Virtual Crime
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Virtual crime or in-game crime refers to a virtual
criminal act In ordinary language, a crime is an unlawful act punishable by a state or other authority. The term ''crime'' does not, in modern criminal law, have any simple and universally accepted definition,Farmer, Lindsay: "Crime, definitions of", in Can ...
that takes place in a
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
(such as an
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
), or within the broader
metaverse In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usage, ...
. The huge time and effort invested into such games can lead online "crime" to spill over into real world crime, and even blur the distinctions between the two. Some countries have introduced special police investigation units to cover such "virtual crimes". South Korea is one such country and looked into 22,000 cases in the first six months of 2003. Notable virtual crimes occurred in 2021 on the
Horizon Worlds ''Horizon Worlds'' (formerly ''Facebook Horizon'') is a free virtual reality, online video game with an integrated game creation system developed and published by Meta Platforms. On this multi-player virtual platform, players move and interact w ...
platform, leading to a renewed conversation about safety in the metaverse.


Meaning

Several interpretations of the term "virtual crime" exist. Some legal scholars opt for a definition based on a report written by freelance journalist
Julian Dibbell Julian Dibbell (; born February 23, 1963) is an American author and technology journalist with a focus on social systems within online communities.Leonard, Andrew (January 22, 1999)The unbearable realness of virtual being. Salon.com Life and ca ...
on what was the first prominent case, "
a rape in cyberspace "A Rape in Cyberspace, or How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database into a Society" is an article written by freelance journalist Julian Dibbell and first published in ''The Village Voice' ...
." One such scholar defined virtual crime as needing to have all the qualities of a real crime, and so was not a new subset of crime at all. Conversely, it has also been said that the connection between virtual crimes and real crimes are "tenuous at best: It is the link between a brutal rape and a fictional story of a brutal rape. Surely the difference is more striking than any similarity." It is difficult to prove that there are real-life implications of virtual crime, so it is not widely accepted as prosecutable. To rectify this, the modern interpretation of the term "virtual" must be amended such that it carries the traditional implication; "that is such in essence or effect, though not recognised as such in name or according to strict definition." In this sense, it "would include those crimes that somehow evoke and approach the effect and essence of real crime, but are not considered crimes."


Virtual economies

Over time, players build their characters and collect in-game items. Some such items may have been obtained through months of gameplay, involving various tasks and a substantial level of effort. According to standard conceptions of economic value, the goods and services of virtual economies do have a demonstrable value. Since players of these games are willing to substitute real economic resources of time and money (monthly fees) in exchange for these resources, by definition they have demonstrated
utility As a topic of economics, utility is used to model worth or value. Its usage has evolved significantly over time. The term was introduced initially as a measure of pleasure or happiness as part of the theory of utilitarianism by moral philosopher ...
to the user. Stemming from their value in the virtual economy, these items, and the characters themselves, have gained monetary value in the real world.
eBay eBay Inc. ( ) is an American multinational e-commerce company based in San Jose, California, that facilitates consumer-to-consumer and business-to-consumer sales through its website. eBay was founded by Pierre Omidyar in 1995 and became a ...
, along with specialist trading sites, have allowed players to sell their wares. This has attracted
fraud In law, fraud is intentional deception to secure unfair or unlawful gain, or to deprive a victim of a legal right. Fraud can violate civil law (e.g., a fraud victim may sue the fraud perpetrator to avoid the fraud or recover monetary compens ...
ulent sales as well as
theft Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
. Many game developers, such as
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduat ...
(responsible for ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'') oppose and even prohibit the practice. Some argue that to allow in-game items to have monetary values makes these games, essentially,
gambling Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three el ...
venues. In the online world of Brittania, the currency of one Annum equates to about $3.4 US. If someone were to steal another player's virtual currency, they could convert it to US dollars via PayPal. This stems controversy over whether or not this should be dealt with like real crime, as there are real-life implications. In most games, players do not own, materially or intellectually, any part of the game world, and merely pay to use it. Because this "virtual property" is actually owned by the game developer, a developer who opposed real commerce of in-game currencies would have the right to destroy virtual goods as soon as they were listed on
eBay eBay Inc. ( ) is an American multinational e-commerce company based in San Jose, California, that facilitates consumer-to-consumer and business-to-consumer sales through its website. eBay was founded by Pierre Omidyar in 1995 and became a ...
or otherwise offered for real trade.


