volatile
variable may spontaneously change for reasons such as:
sharing values with other threads;
sharing values with asynchronous signal handlers;
accessing hardware devices via volatile
keyword.
Volatility can have implications regarding function calling conventions and how variables are stored, accessed and cached.
In C and C++
In C and C++,volatile
is a type qualifier, like const
, and is a part of a volatile
keyword in C and C++ is sometimes given in terms of suppressing optimizations of an optimizing compiler: 1- don't remove existing volatile
reads and writes, 2- don't add new volatile
reads and writes, and 3- don't reorder volatile
reads and writes. However, this definition is only an approximation for the benefit of new learners, and this approximate definition should not be relied upon to write real production code.
In C, and consequently C++, the volatile
keyword was intended to:
*Allow access to longjmp
.
*Allow sharing values between signal handlers and the rest of the program in volatile
sig_atomic_t
objects.
The C and C++ standards allow writing portable code that shares values across a longjmp
in volatile
objects, and the standards allow writing portable code that shares values between signal handlers and the rest of the code in volatile
sig_atomic_t
objects. Any other use of volatile
keyword in C and C++ is inherently non-portable or incorrect. In particular, writing code with the volatile
keyword for Multi-threading
It is a common misconception that thevolatile
keyword is useful in portable multi-threading code in C and C++. The volatile
keyword in C and C++ has ''never'' functioned as a useful, portable tool for ''any'' multi-threading scenario. Unlike the volatile
variables in C and C++ are not atomic, and operations on volatile
variables do not have sufficient memory ordering guarantees (i.e. memory barriers). Most C and C++ compilers, linkers, and runtimes simply do not provide the necessary memory ordering guarantees to make the volatile
keyword useful for ''any'' multi-threading scenario. Before the C11 and C++11 standards, programmers were forced to rely on guarantees from the individual implementations and platforms (e.g. POSIX and WIN32) to write multi-threading code. With the modern C11 and C++11 standards, programmers can write portable multi-threading code using new portable constructs such as the std::atomic
templates.
Example of memory-mapped I/O in C
In this example, the code sets the value stored infoo
to 0
. It then starts to 255
:
foo
, and will assume that it will remain equal to 0
at all times. The compiler will therefore replace the function body with an foo
refer to another element of the computer system such as a hardware register of a device connected to the CPU which may change the value of foo
while this code is running. (This example does not include the details on how to make foo
refer to a hardware register of a device connected to the CPU.) Without the volatile
keyword, an optimizing compiler will likely convert the code from the first sample with the read in the loop to the second sample without the read in the loop as part of the common loop-invariant code-motion optimization, and thus the code will likely never notice the change that it is waiting for.
To prevent the compiler from doing this optimization, the volatile
keyword can be used:
volatile
keyword prevents the compiler from moving the read out of the loop, and thus the code will notice the expected change to the variable foo
.
Optimization comparison in C
The following C programs, and accompanying assembler language excerpts, demonstrate how thevolatile
keyword affects the compiler's output. The compiler in this case was GCC.
While observing the assembly code, it is clearly visible that the code generated with volatile
objects is more verbose, making it longer so the nature of volatile
objects can be fulfilled. The volatile
keyword prevents the compiler from performing optimization on code involving volatile objects, thus ensuring that each volatile variable assignment and read has a corresponding memory access. Without the volatile
keyword, the compiler knows a variable does not need to be reread from memory at each use, because there should not be any writes to its memory location from any other thread or process.
Standards defects
While intended by both C and C++, the current C standard fails to express that thevolatile
semantics refer to the lvalue, not the referenced object. The respective defect report ''DR 476'' (to C11) is still under review with C17.
Compiler defects
Unlike other language features of C and C++, thevolatile
keyword is not well supported by most C/C++ implementations - even for portable uses according to the C and C++ standards. Most C/C++ implementations are buggy regarding the behavior of the volatile
keyword. Programmers should take great care whenever using the volatile
keyword in C and C++.
