1 arcade hardware, developed internally at Sega. According to Sega of Japan's publicity manager, Kurokawa, "We deliberately didn't publicize all the ightingmoves at the same time but instead revealed them to gamers one at a time by means of the Japanese videogame press." ''Virtua Fighter'' also used 3D motion capture technology. According to Suzuki, an issue during the game's development was performing fast
division Division or divider may refer to: Mathematics *Division (mathematics), the inverse of multiplication *Division algorithm, a method for computing the result of mathematical division Military *Division (military), a formation typically consisting ...
calculations for 3D operations. The only applications he was aware of performing fast enough divisions at the time were nuclear reactors and space
rockets A rocket (from it, rocchetto, , bobbin/spool) is a vehicle that uses jet propulsion to accelerate without using the surrounding air. A rocket engine produces thrust by reaction to exhaust expelled at high speed. Rocket engines work entirely ...
. The team "were working away with craftsmanship equivalent to inscribing 100 words on a single grain of rice" to achieve fast 3D division operations, according to Suzuki. An early prototype version of the arcade game featured an
Arab The Arabs (singular: Arab; singular ar, عَرَبِيٌّ, DIN 31635: , , plural ar, عَرَب, DIN 31635: , Arabic pronunciation: ), also known as the Arab people, are an ethnic group mainly inhabiting the Arab world in Western Asia, ...
fighter called Siba. This early version did not have Akira Yuki, who was added later in development as a replacement for Siba, with Akira becoming the game's protagonist. This early prototype version was location tested in Japan and then demonstrated at the
Amusement Machine Show The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines. The event is hosted one weekend per year in the Greater ...
(AM Show) in August 1993. ''Virtua Fighter'' was a
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for the Sega Saturn, and served as the
pack-in This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
launch game in North America. Its
Sega 32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X us ...
version was developed by the same team responsible for the Genesis port of ''
Virtua Racing ''Virtua Racing'', or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics platform under ...
''.


''Virtua Fighter Remix''

''Virtua Fighter Remix'' was an update of the original ''Virtua Fighter'' with higher-polygon models,
texture mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
, and some gameplay changes. It was given free to all registered Saturn owners in the United States via mail. It had an arcade release on the ST-V (an arcade platform based on the Sega Saturn) and later ported to Microsoft Windows as ''Virtua Fighter PC''. In Japan, ''Game Machine'' listed it on their August 1, 1995, issue as being the twenty-first most-successful arcade game of the month.


''Virtua Fighter 10th Anniversary''

With the 2003 PlayStation 2 release of ''Virtua Fighter 4: Evolution'' arriving in time for the series' 10th anniversary, a remake of ''Virtua Fighter'', ''Virtua Fighter 10th Anniversary'', was released on the PlayStation 2. While the music, stages, and low-polygon visual style were retained from the first game, the character roster, animations, mechanics, and movesets were taken from ''Evolution''. In the previous PS2 release of ''Virtua Fighter 4'', a button code would make the player's character look like a ''Virtua Fighter'' model. In Japan, the game was included as part of a box set with a book called ''Virtua Fighter 10th Anniversary: Memory of a Decade'' and a DVD. The box set was released in November 2003 and was published by Enterbrain. In North America, the game was included in the home version of ''Virtua Fighter 4: Evolution'', and in Europe it was only available as a promotional item; it was not sold at retail.


