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''Voyager'' was a graphic adventure computer game developed by
Looking Glass Technologies Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Produ ...
from 1995 until its cancellation in 1997. It was published by
Viacom New Media Viacom, an abbreviation of Video and Audio Communications, may refer to: * Viacom (1952–2006), a former American media conglomerate * Viacom (2005–2019), a former company spun off from the original Viacom * Viacom18, a joint venture between Par ...
. Based on the '' Star Trek: Voyager'' license, the game followed
Kathryn Janeway Kathryn Janeway is a fictional character in the ''Star Trek'' franchise. She was the Captain of the Starfleet starship USS ''Voyager'' (on '' Star Trek: Voyager'') while it was lost in the Delta Quadrant on the other side of the galaxy. After re ...
and the crew of the USS ''Voyager'' in their attempts to rescue members of their team from the
Kazon The Kazon () are a fictional alien race in the ''Star Trek'' franchise. Developed by '' Star Trek: Voyager'' series' co-creators Rick Berman, Michael Piller, and Jeri Taylor, the Kazon serve as the primary antagonists during the show's firs ...
. ''Voyager'' was the first game in a multi-title agreement between Viacom and Looking Glass, and Viacom took a minority equity investment in the company as part of the deal. However, Viacom decided to leave the video game industry in 1997, and ''Voyager'' was cancelled in spring of that year. In response to ''Voyagers cancellation, team members Ken Levine, Jonathan Chey and Rob Fermier left Looking Glass to found
Irrational Games Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired t ...
.


Overview

''Voyager'' was an adventure game based on the '' Star Trek: Voyager'' license. The player guided
Kathryn Janeway Kathryn Janeway is a fictional character in the ''Star Trek'' franchise. She was the Captain of the Starfleet starship USS ''Voyager'' (on '' Star Trek: Voyager'') while it was lost in the Delta Quadrant on the other side of the galaxy. After re ...
and other characters aboard the USS ''Voyager'' through three "
episodes Episodes may refer to: * Episode An episode is a narrative unit within a larger dramatic work or documentary production, such as a series intended for radio, television or streaming consumption. The noun ''episode'' is derived from the Greek ...
". The game began as the USS ''Voyager'' resupplied at an agricultural planet, only to have certain members of its crew kidnapped by the
Kazon The Kazon () are a fictional alien race in the ''Star Trek'' franchise. Developed by '' Star Trek: Voyager'' series' co-creators Rick Berman, Michael Piller, and Jeri Taylor, the Kazon serve as the primary antagonists during the show's firs ...
. As Janeway and the surviving team tracked the Kazon, they encountered such things as other alien races and "an abandoned planet occupied only by a single computer system". Unlike in other ''Star Trek'' video games of the time, the player manipulated the crew at a high and general level. The player selected the crew's course of action from a list of options during "decision point" scenes, after which the crew would carry out their orders automatically. Certain decisions continued the plot, while others led to dead ends or to a game over. Producer Alan Dickens said, "We want to make it a lot like you're watching the TV and yelling at the characters. You're giving them, as a team, guidance and direction on where they should go and how they should address the various problems that come before them." Between decision points, the player used and combined items, solved puzzles and engaged in combat. The game's item system involved scanning objects with
tricorder A tricorder is a fictional handheld sensor that exists in the ''Star Trek'' universe. The tricorder is a multifunctional hand-held device that can perform environmental scans, data recording, and data analysis; hence the word "tricorder" to refer ...
s and storing them in a "virtual inventory". This was an attempt to avoid
hammerspace Hammerspace (also known as malletspace) is a fan-envisioned extradimensional, instantly accessible storage area in fiction, which is used to explain how animated, comic, and game characters can produce objects out of thin air. Typically, when mul ...
and the protagonists "stealing everything they find", two issues that Dickens said were common in the adventure game genre. "Tech sim" puzzles in the style of '' The Incredible Machine''—a video game series in which players create
Rube Goldberg machine A Rube Goldberg machine, named after American cartoonist Rube Goldberg, is a chain reaction-type machine or contraption intentionally designed to perform a simple task in an indirect and (impractically) overly complicated way. Usually, these mach ...
s—were a main feature in ''Voyager'': the player would receive collections of mechanical parts, which would have to be combined into complex mechanisms. Combat took place on the ground and in space, and like other scenes was controlled at a general level. The player could order the crew to provide
suppressive fire In military science, suppressive fire is "fire that degrades the performance of an enemy force below the level needed to fulfill its mission". When used to protect exposed friendly troops advancing on the battlefield, it is commonly called cove ...
, to maneuver or to beam out, for example, and would then watch the scene play out.


