
Visualization (or
visualisation ), also known as graphics visualization, is any technique for creating
image
An image or picture is a visual representation. An image can be Two-dimensional space, two-dimensional, such as a drawing, painting, or photograph, or Three-dimensional space, three-dimensional, such as a carving or sculpture. Images may be di ...
s,
diagram
A diagram is a symbolic Depiction, representation of information using Visualization (graphics), visualization techniques. Diagrams have been used since prehistoric times on Cave painting, walls of caves, but became more prevalent during the Age o ...
s, or
animation
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
s to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of humanity. from history include
cave paintings,
Egyptian hieroglyphs
Ancient Egyptian hieroglyphs ( ) were the formal writing system used in Ancient Egypt for writing the Egyptian language. Hieroglyphs combined Ideogram, ideographic, logographic, syllabic and alphabetic elements, with more than 1,000 distinct char ...
, Greek
geometry
Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician w ...
, and
Leonardo da Vinci
Leonardo di ser Piero da Vinci (15 April 1452 - 2 May 1519) was an Italian polymath of the High Renaissance who was active as a painter, draughtsman, engineer, scientist, theorist, sculptor, and architect. While his fame initially rested o ...
's revolutionary methods of technical drawing for engineering purposes that actively involve scientific requirements.
Visualization today has ever-expanding applications in science, education, engineering (e.g., product visualization),
interactive multimedia,
medicine
Medicine is the science and Praxis (process), practice of caring for patients, managing the Medical diagnosis, diagnosis, prognosis, Preventive medicine, prevention, therapy, treatment, Palliative care, palliation of their injury or disease, ...
, etc. Typical of a visualization application is the field of
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
. The invention of computer graphics (and
3D computer graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
) may be the most important development in visualization since the invention of
central perspective in the
Renaissance
The Renaissance ( , ) is a Periodization, period of history and a European cultural movement covering the 15th and 16th centuries. It marked the transition from the Middle Ages to modernity and was characterized by an effort to revive and sur ...
period. The development of
animation
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
also helped advance visualization.
Overview
The use of visualization to present information is not a new phenomenon. It has been used in maps, scientific drawings, and data plots for over a thousand years. Examples from
cartography
Cartography (; from , 'papyrus, sheet of paper, map'; and , 'write') is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an imagined reality) can ...
include
Ptolemy's Geographia (2nd century AD), a map of China (1137 AD), and
Minard
Minard may refer to:
Places:
*Minard, Argyll, Scotland, United Kingdom
**Minard Castle a castle in Argyll
*Minard Castle (County Kerry) a castle in County Kerry, Ireland
People with the surname:
*Charles Joseph Minard (1781–1870), Frenc ...
's map (1861) of
Napoleon
Napoleon Bonaparte (born Napoleone di Buonaparte; 15 August 1769 – 5 May 1821), later known by his regnal name Napoleon I, was a French general and statesman who rose to prominence during the French Revolution and led Military career ...
's
invasion of Russia a century and a half ago. Most of the concepts learned in devising these images carry over in a straightforward manner to computer visualization.
Edward Tufte has written three critically acclaimed books that explain many of these principles.
Computer graphics has from its beginning been used to study scientific problems. However, in its early days the lack of graphics power often limited its usefulness. The recent emphasis on visualization started in 1987 with the publication of Visualization in Scientific Computing, a special issue of Computer Graphics. Since then, there have been several conferences and workshops, co-sponsored by the
IEEE Computer Society
IEEE Computer Society (commonly known as the Computer Society or CS) is a technical society of the Institute of Electrical and Electronics Engineers (IEEE) dedicated to computing, namely the major areas of hardware, software, standards and people ...
and
ACM SIGGRAPH
ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was ...
, devoted to the general topic, and special areas in the field, for example volume visualization.
