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Video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s are a major industry in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.46 ...
, and other companies such as
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
,
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
, Capcom, Square Enix,
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
,
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and
video arcade An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such a ...
markets at various points. Released in 1965, ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manufacturers, entered the market in 1994 with the Sony PlayStation, one of the first home consoles to feature 3D graphics, almost immediately establishing itself as a major publisher in the space. Shigeru Miyamoto remains internationally renowned as a "father of videogaming" and is the only game developer so far to receive Japan's highest civilian honor for artists, the 文化功労者 (bunka kōrōsha) or Person of Cultural Merit. Arcade culture is a major influence among young Japanese, with Akihabara Electric Town being a major nexus of so-called otaku culture in Japan, which overlaps with videogaming heavily. Japanese video game franchises such as '' Super Smash Bros.'', '' Pokémon'', ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
'', ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'', '' Animal Crossing'', '' Shin Megami Tensei: Persona'', '' Resident Evil'', '' Dark Souls'' and '' Monster Hunter'' have gained critical acclaim and continue to garner a large international following. The Japanese role-playing game is a major game genre innovated by Japan and remains popular both domestically and internationally, with titles like ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' and '' Dragon Quest'' selling millions. The country has an estimated 67.6 million players in 2018.


History


Background

In 1966, Sega introduced an electro-mechanical game called ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' - a submarine simulator which used lights and plastic waves to simulate sinking ships from a submarine. It became an instant success in Japan, Europe, and North America, where it was the first arcade game to cost a quarter per play,
Steven L. Kent Steven L. Kent (born August 28, 1960), son of woodworker Ron Kent, is an American writer, known for both video game journalism and military science fiction novels. Career In 1993, Steven started work as a freelance journalist, writing monthly ...
(2000), ''The First Quarter: A 25-Year History of Video Games'', p. 83, BWD Press,
which would remain the standard price for arcade games for many years to come.Mark J. P. Wolf (2008)
''The video game explosion: a history from PONG to PlayStation and beyond''
p. 149, ABC-CLIO,
Sega later produced gun games that used rear image projection in a manner similar to the ancient zoetrope to produce moving animations on a screen. The first of these, the light-gun game '' Duck Hunt'', appeared in 1969; it featured animated moving targets on a screen, printed out the player's
score Score or scorer may refer to: *Test score, the result of an exam or test Business * Score Digital, now part of Bauer Radio * Score Entertainment, a former American trading card design and manufacturing company * Score Media, a former Canadian ...
on a ticket, and had volume-controllable sound-effects. Another Sega 1969 release, ''Missile'', a shooter, featured electronic sound and a moving film strip to represent the targets on a projection screen.


1970s to early 1980s

The first arcade video game, Atari, Inc.'s '' Pong'', debuted in the United States in 1972, and led to a number of new American manufacturers to create their own arcade games to capitalize on the rising fad. Several of these companies had Japanese partners and kept their overseas counterparts abreast of this new technology, leading several Japanese coin-operated electronic games makers to step into the arcade game market as well.
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
and
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
were some of the early adopters of arcade games in Japan, first distributing American games before developing their own. Nintendo which at this time was primarily manufacturing traditional and electronic toys, also entered the arcade game market in the latter part of the 1970s. As in the United States, many of the early Japanese arcade games were based on the principle of cloning gameplay established by popular titles to make new ones. However, several new concepts came out of these Japanese-developed games, and performed well in both Japan and in re-licensed versions in the United States, such as Taito's '' Speed Race'' and '' Gun Fight'' in 1975. ''Gun Fight'' notably, when released by Midway Games in the U.S., was the first arcade game to use a
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
rather than discrete electronic components. Sega's black and white boxing game '' Heavyweight Champ'' was released in 1976 as the first video game to feature fist fighting. The first stealth games were Hiroshi Suzuki's ''Manbiki Shounen'' (1979) and ''Manbiki Shoujo'' (1980),
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
's '' Lupin III'' (1980), and Sega's '' 005'' (1981). Separately, the first home video game console, the Magnavox Odyssey, had been released in the U.S. in 1971, of which Nintendo had partnered to manufacture the light gun accessory for the console, while Atari began releasing home console versions of ''Pong'' in 1975. Japan's first home video game console was
Epoch In chronology and periodization, an epoch or reference epoch is an instant in time chosen as the origin of a particular calendar era. The "epoch" serves as a reference point from which time is measured. The moment of epoch is usually decided ...
's
TV Tennis Electrotennis The TV Tennis Electrotennis (Japanese: ''テレビテニス'', Hepburn romanzination: ''Terebitenisu'', meaning ''Television Tennis'', commonly abbreviated as TV Tennis or Electrotennis) is a dedicated first-generation home video game console ...
. It was followed by the first successful Japanese console, Nintendo's Color TV Game, in 1977 which was made in partnership with Mitsubishi Electronics. Numerous other dedicated home consoles were made mostly by television manufacturers, leading these systems to be called ''TV geemu'' or ''terebi geemu'' in Japan. Eventually, the 1978 arcade release of ''Space Invaders'' would mark the first major mainstream breakthrough for video games in Japan.Martin Picard
The Foundation of Geemu: A Brief History of Early Japanese video games
''International Journal of Computer Game Research'', 2013
Created by Nishikado at Japan's
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
, ''Space Invaders'' pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed.Buchanan, Levi
Space Invaders
, IGN, March 31, 2003. Accessed June 14, 2008
The game used alien creatures inspired by '' The War of the Worlds'' (by H. G. Wells) because the developers were unable to render the movement of aircraft; in turn, the aliens replaced human enemies because of moral concerns (regarding the portrayal of killing humans) on the part of Taito. As with subsequent shoot 'em ups of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of " lives". It popularised a more interactive style of gameplay with the enemies responding to the player-controlled cannon's movement, and it was the first video game to popularise the concept of achieving a high score, being the first to save the player's score. The aliens of ''Space Invaders'' return fire at the protagonist, making them the first arcade game targets to do so. It set the template for the shoot 'em up genre, and has influenced most shooting games released since then. Taito's '' Space Invaders'', in 1978, proved to be the first blockbuster arcade video game. Its success marked the beginning of the golden age of arcade video games. Video game arcades sprang up in shopping malls, and small "corner arcades" appeared in restaurants, grocery stores, bars and movie theaters all over Japan and other countries during the late 1970s and early 1980s. ''Space Invaders'' (1978), ''Galaxian'' (1979), ''Pac-Man'' (1980) and ''
Bosconian is a multidirectional scrolling shooter arcade game which was developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal of the game is to earn as many points as possible b ...
'' (1981) were especially popular. By 1981, the arcade video game industry was worth $8 billion ($ in ). Some games of this era were so popular that they entered
popular culture Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a ...
. The first to do so was ''Space Invaders''. The game was so popular upon its release in 1978 that an urban legend blamed it for a national shortage of
100 yen coin The is a denomination of Japanese yen. The current design was first minted in silver in 1959 and saw a change of metal in 1967. It is the second-highest denomination coin in Japan after the 500 yen coin. The current 100 yen coin is one of two d ...
s in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
, leading to a production increase of coins to meet demand for the game (although 100 yen coin production was lower in 1978 and 1979 than in previous or subsequent years, and the claim does not withstand logical scrutiny: arcade operators would have emptied out their machines and taken the money to the bank, thus keeping the coins in circulation). Japanese arcade games during the golden age also had hardware unit sales at least in the tens of thousands, including ''
Ms. Pac-Man is a 1982 maze arcade game developed by General Computer Corporation and published by Midway. It is the first sequel to ''Pac-Man'' (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wif ...
'' with over 115,000 units, '' Donkey Kong'' with over 60,000, '' Galaxian'' with 40,000, ''
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to ''Donkey Kong'', but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying t ...
'' with 35,000, and ''
Mr. Do! is a 1982 maze game developed by Universal. It is the first arcade video game to be released as a conversion kit for other arcade machines; Taito published the conversion kit in Japan. The game was inspired by Namco's ''Dig Dug'' released earlie ...
'' with 30,000. Other Japanese arcade games established new concepts that would become fundamentals in video games. Use of color graphics and individualized antagonists were considered "strong evolutionary concepts" among space ship games. The Namco's '' Galaxian'' in 1979 introduced multi-colored animated sprites. That same year saw the release of SNK's debut shoot 'em up '' Ozma Wars'', notable for being the first action game to feature a supply of energy, resembling a life bar, a mechanic that has now become common in the majority of modern action games. It also featured vertically scrolling backgrounds and enemies.


