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The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
that were released for sale in the United States and Canada on the
Sega Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
, Genesis,
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
,
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
, 32X, and
Pico Pico may refer to: Places The Moon * Mons Pico, a lunar mountain in the northern part of the Mare Imbrium basin Portugal * Pico, a civil parish in the municipality of Vila Verde * Pico da Pedra, a civil parish in the municipality of Ribeir ...
. The rating had to be clearly displayed on the front of the box, but their appearance in advertisements for the video game was strictly optional. It was later supplanted by the industry-wide Entertainment Software Rating Board.


History

As the 16-bit era of video games began in the late 1980s, their content became more realistic. The increased graphical and audio fidelity of the products made violent scenes appear more explicit, especially those containing blood. As controversy stemmed around the realism of this violence, 1992 games '' Mortal Kombat'' and ''
Night Trap ''Night Trap'' is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), ''Night Trap'' tasks the player to observe teenage girls having a sleepov ...
'' entered the limelight. ''Mortal Kombat'' is a "brutal" fighting game and ''Night Trap'' is a
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information durin ...
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
game where players protect a
slumber party A sleepover is a social occasion where a young person stays at the home of a friend. Multiple people and/or friends may sleepover at the friend's home, typically a younger person will partake in a sleepover, however an adult or older person may s ...
from vampires. The games were at the center of federal hearings held from December 9, 1993, to March 4, 1994 by United States senators
Joseph Lieberman Joseph Isadore Lieberman (; born February 24, 1942) is an American politician, lobbyist, and attorney who served as a United States senator from Connecticut from 1989 to 2013. A former member of the Democratic Party, he was its nominee for V ...
and
Herb Kohl Herbert H. Kohl (born February 7, 1935) is an American businessman and politician. Alongside his brother and father, the Kohl family created the Kohl's department stores chain, of which Kohl went on to be president and CEO. Kohl also served as a ...
. . One quote that explains how Lieberman felt about video games during one of these trials is “Instead of enriching a child’s mind... these games teach a child to enjoy inflicting torture.�

As a result, the video game industry was given a year to create its own classification system or to otherwise have one imposed on them by the federal government. In May 1993, British censors banned ''Night Trap'' from being sold to children under 15 years old in the United Kingdom, which was an influence on Sega's decision to create an age rating system. Prior to the hearings, Sega had become aware of rumblings from politicians that video game content was being scrutinized. As Sega was preparing to release the controversial ''Mortal Kombat'' for the Sega Genesis, the company worked to create its own rating system so that they would be able to market ''Mortal Kombat'' as a mature game not intended for children. Sega initially tried to license the
Motion Picture Association of America The Motion Picture Association (MPA) is an American trade association representing the five major film studios of the United States, as well as the video streaming service Netflix. Founded in 1922 as the Motion Picture Producers and Distrib ...
's (MPAA) own rating system, but the MPAA refused. Instead, Sega created its own Videogame Rating Council (VRC) and revealed its existence on May 24, 1993. The council consisted of experts in education, psychology, and sociology as appointed by Sega. The VRC was one of several ratings groups to appear (among them, 3DO's
3DO Rating System The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagsh ...
). The VRC classified games that worked with Sega's consoles into three categories based on age: GA ("general audiences"), MA-13 ("mature audiences"), and MA-17 ("for adults"). It was criticized by journalists and consumer groups for vagueness and inconsistency, and other companies did not want Sega to be in charge of the ratings organization. This was particularly true for Nintendo, which was in rivalry with Sega in the North American video game market at this time. The lead editorial in the January 1994 issue of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' also criticized Sega for failing to inform and educate the public on the ratings system, particularly noting that the ratings appeared on the game boxes but usually not in advertisements for the games, and that most parents "either haven't a clue as to what ega's ratingsmean, don't know that they exist, or don't know why the game got the rating." Following the hearings, the games industry created the
Interactive Digital Software Association The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in ...
in April 1994, which made a proposal for a rating system. The proposal was adopted by the United States Congress in July 1994 and the Entertainment Software Rating Board (ESRB) was founded in September to execute the plan. The VRC ultimately folded that year when replaced by the ESRB. VRC ratings had been used on several hundred games made by Sega and others.


Ratings

The three different ratings were as follows: The rating symbols appear above in their standard black and white format, but were typically recolored when appearing on actual box art.


Before the Videogame Rating Council

While rival console manufacturer Nintendo enforced strict content guidelines for games released on its hardware in North America, Sega differentiated itself with a more liberal content policy, allowing for the depiction of blood and graphic violence in software released on its home consoles, provided that the publisher label the game's packaging with a generic "Parental Advisory" warning. Such an advisory was put on the packaging for the following games: '' Techno Cop'', '' Splatterhouse 2'', '' Death Duel''. However, nudity and other sexual content remained taboo. Games made for Sega systems generally toned down sexual content. The nude fairies found in '' Stormlord'' were given some scantily clad attire when the game was ported over to the Sega Genesis. Similarly, when Sega localized ''
Phantasy Star II ''Phantasy Star II'' (Japanese: ファンタシースターII 還らざる時の終わりに, "Phantasy Star II: At the End of the Restoration") is a science fantasy role-playing video game developed and published by Sega for the Sega Genesis. It ...
'' for western consumers, it edited dialogue in the game to obscure a non-playable character's homosexuality.


Notable cases


''Mortal Kombat''

The video game company Acclaim brought '' Mortal Kombat'' to the Genesis and
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
in 1993. Both Sega and Nintendo ordered the game's graphic violence and blood to be toned down. However, Sega allowed the player to restore the controversial content with a secret code, announced the creation of the Videogame Rating Council and gave ''Mortal Kombat'' an MA-13 rating. The result was that the Sega Genesis version of ''Mortal Kombat'' outsold the Super NES version. However, the commercial success of the game, including a marketing campaign by Acclaim to prepare consumers for "Mortal Monday", and the fact that the Videogame Rating Council opened the doorway for games to be sold on a Sega console system with adult content promoted national outrage.


Notes and references

; Notes ; References ; Sources * * *


External links

* {{Portal bar, Video games, border=yes 1993 establishments in the United States 1994 disestablishments in the United States Arts and media trade groups Entertainment rating organizations Self-censorship Video game content ratings systems Video game organizations Video gaming in the United States