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''Venture'' is a fantasy-themed
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
released in arcades in 1981 by
Exidy Exidy was a developer and manufacturer of coin-operated amusements. The company was founded by H.R. "Pete" Kauffman and Samuel Hawes in 1973. The name "Exidy" was a portmanteau of the words "Excellence in Dynamics". Notable games released by Exid ...
. The goal of ''Venture'' is to collect treasure from a dungeon as a round smiley-face named Winky. It was released as a launch title for the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
in 1982 and then ported to the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
and
Intellivision The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. I ...
.


Gameplay

Winky is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters named Hallmonsters, which cannot be killed, injured, or stopped in any way. Once in a room, Winky may kill monsters, avoid traps and gather treasures. If he stays in any room too long, a Hallmonster will enter the room, chase and kill him. In this way, the Hallmonsters serve the same role as "Evil Otto" in the arcade game '' Berzerk''. The more quickly the player finishes each level, the higher their score. The goal of each room is only to steal the room's treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in "The Two-Headed Room", two 2-headed ettins appear the moment the player picks up the prize. Winky dies if he touches a monster or Hallmonster. Dead monsters decay over time and their corpses may block room exits, delaying Winky and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game's AI allows them to dodge the player's shots with varying degrees of "intelligence" (for example, the snakes of "The Serpent Room" are relatively slow to dodge arrows, the
troll A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human bei ...
s of "The Troll Room" are quite adept at evasion). The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and with a different set of treasures. The different dungeons in each level are as follows: #Wall Room, Serpent Room, Skeleton Room, Goblin Room #Two-Headed Room, Dragon Room, Spider Room, Troll Room #Genie Room, Demon Room, Cyclops Room, Bat Room The highest score on the original game was set in 1982 by 15-year-old Randy Kuntz of Fairview, Alberta.


Reception

The ColecoVision version of ''Venture'' was reviewed in ''
Video Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) syste ...
'' magazine in its "Arcade Alley" column where its graphics and background music were praised. Reviewers predicted that the game's "complex play routine and strategies" which had made the game seem "out of place" in the arcade would guarantee the home release's popularity. It would go on to receive a Certificate of Merit in the category of "Best Arcade-to-Home Video Game Translation" at the 4th annual
Arkie Awards An electronic game is a game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as pro ...
. ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format th ...
Video & Arcade Games'' in 1983 complained of the repetition of the first three levels after completing them, but said that otherwise "ColecoVision ''Venture'' is just as enjoyable as the arcade version". Jan Yarnot reviewed the Coleco version of ''Venture'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 58. Yarnot commented that "I wish the designer were credited. He deserves it. The cartridge is a lot of fun and should remain one of our favorites for years. I recommend it."


References


External links

* {{DEFAULTSORT:Venture (Arcade Game) 1981 video games Arcade video games Atari 2600 games ColecoVision games Intellivision games Exidy games Video games developed in the United States Single-player video games