1980s to early 2000s

From 1980 to 1991, Nintendo produced a line of handheld electronic games called '' Game & Watch''. Created by game designer Gunpei Yokoi, each ''Game & Watch'' features a single game to be played on an LCD screen. It was the earliest Nintendo product to gain major success. Mega Man, known as Rockman (ロックマン, Rokkuman) in Japan, is a Japanese science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man". Mega Man, released for the Nintendo Entertainment System in 1987, was the first in a series that expanded to over 50 games on multiple systems. As of March 31, 2021, the game series has sold 36 million units worldwide.
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
's ''
Scramble Scramble, Scrambled, or Scrambling may refer to: Arts, entertainment, and media Games * ''Scramble'' (video game), a 1981 arcade game Music Albums * ''Scramble'' (album), an album by Atlanta-based band the Coathangers * ''Scrambles'' (album) ...
'', released in 1981, is a side-scrolling shooter with forced scrolling. It was the first scrolling shooter to offer multiple, distinct levels.Game Genres: Shmups, date=December 2018 , bot=InternetArchiveBot , fix-attempted=yes , Professor Jim Whitehead, January 29, 2007. Accessed June 17, 2008 Vertical scrolling shooters emerged around the same time. Namco's '' Xevious'', released in 1982, is frequently cited as the first vertical scrolling shooter and, although it was in fact preceded by several other games of that type, it is considered one of the most influential. The first platform game to use scrolling graphics was '' Jump Bug'' (1981), a simple platform-
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
developed by Alpha Denshi. The North American video game industry was devastated by the 1983 video game crash, but in Japan, it was more of a surprise to developers, and typically known in Japan as the "Atari Shock". After the video game crash, analysts doubted the long-term viability of the video game industry. At the same time, following a series of arcade game successes in the early 1980s, Nintendo made plans to create a cartridge-based console called the Famicom, which is short for Family Computer. Masayuki Uemura designed the system. The console was released on July 15, 1983 as the Family Computer (or Famicom for short) alongside three ports of Nintendo's successful arcade games '' Donkey Kong'', ''
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to ''Donkey Kong'', but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying t ...
'' and '' Popeye''. The Famicom was slow to gather momentum; a bad chip set caused the initial release of the system to
crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch ...
. Following a
product recall A product recall is a request from a manufacturer to return a product after the discovery of safety issues or product defects that might endanger the consumer or put the maker/seller at risk of legal action. The recall is an effort to limit rui ...
and a reissue with a new motherboard, the Famicom's popularity soared, becoming the best-selling game console in Japan by the end of 1984. By 1988, industry observers stated that the NES's popularity had grown so quickly that the market for Nintendo cartridges was larger than that for all home computer software. By mid-1986, 19% (6.5 million) of Japanese households owned a Famicom; one third by mid-1988. In June 1989, Nintendo of America's vice president of marketing Peter Main, said that the Famicom was present in 37% of Japan's households. By the end of its run, over 60 million NES units had been sold throughout the world. In 1990 Nintendo surpassed Toyota as Japan's most successful corporation. Because the NES was released after the "video game crash" of the early 1980s, many retailers and adults regarded electronic games as a passing fad, so many believed at first that the NES would soon fade. Before the NES/Famicom, Nintendo was known as a moderately successful Japanese toy and playing card manufacturer, but the popularity of the NES/Famicom helped the company grow into an internationally recognized name almost synonymous with video games as Atari had been, and set the stage for Japanese dominance of the video game industry. With the NES, Nintendo also changed the relationship between console manufacturers and third-party software developers by restricting developers from publishing and distributing software without licensed approval. This led to higher quality software titles, which helped change the attitude of a public that had grown weary from poorly produced titles for earlier game systems. The system's hardware limitations led to design principles that still influence the development of modern video games. Many prominent game franchises originated on the NES, including Nintendo's own '' Super Mario Bros.'', ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' and ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic ...
'', Capcom's '' Mega Man'' franchise,
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
's ''
Castlevania ''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, ...
'' franchise, Square's ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'', and
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
's '' Dragon Quest'' franchises. Following the release of the Famicom / Nintendo Entertainment System, the global video game industry began recovering, with annual sales exceeding $2.3 billion by 1988, with 70% of the market dominated by Nintendo. In 1986 Nintendo president Hiroshi Yamauchi noted that "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games". In response, Nintendo limited the number of titles that third-party developers could release for their system each year, and promoted its " Seal of Quality", which it allowed to be used on games and peripherals by publishers that met Nintendo's quality standards. Japan's first
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
s for gaming soon appeared, the Sord M200 in 1977 and Sharp MZ-80K in 1978. In Japan, both consoles and computers became major industries, with the console market dominated by Nintendo and the computer market dominated by
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
's PC-88 (1981) and PC-98 (1982). A key difference between Western and Japanese computers at the time was the
display resolution The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution ...
, with Japanese systems using a higher resolution of 640x400 to accommodate Japanese text which in turn affected video game design and allowed more detailed graphics. Japanese computers were also using Yamaha's FM synth sound boards from the early 1980s. Reprinted from . During the
16-bit era In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Ame ...
, the PC-98, Sharp X68000 and FM Towns became popular in Japan. The X68000 and FM Towns were capable of producing near arcade-quality hardware sprite graphics and sound quality when they first released in the mid-to-late 1980s. The '' Wizardry'' series (translated by
ASCII Entertainment was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published '' ...
) became popular and influential in Japan, even more so than at home. Japanese developers created the
action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
subgenre in the early 1980s, combining RPG elements with arcade-style action and action-adventure elements. The trend of combining role-playing elements with arcade-style action mechanics was popularized by '' The Tower of Druaga'', an arcade game released by
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
in June 1984. While the RPG elements in ''Druaga'' were very subtle, its success in Japan inspired the near-simultaneous development of three early action role-playing games, combining ''Druaga''s real-time
hack-and-slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such a ...
gameplay with stronger RPG mechanics, all released in late 1984: '' Dragon Slayer'', ''Courageous Perseus'', and ''
Hydlide is an action role-playing game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2, FM-7 and NEC PC-9801 were released the following year. ...
''. A rivalry developed between the three games, with ''Dragon Slayer'' and ''Hydlide'' continuing their rivalry through subsequent sequels. ''The Tower of Druaga'', ''Dragon Slayer'' and ''Hydlide'' were influential in Japan, where they laid the foundations for the action RPG genre, influencing titles such as '' Ys'' and ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
''. The action role-playing game ''
Hydlide is an action role-playing game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2, FM-7 and NEC PC-9801 were released the following year. ...
'' (1984) was an early open world game,1982–1987 – The Birth of Japanese RPGs, re-told in 15 Games
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
rewarding exploration in an open world environment. ''Hydlide'' influenced ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' (1986),John Szczepaniak
War of the Dead
''Hardcore Gaming 101'', 15 January 2011
an influential open world game. ''Zelda'' had an expansive, coherent open world design, inspiring many games to adopt a similar open world design. ''
Bokosuka Wars is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well ...
'' (1983) is considered an early prototype real-time strategy game. TechnoSoft's ''
Herzog ''Herzog'' (female ''Herzogin'') is a German hereditary title held by one who rules a territorial duchy, exercises feudal authority over an estate called a duchy, or possesses a right by law or tradition to be referred to by the ducal title. ...