Most people are familiar with the digital animations produced to present
meteorological data during weather reports on
television
Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
, though few can distinguish between those models of reality and the
satellite photos that are also shown on such programs. TV also offers scientific visualizations when it shows computer drawn and animated reconstructions of road or airplane accidents. Some of the most popular examples of scientific visualizations are
computer-generated images that show real
spacecraft
A spacecraft is a vehicle that is designed spaceflight, to fly and operate in outer space. Spacecraft are used for a variety of purposes, including Telecommunications, communications, Earth observation satellite, Earth observation, Weather s ...
in action, out in the void far beyond Earth, or on other
planet
A planet is a large, Hydrostatic equilibrium, rounded Astronomical object, astronomical body that is generally required to be in orbit around a star, stellar remnant, or brown dwarf, and is not one itself. The Solar System has eight planets b ...
s. Dynamic forms of visualization, such as
educational animation or
timelines, have the potential to enhance learning about systems that change over time.
Apart from the distinction between interactive visualizations and animation, the most useful categorization is probably between abstract and model-based scientific visualizations. The abstract visualizations show completely conceptual constructs in 2D or 3D. These generated shapes are completely arbitrary. The model-based visualizations either place overlays of data on real or digitally constructed images of reality or make a digital construction of a real object directly from the scientific data.
Scientific visualization is usually done with specialized
software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
, though there are a few exceptions, noted below. Some of these specialized programs have been released as
open source software, having very often its origins in universities, within an academic environment where sharing software tools and giving access to the source code is common. There are also many
proprietary software
Proprietary software is computer software, software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing t ...
packages of scientific visualization tools.
Models and frameworks for building visualizations include the
data flow models popularized by systems such as AVS, IRIS Explorer, and
VTK toolkit, and data state models in spreadsheet systems such as the Spreadsheet for Visualization and Spreadsheet for Images.
Applications
Scientific visualization

As a subject in
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
,
scientific visualization is the use of interactive, sensory representations, typically visual, of abstract data to reinforce
cognition
Cognition is the "mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, ...
,
hypothesis
A hypothesis (: hypotheses) is a proposed explanation for a phenomenon. A scientific hypothesis must be based on observations and make a testable and reproducible prediction about reality, in a process beginning with an educated guess o ...
building, and
reasoning
Reason is the capacity of consciously applying logic by drawing valid conclusions from new or existing information, with the aim of seeking the truth. It is associated with such characteristically human activities as philosophy, religion, scien ...
.
Scientific visualization is the transformation, selection, or representation of data from simulations or experiments, with an implicit or explicit geometric structure, to allow the exploration, analysis, and understanding of the data. Scientific visualization focuses and emphasizes the representation of higher order data using primarily graphics and animation techniques. It is a very important part of visualization and maybe the first one, as the visualization of experiments and phenomena is as old as
science
Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which stu ...
itself. Traditional areas of scientific visualization are
flow visualization,
medical visualization,
astrophysical visualization, and
chemical visualization. There are several different techniques to visualize scientific data, with
isosurface reconstruction and
direct volume rendering being the more common.
Data and information visualization

Data visualization is a related subcategory of visualization dealing with
statistical graphics and
geospatial data (as in
thematic cartography) that is abstracted in schematic form.
[ Michael Friendly (2008)]
"Milestones in the history of thematic cartography, statistical graphics, and data visualization"
Project moved to http://datavis.ca/milestones/
Information visualization concentrates on the use of computer-supported tools to explore large amount of abstract data. The term "information visualization" was originally coined by the User Interface Research Group at Xerox PARC and included
Jock Mackinlay. Practical application of information visualization in computer programs involves selecting,
transforming, and representing abstract data in a form that facilitates human interaction for exploration and understanding. Important aspects of information visualization are dynamics of visual representation and the interactivity. Strong techniques enable the user to modify the visualization in real-time, thus affording unparalleled perception of patterns and structural relations in the abstract data in question.
Educational visualization
Educational visualization is using a
simulation
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
to create an image of something so it can be taught about. This is very useful when teaching about a topic that is difficult to otherwise see, for example,
atomic structure, because atoms are far too small to be studied easily without expensive and difficult to use scientific equipment.
