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commonly referred to as ''Valkyria Chronicles III'' outside Japan, is a
tactical role-playing Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
video game co-developed by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
and Media.Vision for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
. Released in January 2011 in Japan, it is the third game in the ''
Valkyria Chronicles ''Valkyria Chronicles'' is a series of military-themed tactical role-playing video games created by Ryutaro Nonaka and Shuntaro Tanaka, and developed by Sega. The series began with '' Valkyria Chronicles'', which was released for the PlayStatio ...
'' series. Employing the same fusion of tactical and real-time gameplay as its predecessors, the story runs parallel to the first game and follows the "Nameless", a
penal military unit Penal military units, including penal battalions, penal companies, etc., are military formations consisting of convicts mobilized for military service. Such formations may contain soldiers convicted of offenses under military law, persons enrolled ...
serving the nation of Gallia during the Second Europan War that performs
black ops A black operation or black op is a covert or clandestine operation by a government agency, a military unit or a paramilitary organization; it can include activities by private companies or groups. Key features of a black operation are that it i ...
. The game began development in 2010, carrying over a large portion of the work done on '' Valkyria Chronicles II''. While it retained the standard features of the series, it also underwent multiple adjustments, such as making the game more forgiving for series newcomers. Character designer Raita Honjou and composer
Hitoshi Sakimoto is a Japanese video game music composer and arranger. He is best known for scoring ''Final Fantasy Tactics'' and ''Final Fantasy XII'', though he has composed soundtracks for over 80 other games. He began playing music and video games in elementa ...
both returned from previous entries, along with ''Valkyria Chronicles II'' director Takeshi Ozawa. A large team of writers handled the script. The game's opening theme was sung by
May'n , better known by her stage name , is a Japanese singer from Nagoya. Aspiring to become a musician since childhood, she began her music activities in 2003 upon passing an audition held by talent agency Horipro International. She made her major ...
. It met with positive sales in Japan, and was praised by both Japanese and western critics. After release, it received
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
, along with an expanded edition in November of that year. It was also adapted into manga and an
original video animation , abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA s ...
series. Due to low sales of ''Valkyria Chronicles II'', ''Valkyria Chronicles III'' was not localized, but a fan translation compatible with the game's expanded edition was released in 2014. Media.Vision would return to the franchise with the 2016 release of '' Valkyria Revolution'', and a sequel, '' Valkyria Chronicles 4'', was released worldwide in 2018.


Gameplay

As with previous ''Valkyria Chronicles'' games, ''Valkyria Chronicles III'' is a
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
where players take control of a military unit and take part in missions against enemy forces. Stories are told through comic book-like panels with animated character portraits, with characters speaking partially through voiced speech bubbles and partially through unvoiced text. The player progresses through a series of linear missions, gradually unlocked as maps that can be freely scanned through and replayed as they are unlocked. The route to each story location on the map varies depending on an individual player's approach: when one option is selected, the other is sealed off to the player. Outside missions, the player characters rest in a camp, where units can be customized and character growth occurs. Alongside the main story missions are character-specific sub missions relating to different squad members. After the game's completion, additional episodes are unlocked, some of them having a higher difficulty than those found in the rest of the game. There are also love simulation elements related to the game's two main heroines, although they take a very minor role. The game's battle system, the BliTZ system, is carried over directly from ''Valkyira Chronicles''. During missions, players select each unit using a top-down perspective of the battlefield map: once a character is selected, the player moves the character around the battlefield in third-person. A character can only act once per-turn, but characters can be granted multiple turns at the expense of other characters' turns. Each character has a field and distance of movement limited by their Action Gauge. Up to nine characters can be assigned to a single mission. During gameplay, characters will call out if something happens to them, such as their health points (HP) getting low or being knocked out by enemy attacks. Each character has specific "Potentials", skills unique to each character. They are divided into "Personal Potential", which are innate skills that remain unaltered unless otherwise dictated by the story and can either help or impede a character, and "Battle Potentials", which are grown throughout the game and always grant boons to a character. To learn Battle Potentials, each character has a unique "Masters Table", a grid-based skill table that can be used to acquire and link different skills. Some characters also have Special Abilities that grant them temporary boosts on the battlefield: Kurt can activate "Direct Command" and move up to two allies around the battlefield with him without depleting their Action Point gauge, Riela can shift into her "Valkyria Form" and become invincible with boosted attack, while Imca can target multiple enemy units with her heavy weapon. Troops are divided into eight classes: Scouts, Shocktroopers, Lancers, Engineers, Armored Techs, Snipers, Gunners and Fencers, with the last three unlocked during the game. There are also enemy-only Gatling Soldiers. All characters can switch to any class. Changing class does not affect the stats gained while in a previous class. With victory in battle,
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s are awarded to the squad, which are distributed into seven different attributes shared by the entire squad, a feature differing from early games' method of distributing to different classes.