'' (1988) is regarded as a precursor to the real-time strategy genre, being the predecessor to ''Herzog Zwei'' and somewhat similar in nature. ''
Herzog Zwei (, German for "'' Duke Two''") is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing ''Dune II''. It was released first ...
'', released for the
Sega Mega Drive/Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
home console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable tha ...
in 1989, is the earliest example of a game with a feature set that falls under the contemporary definition of modern real-time strategy.Zzap! Issue 68, December 1990, p.45 – Data East's ''
Karate Champ ''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles ''Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be per ...
'' from 1984 is credited with establishing and popularizing the one-on-one fighting game genre, and went on to influence
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
's '' Yie Ar Kung-Fu'' from 1985. Capcom's '' Street Fighter'' (1987) introduced the use of special moves that could only be discovered by experimenting with the game controls. ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP S ...
'' (1991) established the conventions of the fighting game genre and allowed players to play against each other. In 1985, Sega AM2's '' Hang-On'', designed by Yu Suzuki and running on the Sega Space Harrier hardware, was the first of Sega's " Super Scaler" arcade system boards that allowed
pseudo-3D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
sprite-scaling at high frame rates. The pseudo-3D sprite/ tile scaling was handled in a similar manner to textures in later
texture-mapped Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping ...
polygonal 3D games of the 1990s. Designed by Sega AM2's Yu Suzuki, he stated that his "designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D." It was controlled using a video game arcade cabinet resembling a
motorbike A motorcycle (motorbike, bike, or trike (if three-wheeled)) is a two or three-wheeled motor vehicle steered by a handlebar. Motorcycle design varies greatly to suit a range of different purposes: long-distance travel, commuting, cruisin ...
, which the player moves with their body. This began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many arcade games of the late 1980s, two decades before motion controls became popular on video game consoles. Sega's '' Space Harrier'', a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores. 1985 also saw the release of Konami's '' Gradius'', which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success. ''Gradius'', with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels. The following year saw the emergence of one of Sega's forefront series with its game '' Fantasy Zone''. The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as ...
. The game borrowed ''Defender's'' device of allowing the player to control the direction of flight and along with the earlier '' TwinBee'' (1985), is an early archetype of the "cute 'em up" subgenre. '' Hydlide II: Shine of Darkness'' in 1985 featured an early morality meter, where the player can be aligned with justice, normal, or evil, which is affected by whether the player kills evil monsters, good monsters, or humans, and in turn affects the reactions of the townsfolk towards the player. In the same year, Yuji Horii and his team at Chunsoft began production on '' Dragon Quest'' (''Dragon Warrior''). After
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
published the game in early 1986, it became the template for future console RPGs. Horii's intention behind ''Dragon Quest'' was to create a RPG that appeals to a wider audience unfamiliar with the genre or video games in general. This required the creation of a new kind of RPG, that didn't rely on previous ''D&D'' experience, didn't require hundreds of hours of rote fighting, and that could appeal to any kind of gamer. The streamlined gameplay of ''Dragon Quest'' thus made the game more accessible to a wider audience than previous computer RPGs. The game also placed a greater emphasis on storytelling and emotional involvement, building on Horii's previous work ''Portopia Serial Murder Case'', but this time introducing a coming of age tale for ''Dragon Quest'' that audiences could relate to, making use of the RPG level-building gameplay as a way to represent this. It also featured elements still found in most console RPGs, like major quests interwoven with minor subquests, an incremental spell system, the damsel-in-distress storyline that many RPGs follow, and a romance element that remains a staple of the genre, alongside
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
-style art by Akira Toriyama and a classical score by Koichi Sugiyama that was considered revolutionary for console
video game music Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led t ...
. With ''Dragon Quest'' becoming widely popular in Japan, such that local municipalities were forced to place restrictions on where and when the game could be sold, the ''Dragon Quest'' series is still considered a bellwether for the Japanese video game market. Shoot 'em ups featuring characters on foot, rather than spacecraft, became popular in the mid-1980s in the wake of action movies such as '' Rambo: First Blood Part II.''The History of SNK
, GameSpot. Accessed February 16, 2009
The origins of this type go back to '' Sheriff'' by Nintendo, released in 1979. Taito's '' Front Line'' (1982) established the upwards-scrolling formula later popularized by Capcom's '' Commando,'' in 1985, and SNK's '' Ikari Warriors'' (1986).Bielby, Matt, "The YS Complete Guide To Shoot-'em-ups Part II", ''Your Sinclair,'' August 1990 (issue 56), p. 19 ''Commando'' also drew comparisons to Rambo and indeed contemporary critics considered military themes and protagonists similar to Rambo or Schwarzenegger prerequisites for a shoot 'em up, as opposed to an action-adventure game. In 1986,
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001. Overview The company was founded as Arsys Software by former Tec ...
released '' WiBArm'', a shooter that switched between a 2D side-scrolling view in outdoor areas to a fully 3D polygonal third-person perspective inside buildings, while bosses were fought in an arena-style 2D battle, with the game featuring a variety of weapons and equipment. The late 1980s to early 1990s is considered the golden age of Japanese computer gaming, which would flourish until its decline around the mid-1990s, as consoles eventually dominated the Japanese market. A notable Japanese computer RPG from around this time was '' WiBArm'', the earliest known RPG to feature 3D polygonal graphics. It was a 1986 role-playing shooter released by
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001. Overview The company was founded as Arsys Software by former Tec ...
for the PC-88 in Japan and ported to
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few o ...
for Western release by
Brøderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
. In ''WiBArm'', the player controls a transformable mecha robot, switching between a 2D side-scrolling view during outdoor exploration to a fully 3D polygonal third-person perspective inside buildings, while bosses are fought in an arena-style 2D shoot 'em up battle. The game featured a variety of weapons and equipment as well as an automap, and the player could upgrade equipment and earn experience to raise stats.
Translation
Unlike first-person RPGs at the time that were restricted to 90-degree movements, ''WiBArm's'' use of 3D polygons allowed full 360-degree movement. On October 30, 1987, the PC Engine made its debut in the Japanese market and it was a tremendous success. The console had an elegant, "eye-catching" design, and it was very small compared to its rivals. The PC Engine, TurboGrafx-16, known as TurboGrafx-16 in the rest of the world, was a collaborative effort between Hudson Soft, who created video game software, and
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
, a major company which was dominant in the Japanese
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
market with their PC-88 and PC-98 platforms. ''
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful ...
'', an acclaimed side-scrolling shoot 'em up, was released in 1987 by
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Softw ...
, employing slower paced scrolling than usual, with difficult levels calling for methodical strategies.Buchanan, Levi
Top 10 Classic Shoot 'Em Ups
, IGN, April 8, 2008, May 26, 2009
1990's '' Raiden'' was the beginning of another acclaimed and enduring series to emerge from this period. In 1987, Square's '' 3-D WorldRunner'' was an early stereoscopic 3-D shooter played from a third-person perspective, followed later that year by its sequel '' JJ'', and the following year by ''
Space Harrier 3-D is a video game developed by Sega in 1988 for the Master System. It is a sequel to the original ''Space Harrier''. Plot The Space Harrier returns to stop an evil tyrant from corrupting the peaceful Land of the Dragons by finding Euria, the missin ...
