Video Games In Indonesia
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Video gaming Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback m ...
in Indonesia is a growing sector, holding the 16th largest market in the world and about half the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue. The development of video games in the country began with imported consoles and arcade centres, prior to developments of online gameplay in
PC game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
s and increasing prevalence of the internet cafés. Mobile games began gaining importance as smartphones were introduced. The Indonesian video game industry contributed about US$1.1 billion to the
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in 2015, despite only earning a small fraction of the local gaming revenues.
Video game piracy Video game piracy is the unauthorized copying and distributing of video game software, and is a form of copyright infringement. It is often cited as a major problem that video game publishers face when distributing their products, due to the ease o ...
is also prevalent across the country, making up the majority of installed games.


History

Development of video games in Indonesia began in the mid-1980s through imported video game consoles such as the SNES,
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and Xbox. Arcade centres also appeared, including major chains Timezone which started in Indonesia at 1995 and Amazone which was established in 2001. According to a designer from Namco Bandai, 1,000 of the 1,500 arcade machines distributed in Asia Pacific operated in Indonesia. Later on, by the late 1990s and early 2000s
PC game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
s such as ''
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'' and '' Counter-Strike'' caught on alongside their online features. While most of the games were imported, there were several locally developed games such as ''Nusantara Online'' (a MMO which featured precolonial
Indonesian history The history of Indonesia has been shaped by geographic position, its natural resources, a series of human migrations and contacts, wars of conquest, the spread of Islam from the island of Sumatra in the 7th century AD and the establishment of ...
). There were also several localised games, such as '' Audition Online'' which was localised as ''AyoDance'' when it was launched for Indonesia in 2007. This contributed to a major boom in internet cafés (known locally as ''warnet'', a portmanteau of ''
warung A warung ( old spelling: waroeng or warong) is a type of small family-owned business — a small retail, eatery or café — in Indonesia (and to a lesser extent, Malaysia and Suriname). A ''warung'' is an essential part of daily life in ...
internet''), which had 2,500 locations across the country in 2002 and 5,000 by 2007. Due to the size of the Indonesian market, several games were localised specifically for the nation's audience. Examples include South Korean online first-person shooter '' Special Force'' which featured levels in
Jakarta Jakarta (; , bew, Jakarte), officially the Special Capital Region of Jakarta ( id, Daerah Khusus Ibukota Jakarta) is the capital and largest city of Indonesia. Lying on the northwest coast of Java, the world's most populous island, Jakarta ...
with the Monumen Nasional as a background and '' Harvest Moon''. Matahari Studios, which closed down in 2010, is often credited as being the first local video game developer in the country, although it more often took outsourcing work from major studios instead of developing its own games. More recently, growth in the number of smartphone users have fuelled growth in mobile online games, aided by the lower development costs associated for local developers. This change also allowed extension of the playerbase beyond typical youth gamers to a more casual demographic, with the game platforms including Facebook in addition to the application stores of iOS and
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. The
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, held in Indonesia, included a demonstration event for Esports.


Statistics

According to gaming researcher Newzoo, in 2017 there were an estimated 43.7 million active gamers in Indonesia, spending a total of US$879.7 million for an average annual spending of US$20.13 per person. This made Indonesia the largest gaming market in Southeast Asia and 16th largest globally, just behind Taiwan and ahead of India. According to Euromonitor, the industry revenues had grown from IDR 1.812 trillion in 2011 to IDR 11.395 trillion by 2016, for a
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of 44.4% annually. Another research from Unity Technologies found that Indonesia's video game market was the fastest–growing in Southeast Asia. Of the 2016 sales, about 98% was through internet retailing in form of software. Sales of video game hardware, including consoles and accessories, amounted to just around IDR 200 billion annually between 2011 and 2016. Approximately 56% of
PC game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
players in Indonesia are males, with the 21–35 age group making up the largest demographic. According to Euromonitor, Sony consoles are the most popular with a 60.6% market share followed by Microsoft and
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. Mobile games make up the majority of the revenues, with a 52% revenue share in 2015.


Gaming culture

Despite declining in recent years due to the spread of better quality mobile internet, internet cafés are still prevalent in large cities and small towns alike with some providing higher–end computers for
competitive gaming Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional sports, professional players, individually or as ...
. Video Games Indonesia (VGI), founded in 2002, was the oldest gaming community in Indonesia prior to its shutdown in 2016. A 2013 study estimated the prevalence of video game addiction among Indonesian school students at over 10 per cent, although its authors admitted that improvements to the study's methodology were required to draw a proper conclusion.


Mobile gaming

Mobile games are particularly popular in Indonesia, following growing internet penetration. Strategy mobile games such as '' Clash of Clans'' and '' Game of War: Fire Age'' were the most popular titles in 2014. There is also a significant competitive scene, with eSports tournaments for mobile games such as ''
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'' being held in
Jakarta Jakarta (; , bew, Jakarte), officially the Special Capital Region of Jakarta ( id, Daerah Khusus Ibukota Jakarta) is the capital and largest city of Indonesia. Lying on the northwest coast of Java, the world's most populous island, Jakarta ...
.