Plot

The game takes place during the Second Europan War. Gallian Army Squad 422, also known as "The Nameless", are a
penal military unit Penal military units, including penal battalions, penal companies, etc., are military formations consisting of convicts mobilized for military service. Such formations may contain soldiers convicted of offenses under military law, persons enrolled ...
composed of criminals, foreign deserters, and military offenders whose real names are erased from the records and thereon officially referred to by numbers. Ordered by the Gallian military to perform the most dangerous missions that the Regular Army and Militia will not do, they are nevertheless up to the task, exemplified by their motto, ''Altaha Abilia'', meaning "Always Ready." The three main characters are No.7 Kurt Irving, an army officer falsely accused of treason who wishes to redeem himself; Ace No.1 Imca, a female Darcsen heavy weapons specialist who seeks revenge against the Valkyria who destroyed her home; and No.13 Riela Marcellis, a seemingly jinxed young woman who is unknowingly a Valkyria herself. Together with their fellow squad members, these three are tasked to fight against a mysterious, primarily Darcsen Imperial unit known as Calamity Raven. As the Nameless officially do not exist, the upper echelons of the Gallian Army exploit the concept of
plausible deniability Plausible deniability is the ability of people, typically senior officials in a formal or informal chain of command, to deny knowledge of or responsibility for any damnable actions committed by members of their organizational hierarchy. They may ...
in order to send them on missions that would otherwise make Gallia lose face in the war. While at times this works to their advantage, such as a successful incursion into Imperial territory, other orders cause certain members of the 422nd great distress. One such member, Gusurg, becomes so enraged that he abandons his post and defects into the ranks of Calamity Raven, attached to the ideal of Darcsen independence proposed by their leader, Dahau. At the same time, elements within Gallian Army Command move to erase the Nameless in order to protect their own interests. Hounded by both allies and enemies, and combined with the presence of a traitor within their ranks, the 422nd desperately move to keep themselves alive while at the same time fight to help the Gallian war effort. This continues until the Nameless's commanding officer, Ramsey Crowe, who had been kept under house arrest, is escorted to the capital city of Randgriz in order to present evidence exonerating the weary soldiers and expose the real traitor, the Gallian general who had accused Kurt of treason. Partly due to these events, and partly due to the major losses in manpower Gallia suffers towards the end of the war with the Empire, the Nameless are offered a formal position as a squad in the Gallian Army rather than serve as an anonymous shadow force. This is short-lived, however, as following Maximilian's defeat, Dahau and Calamity Raven move to activate an ancient Valkyrian super weapon within the Empire, kept secret by their benefactor. Without the support of Maximilian or the chance to prove themselves in the war with Gallia, it is Dahau's last trump card in creating a new Darcsen nation. As an armed Gallian force invading the Empire just following the two nations' cease-fire would certainly wreck their newfound peace, Kurt decides to once again make his squad the Nameless, asking Crowe to list himself and all under his command as killed-in-action. Now owing allegiance to none other than themselves, the 422nd confronts Dahau and destroys the Valkyrian weapon. Each member then goes their separate ways in order to begin their lives anew, with Kurt deciding to live with either Riela or Imca according to the player's choice.