'' which used the SegaScope 3-D shutter glasses. Also in 1987, Konami created '' Contra'' as a coin-op arcade game that was particularly acclaimed for its multi-directional aiming and two player cooperative gameplay. '' Digital Devil Story: Megami Tensei'' by Atlus for the Nintendo Famicom abandoned the common medieval fantasy setting and sword and sorcery theme in favour of a modern science-fiction setting and horror theme. It also introduced the monster-catching mechanic with its demon-summoning system, which allowed the player to recruit enemies into their party, through a conversation system that gives the player a choice of whether to kill or spare an enemy and allows them to engage any opponent in conversation. Sega's original ''Phantasy Star'' for the Master System combined sci-fi & fantasy setting that set it apart from the ''D&D'' staple. It was also one of the first games to feature a female protagonist and animated monster encounters, and allowed inter-planetary travel between three planets. Another 1987 title '' Miracle Warriors: Seal of the Dark Lord'' was a third-person RPG that featured a wide open world and a mini-map on the corner of the screen. According to '' Wizardry'' developer Roe R. Adams, early
action-adventure games The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
"were basically arcade games done in a
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
setting," citing ''
Castlevania ''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, ...
'' (1986) and '' Trojan'' (1986) as examples.
IGN UK ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
argues that ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' (1986) "helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory puzzles, an action component, a monetary system, and simplified RPG-style level building without the experience points. ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' was the most prolific action-adventure game series through to the 2000s. The first Nintendo Space World show was held on July 28, 1989. It was a video game trade show that was hosted by Nintendo until 2001. At the same year, '' Phantasy Star II'' for the
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
established many conventions of the RPG genre, including an epic, dramatic, character-driven storyline dealing with serious themes and subject matter, and a strategy-based battle system. The game's science fiction story was also unique, reversing the common alien invasion scenario by instead presenting Earthlings as the invading antagonists rather than the defending protagonists. Capcom's '' Sweet Home'' for the NES introduced a modern Japanese horror theme and laid the foundations for the survival horror genre, later serving as the main inspiration for '' Resident Evil'' (1996). '' Tengai Makyo: Ziria'' released for the PC Engine CD that same year was the first RPG released on CD-ROM and the first in the genre to feature animated cut scenes and voice acting. The game's plot was also unusual for its
feudal Japan The first human inhabitants of the Japanese archipelago have been traced to prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC when new inven ...
setting and its emphasis on humour; the plot and characters were inspired by the Japanese folk tale ''
Jiraiya Goketsu Monogatari Jiraiya (自来也 or 児雷也, literally "Young Thunder"), originally known as Ogata Shuma Hiroyuki (尾形周馬寛行), is the toad-riding protagonist of the Japanese folk tale Katakiuchi Kidan Jiraiya Monogatari (報仇奇談自来也説話, " ...
''. The music for the game was also composed by noted musician Ryuichi Sakamoto. The ‘golden age’ of console RPGs is often dated in the 1990s. Console RPGs distinguished themselves from computer RPGs to a greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters, with most American computer RPGs at the time having characters devoid of personality or background as their purpose was to represent avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted pre-defined characters who had distinctive personalities, traits, and relationships, such as ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' and '' Lufia'', with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular was a theme that was common in most console RPGs but alien to most computer RPGs at the time. Japanese console RPGs were also generally more faster-paced and action-adventure-oriented than their American computer counterparts. During the 1990s, console RPGs had become increasingly dominant. In 1990, '' Dragon Quest IV'' introduced a new method of storytelling: segmenting the plot into segregated chapters. The game also introduced an AI system called "Tactics" which allowed the player to modify the strategies used by the allied party members while maintaining full control of the hero. ''
Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the ''Final Fantasy'' series, it is the first numbered ''Final Fantasy'' game to feature the job-change system. The story revolve ...
'' introduced the classic " job system", a character progression engine allowing the player to change the character classes, as well as acquire new and advanced classes and combine class abilities, during the course of the game. That same year also saw the release of Nintendo's '' Fire Emblem: Ankoku Ryu to Hikari no Tsurugi'', a game that set the template for the tactical role-playing game genre and was the first entry in the '' Fire Emblem'' series. Another notable strategy RPG that year was
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
's ''
Bandit Kings of Ancient China ''Bandit Kings of Ancient China'', also known as in Japan, is a turn-based strategy video game developed and published by Koei, and released in 1989 for MSX, MS-DOS, Amiga, and Macintosh and in 1990 for the Nintendo Entertainment System. ...
'', which was successful in combining the strategy RPG and management simulation genres, building on its own '' Nobunaga's Ambition'' series that began in 1983. Several early RPGs set in a post-apocalyptic future were also released that year, including '' Digital Devil Story: Megami Tensei II'', and ''
Crystalis ''Crystalis'' is a 1990 action role-playing action-adventure video game produced by SNK for the Nintendo Entertainment System. The original Nintendo Entertainment System version has been re-released via the ''SNK 40th Anniversary Collection'' on ...
'', which was inspired by Hayao Miyazaki's '' Nausicaa of the Valley of the Wind''. ''Crystalis'' also made advances to the action role-playing game subgenre, being a true action RPG that combined the real-time action-adventure combat and open world of ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' with the level-building and spell-casting of traditional RPGs like ''Final Fantasy''. That year also saw the release of '' Phantasy Star III: Generations of Doom'', which featured an innovative and original branching storyline, which spans three generations of characters and can be altered depending on which character the protagonist of each generation marries, leading to four possible endings. In 1991, '' Final Fantasy IV'' was one of the first role-playing games to feature a complex, involving plot, placing a much greater emphasis on character development, personal relationships, and dramatic storytelling. It also introduced a new battle system: the " Active Time Battle" system, developed by
Hiroyuki Ito , is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of '' Final Fantasy VI'' (1994), '' Final Fantasy IX'' (2000) and ''Final Fantasy XII'' (2006) and as the creator of the Active Time ...
, where the time-keeping system does not stop. The fact that enemies can attack or be attacked at any time is credited with injecting urgency and excitement into the combat system. The ATB combat system was considered revolutionary for being a hybrid between turn-based and
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
combat, with its requirement of faster reactions from players appealing to those who were more used to action games. Nintendo executives were initially reluctant to design a new system, but as the market transitioned to the newer hardware, Nintendo saw the erosion of the commanding market share it had built up with the Nintendo Entertainment System. Nintendo's fourth-generation console, the Super Famicom, was released in Japan on November 21, 1990; Nintendo's initial shipment of 300,000 units sold out within hours. Despite stiff competition from the
Mega Drive/Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
console, the Super NES eventually took the top selling position, selling 49.10 million units worldwide, and would remain popular well into the fifth generation of consoles. Nintendo's market position was defined by their machine's increased video and sound capabilities, as well as exclusive first-party franchise titles such as '' Super Mario World'', '' The Legend of Zelda: A Link to the Past'' and '' Super Metroid''. In the early 1990s, the arcades experienced a major resurgence with the 1991 release of Capcom's ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP S ...
'', which popularized competitive fighting games and revived the arcade industry to a level of popularity not seen since the days of ''Pac-Man'',Spencer, Spanner
The Tao of Beat-'em-ups (part 2)
''EuroGamer'', 12 February 2008. Retrieved 8 March 2009