Reception


Arcade

Sega began location testing an early prototype version in Japan prior to the game's demonstration at the
Amusement Machine Show The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines. The event is hosted one weekend per year in the Greater ...
(AM Show) in August 1993. Sega reported it to be their highest-earning location test performance of all time, with each test machine earning a daily average of or . At the 1993 AM Show, it was rated the "hit of the show" by many visitors. In Japan, ''Game Machine'' listed ''Virtua Fighter'' on their January 1, 1994, issue as being the most-popular upright/cockpit arcade game for the previous two weeks. It went on to become Japan's highest-grossing arcade game of 1994, and one of the highest-grossing arcade games of all time in Japan. According to '' Next Generation'' magazine in 1995, ''Virtua Fighter'' was "the biggest game in Japan since ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 19 ...
''." In North America, ''RePlay'' reported ''Virtua Fighter'' to be the sixth most-popular upright arcade game in February 1994, and it went on to be one of America's top five highest-grossing arcade video games of 1994. In the United Kingdom, it was the second top-grossing arcade game in London during early 1994 (below ''
Ridge Racer is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, '' Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 ...
''), and went on to be one of the most popular coin-ops of the year. ''Virtua Fighter'' sold more than 40,000 arcade units worldwide by 1996, with each unit costing between and £14,000 / . ''Virtua Fighter'' and ''
Virtua Fighter 2 is a 1994 fighting video game developed by Sega. It is the sequel to 1993's ''Virtua Fighter'' and the second game in the ''Virtua Fighter'' series. It was created by Sega's Yu Suzuki-headed AM2 and was released for the arcades in 1994. Ports ...
'' (1994) became Sega's best-selling arcade games of all time, surpassing their previous record holder ''
Out Run (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi (comp ...
'' (1986).
Translation
by Shmuplations. ).
Following its demonstration at the 1993 AM Show, ''Virtua Fighter'' received a positive industry reception. ''RePlay'' magazine called "the adaptation of 3-D polygon graphics to video fighting games" a "sensational development that could define and revitalize this already-hot category." California Games CEO Pat Schroeder said ''Virtua Fighter'' "was by far the dawn of a new era of games" with praise for the "computerized 3-D graphics with effects that are unreal" and how it "shows the fighting action" from different angles. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' magazine called ''Virtua Fighter'' "a tantalising glimpse into the future of fighting games employing the same ground-breaking CG computer graphics system as ''
Virtua Racing ''Virtua Racing'', or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics platform under ...
''." While criticizing the appearance of the "excessively blocky polygonised people," ''Edge'' said "the 3D scrolling, animation and movement are all silky-smooth and very realistic" and that "the fluid animation and imaginative camera angles quickly won the audience over." ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' hailed ''Virtua Fighter'' as a demonstration of "just how far video games have come in the last eight years." ''EGM'' made particular note of the advanced graphics, how the camera moves along different axes depending on the fighters' location, the use of multiple viewpoints in the instant replay, the high quality of the gameplay, and the smoothness and realism of the animation. In January 1994, Rik Skews of '' Computer and Video Games'' magazine, after playing for 1 hour, initially praised the "brilliant 64-bit" 3D graphics, animation and camera work but compared the gameplay unfavorably to ''Street Fighter II''. ''Computer and Video Games'' was later more positive towards the gameplay, stating in December 1994 that the game "combined cutting edge arcade technology with motion capture techniques and some excellent gameplay design." ''Next Generation'' said in 1995 that it epitomized Yu Suzuki's "skill of finding the perfect blend of state-of-the-art technology with solid gameplay" in "the cut-throat world" of arcades.