Known cases

In South Korea, where the number of
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
players is massive, some have reported the emergence of gangs and mafia, where powerful players steal and demand that beginners give them virtual money for their "protection". In China, Qiu Chengwei was sentenced to life in prison after stabbing and killing fellow ''
The Legend of Mir 3 ''The Legend of Mir 3'' was a sprite based isometric 3-D massively multiplayer online role-playing game, developed by WeMade Entertainment. It is a sequel to '' The Legend of Mir 2''. The basic game mechanics remains largely unchanged from the ...
'' gamer Zhu Caoyuan. In the game Qiu had lent Zhu a powerful sword (a "dragon sabre"), which Zhu then went on to sell on eBay for 7,200 Yuan (about £473 or US$870). With no Chinese laws covering the online dispute, there was nothing the police could do. In the game ''
The Sims Online ''The Sims Online'', also known as ''EA-Land'', was a massively multiplayer online variation on Maxis' computer game ''The Sims''. It was published by Electronic Arts and released in December 2002 for Microsoft Windows. The game was sold in retai ...
'' a 17-year-old boy going by the in-game name "Evangeline", was discovered in 2005 to have built a cyber-
brothel A brothel, bordello, ranch, or whorehouse is a place where people engage in sexual activity with prostitutes. However, for legal or cultural reasons, establishments often describe themselves as massage parlors, bars, strip clubs, body rub par ...
, where customers would pay sim-money for minutes of
cybersex Cybersex, also called computer sex, Internet sex, netsex and, colloquially, cyber or cybering, is a virtual sex encounter in which two or more people have long distance sex via electronic video communication (webcams, VR headsets, etc) and other e ...
. This led to the cancellation of his accounts but no legal action, mainly because he was above the
age of consent The age of consent is the age at which a person is considered to be legally competent to consent to sexual acts. Consequently, an adult who engages in sexual activity with a person younger than the age of consent is unable to legally claim ...
. The term "virtual mugging" was coined when some players of ''
Lineage II ''Lineage II'' is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and the second game in the ''Lineage'' series. It is a prequel to ''Lineage'' and is set 150 years before the first game. It has become popular sinc ...
'' used
bots The British Overseas Territories (BOTs), also known as the United Kingdom Overseas Territories (UKOTs), are fourteen territories with a constitutional and historical link with the United Kingdom. They are the last remnants of the former Bri ...
to defeat other player's characters and take their items. In Japan, the Kagawa prefectural police arrested a Chinese foreign exchange student on 16 August 2005 following the reports of virtual mugging and the online sale of the stolen items. The virtual economies of many MMOs and the exchange of virtual items and currency for real money has triggered the birth of the
game sweatshop Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money.
, in which workers in the
developing world A developing country is a sovereign state with a lesser developed industrial base and a lower Human Development Index (HDI) relative to other countries. However, this definition is not universally agreed upon. There is also no clear agreem ...
, typically China (although there has been reports of this type of activity in
Eastern Europe Eastern Europe is a subregion of the Europe, European continent. As a largely ambiguous term, it has a wide range of geopolitical, geographical, ethnic, cultural, and socio-economic connotations. The vast majority of the region is covered by Russ ...
an countries), earn real-world wages for long days spent monotonously performing in-game tasks. Most instances typically involve farming of resources or currency, which has given rise to the epithet ''Chinese Adena Farmer'', because of its first reported widespread use in ''
Lineage II ''Lineage II'' is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and the second game in the ''Lineage'' series. It is a prequel to ''Lineage'' and is set 150 years before the first game. It has become popular sinc ...
''. More egregious cases involve using exploits such as in duping money or items, such as a large-scale incident in ''
Star Wars Galaxies ''Star Wars Galaxies'' was a ''Star Wars'' themed massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, developed by Sony Online Entertainment and published by LucasArts. Released on June 26, 2003, to much critical ac ...
''. Both practices can place great stress on the creators' artificial economy, requiring robust design, and often repeated updates, to preserve reasonable work/reward ratios and game balance. There have also been reports of collusion (or vertical integration, depending on the source) among farmers and online currency exchanges. In 2002, a company called Blacksnow Interactive, a game currency exchange, admitted to using workers in a "virtual sweatshop" in
Tijuana Tijuana ( ,"Tijuana"
(US) and
< ...
, Mexico to farm money and items from ''
Ultima Online ''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
'' and ''
Dark Age of Camelot ''Dark Age of Camelot'' is a massively multiplayer online role-playing game released in October 2001 in North America, and in January 2002 in Europe. The game combines Arthurian lore, Norse mythology, and Celtic mythology, Irish Celtic legends wi ...
''. When
Mythic Entertainment Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game '' ...
cracked down on the practice, Blacksnow attempted to sue the game company. It was reported on 14 November 2007 that a Dutch teenager had been arrested for allegedly stealing virtual furniture from "rooms" in 3D social-networking website
Habbo Hotel ''Habbo'' (formerly ''Habbo Hotel'') is an online community aimed at teens and young adults. It is owned and operated by Sulake, a Finnish company. Founded in 2000, Habbo has expanded to nine online communities (or "hotels"), with users from ...
. The teenagers involved were accused of creating fake Habbo websites in order to lure users into entering their account details, which would then be used to steal virtual furniture bought with real money totalling €4000. In July 2018 a mother in the United States posted on Facebook that her daughter's avatar on
Roblox ''Roblox'' () is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 20 ...
had been gang raped by two other users. Roblox later responded stating that they were outraged that a "bad actor" had violated its community policies and rules of conduct, and that they had zero tolerance over the user behavior shown during the incident. The incident led to ''
The Village Voice ''The Village Voice'' is an American news and culture paper, known for being the country's first alternative newsweekly. Founded in 1955 by Dan Wolf, Ed Fancher, John Wilcock, and Norman Mailer, the ''Voice'' began as a platform for the crea ...
'' reprinting
A Rape in Cyberspace "A Rape in Cyberspace, or How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database into a Society" is an article written by freelance journalist Julian Dibbell and first published in ''The Village Voice' ...
. In July 2021 a formally convicted sex offender was arrested in
Illinois Illinois ( ) is a U.S. state, state in the Midwestern United States, Midwestern United States. Its largest metropolitan areas include the Chicago metropolitan area, and the Metro East section, of Greater St. Louis. Other smaller metropolita ...
for allegedly grooming and solicitating a minor through the use of
Roblox ''Roblox'' () is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 20 ...
. On 26 November 2021, a beta user of
Horizon Worlds ''Horizon Worlds'' (formerly ''Facebook Horizon'') is a free virtual reality, online video game with an integrated game creation system developed and published by Meta Platforms. On this multi-player virtual platform, players move and interact w ...
reported being groped in-game, and that other users supported the conduct. Meta responded that there are built-in tools to block interactions with other users, which are not enabled by default, and that although the incident was "absolutely unfortunate" it would provide good feedback because they "want to make he blocking featuretrivially easy and findable." In December 2021, metaverse researcher and psychotherapist Nina Jane Patel reported that her avatar was gang-raped within 60 seconds of joining Meta's Horizon Worlds platform. Elena Martellozzo, an associate professor of criminology at
Middlesex University Middlesex University London (legally Middlesex University and abbreviated MDX) is a public research university in Hendon, northwest London, England. The name of the university is taken from its location within the historic county boundaries ...
says that a
disinhibition In psychology, disinhibition is a lack of restraint manifested in disregard of social conventions, impulsivity, and poor risk assessment. Disinhibition affects motor, instinctual, emotional, cognitive, and perceptual aspects with signs and symptom ...
process occurs on-line, due to the lack of face-to-face interaction, and that the metaverse "enhances this disinhibition process even more greatly."