setting off a renaissance for the arcade game industry in the early 1990s. Its success led to a wave of other popular games which mostly were in the fighting genre, such as '' Fatal Fury: King of Fighters'' (1992) by SNK, '' Virtua Fighter'' (1993) by SEGA, and '' The King of Fighters'' (1994–2005) by SNK. In 1993, '' Electronic Games'' noted that when "historians look back at the world of coin-op during the early 1990s, one of the defining highlights of the video game art form will undoubtedly focus on fighting/martial arts themes" which it described as "the backbone of the industry" at the time. A new type of shoot 'em up emerged in the early 1990s: variously termed "bullet hell", "manic shooters", "maniac shooters" and , these games required the player to dodge overwhelming numbers of enemy projectiles and called for still more consistent reactions from players. Bullet hell games arose from the need for 2D shoot 'em up developers to compete with the emerging popularity of 3D games: huge numbers of missiles on screen were intended to impress players.
Toaplan was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and ...
's '' Batsugun'' (1993) provided the prototypical template for this new breed, with
Cave A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea ...
(formed by former employees of Toaplan, including ''Batsugun's'' main creator Tsuneki Ikeda, after the latter company collapsed) inventing the type proper with 1995's '' DonPachi''. Bullet hell games marked another point where the shoot 'em up genre began to cater to more dedicated players. Games such as ''Gradius'' had been more difficult than ''Space Invaders'' or ''Xevious'', but bullet hell games were yet more inward-looking and aimed at dedicated fans of the genre looking for greater challenges. While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as '' Contra'' and '' Metal Slug'' continued to receive new sequels.Magrino, Tom
Contra conquering DS
, GameSpot, June 20, 2007. Accessed February 17, 2009
Rail shooters have rarely been released in the new millennium, with only '' Rez'' and ''
Panzer Dragoon Orta is a rail shooter developed by Smilebit and published by Sega for the Xbox. The fourth entry in the '' Panzer Dragoon'' series, it was released in Japan in 2002 and in North America and Europe in 2003. The story follows a girl, Orta, who is f ...
'' achieving cult recognition.Goldstein, Hilary
Panzer Dragoon Orta
, ''IGN'', January 10, 2003, July 17, 2008
Maragos, Nich
Space Harrier (PS2)
1UP.com, January 1, 2000. Accessed February 17, 2009
1992 saw the release of '' Dragon Quest V'', a game that has been praised for its involving, emotional family-themed narrative divided by different periods of time, something that has appeared in very few video games before or since. It has also been credited as the first known video game to feature a playable pregnancy, a concept that has since appeared in later games such as '' Story of Seasons''. ''Dragon Quest V's'' monster-collecting mechanic, where monsters can be defeated, captured, added to the party, and gain their own experience levels, also influenced many later franchises such as '' Pokémon'', '' Digimon'' and '' Dokapon''. In turn, the concept of collecting everything in a game, in the form of achievements or similar rewards, has since become a common trend in video games. '' Shin Megami Tensei'', released in 1992 for the SNES, introduced an early moral
alignment Alignment may refer to: Archaeology * Alignment (archaeology), a co-linear arrangement of features or structures with external landmarks * Stone alignment, a linear arrangement of upright, parallel megalithic standing stones Biology * Struc ...
system that influences the direction and outcome of the storyline, leading to different possible paths and multiple endings. This has since become a hallmark of the '' Megami Tensei'' series. Another non-linear RPG released that year was ''
Romancing Saga ''Romancing SaGa'' is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the ''SaGa'' series. It was subsequently released for the WonderSwan Color in 2001 and mobile phones in 2009. ...
'', an open-world RPG by Square that offered many choices and allowed players to complete quests in any order, with the decision of whether or not to participate in any particular quest affecting the outcome of the storyline. The game also allowed players to choose from eight different characters, each with their own stories that start in different places and offer different outcomes. Data East's '' Heracles no Eikō III'', written by Kazushige Nojima, introduced the plot element of a nameless immortal suffering from amnesia, and Nojima would later revisit the amnesia theme in ''Final Fantasy VII'' and '' Glory of Heracles''. The
TurboGrafx-CD The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
port of ''
Dragon Knight II ''Dragon Knight II'' (ドラゴンナイトII) is a fantasy-themed eroge role-playing video game in the ''Dragon Knight'' franchise that was originally developed and published by ELF Corporation in 1990-1991 only in Japan as the first sequel t ...
'' released that year was also notable for introducing erotic adult content to consoles, though such content had often appeared in Japanese computer RPGs since the early 1980s. That same year, Game Arts began the ''
Lunar Lunar most commonly means "of or relating to the Moon". Lunar may also refer to: Arts and entertainment * ''Lunar'' (series), a series of video games * "Lunar" (song), by David Guetta * "Lunar", a song by Priestess from the 2009 album ''Prior t ...
'' series on the Sega CD with '' Lunar: The Silver Star'', one of the first successful CD-ROM RPGs, featuring both voice and text, and considered one of the best RPGs in its time. The game was praised for its soundtrack, emotionally engaging storyline, and strong characterization. It also introduced an early form of level-scaling where the bosses would get stronger depending on the protagonist's level, a mechanic that was later used in Enix's '' The 7th Saga'' and extended to normal enemies in Square's ''Romancing Saga 3'' and later ''Final Fantasy VIII''. 3D polygon graphics were popularized by the
Sega Model 1 Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of c ...
games '' Virtua Racing'' (1992) and '' Virtua Fighter'' (1993), followed by racing games like the
Namco System 22 The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 with '' Sim Drive'' in Japan, followed by a worldwide debut in 1993 with ''Ridge Racer''. The System 22 was designed by Namco with assistance fr ...
title ''
Ridge Racer is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, ''Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 ha ...
'' (1993) and
Sega Model 2 Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of c ...
title ''
Daytona USA is an arcade racing video game developed by Sega AM2 in 1993 and released by Sega in 1994. Players race stock cars on one of three courses. The first game released on the Sega Model 2 three-dimensional arcade system board, a prototype debute ...
'', and light gun shooters like Sega's '' Virtua Cop'' (1994),Virtua Cop
, ''IGN,'' 7 July 2004. Retrieved 7 February 2009
gaining considerable popularity in the arcades. In 1993, Square's '' Secret of Mana'', the second in the ''Mana'' series, further advanced the
action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
subgenre with its introduction of cooperative multiplayer into the genre. The game was created by a team previously responsible for the first three ''Final Fantasy'' titles: Nasir Gebelli,
Koichi Ishii , sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the ''Mana'' series (known as ''Seiken Densetsu'' in Japan). He joined Square (now Square Enix) in 1987, where he has directed or produced every game r ...
, and
Hiromichi Tanaka is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix (formerly Square) and the head of the company's Product Development Division-3. Biography In ...
. The game received considerable acclaim, for its innovative pausable real-time battle system, the " Ring Command" menu system, its innovative cooperative
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
gameplay, where the second or third players could drop in and out of the game at any time rather than players having to join the game at the same time, and the customizable AI settings for computer-controlled allies. The game has influenced a number of later action RPGs. That same year also saw the release of '' Phantasy Star IV: The End of the Millennium'', which introduced the use of pre-programmable combat manoeuvers called 'macros', a means of setting up the player's party AI to deliver custom attack combos. That year also saw the release of '' Romancing Saga 2'', which further expanded the non-linear gameplay of its predecessor. While in the original ''Romancing Saga'', scenarios were changed according to dialogue choices during conversations, ''Romancing Saga 2'' further expanded on this by having unique storylines for each character that can change depending on the player's actions, including who is chosen, what is said in conversation, what events have occurred, and who is present in the party. '' PCGamesN'' credits ''Romancing SaGa 2'' for having laid the foundations for modern Japanese RPGs with its progressive, non-linear, open world design and subversive themes. In 1994, '' Final Fantasy VI'' moved away from the
medieval In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire a ...
setting of its predecessors, instead being set in a
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian ...
environment,. The game received considerable acclaim, and is seen as one of the greatest RPGs of all time, for improvements such as its broadened thematic scope, plotlines, characters, multiple-choice scenarios, and variation of play. ''Final Fantasy VI'' dealt with mature themes such as