In Java
In all modern versions of thevolatile
keyword gives the following guarantees:
* volatile
reads and writes are atomic. In particular, reads and writes to long
and double
fields will not tear. (The atomic guarantee applies only to the volatile
primitive value or the volatile
reference value, and ''not'' to any Object value.)
* There is a single global ordering of all volatile
reads and writes. In other words, a volatile
read will read the current value (and not a past or future value), and all volatile
reads will agree on a single global order of volatile
writes.
* volatile
reads and writes have "acquire" and "release" volatile
provides guarantees about the relative order of volatile
and non-volatile
reads and writes. In other words, volatile
basically provides the same memory visibility guarantees as a Java synchronized block (but without the mutual exclusion guarantees of a synchronized block).
Together, these guarantees make volatile
into a useful multi-threading construct in volatile
works correctly in Early versions of Java
Before Java version 5, the Java standard did not guarantee the relative ordering ofvolatile
and non-volatile
reads and writes. In other words, volatile
did not have "acquire" and "release" volatile
did ''not'' work correctly.
In C#
In C#,volatile
ensures that code accessing the field is not subject to some thread-unsafe optimizations that may be performed by the compiler, the CLR, or by hardware. When a field is marked volatile
, the compiler is instructed to generate a "memory barrier" or "fence" around it, which prevents instruction reordering or caching tied to the field. When reading a volatile
field, the compiler generates an ''acquire-fence'', which prevents other reads and writes to the field from being moved ''before'' the fence. When writing to a volatile
field, the compiler generates a ''release-fence''; this fence prevents other reads and writes to the field from being moved ''after'' the fence.
Only the following types can be marked volatile
: all reference types, Single
, Boolean
, Byte
, SByte
, Int16
, UInt16
, Int32
, UInt32
, Char
, and all enumerated types with an underlying type of Byte
, SByte
, Int16
, UInt16
, Int32
, or UInt32
. (This excludes value structs, as well as the primitive types Double
, Int64
, UInt64
and Decimal
.)
Using the volatile
keyword does not support fields that are passed by reference or captured local variables; in these cases, Thread.VolatileRead
and Thread.VolatileWrite
must be used instead.
In effect, these methods disable some optimizations usually performed by the C# compiler, the JIT compiler, or the CPU itself. The guarantees provided by Thread.VolatileRead
and Thread.VolatileWrite
are a superset of the guarantees provided by the volatile
keyword: instead of generating a "half fence" (ie an acquire-fence only prevents instruction reordering and caching that comes before it), VolatileRead
and VolatileWrite
generate a "full fence" which prevent instruction reordering and caching of that field in both directions. These methods work as follows:
*The Thread.VolatileWrite
method forces the value in the field to be written to at the point of the call. In addition, any earlier program-order loads and stores must occur before the call to VolatileWrite
and any later program-order loads and stores must occur after the call.
*The Thread.VolatileRead
method forces the value in the field to be read from at the point of the call. In addition, any earlier program-order loads and stores must occur before the call to VolatileRead
and any later program-order loads and stores must occur after the call.
The Thread.VolatileRead
and Thread.VolatileWrite
methods generate a full fence by calling the Thread.MemoryBarrier
method, which constructs a memory barrier that works in both directions. In addition to the motivations for using a full fence given above, one potential problem with the volatile
keyword that is solved by using a full fence generated by Thread.MemoryBarrier
is as follows: due to the asymmetric nature of half fences, a volatile
field with a write instruction followed by a read instruction may still have the execution order swapped by the compiler. Because full fences are symmetric, this is not a problem when using Thread.MemoryBarrier
.
In Fortran
VOLATILE
is part of the Fortran 2003 standard, although earlier version supported it as an extension. Making all variables volatile
in a function is also useful finding References
{{Reflist, 30emExternal links