Development and aftermath

''Voyager'' began development in 1995, and it was announced in August of that year as the first game in a multi-title deal between
Viacom New Media Viacom, an abbreviation of Video and Audio Communications, may refer to: * Viacom (1952–2006), a former American media conglomerate * Viacom (2005–2019), a former company spun off from the original Viacom * Viacom18, a joint venture between Par ...
and
Looking Glass Technologies Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Produ ...
. According to '' Next Generation'', the announcement was "greeted with joy" by gamers and fans of ''Star Trek''. Viacom was interested in Looking Glass's engine technology, and took a minority equity investment in the company. ''Voyager'' was conceptualized by Dickens and by Viacom producer Rachel Leventhal. It was initially planned for release in 1996, but a later report gave it an expected release date of early 1997. The team at Looking Glass visited and researched the set of ''Star Trek: Voyager'' in order to reproduce it accurately, and they created 3D laser scans of the cast's heads. Voice over from the cast was also recorded. The game's characters and pre-rendered backgrounds were created with 3D Studio and
Alias Alias may refer to: * Pseudonym * Pen name * Nickname Arts and entertainment Film and television * ''Alias'' (2013 film), a 2013 Canadian documentary film * ''Alias'' (TV series), an American action thriller series 2001–2006 * ''Alias the ...
, and the characters were animated with the
skeletal animation Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the ''mesh'' or ''skin'') and a hierarc ...
system that had been developed for '' Terra Nova: Strike Force Centauri''. Designer Jonathan Chey worked on the game's physics and
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
code, which he later said were "really weird" features for an adventure game and evidence of unfocused development. During the game's showing at the 1996 Electronic Entertainment Expo (E3) in June, a writer for ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' called it "one of the most highly anticipated projects currently floating around the game world." ''Voyager'' was cancelled in the spring of 1997, after 18 months in production. According to Looking Glass's
Paul Neurath Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entertain ...
, the cancellation was due to Viacom's wider decision to abandon the video game industry. He believed that the Viacom deal and ''Voyager'' were ultimately a "giant distraction" and a "boondoggle" that hurt the company. These events started a financial downward spiral at Looking Glass, which, compounded by a string of troubled and commercially unsuccessful projects such as ''Terra Nova'' and '' British Open Championship Golf'', culminated in the company's closure in May 2000. Three members of the ''Voyager'' team—Chey, writer Ken Levine and designer Rob Fermier—became close friends during the game's development. The game's cancellation inspired them to start the spin-off developer
Irrational Games Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired t ...
in April 1997, which went on to develop '' System Shock 2'' in collaboration with Looking Glass. Levine later recalled that, while writing ''Voyagers opening
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
, he learned that technological limitations made it difficult for characters to express emotion; and this experience influenced his future writing for games such as ''
BioShock Infinite ''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the BioShock (series), ''BioShock'' series, ''Infinite'' was released worldwide for the Microsoft Window ...
''.


Notes

{{Star Trek: Voyager Adventure games Adventure games set in space Cancelled Windows games Looking Glass Studios games Single-player video games Viacom New Media games Video games developed in the United States Video games based on Star Trek: Voyager