suicide Suicide is the act of intentionally causing one's own death. Mental disorders (including depression, bipolar disorder, schizophrenia, personality disorders, anxiety disorders), physical disorders (such as chronic fatigue syndrome), and ...
, war crimes, child abandonment, teen pregnancy, and coping with the deaths of loved ones. Square's ''
Live A Live ''Live A Live'' is a 1994 role-playing video game developed and published by Square for the Super Famicom. A remake for Nintendo Switch was released in July 2022, published by Square Enix in Japan and Nintendo worldwide. The game follows seven d ...
'', released for the Super Famicom in Japan, featured eight different characters and stories, with the first seven unfolding in any order the player chooses, as well as four different endings. The game's
ninja A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 2 ...
chapter in particular was an early example of stealth game elements in an RPG, requiring the player to infiltrate a castle, rewarding the player if the entire chapter can be completed without engaging in combat. Other chapters had similar innovations, such as Akira's chapter where the character uses telepathic powers to discover information. '' Robotrek'' by Quintet and Ancient was a predecessor to ''Pokémon'' in the sense that the protagonist does not himself fight, but sends out his robots to do so. Like ''Pokémon'', ''Robotrek'' was designed to appeal to a younger audience, allowed team customization, and each robot was kept in a ball. FromSoftware released their first video game, titled '' King's Field'', as a launch title for the PlayStation in 1994. The game was later called the brainchild of company founder Naotoshi Zin, who was considered a key creative figure in the series. The eventual success of the first ''King's Field'' prompted the development of sequels, establishing the '' King's Field'' series. The design of ''King's Field'' would influence later titles by FromSoftware including '' Shadow Tower'', '' Demon's Souls'', and the '' Dark Souls'' series. The latter would propel FromSoftware to international fame. In 1995, Square's ''
Romancing Saga 3 ''Romancing SaGa 3'' is a 1995 role-playing video game developed and published by Square for the Super Famicom. The sixth entry in the '' SaGa'' series, it was also the last developed for the platform. Originally released on the Super Famicom sy ...
'' featured a storyline that could be told differently from the perspectives of up to eight different characters and introduced a level-scaling system where the enemies get stronger as the characters do, a mechanic that was later used in a number of later RPGs, including '' Final Fantasy VIII''. Sega's '' Sakura Wars'' for the Saturn combined tactical RPG combat with dating sim and
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
elements, introducing a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or not to respond at all within that time; the player's choice, or lack thereof, affects the player character's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of ''Sakura Wars'' led to a wave of games that combine the RPG and dating sim genres, including '' Thousand Arms'' in 1998, '' Riviera: The Promised Land'' in 2002, and ''
Luminous Arc ''Luminous Arc'' is a series of tactical role-playing video games originally developed by Imageepoch, prior to the company's bankruptcy. The series began with the 2007 release of '' Luminous Arc'' for the Nintendo DS, with its most recent game bein ...
'' in 2007. The survival horror
video game genre A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films o ...
began with Capcom's '' Resident Evil'' (1996), which coined the term "survival horror" and defined the genre. The game was inspired by Capcom's '' Sweet Home'' (1989), retroactively described as survival horror. The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. It attracts more visitors every year. 2011's show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 companies had exhibits. The event has been held annually since 1996 and was never canceled. The 20th anniversary of TGS was celebrated in 2016. The
Fujitsu is a Japanese multinational information and communications technology equipment and services corporation, established in 1935 and headquartered in Tokyo. Fujitsu is the world's sixth-largest IT services provider by annual revenue, and the la ...
FM Towns Marty is considered the world's first 32-bit console (predating the Amiga CD32 and 3DO), being released only released in Japan on February 20, 1993 by
Fujitsu is a Japanese multinational information and communications technology equipment and services corporation, established in 1935 and headquartered in Tokyo. Fujitsu is the world's sixth-largest IT services provider by annual revenue, and the la ...
. However, it failed to make an impact in the marketplace due to its expense relative to other consoles and inability to compete with home computers. Around the mid-1990s, the fifth-generation home consoles, Sega Saturn, PlayStation, and Nintendo 64, began offering true 3D graphics, improved sound, and better 2D graphics, than the previous generation. By 1995, personal computers followed, with 3D accelerator cards. While arcade systems such as the Sega Model 3 remained considerably more advanced than home systems in the late 1990s. The next major revolution came in the mid-to-late 1990s, which saw the rise of
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
and
optical disc In computing and optical disc recording technologies, an optical disc (OD) is a flat, usually circular disc that encodes binary data ( bits) in the form of pits and lands on a special material, often aluminum, on one of its flat surface ...
s in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video. This was clearly demonstrated in 1997 by the phenomenal success of '' Final Fantasy VII'', which is considered one of the most influential games of all time, akin to that of '' Star Wars'' in the movie industry. With a record-breaking production budget of around $45 million, the ambitious scope of ''Final Fantasy VII'' raised the possibilities for the genre, with its more expansive world to explore, much longer quest, more numerous sidequests, dozens of minigames, and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout the game. Gameplay innovations included the materia system, which allowed a considerable amount of customization and flexibility through materia that can be combined in many different ways and exchanged between characters at any time, and the limit breaks, special attacks that can be performed after a character's limit meter fills up by taking hits from opponents. ''Final Fantasy VII'' continues to be listed among the best games of all time, for its highly polished gameplay, high playability, lavish production, well-developed characters, intricate storyline, and an emotionally engaging narrative that is much darker and sophisticated than most other RPGs. The game's storytelling and character development was considered a major narrative jump forward for video games and was often compared to films and novels at the time. One of the earliest Japanese RPGs,
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
's '' The Dragon and Princess'' (1982),
Translation
featured a tactical turn-based combat system. Koji Sumii's ''
Bokosuka Wars is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well ...
'', originally released for the Sharp X1 computer in 1983 and later ported to the NES in 1985,
translation
is credited for laying the foundations for the tactical RPG genre, or "simulation RPG" genre as it is known in Japan, with its blend of basic RPG and strategy game elements. The genre became with the game that set the template for tactical RPGs, '' Fire Emblem: Ankoku Ryū to Hikari no Tsurugi'' (1990). Treasure's shoot 'em up, '' Radiant Silvergun'' (1998), introduced an element of narrative to the genre. It was critically acclaimed for its refined design, though it was not released outside Japan and remains a much sought after collector's item. Its successor ''
Ikaruga is a shoot 'em up developed by Treasure. It is the spiritual sequel to ''Radiant Silvergun'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation us ...
'' (2001) featured improved graphics and was again acclaimed as one of the best games in the genre. Both ''Radiant Silvergun'' and ''Ikaruga'' were later released on Xbox Live Arcade. The '' Touhou Project'' series spans 22 years and 27 games as of 2018 and was listed in the
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
in October 2010 for being the "most prolific fan-made shooter series". The genre has undergone something of a resurgence with the release of the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
online services,Staff
Top 10 Tuesday: 2D Space Shooters
, IGN, March 6, 2007. Accessed February 13, 2009
while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity. '' Geometry Wars: Retro Evolved'' was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and casual games available on the service. The PC has also seen its share of dōjin shoot 'em ups like ''
Crimzon Clover is a vertically scrolling dōjin bullet hell game developed by Yotsubane and released at the 79th Comiket. Its name is a reference to the crimson clover, a species of clover native to Europe. Originally released for Windows on January 11, 2011 ...
'', '' Jamestown: Legend of the Lost Colony'', ''Xenoslaive Overdrive'', and the ''eXceed'' series. However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres.