Development

Concept work for ''Valkyria Chronicles III'' began after development finished on '' Valkyria Chronicles II'' in early 2010, with full development beginning shortly after this. The director of ''Valkyria Chronicles II'', Takeshi Ozawa, returned to that role for ''Valkyria Chronicles III''. Development work took approximately one year. After the release of ''Valkyria Chronicles II'', the staff took a look at both the popular response for the game and what they wanted to do next for the series. Like its predecessor, ''Valkyria Chronicles III'' was developed for PlayStation Portable: this was due to the team wanting to refine the mechanics created for ''Valkyria Chronicles II'', and they had not come up with the "revolutionary" idea that would warrant a new entry for the PlayStation 3. Due to the platform's popularity in Japan, the game was specifically created with a Japanese audience in mind, resulting in more fantastical characters than in the original ''Valkyria Chronicles''. Speaking in an interview, it was stated that the development team considered ''Valkyria Chronicles III'' to be the series' first true sequel: while ''Valkyria Chronicles II'' had required a large amount of trial and error during development due to the platform move, the third game gave them a chance to improve upon the best parts of ''Valkyria Chronicles II'' due to being on the same platform. In addition to Sega staff from the previous games, development work was also handled by Media.Vision. The original scenario was written Kazuki Yamanobe, while the script was written by Hiroyuki Fujii, Koichi Majima, Kishiko Miyagi, Seiki Nagakawa and Takayuki Shouji. Its story was darker and more somber than that of its predecessor. The majority of material created for previous games, such as the BLiTZ system and the design of maps, was carried over. Alongside this, improvements were made to the game's graphics and some elements were expanded, such as map layouts, mission structure, and the number of playable units per mission. A part of this upgrade involved creating unique polygon models for each character's body. In order to achieve this, the cooperative elements incorporated into the second game were removed, as they took up a large portion of memory space needed for the improvements. They also adjusted the difficulty settings and ease of play so they could appeal to new players while retaining the essential components of the series' gameplay. The newer systems were decided upon early in development. The character designs were done by Raita Honjou, who had worked on the previous ''Valkyria Chronicles'' games. When creating the Nameless Squad, Honjou was faced with the same problem he had had during the first game: the military uniforms essentially destroyed character individuality, despite him needing to create unique characters the player could identify while maintaining a sense of reality within the ''Valkyria Chronicles'' world. The main color of the Nameless was black. As with the previous ''Valkyria'' games, ''Valkyria Chronicles III'' used the CANVAS graphics engine. The anime opening was produced by
Production I.G is a Japanese animation studio and production enterprise, founded on December 15, 1987, by Mitsuhisa Ishikawa and headquartered in Musashino, Tokyo, Japan. The letters I and G derive from the names of the company founders: producer Mitsuhisa Ish ...
.


Music

The music was composed by
Hitoshi Sakimoto is a Japanese video game music composer and arranger. He is best known for scoring ''Final Fantasy Tactics'' and ''Final Fantasy XII'', though he has composed soundtracks for over 80 other games. He began playing music and video games in elementa ...
, who had also worked on the previous ''Valkyria Chronicles'' games. When he originally heard about the project, he thought it would be a light tone similar to other ''Valkyria Chronicles'' games, but found the themes much darker than expected. An early theme he designed around his original vision of the project was rejected. He redid the main theme about seven times through the music production due to this need to reassess the game. The main theme was initially recorded using orchestra, then Sakimoto removed elements such as the guitar and bass, then adjusted the theme using a synthesizer before redoing segments such as the guitar piece on their own before incorporating them into the theme. The rejected main theme was used as a hopeful tune that played during the game's ending. The battle themes were designed around the concept of a "modern battle" divorced from a fantasy scenario by using modern musical instruments, constructed to create a sense of
atonality Atonality in its broadest sense is music that lacks a tonal center, or key. ''Atonality'', in this sense, usually describes compositions written from about the early 20th-century to the present day, where a hierarchy of harmonies focusing on a ...
. While Sakimoto was most used to working with synthesized music, he felt that he needed to incorporate live instruments such as orchestra and guitar. The guitar was played by Mitsuhiro Ohta, who also arranged several of the later tracks. The game's opening theme song, , was sung by Japanese singer
May'n , better known by her stage name , is a Japanese singer from Nagoya. Aspiring to become a musician since childhood, she began her music activities in 2003 upon passing an audition held by talent agency Horipro International. She made her major ...
. Its theme was the reason soldiers fought, in particular their wish to protect what was precious to them rather than a sense of responsibility or duty. Its lyrics were written by Seiko Fujibayashi, who had worked on May'n on previous singles.


Release

In September 2010, a teaser website was revealed by Sega, hinting at a new ''Valkyria Chronicles'' game. In its September issue, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' listed that ''Senjō no Valkyria 3'' would be arriving on the PlayStation Portable. Its first public appearance was at the 2010
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. T ...
(TGS), where a demo was made available for journalists and attendees. During the publicity, story details were kept scant so as not to spoil too much for potential players, along with some of its content still being in flux at the time of its reveal. To promote the game and detail the story leading into the game's events, an episodic
Flash Flash, flashes, or FLASH may refer to: Arts, entertainment, and media Fictional aliases * Flash (DC Comics character), several DC Comics superheroes with super speed: ** Flash (Barry Allen) ** Flash (Jay Garrick) ** Wally West, the first Kid F ...
visual novel written by Fujii began release in January 2011. The game was released January 27, 2011. During an interview, the development team said that the game had the capacity for
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
(DLC), but that no plans were finalized. Multiple DLC maps, featuring additional missions and recruitable characters, were released between February and April 2011. An expanded edition of the game, ''Valkyria Chronicles III Extra Edition'', released on November 23, 2011. Packaged and sold at a lower price than the original, ''Extra Edition'' came with seven additional episodes: three new, three chosen by staff from the game's DLC, and one made available as a pre-order bonus. People who also owned the original game could transfer their save data between versions. Unlike its two predecessors, ''Valkyria Chronicles III'' was not released in the west. According to Sega, this was due to poor sales of ''Valkyria Chronicles II'' and the general unpopularity of the PSP in the west. An unofficial
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available. ...
patch Patch or Patches may refer to: Arts, entertainment and media * Patch Johnson, a fictional character from ''Days of Our Lives'' * Patch (''My Little Pony''), a toy * "Patches" (Dickey Lee song), 1962 * "Patches" (Chairmen of the Board song) ...
began development in February 2012: players with a copy of ''Valkyria Chronicles III'' could download and apply the patch, which translated the game's text into English. Compatible with the ''Extra Edition'', the patch was released in January 2014.