Ports

The console port of ''Virtua Fighter'', which was very close to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware during the Japanese launch. The
Future Publishing Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photogr ...
magazine ''Ultimate Future Games'' called ''Virtua Fighter'' the "game that killed" the 16-bit machines. The Saturn version sold 630,000 units in Japan, while ''Remix'' sold a further 437,036 units there in 1995, for a combined total of 1,067,036 units sold for the Saturn in Japan. On release of the Saturn version, '' Sega Saturn Tsūshin'' scored the game a 38 out of 40.SegaSaturn GameCross Review: バーチャファイター. Sega Saturn Tsūshin. No.1. Pg.6. December 2, 1994. ''
Famicom Tsūshin formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' would score the same version a 36 out of 40 five months later.おオススメ!! ソフト カタログ!!: バーチャファイター. Weekly Famicom Tsūshin. No.335. Pg.114. May 12–19, 1995. ''Computer and Video Games'' reviewed a Japanese import in December 1994, stating "the last machine to generate so much interest in this office was the arrival of" the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
with ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 19 ...
''. Steve James praised the "superlative" moves, "amazingly crisp" sound samples, and "totally realistic" action; Mark Patterson, while criticizing the high UK import price of (), concluded with "credit to Sega for producing an excellent machine, and even more to AM2 for its near-perfect conversion of this fantastic game." In a review of the Japanese release, '' GamePro'' praised the retention of the fighters, moves, varying camera angles, and controls of the arcade version, as well as the improved voice and sound effects and home version options, and concluded it to be "one of the best games ever bundled with a system". Their later review of the North American release was similarly laudatory, but remarked that '' Tekken'' and ''
Battle Arena Toshinden is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995 for the PlayStation, followed by 1996 ports for the Sega Saturn, Game Boy and MS-DOS. It was one of the first fighting games ...
'' for the soon-to-launch PlayStation were even better. '' Next Generation'', which also reviewed the game prior to the Saturn's USA launch, disagreed, contending that "What ''Virtua Fighter'' lacks in '' attle ArenaTohshinden''s immediate graphical punch, it makes up for in grinding longevity." They particularly praised the game's depth and realism, and summarized that "The Saturn ''Virtua Fighter'' is, to all intents and purposes, the coin-op game brought home. And away from the arcade, under the harsh light of unhurried examination, its merits grow." ''Maximum'' gave it five out of five stars, calling it "a stunningly close conversion that is quite possibly the best game available for the machine." They remarked that the innovations such as the 3D motion capture remained impressive, as well as the depth and variety of the character's gameplay application: "every fighter has almost limitless scope for coming up with all-new attacks." They also praised the "very clever mixture of superbly exaggerated sound effects coupled with a tangible, realistic impact for every blow." ''Electronic Gaming Monthly'' were more subdued in their reaction, but two of their four reviewers commented that it was nearly identical to the arcade version. They scored it 31.5 out of 40 (average 7.875 out of 10). ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' rated the Saturn version 9/10, stating "Saturn ''Virtua Fighter'' has all the pulling power of the arcade version, including the swooping, gliding game camera, the stylish polygon characters, the totally convincing animation and the compulsive gameplay ... he graphicswere impressive enough in the original, but on the Saturn, under the kind of intense scrutiny you can never give a game in the arcades, they emerge as simply astounding ... It's arguably the first true 'next generation' console game, fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound". ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' gave ''Virtua Fighter Remix'' 5 out of 5 stars, saying that it fixed the glitches and graphics of the original game while maintaining the already excellent gameplay. ''Electronic Gaming Monthly'' scored ''Remix'' 29 out of 40 (average 7.25 out of 10). The reviewers praised all the game's improvements, but most of them concluded that it was still not worth buying for players who already owned the original game. ''Maximum'' likewise praised the quality of the game and its low price tag, but felt it was not worth buying with the release of the even better Saturn conversion of ''
Virtua Fighter 2 is a 1994 fighting video game developed by Sega. It is the sequel to 1993's ''Virtua Fighter'' and the second game in the ''Virtua Fighter'' series. It was created by Sega's Yu Suzuki-headed AM2 and was released for the arcades in 1994. Ports ...
'' less than a month away. They scored it 4 out of 5 stars. The staff of ''Next Generation'' gave it five out of five stars, applauding the graphical improvements and glitch fixes. They commented: "Perhaps never in videogame history has a problem such as ''Virtua Fighter'' been so quickly and thoroughly corrected. ''Virtua Fighter Remix'' contains all the great gameplay of the original without any of the weak spots." Scary Larry of ''GamePro'' gave the game a highly positive review for its graphical enhancements and retention of all the excellent gameplay of the original Saturn version. ''GamePro'' also ran two reader-submitted reviews for the game; King Kane argued that the graphical and audio improvements make the game worth trying even for those who are not fans of ''Virtua Fighter'', while Tricky Ricky argued that though the game is an impressive upgrade, the lack of changes to the gameplay make its appeal quickly fade. ''Famicom Tsūshin'' scored ''Virtua Fighter Remix'' a 35 out of 40, and the
Sega 32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X us ...
version of the game a 30 out of 40.NEW GAMES CROSS REVIEW: バーチャファイター. Weekly Famicom Tsūshin. No.358. Pg.30. October 27, 1995. '' Next Generation'' reviewed the arcade version of the game, and stated that "The drawback of all Titan games, including ''Remix'', is that the technology isn't as advanced, fast, or powerful as Model 2B ..and these games are really like playing fast Saturn games in the arcade." ''Electronic Gaming Monthly'' scored the 32X version 30.5 out of 40 (average 7.625 out of 10), calling it an excellent conversion given the system it's on, but dated next to the graphically superior Saturn version and especially ''Virtua Fighter Remix'', both of which had already been released. ''GamePro'' also noted that the 32X version suffers from more slowdown and fewer polygons than the Saturn version, as well as "tinny sound quality", but praised the additional options not included in the Saturn version and rated it as an overall strong port. A critic for ''Next Generation'' similarly said that the 32X version is not as impressive looking as the Saturn version but has more options and fewer glitches, making it an overall excellent port. He argued that the game was not worth buying a 32X for, since the system was not powerful enough to handle ports of ''Virtua Fighter Remix'' or ''Virtua Fighter 2'' (which was soon to be released for the Saturn), but that it was an essential purchase for those who already own a 32X. In 1995, Flux magazine rated the arcade version 16th in its Top 100 Video Games. At the time they called Virtua Fighter: "The most satisfying fighter in existence." In 1996, ''Computer Gaming World'' declared ''Virtua Fighter PC'' the 121st-best computer game ever released. In 1996, GamesMaster ranked Virtua Fighter 8th on their "The GamesMaster Saturn Top 10."