Knowledge visualization
The use of visual representations to transfer knowledge between at least two persons aims to improve the transfer of
knowledge
Knowledge is an Declarative knowledge, awareness of facts, a Knowledge by acquaintance, familiarity with individuals and situations, or a Procedural knowledge, practical skill. Knowledge of facts, also called propositional knowledge, is oft ...
by using
computer
A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
and non-computer-based visualization methods complementarily. Thus properly designed visualization is an important part of not only data analysis but knowledge transfer process, too. Knowledge transfer may be significantly improved using hybrid designs as it enhances information density but may decrease clarity as well. For example, visualization of a 3D
scalar field
In mathematics and physics, a scalar field is a function associating a single number to each point in a region of space – possibly physical space. The scalar may either be a pure mathematical number ( dimensionless) or a scalar physical ...
may be implemented using iso-surfaces for field distribution and textures for the gradient of the field. Examples of such visual formats are
sketches,
diagram
A diagram is a symbolic Depiction, representation of information using Visualization (graphics), visualization techniques. Diagrams have been used since prehistoric times on Cave painting, walls of caves, but became more prevalent during the Age o ...
s,
image
An image or picture is a visual representation. An image can be Two-dimensional space, two-dimensional, such as a drawing, painting, or photograph, or Three-dimensional space, three-dimensional, such as a carving or sculpture. Images may be di ...
s, objects, interactive visualizations, information visualization applications, and imaginary visualizations as in
stories. While information visualization concentrates on the use of computer-supported tools to derive new insights, knowledge visualization focuses on transferring insights and creating new
knowledge
Knowledge is an Declarative knowledge, awareness of facts, a Knowledge by acquaintance, familiarity with individuals and situations, or a Procedural knowledge, practical skill. Knowledge of facts, also called propositional knowledge, is oft ...
in
groups. Beyond the mere transfer of
fact
A fact is a truth, true data, datum about one or more aspects of a circumstance. Standard reference works are often used to Fact-checking, check facts. Science, Scientific facts are verified by repeatable careful observation or measurement by ...
s, knowledge visualization aims to further transfer
insight
Insight is the understanding of a specific causality, cause and effect within a particular context. The term insight can have several related meanings:
*a piece of information
*the act or result of understanding the inner nature of things or of se ...
s,
experience
Experience refers to Consciousness, conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these processes. Understood as a conscious event in the widest sense, experience i ...
s,
attitudes,
values,
expectations,
perspectives,
opinion
An opinion is a judgement, viewpoint, or statement that is not conclusive, as opposed to facts, which are true statements.
Definition
A given opinion may deal with subjective matters in which there is no conclusive finding, or it may deal ...
s, and
estimates in different fields by using various complementary visualizations.
See also:
picture dictionary,
visual dictionary
Product visualization
Product visualizationinvolves visualization software technology for the viewing and manipulation of 3D models, technical drawing and other related documentation of manufactured components and large assemblies of products. It is a key part of
product lifecycle management. Product visualization software typically provides high levels of photorealism so that a product can be viewed before it is actually manufactured. This supports functions ranging from design and styling to sales and marketing. ''Technical visualization'' is an important aspect of product development. Originally
technical drawing
Technical drawing, drafting or drawing, is the act and discipline of composing drawings that visually communicate how something functions or is constructed.
Technical drawing is essential for communicating ideas in industry and engineering. ...
s were made by hand, but with the rise of advanced
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
the
drawing board has been replaced by
computer-aided design (CAD). CAD-drawings and models have several advantages over hand-made drawings such as the possibility of
3-D modeling,
rapid prototyping, and
simulation
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
. 3D product visualization promises more interactive experiences for online shoppers, but also challenges retailers to overcome hurdles in the production of 3D content, as large-scale 3D content production can be extremely costly and time-consuming.
Visual communication
Visual communication is the
communication
Communication is commonly defined as the transmission of information. Its precise definition is disputed and there are disagreements about whether Intention, unintentional or failed transmissions are included and whether communication not onl ...
of
idea
In philosophy and in common usage, an idea (from the Greek word: ἰδέα (idea), meaning 'a form, or a pattern') is the results of thought. Also in philosophy, ideas can also be mental representational images of some object. Many philosophe ...
s through the visual display of
information
Information is an Abstraction, abstract concept that refers to something which has the power Communication, to inform. At the most fundamental level, it pertains to the Interpretation (philosophy), interpretation (perhaps Interpretation (log ...
. Primarily associated with
two dimensional image
An image or picture is a visual representation. An image can be Two-dimensional space, two-dimensional, such as a drawing, painting, or photograph, or Three-dimensional space, three-dimensional, such as a carving or sculpture. Images may be di ...
s, it includes:
alphanumeric
Alphanumericals or alphanumeric characters are any collection of number characters and letters in a certain language. Sometimes such characters may be mistaken one for the other.