Local industry

The Creative Economy Agency (
Indonesian Indonesian is anything of, from, or related to Indonesia, an archipelagic country in Southeast Asia. It may refer to: * Indonesians, citizens of Indonesia ** Native Indonesians, diverse groups of local inhabitants of the archipelago ** Indonesian ...
: ''Badan Ekonomi Kreatif'' or Bekraf), formed in 2015, is the government body responsible for aiding in and managing the development of the gaming industry as part of its task to develop Indonesia's creative industries. It also holds an annual trade show known as Game Prime since 2016, which targets developers from Indonesia and the ASEAN. The Indonesian Game Association (
Indonesian Indonesian is anything of, from, or related to Indonesia, an archipelagic country in Southeast Asia. It may refer to: * Indonesians, citizens of Indonesia ** Native Indonesians, diverse groups of local inhabitants of the archipelago ** Indonesian ...
: ''Asosiasi Game Indonesia''), formed in 2013, acts as the industry's trade association. The video games industry in Indonesia comprised 1.77% of the national creative economy (IDR 15.08 trillion) in 2015 according to
Statistics Indonesia Statistics Indonesia ( id, Badan Pusat Statistik, BPS, ), is a non-departmental government institute of Indonesia that is responsible for conducting statistical surveys. Its main customer is the government, but statistical data is also availabl ...
, with only 20% of developers being part of an association. It sustained at least 2,200 jobs in 2017. However, it contributed only 1.8% to the domestic market according to Anton Soeharyo, chief executive of local developer TouchTen. Director-general of informatics application Semuel Abrijani Pangerapan from the Ministry of Communication and Informatics gave a different figure, at 10 per cent market share in 2016. Local game developers are targeted to hold 50 per cent of the national market by 2020. In January 2016, chairman of the Indonesian Game Association Andy Suryanto estimated that there were around 1,000 active local game developers in the country. On the other hand, Unity Technologies gave a figure of about 400 developers producing over 1,000 games. Most of the new titles created are targeted towards the PC or the mobile market, with only a single game released for the
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in recent times and none for the other major consoles. Lyto, which publishes foreign MMOs such as '' Ragnarok Online'' and '' Crossfire'', was the largest local developer in terms of revenue according to Euromonitor. Due to various factors, most new Indonesian video game studios do not stay in business for longer than five years. There have been several local mobile game hits, including incremental game Tahu Bulat in 2017. The
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has budgeted US$2.1 million in 2015 to prepare a roadmap and support the gaming industry.


Indonesian video games

Some of the more notable games developed in Indonesia include: *'' Sentou Gakuen'' (2011) *'' Samurai Taisen'' (2013) *''
DreadOut ''DreadOut'' is a survival horror video game from independent developer Digital Happiness for Microsoft Windows, Linux, and OS X. A port for PlayStation 4 was announced but never released. The story is about a group of high school students i ...
'' (2014) *'' Legrand Legacy'' (2018) *'' Rage in Peace'' (2018) *''
Coffee Talk Coffee Talk may refer to: * Coffee Talk (Saturday Night Live) "Coffee Talk" is a series of sketches performed by Mike Myers on the sketch comedy show ''Saturday Night Live''. It ran from October 12, 1991, until October 15, 1994, although Myers ( ...
'' (2020)


Rating

Indonesia has its own game rating system, the Indonesia Game Rating System which was launched by the Ministry of Communication and Informatics in 2016. It categorises video games into the following classifications: *SU/Semua Umur (all ages) *3+ (for ages 3 and up) *7+ (for ages 7 and up) *13+ (for ages 13 and up) *18+ (for ages 18 and up)


Piracy

Video game piracy is common in Indonesia as with software piracy in general, with BSA estimating 84% of all software installed in Indonesia throughout 2013 being unlicensed. Many stores in Indonesia offer illegally downloaded video games burned into DVDs for significantly less than its normal retail price, with Wii games being sold for IDR 20,000 (US$2) or less. Due to the nature of Indonesian copyright laws, video game companies are required to bring the lawsuits against the illegal merchants to court, the cost of which would often outweigh the benefits. When online-only consoles such as the PlayStation 3 was released in Indonesia, authorised dealers initially controlled the distribution. However, once piracy took up these distributors withdrew from the country, causing a scarcity of authentic video game copies and raising the prices–resulting in further increase in piracy.


Video Game Development


Game developers from Indonesia

* Agate International (Not the same as French dev, 'Studio Agate') *
Digital Happiness PT Digital Semantika Indonesia, doing business as Digital Happiness, is a software design company and video game developer based in Indonesia. The founder of the company and main producer of their most well-known game, ''DreadOut'', is Rachmad ...
*Drydock Dreams Games (Founders based in France, China & Indonesia) *Lentera Nusantara *MassHive Media *Mintsphere *Mojiken Studio *OZYSOFT *Pikselnesia *Rolling Glory Jam *SEMISOFT Studio *Stairway Games *StoryTale Studios


Misc Games

*Own Games (Mobile) *PST Team (Online) *TouchTen Games (Mobile)


Co-development Services

*Brandoville Studios (Games art & animation)


Video game publishers of Indonesia

*Khayalan Arts (Publisher & dev) * LYTOGAME (Online) *PT Megaxus Infotech (Mobile & online) *PT KREON (Online) *Toge Productions (Publisher & dev)


References


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