2005–2015

In 2002, the Japanese video game industry made up about 50% of the global market; that share has since shrunk to around 10% by 2010. The shrinkage in market share has been attributed to a difference of taste between Japanese and Western audiences, and the country's economic recession. Nintendo had seen record revenues, net sales and profits in 2009 as a result of the release of the Nintendo DS and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
in 2004 and 2006, respectively, but in Nintendo's subsequent years, its revenues had declined. In 2007 Tokkun Studio released Marie: BabySitter for PC. In 2009, FromSoftware released '' Demon's Souls'' for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, which brought them international exposure. Its spiritual successor, '' Dark Souls'', was released in 2011. In March 2014, ''
Dark Souls II is a 2014 action role-playing game developed by FromSoftware and published by Bandai Namco Games. An entry in the ''Dark Souls'' series, it was released for Windows, PlayStation 3, and Xbox 360. Taking place in the kingdom of Drangleic, the game ...
'', was released, while '' Dark Souls III'' was released in 2016. Other FromSoftware games inspired by the '' Dark Souls'' series, '' Bloodborne'' (2015) and '' Elden Ring'' (2022), received critical acclaim and strong sales. They have also received a number of awards, primarily those for the role-playing genre, including multiple "RPG of the Year" and Game of the Year awards. Since release, ''Dark Souls'' and ''Bloodborne'' have been cited by many publications to be among the greatest games of all time. The decline of the Japanese video game development industry during this period was partially attributed to the traditional development process. Japanese companies were criticized for long development times and slow release dates on home video game consoles, their lack of third-party
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
s, and for being too insular to appeal to a global market. Yoichi Wada stated in 2009 that the Japanese game industry had become "almost xenophobic." He also stated: "The lag with the US is very clear. The US games industry was not good in the past but it has now attracted people from the computer industry and from Hollywood, which has led to strong growth." At the 2010 Tokyo Game Show, Keiji Inafune stated that "Everyone's making awful games - Japan is at least five years behind", and that "Japan is isolated in the gaming world. If something doesn't change, we're doomed.", stressing the need for Japanese developers to bring in Western approaches to game development to make a comeback. Related to the isolationism, games developed in Western countries did not perform well in Japan, whereas Japanese games were readily played by Western market consumers. Foreign games often sell more poorly in Japanese markets due to differences in what consumers expect for escapism between these cultures. Microsoft had attempted to push both the Xbox and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
consoles in Japan with poor success, at they struggled to compete against Sony and Nintendo there. However, as detailed above, Japanese console games became less successful, even in their own country, as of 2013. In the Japanese gaming industry, arcades have remained popular through to the present day. As of 2009, out of Japan's $20 billion gaming market, $6 billion of that amount is generated from arcades, which represent the largest sector of the Japanese video game market, followed by home console games and mobile games at $3.5 billion and $2 billion, respectively. In 2005, arcade ownership and operation accounted for a majority of
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
's for example. With considerable withdrawal from the arcade market from companies such as Capcom, Sega became the strongest player in the arcade market with 60% marketshare in 2006. Despite the global decline of arcades, Japanese companies hit record revenue for three consecutive years during this period. However, due to the country's economic recession, the Japanese arcade industry has also been steadily declining, from ¥702.9 billion (US$8.7 billion) in 2007 to ¥504.3 billion ($6.2 billion) in 2010. In 2013, estimation of revenue is ¥470 billion. In the 2010s, Japanese RPGs have been experiencing a resurgence on PC, with a significant increase in the number of Japanese RPGs releasing for the Steam platform. This began with the 2010 release of doujin/indie game ''
Recettear is a role-playing game developed by Japanese dōjin maker EasyGameStation for the Windows operating system. The game follows a young girl named Recette, who is charged by the fairy Tear to run an item shop out of her house to pay off the consider ...
'' (2007) for Steam, selling over 500,000 units on the platform. This led to many Japanese doujin/indie games releasing on Steam in subsequent years. Beyond doujin/indie titles, 2012 was a breakthrough year, with the debut of Nihon Falcom's '' Ys'' series on Steam and then the Steam release of
From Software FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, '' King's Field'', for the ...
's '' Dark Souls'', which sold millions on the platform. Other Japanese RPGs were subsequently ported to Steam, such as the previously niche ''
Valkyria Chronicles ''Valkyria Chronicles'' is a series of military-themed tactical role-playing video games created by Ryutaro Nonaka and Shuntaro Tanaka, and developed by Sega. The series began with '' Valkyria Chronicles'', which was released for the PlayStat ...
'' which became a million-seller on the platform, and other titles that sold hundreds of thousands on Steam, such as the 2014 localization of '' The Legend of Heroes: Trails in the Sky'' (2014) and ports of numerous ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' titles. Japanese developers have been increasingly considering Steam as a viable platform for the genre, with many Japanese RPGs available on the platform. By 2015, Japan had become the world's fourth largest PC game market, behind only
China China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's List of countries and dependencies by population, most populous country, with a Population of China, population exceeding 1.4 billion, slig ...
, the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country Continental United States, primarily located in North America. It consists of 50 U.S. state, states, a Washington, D.C., ...
, and
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed ...
. The Japanese game development engine RPG Maker has also gained significant popularity on Steam, including hundreds of commercial games. Every year, hundreds of games released on Steam are created using RPG Maker, as of 2017. In the present day, Japan is the world's largest market for mobile games. The Japanese market today is becoming increasingly dominated by mobile games, which generated $5.1 billion in 2013, more than traditional console games in the country. Former rivals in the Japanese arcade industry,
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
,
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
, Bandai Namco Entertainment and Sega, are now working together to keep the arcade industry vibrant. This is evidenced in the sharing of arcade networks, and venues having games from all major companies rather than only games from their own company.


