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is a 1995
sports Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, th ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed and published by
Athena Athena or Athene, often given the epithet Pallas, is an ancient Greek goddess associated with wisdom, warfare, and handicraft who was later syncretized with the Roman goddess Minerva. Athena was regarded as the patron and protectress of ...
in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
for the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
. In the game, the player participates in a series of
bowling Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), though ...
tournaments consisting of four 10-frame matches at various alleys against computer-controlled opponents, in order to obtain a high score and progress further. Its gameplay, featuring three modes of play, is viewed from a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, ...
. ''Virtual Bowling'' was created by Athena, a developer known for their bowling games, with producer Sakae Nakamura heading its development. The game was reportedly rushed to market amid
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
planning to cease support for the Virtual Boy, becoming one of the platform's last official Japanese titles alongside
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
's ''
SD Gundam Dimension War is a 1995 tactical role-playing video game published for the Virtual Boy in Japan by Bandai. Being the system's only licensed game in Japan, it is part of the ''SD Gundam'' series, a spin-off of the larger ''Gundam'' franchise by Sotsu and Sun ...
'', and was produced under a very limited run. It is considered by gaming journalists as one of the rarest, most valuable and sought-after Virtual Boy titles. ''Virtual Bowling'' garnered mixed reception from gaming publications since its release; criticism was geared toward the odd physics, lack of multiplayer and unbalanced scoring mechanics, but its sense of realism, playability and use of the Virtual Boy's hardware were commended. Retrospective commentary has been more positive, with some considering it one of the best games for the platform, being praised for its 3D visuals, controls, fast-paced tournament mode and use of the system's hardware.


Gameplay

''Virtual Bowling'' is an arcade-style
sports game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
similar to ''World Bowling'' on
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
and '' Nester's Funky Bowling'', where the player participates in one of three modes of play available: Standard, Training and Tournament.''Virtual Bowling'' 取扱説明書 (Virtual Boy, JP) Standard is a quick match mode, where the player attempts to knock 10 pins under 10 frames. Training, as the name implies, is a practice mode where the player can place pins at any position before making a shot. In the Tournament mode, the player participates in a series of four matches consisting of 10 frames at various alleys against computer-controlled opponents, in order to obtain a high score and progress further. Prior to starting, the player can input their name and adjust various settings such as the ball's weight, amount of wax to apply at the lane's surface or a dominant arm. Gameplay is viewed from a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, ...
; the player adjusts their position and aim using the left and right
d-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
s. Afterwards, the player is presented with spin and power gauges, which determines how the ball will go and how hard the ball is thrown. The power gauge is split into two phases, with the first part determining the ball's power, and the player must match a circle spot during the second part to pull off a shot. However, the ball can veer off the lane if the player fails to match the spot during this second phase. Once the ball is released, the camera follows it through the lane before knocking the pins.


Development and release

''Virtual Bowling'' was developed by
Athena Athena or Athene, often given the epithet Pallas, is an ancient Greek goddess associated with wisdom, warfare, and handicraft who was later syncretized with the Roman goddess Minerva. Athena was regarded as the patron and protectress of ...
, a game developer known for their experience with bowling titles such as ''World Bowling'' (1990) for
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
. Development was headed by producer Sakae Nakamura, while the music was co-composed by Ryoue Takagi and a member only known by the pseudonym of "Nicochimans". The game was first previewed on June 1995, prior to the launch of the platform, in a
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
-dedicated supplement of '' Family Computer Magazine'' and later in July on the Japanese magazine ''The Super Famicom'' respectively. Like all other Virtual Boy games, the title sports a red-and-black color scheme and uses stereoscopic 3D visuals to create the illusion of depth. It was first showcased to the video game press and attendees at the 1995 Consumer Soft Group (CSG) trade show and later at Shoshinkai 1995. Following a final call issued by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
regarding Virtual Boy releases before ceasing support for the system, Athena, alongside
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
, J-Wing and
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
, reportedly rushed their titles to market in order to recoup investment. ''Virtual Bowling'' was originally slated for a December 8 launch by Athena, but was published on December 22 instead and was housed in an eight megabit cartridge. It served as one of the last official Japanese Virtual Boy games published alongside ''
SD Gundam Dimension War is a 1995 tactical role-playing video game published for the Virtual Boy in Japan by Bandai. Being the system's only licensed game in Japan, it is part of the ''SD Gundam'' series, a spin-off of the larger ''Gundam'' franchise by Sotsu and Sun ...
'', also released on the same day. It is considered by gaming journalists as one of the rarest, most valuable and sought-after Virtual Boy titles; It became a rare collector's item that commands high prices on the secondary game collecting market, due to being produced under a very limited run of copies. Though it was never released in North America, all the in-game text is displayed in English. Some hobbyists load the
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequentl ...
onto actual Virtual Boy cartridges and sell reproduction copies online.


Reception

''Virtual Bowling'' received mixed reception from gaming publications since its release. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
''s four reviewers criticized the game for its "odd" physics, lack of multiplayer and unbalanced scoring mechanics. However, they commended its sense of realism, playability and use of the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
's qualities. The Japanese book ''Virtual Boy Memorial Commemorative Guidebook'' gave the title an average rating, stating that "It's pretty good, as long as you don't think about why you should take the trouble to bowl with this hardware." In contrast to the other publicacions, a writer for British magazine ''Retrogames'' was more positive towards the game, giving positive remarks to the visuals for making good use of the Virtual Boy's hardware, and the skittle sprites for their animations and realistic physics, while finding the sound to be "chirpy". The writer stated that the game was "a refreshing return to a simple yet addictive gaming format" and regarded it as one of the best Virtual Boy titles. Retrospective commentary for ''Virtual Bowling'' has been more positive, with some considering it one of the best games for the platform. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
''s Dave Frear found the game to be a "very impressive bowling sim", praising the 3D visuals, atmospheric sound, responsive controls, tournament mode and catchy music but also criticized this latter aspect for being repetitive, as well as the default power metter setting for enabling easy strikes and lack of a saving system to keep high scores. ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' also commended its number of customizable options, detailed graphics and simple bowling system, regarding it as one of the best titles for the Virtual Boy. ''
Retronauts ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'' writer Jeremy Parish called it one of the stronger titles for the Virtual Boy and found it to be better than '' Nester's Funky Bowling''. Parish gave the game positive remarks for making subtle use of the system's hardware despite the premise, as well as its straightfoward mechanics, fast-paced tournament mode and controls.


Notes


References


External links


''Virtual Bowling''
at
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''Virtual Bowling''
at
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{{DEFAULTSORT:Virtual Bowling 1995 video games Athena (company) games Bowling video games Japan-exclusive video games Single-player video games Video games developed in Japan Virtual Boy games