See also

*
Social media and suicide Social media and suicide is a phenomenon concerning social media's influence on suicide behavior. Suicide is one of the top leading causes of death worldwide, and as of 2020, the third leading cause of death in those aged 15–24. According to the ...
*
Griefing A griefer or bad-faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game (trolling), by using aspects of the game in unintended ways such as destroying something another player ma ...
*
Kill stealing In multiplayer video games, particularly in MOBAs, first-person shooters, MMORPGs and MUDs, kill stealing is the practice of obtaining credit for killing an enemy when another player has put more effort into the kill. This usually happens when ...


References


External references

*{{cite book , last = Lastowka , first = Greg , year = 2010 , title = Virtual Justice , publisher = Yale University Press , isbn = 978-0-300-14120-7 , url = https://archive.org/details/virtualjusticene00 , url-access = registration *Thomas-Gabriel Rüdiger
Sex offenders in the virtual worlds
Brandenburg 2013 *Thomas-Gabriel Rüdiger: ''The Real World of Sexual Predators and Online Gaming'' . Be a kids hero, 201

*Susan W. Brenner. ''Is There Such a Thing as "Virtual Crime"?'' 4 Cal. Crim. Law Rev. 1

*7 July 2005.
Wage Slaves
at 1up.com. Retrieved 19 August 2005 *7 February 2005.
Virtual worlds wind up in real world's courts
at MSNBC. Retrieved 19 August 2005 *Lastowka, Greg and Hunter, Dan.
Virtual Crimes
New York Law School Law Review. *Diana Selck, Thomas-Gabriel Rüdiger: ''Online games as risk generators for children and adolescents – Analysing risk factors in gaming environments'' criminologia, 201


External links


Is There Such a Thing as 'Virtual Crime'?
at California criminal law, California Criminal Law Review
People are earning real dollars selling imaginary items in online games – and rewriting the law in the process


, at the "Alphaville Herald" Crime by type Emergent gameplay Virtual economy