Legacy and impact

''Virtua Fighter'' dispensed with sprite-based graphics, replacing them with flat-shaded polygons rendered in real-time, by the Model 1's 3D-rendering hardware, allowing for effects and technologies that were impossible in sprite-based fighters, such as characters that could move in three dimensions, and a dynamic camera that could zoom, pan, and swoop dramatically around the arena. It has been credited with both introducing and popularizing the use of polygon-based
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
in fighting games. ''Next Generation'' said in 1995 that ''Virtua Fighter'' was "arguably the most significant game" of the 1990s.
1UP In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
listed it as one of the 50 most important games of all time. They credited ''Virtua Fighter'' for creating the 3D fighting game genre, and more generally, demonstrating the potential of 3D polygon human characters (as the first to implement them in a useful way), showing the potential of realistic gameplay (introducing a character physics system and realistic character animations), and introducing fighting game concepts such as the ring-out and the block button. At a time when fighting games were becoming increasingly focused on violence and shock value, the popularity of ''Virtua Fighter'' demonstrated that fighting games focused on gameplay were still commercially viable. Nintendo's Shigeru Miyamoto said that for several years after ''Virtua Fighter'' was released he was disinterested in making fighting games because he felt that "I was beaten to the punch when ''Virtua Fighter'' came out", and that any fighting game he produced would have been perceived as an attempt to copy ''Virtua Fighter''. Game designer Yasuyuki Oda remarked that he was impressed by this video game while working for
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
. In particular, ''Virtua Fighter'' garnered praise for its simple three-button control scheme, with the game's strategy coming from the intuitively observed differences between characters that felt and acted differently rather than the more ornate
combos Combos, officially called Combos Stuffed Snacks, are cylindrical tubes of cracker, pretzel, or tortilla, available with various fillings. History Combos Snacks, created in the early 1980s, are a snack food distributed by Mars, Incorporated, and ...
of
two-dimensional In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as ...
competitors. ''Virtua Fighter'''s fluid animation and relatively realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with sprites. ''Virtua Fighter'' played a crucial role in popularizing 3D polygonal graphics. Some of the
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
(SCE) staff involved in the creation of the original PlayStation video game console credit ''Virtua Fighter'' as inspiration for the PlayStation's 3D graphics hardware. According to SCE's former producer Ryoji Akagawa and chairman Shigeo Maruyama, the PlayStation was originally being considered as a 2D focused hardware, and it was not until the success of ''Virtua Fighter'' in the arcades that they decided to design the PlayStation as a 3D focused hardware.
Toby Gard Toby is a popular, usually male, name in many English speaking countries. The name is from the Middle English vernacular form of Tobias. Tobias itself is the Greek transliteration of the Hebrew טוביה ''Toviah'', which translates to ''Good i ...
also cited ''Virtua Fighter'' as an influence on the use of polygon characters—and the creation of
Lara Croft Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around th ...
—in ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, ...
'': "It became clear to me watching people play ''Virtua Fighter'', which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females."
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Secon ...
also cited ''Virtua Fighter'' as a major influence on the creation of 3D
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
'' Quake''.
Team Ico Team Ico was a Japanese video game development studio led by game designer Fumito Ueda. It was part of Sony Interactive Entertainment Japan Studio's Product Development Department #1, and had developed the games ''Ico'' and ''Shadow of the Colos ...
's
Fumito Ueda is a Japanese video game designer. Ueda is best known as the director and lead designer of '' Ico'' (2001) and ''Shadow of the Colossus'' (2005) while leading Team Ico at Japan Studio, and ''The Last Guardian'' (2016) through his own development ...
also cited ''Virtua Fighter'' as an influence on his animation work.Watch The Last Guardian’s spectacular new CG trailer
PlayStation Blog is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a div ...
, PlayStation Network


References


External links

* {{DEFAULTSORT:Virtua Fighter (Arcade Game) 1993 video games 3D fighting games Arcade video games Multiplayer and single-player video games Pack-in video games R-Zone games Sega 32X games Sega-AM2 games Sega arcade games Sega Saturn games IOS games Fighting games Video games developed in Japan Virtua Fighter Windows games Video games adapted into comics Video games designed by Yu Suzuki Video games scored by Takayuki Nakamura