2016–present

The eighth generation of video game consoles primarily includes the home video game consoles of the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
released in 2012, the PlayStation 4 family in 2013; the
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
s of the Nintendo 3DS in 2011, Nintendo 2DS in 2013, and the PlayStation Vita in 2011; as well as the first hybrid game console, the Nintendo Switch in 2017, which played as a handheld but could be docked to played like a home console. Unlike in most prior generations, there were few new innovative hardware capabilities to mark this generation as distinct from prior ones. Sony continued to produce new systems with similar designs and capabilities as their predecessors, but with improved performance (processing speed, higher-resolution graphics, and increased storage capacity) that further moved consoles into confluence with personal computers, and furthering support for digital distribution and games as a service. Motion-controlled games of the seventh generation had waned in popularity, but consoles were preparing for advancement of
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
(VR); Sony introduced the PlayStation VR in 2016. Though prior console generations have normally occurred in five to six-year cycles, the transition from seventh to eighth generation lasted approximately eight years. The transition is also unusual in that the prior generation's best-selling unit, the Wii, was the first to be replaced in the eighth generation. In 2011, Sony considered themselves only halfway through a ten-year lifecycle for their seventh-generation offerings. Nintendo president
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
had stated that his company would be releasing the Wii U due to declining sales of seventh generation home consoles and that "the market is now waiting for a new proposal for home consoles". Sony considered making its next console a digital download only machine, but decided against it due to concerns about the inconsistency of internet speeds available globally, especially in
developing countries A developing country is a sovereign state with a lesser developed industrial base and a lower Human Development Index (HDI) relative to other countries. However, this definition is not universally agreed upon. There is also no clear agreem ...
. On September 13, 2012, Nintendo announced that the Wii U would launch in Japan on December 8, 2012. The PlayStation 4 and Wii U use AMD GPUs, and the PS4 also use AMD CPUs on an x86-64 architecture, similar to common
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
s (as opposed to the IBM PowerPC Architecture used in the previous generation). Nintendo and Sony were not aware that they were all using AMD hardware until their consoles were announced. This shift was considered to be beneficial for
multi-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software r ...
development, due to the increased similarities between PC hardware and console hardware. In October 2013, online retailer ''Play.com'' announced that its Wii U sales saw a 75% sales increase. The company also predicted that the Wii U would be more popular than its competition, the PlayStation 4 and Xbox One, among children during the holiday season. Following the release of ''
Wii Party U ''Wii Party U'' is a party video game developed and published by Nintendo for the Wii U in 2013. It was announced in a January 2013 Nintendo Direct, and later detailed at E3 2013 and the October 2013 Nintendo Direct. It is the sequel to the 2010 ...
'' on October 31 in Japan, weekly Wii U sales spiked to 38,802 units sold. During the first two weeks of December, the Wii U was the top performing home console in Japan, with 123,665 units sold. In
fiscal year A fiscal year (or financial year, or sometimes budget year) is used in government accounting, which varies between countries, and for budget purposes. It is also used for financial reporting by businesses and other organizations. Laws in many ...
(FY) 2013 (ending early 2013), Nintendo sold 23.7 million consoles. By February 26, 2014, Wii U sales had surpassed those of the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
in Japan. However, by June 2015, the basic Wii U was discontinued in Japan, and replaced by a 32 GB "Premium" set that includes white hardware and a Wii Remote Plus. In mid-November 2016, Nintendo announced that Japanese production of the Wii U would be ending "in the near future". The PS4 was released in Japan at ¥39,980 on February 22, 2014. In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980, with similar price drops in other Southeast Asian markets. Within the first two days of release in Japan during the weekend of February 22, 2014, 322,083 consoles were sold. PS4 software unit sales surpassed 20.5 million on April 13, 2014. During Japan's 2013
fiscal year A fiscal year (or financial year, or sometimes budget year) is used in government accounting, which varies between countries, and for budget purposes. It is also used for financial reporting by businesses and other organizations. Laws in many ...
, heightened demand for the PS4 helped Sony top global console sales, beating Nintendo for the first time in eight years. Since 2016, Japanese video games have been experiencing a resurgence, as part of a renaissance for the Japanese video game industry. In 2017, Japanese video games gained further commercial success and greater critical acclaim. In 2016, the global success of '' Pokémon Go'' helped ''
Pokémon Sun and Moon and are 2016 role-playing video games developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo 3DS. They are the first installments in the seventh generation of the ''Pokémon'' video game series. First a ...
'' set sales records around the world. '' Final Fantasy XV'' was also a major success, selling millions. There were also other Japanese RPGs that earned commercial success and/or critical acclaim that year, including '' Dragon Quest VII: Fragments of the Forgotten Past'', '' Shin Megami Tensei IV: Apocalypse'', ''
Bravely Second ''Bravely Second: End Layer'' is a role-playing video game developed by Silicon Studio for the Nintendo 3DS handheld console and is the direct sequel to ''Bravely Default''. It was published by Square Enix in Japan on April 23, 2015, and by Nin ...
'', ''
Fire Emblem Fates ''Fire Emblem Fates'' is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan, then released inter ...
'', ''
Dragon Quest Builders ''Dragon Quest Builders'' is a sandbox action role-playing game developed and published by Square Enix for the PlayStation 4, PlayStation 3, PlayStation Vita, iOS and Android and published by Nintendo for Nintendo Switch. The game is set in ...
'', '' World of Final Fantasy'', '' Exist Archive: The Other Side of the Sky'' and ''
I Am Setsuna ''I Am Setsuna'' is a 2016 role-playing video game (RPG) developed by Tokyo RPG Factory and published by parent company Square Enix for PlayStation 4, PlayStation Vita and Microsoft Windows. A version for Nintendo Switch was released in 2017 as a ...
''. Anticipating the release of the console's successor, the Nintendo Switch, a
hybrid video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a t ...
, Nintendo had planned to diminish production of the Wii U. It formally announced the end of its production on January 31, 2017. The company had posted its first loss as a video game company in 2012 prior to the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
's introduction that year, and had similar losses in the following years due to the console's poor uptake. ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' attributed Nintendo lowering financial forecasts in 2014 to weak hardware sales against mobile gaming. Previously, the company had been hesitant about this market, with then-president
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
considering that they would "cease to be Nintendo" and lose their identity if they attempted to enter it. About three years prior to the Switch's announcement, Iwata, Tatsumi Kimishima, Genyo Takeda, and Shigeru Miyamoto crafted a strategy for revitalizing Nintendo's business model, which included approaching the mobile market, creating new hardware, and "maximizing heirintellectual property". Prior to his death, Iwata was able to secure a business alliance with Japanese mobile provider DeNA to develop mobile titles based on Nintendo's first-party franchises, believing this approach would not compromise their integrity. Following Iwata's death in July 2015, Kimishima was named as
president President most commonly refers to: *President (corporate title) * President (education), a leader of a college or university * President (government title) President may also refer to: Automobiles * Nissan President, a 1966–2010 Japanese ...
of Nintendo, while Miyamoto was promoted to the title of "Creative Fellow". The Switch was officially released on March 3, 2017 in Japan with an MSRP of . The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Entertainment Planning & Development Division (EPD), respectively. This approach also would apply to the cultural lifestyle and gaming differences between Japanese and Western players; Japanese players tend to play on the go and with social groups, while Western players tend to play at home by themselves. The design of the Switch would meet both cultures, and certain games, like '' 1-2-Switch'', could potentially make social gaming more acceptable in Western culture. Two key elements that were set to address this mixed market were the ability for the unit to play both on a television screen and as a portable, and the use of detachable controllers. In Japan, first weekend sales exceeded 330,000 units, which was on par with the PlayStation 4 during its launch period.
Media Create is a Japanese company that gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market. Business operations include publishing, market research and consulting. It is a popular w ...
estimated that more than 500,000 Switch units were sold in Japan within its first month, beating out the PlayStation 4 to this figure. Console sales in Japan, which had been languishing due to the strength of the mobile game market, saw its first annual growth of 14.8% in 2017 due to the release of the Switch. Based on its first year sales, the Switch was considered to be the fastest-selling game console in history in many regions. With 2017 year end Japanese sales data from Media Create, the Switch became the fastest-selling home console in Japan in first year sales, with its total sales of 3.2 million units exceeding the 3.0 million units of the PlayStation 2 during its first year of release, while ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' reported that these sales had eclipsed the lifetime sales of the Wii U in the country, and helped to support the first growth in sales within Japan's console market in eleven years. By May 2019, the Switch had overtaken the PS4's lifetime sales in Japan. In 2017, Japanese RPGs gained further commercial success and greater critical acclaim. The year started strong with ''
Gravity Rush 2 ''Gravity Rush 2'', known in Japan as ''Gravity Daze 2'', is an action-adventure video game. The sequel to ''Gravity Rush'', it is developed by Japan Studio's Team Gravity division, and published by Sony Interactive Entertainment for the PlaySt ...
'', followed by '' Yakuza 0'', which some critics consider the best in the '' Yakuza'' series, '' Nioh'' which is considered to have one of the eighth-generation's best RPG combat systems, and then '' Nier Automata'' which has gameplay and storytelling thought to be some of the best in recent years. ''
Persona 5 is a 2016 role-playing video game developed by Atlus. It takes place in modern-day Tokyo and follows a high school student known by the pseudonym Joker who transfers to a new school after being falsely accused of assault and put on probation ...
'' won the Best Role Playing Game award at The Game Awards 2017. Some Japanese RPGs that were previously considered niche became mainstream million-sellers in 2017, including ''Persona 5'', ''Nier: Automata'', ''Nioh'', and '' Xenoblade Chronicles 2'' on the Nintendo Switch. 2017 was considered a strong year for Japanese RPGs, with other notable releases including '' Dragon Quest VIII'' on the Nintendo 3DS, '' Tales of Berseria'', '' Valkyria Revolution'', ''
Ever Oasis ''Ever Oasis'' is an action-adventure role-playing video game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. Revealed at E3 2016, the game was released in North America, Europe, and Australia in June 20 ...
'', '' Final Fantasy XII: The Zodiac Age'', ''
Ys VIII is a 2016 action role-playing game developed by Nihon Falcom and published by NIS America. A part of the ''Ys'' series, it was first released in Japan by Falcom for the PlayStation Vita in July 2016, with later worldwide releases for PlayStati ...
'', '' Etrian Odyssey V'', ''
Dragon Quest Heroes II ''Dragon Quest Heroes II'' is a hack-and-slash game developed by Omega Force and published by Square Enix for PlayStation 3, PlayStation 4, PlayStation Vita, Nintendo Switch, and Windows. It was released in Japan in May 2016, and worldwide in Ap ...
'', '' The Legend of Heroes: Trails in the Sky the 3rd'', '' Fire Emblem Echoes: Shadows of Valentia'', '' Final Fantasy XIV: Stormblood'', and '' Tokyo Xanadu''. In 2018, '' Monster Hunter: World'' sold over 10million units, becoming Capcom's best-selling single software title, and Square Enix's ''
Octopath Traveler ''Octopath Traveler'' is a role-playing video game developed by Square Enix, in collaboration with Acquire (company), Acquire. The game was released for the Nintendo Switch in July 2018, for Microsoft Windows in June 2019, for Google Stadia, Stad ...
'' sold over 1million units. Sony released the PlayStation 5 in 2020 and have emphasized that they want this to be a soft transition, allowing PlayStation 4 games to be directly backwards compatible on their respective systems. Sony has stated the "overwhelming majority" of PlayStation 4 games will play on the PlayStation 5, with many running at higher frame rates and resolutions.


See also

* Joypolis * Sega World *
Warehouse Kawasaki Warehouse Kawasaki was a five-story amusement facility in Kawasaki, Kanagawa, Kawasaki, Japan under Geo Corporation's brand of themed amusement facilities and parks. It was designed to look worn down and like the former Kowloon Walled City in H ...


References

;Sources * * * *


External links

* {{DEFAULTSORT:Video games in In Japan Mass media in Japan