Merriam-Webster suggests that the term "alphanumeric" may often ...
s,
art,
signs, and
electronic resources. Recent research in the field has focused on
web design
Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; user interface design (UI design); authoring, including standardised code a ...
and graphically oriented
usability.
Visual analytics
Visual analytics focuses on human interaction with visualization systems as part of a larger process of data analysis. Visual analytics has been defined as "the science of analytical reasoning supported by the interactive visual interface".
[Thomas, J.J., and Cook, K.A. (Eds) (2005). An Illuminated Path: The Research and Development Agenda for Visual Analytics, IEEE Computer Society Press, ]
Its focus is on human information discourse (interaction) within massive, dynamically changing information spaces. Visual analytics research concentrates on support for perceptual and cognitive operations that enable users to detect the expected and discover the unexpected in complex information spaces.
Technologies resulting from visual analytics find their application in almost all fields, but are being driven by critical needs (and funding) in biology and national security.
Interactivity
Interactive visualization or interactive visualisation is a branch of
graphic visualization in
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
that involves studying how humans interact with computers to create graphic illustrations of information and how this process can be made more efficient.
For a visualization to be considered interactive it must satisfy two criteria:
*Human input: control of some aspect of the visual
representation of information, or of the information being represented, must be available to a human, and
*Response time: changes made by the human must be incorporated into the visualization in a timely manner. In general, interactive visualization is considered a
soft real-time task.
One particular type of interactive visualization is
virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
(VR), where the visual representation of information is presented using an immersive display device such as a stereo projector (see
stereoscopy
Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the depth perception, illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any ster ...
). VR is also characterized by the use of a spatial metaphor, where some aspect of the information is represented in three dimensions so that humans can explore the information as if it were present (where instead it was remote), sized appropriately (where instead it was on a much smaller or larger scale than humans can sense directly), or had shape (where instead it might be completely abstract).
Another type of interactive visualization is collaborative visualization, in which multiple people interact with the same computer visualization to communicate their ideas to each other or to explore information cooperatively. Frequently, collaborative visualization is used when people are physically separated. Using several networked computers, the same visualization can be presented to each person simultaneously. The people then make annotations to the visualization as well as communicate via audio (i.e., telephone), video (i.e., a video-conference), or text (i.e.,
IRC) messages.
Human control of visualization
The Programmer's Hierarchical Interactive Graphics System (
PHIGS) was one of the first programmatic efforts at interactive visualization and provided an enumeration of the types of input humans provide. People can:
#''Pick'' some part of an existing visual representation;
#''Locate'' a point of interest (which may not have an existing representation);
#''Stroke'' a path;
#''Choose'' an option from a list of options;
#''Valuate'' by inputting a number; and
#''Write'' by inputting text.
All of these actions require a physical device. Input devices range from the common –
keyboards,
mice,
graphics tablets,
trackballs, and
touchpads – to the esoteric –
wired gloves,
boom arms, and even
omnidirectional treadmills.
These input actions can be used to control both th
unique informationbeing represented or the way that the information is presented. When the information being presented is altered, the visualization is usually part of a
feedback loop. For example, consider an aircraft avionics system where the pilot inputs roll, pitch, and yaw and the visualization system provides a rendering of the aircraft's new attitude. Another example would be a scientist who changes a simulation while it is running in response to a visualization of its current progress. This is called ''computational steering''.
More frequently, the representation of the information is changed rather than the information itself.
Rapid response to human input
Experiments have shown that a delay of more than 20
ms between when input is provided and a visual representation is updated is noticeable by most people . Thus it is desirable for an interactive visualization to provide a
rendering based on human input within this time frame. However, when large amounts of data must be processed to create a visualization, this becomes hard or even impossible with current technology. Thus the term "interactive visualization" is usually applied to systems that provide feedback to users within several seconds of input. The term ''interactive
framerate'' is often used to measure how interactive a visualization is. Framerates measure the frequency with which an image (a frame) can be generated by a visualization system. A framerate of 50 frames per second (frame/s) is considered good while 0.1 frame/s would be considered poor. The use of framerates to characterize interactivity is slightly misleading however, since framerate is a measure of
bandwidth while humans are more sensitive to
latency. Specifically, it is possible to achieve a good framerate of 50 frame/s but if the images generated refer to changes to the visualization that a person made more than 1 second ago, it will not feel interactive to a person.