Reception

On its day of release in Japan, ''Valkyria Chronicles III'' topped both platform-exclusive and multi-platform sales charts. By early February, the game sold 102,779 units, coming in second overall to ''
The Last Story is a Japanese action role-playing game, developed by Mistwalker and AQ Interactive for the Wii video game console. Nintendo published the title in all regions except for North America, where it was published by Xseed Games. Initially released i ...
'' for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
. By the end of the year, the game had sold just over 152,500 units. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' enjoyed the story, and were particularly pleased with the improvements to gameplay. Japanese gaming site Game Watch Impress, despite negatively noting its pacing and elements recycled from previous games, was generally positive about its story and characters, and found its gameplay entertaining despite off-putting difficulty spikes. 4Gamer.net writer Naohiko Misuosame, in a "Play Test" article based on the game's PSN demo, felt that ''Valkyria Chronicles III'' provided a "profound feeling of closure" for the ''Valkyria Chronicles'' series. He praised its gameplay despite annoying limitations to aspects such as special abilities, and positively noted its shift in story to a tone similar to the first game. ''
PlayStation Official Magazine - UK is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
'' praised the story's blurring of Gallia's moral standing, art style, and most points about its gameplay, positively noting the latter for both its continued quality and the tweaks to balance and content. Its one major criticism were multiple difficulty spikes, something that had affected the previous games. Heath Hindman of gaming website PlayStation Lifestyle praised the addition of non-linear elements and improvements or removal of mechanics from ''Valkyria Chronicles II'' in addition to praising the returning gameplay style of previous games. He also positively noted the story's serious tone. Points criticized in the review were recycled elements, awkward cutscenes that seemed to include all characters in a scene for no good reason, pacing issues, and occasional problems with the game's AI. In a preview of the TGS demo, Ryan Geddes of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
was left excited as to where the game would go after completing the demo, along with enjoying the improved visuals over ''Valkyria Chronicles II''.
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
's Richard Eisenbeis was highly positive about the game, citing is story as a return to form after ''Valkyria Chronicles II'' and its gameplay being the best in the series. His main criticisms were its length and gameplay repetition, along with expressing regret that it would not be localized.


Legacy

Kurt, Riela and Imca were featured in the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
crossover ''
Project X Zone (pronounced as "Project Cross Zone") is a crossover tactical role-playing game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. The game is a follow up to the ...
'', representing the ''Valkyria'' series. Media.Vision would return to the series to develop '' Valkyria Revolution'', with Ozawa returning as director. ''Revolution'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
that forms the beginning of a new series within the ''Valkyria'' franchise.


Adaptations

Like its predecessors, ''Valkyria Chronicles 3'' received several medial adaptations and spin-offs. A two-episode
original video animation , abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA s ...
series titled was developed by
A-1 Pictures is a Japanese animation studio founded by ex-Sunrise producer Mikihiro Iwata and it is a subsidiary of Sony Music Entertainment Japan's anime production firm Aniplex. History The studio was established by SMEJ's animation production division, A ...
and released the same year as the game. Two
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used ...
adaptations were produced, following each of the game's main female protagonists Imca and Riela, one illustrated by Naoyuki Fujisawa and released in two volumes by
Kadokawa Shoten , formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines s ...
in 2012, the other illustrated by Mizuki Tsuge and released in a single volume, also by
Kadokawa Shoten , formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines s ...
in 2012.


Notes


References


External links


Official website

OVA website
{{Media.Vision 2011 anime OVAs 2011 video games A-1 Pictures Dieselpunk Japan-exclusive video games Media.Vision games PlayStation Portable games PlayStation Portable-only games Production I.G Sega video games Single-player video games Tactical role-playing video games Valkyria Chronicles games Video game sequels Video games about World War II alternate histories Video games developed in Japan Video games scored by Hitoshi Sakimoto Video games with cel-shaded animation