The rapid response time required for interactive visualization is a difficult constraint to meet and there are several approaches that have been explored to provide people with rapid visual feedback based on their input. Some include
#''
Parallel rendering'' – where more than one computer or video card is used simultaneously to render an image. Multiple frames can be rendered at the same time by different computers and the results transferred over the network for display on a single
monitor. This requires each computer to hold a copy of all the information to be rendered and increases bandwidth, but also increases latency. Also, each computer can render a different region of a single frame and send the results over a network for display. This again requires each computer to hold all of the data and can lead to a load imbalance when one computer is responsible for rendering a region of the screen with more information than other computers. Finally, each computer can render an entire frame containing a subset of the information. The resulting images plus the associated
depth buffer can then be sent across the network and merged with the images from other computers. The result is a single frame containing all the information to be rendered, even though no single computer's memory held all of the information. This is called ''parallel depth compositing'' and is used when large amounts of information must be rendered interactively.
#''Progressive rendering'' – where a framerate is guaranteed by rendering some subset of the information to be presented and providing incremental (progressive) improvements to the rendering once the visualization is no longer changing.
#''Level-of-detail (
LOD) rendering'' – where simplified representations of information are rendered to achieve a desired framerate while a person is providing input and then the full representation is used to generate a still image once the person is through manipulating the visualization. One common variant of LOD rendering is ''
subsampling.'' When the information being represented is stored in a
topologically rectangular array (as is common with
digital photos,
MRI scans, and
finite difference
A finite difference is a mathematical expression of the form . Finite differences (or the associated difference quotients) are often used as approximations of derivatives, such as in numerical differentiation.
The difference operator, commonly d ...
simulations), a lower resolution version can easily be generated by skipping ''n'' points for each 1 point rendered. Subsampling can also be used to accelerate rendering techniques such as volume visualization that require more than twice the computations for an image twice the size. By rendering a smaller image and then
scaling the image to fill the requested screen space, much less time is required to render the same data.
#''Frameless rendering'' – where the visualization is no longer presented as a time series of images, but as a single image where different regions are updated over time.
See also
*
Graphical perception
*
Spatial visualization ability
*
Visual language
References
Further reading
*
* Bederson, Benjamin B., and
Ben Shneiderman. ''The Craft of Information Visualization: Readings and Reflections'', Morgan Kaufmann, 2003, .
*
Cleveland, William S. (1993). ''Visualizing Data.''
* Cleveland, William S. (1994). ''The Elements of Graphing Data.''
* Charles D. Hansen, Chris Johnson. ''
The Visualization Handbook,''
Academic Press (June 2004).
* Kravetz, Stephen A. and David Womble. ed. Introduction to Bioinformatics. Totowa, N.J. Humana Press, 2003.
*
* Will Schroeder, Ken Martin, Bill Lorensen. ''The Visualization Toolkit,'' by August 2004.
*
Spence, Robert ''Information Visualization: Design for Interaction (2nd Edition)'', Prentice Hall, 2007, .
*
Edward R. Tufte (1992). The Visual Display of Quantitative Information
* Edward R. Tufte (1990). Envisioning Information.
* Edward R. Tufte (1997). Visual Explanations: Images and Quantities, Evidence and Narrative.
* Matthew Ward, Georges Grinstein, Daniel Keim. ''Interactive Data Visualization: Foundations, Techniques, and Applications.'' (May 2010).
*
Wilkinson, Leland. ''The Grammar of Graphics,'' Springer
External links
National Institute of Standards and TechnologyScientific Visualization Studio (NASA) (e.g
;Conferences
Many conferences occur where interactive visualization academic papers are presented and published.
* Amer. Soc. of Information Science and Technology (ASIS&T SIGVIS)
ACM SIGCHIACM SIGGRAPHACM VRSTEurographicsIEEE VisualizationACM Transactions on GraphicsIEEE Transactions on Visualization and Computer Graphics
{{DEFAULTSORT:Visualization
Infographics
Computational science
Computer graphics
Data modeling