Uridium
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''Uridium'' (released on the NES as ''The Last Starfighter'') is a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
side-scrolling
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
originally designed by
Andrew Braybrook Andrew Braybrook (born 1960) is a software engineer and former game programmer. He created video games such as '' Paradroid'', '' Gribbly's Day Out'', '' Fire and Ice'', ''Uridium'' and '' Morpheus''. He also programmed the Commodore Amiga and ...
for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called ''Uridium'' (a fictional metallic element, not to be confused with the real metallic element
iridium Iridium is a chemical element with the symbol Ir and atomic number 77. A very hard, brittle, silvery-white transition metal of the platinum group, it is considered the second-densest naturally occurring metal (after osmium) with a density of ...
). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed". ''Uridium'' was later released for the Nintendo Entertainment System in 1990. Mindscape purchased a license to release a game based on the film ''
The Last Starfighter ''The Last Starfighter'' is a 1984 American space opera film directed by Nick Castle. The film tells the story of Alex Rogan ( Lance Guest), a teenager recruited by an alien defense force to fight in an interstellar war. It also features Robe ...
''. Rather than program a new game, however, Mindscape decided to take an easier route by recycling an older, relatively obscure game. The title screen, sprites, and soundtrack were modified, but the levels and gameplay were identical. In 2003, it was re-released on the
C64 Direct-to-TV The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the Commodore 64 computer, contained in a joystick (modeled after the mid-1980s Competition Pro joystick), with 30 built-in games. The design is similar to the A ...
. In 2008, the C64 version was a title on the Wii
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
, released on 28 March for the Virtual Console in Europe, costing 500
Wii Points The Wii Shop Channel is a former digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and game ...
.


Plot

The plot of ''Uridium'' is described as follows:
The
solar system The Solar System Capitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Solar ...
is under attack! Enemy Super-
Dreadnought The dreadnought (alternatively spelled dreadnaught) was the predominant type of battleship in the early 20th century. The first of the kind, the Royal Navy's , had such an impact when launched in 1906 that similar battleships built after her ...
s have been placed in orbit around each of the fifteen
planet A planet is a large, rounded astronomical body that is neither a star nor its remnant. The best available theory of planet formation is the nebular hypothesis, which posits that an interstellar cloud collapses out of a nebula to create a you ...
s in this galactic sector. They are draining mineral resources from the planetary cores for use in their interstellar power units. Each Super-Dreadnought seeks out a different metal for its metal converter.
Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway. Once on board you must pull as many fuel rods as possible from the metal converters before you take off for a final strafing run as the Dreadnought vaporises into the ether.


Gameplay

In practice, each level takes place at a fixed altitude just above the surface of the Dreadnoughts. The screen scrolls horizontally in both directions as the Manta flies over the Dreadnoughts. Each Dreadnought has a different configuration of walls and other structures which must be negotiated in order to reach the landing zone. This task is hampered by squadrons of enemy fighters that attack the Manta in waves. Lastly, flashing ports on the Dreadnought's surface release homing
mine Mine, mines, miners or mining may refer to: Extraction or digging * Miner, a person engaged in mining or digging *Mining, extraction of mineral resources from the ground through a mine Grammar *Mine, a first-person English possessive pronoun ...
s that cannot be destroyed. It takes a skillful Manta pilot to outfly the mines until they self-detonate. Only when enough of the Dreadnought's defenses have been destroyed is the "Land Now!" signal activated, allowing the player to slow the Manta's speed to a minimum and land on the sternward landing zone. After this, the pilot presumably enters the interior of the mothership and sets its nuclear reactor to self-destruct. Finally, the Manta takes off again as the Dreadnought below it crumbles to atoms. As the Manta flies over the Dreadnought again the player has the opportunity to shoot any remaining defences. Later Dreadnoughts have tricky wall configurations where the gap between the walls is so narrow that the Manta must turn sideways in order to pass through it. This required skillful use of the joystick. More skill could be exhibited (and more points awarded) by ignoring the "Land Now!" signal and destroying the elite fighters that attacked in waves of one. The final Dreadnought, Uridium, actually contains only a few screens of gameplay; the bulk of this Dreadnought consists of the "congratulations" message for completing the game (i.e., "''GOOD ZAPPING... TURKEY.''"). This is initially made inaccessible by an impassable wall, but visible in the final overflight when the Dreadnought is destroyed.


Technical details

When ''Uridium'' was originally released, reviewers were impressed by the way the Dreadnoughts were presented. In a simulation of
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
, the surface of the Dreadnoughts scrolls horizontally, whereas the
star A star is an astronomical object comprising a luminous spheroid of plasma (physics), plasma held together by its gravity. The List of nearest stars and brown dwarfs, nearest star to Earth is the Sun. Many other stars are visible to the naked ...
s in the background stay still. Since the Commodore 64's graphics do not support parallax scrolling, particular trickery was required to achieve this. The way it was done is that the Dreadnoughts' surface is actually the background, and the black empty space and the stars are character glyphs on the foreground. As the Commodore 64's graphics chip scrolls the screen to the left or right, the character glyphs representing the stars change shape by shifting their single lit pixels to the right or left, countering the scroll of the screen and giving the impression they were stationary.


Sequels

''Uridium'' was followed by ''Uridium+'' (a modified version containing new levels), and '' Uridium 2'' on the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
platform.


Reception and legacy

'' Computer Gaming World'' praised ''Uridium'' for its graphics' ability to display depth, as well as the game's robust controls. ''Zzap!64'' were similarly enthusiastic, describing the game as "visually awesome, sonically sound, technically stunning and a brilliant shoot em up to boot". It was rated 94% overall. ''
Antic Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display. Under the direction of Jay Miner, the chip was designed in 1977-1978 by ...
'' also liked the game, citing its "detailed and lifelike graphics". The game won the award for best shooting game of the year according to the readers of ''
Crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'' magazine. It was also voted Best Arcade-style Game of the Year at the 1986
Golden Joystick Awards The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vote ...
. One of
Andrew Braybrook Andrew Braybrook (born 1960) is a software engineer and former game programmer. He created video games such as '' Paradroid'', '' Gribbly's Day Out'', '' Fire and Ice'', ''Uridium'' and '' Morpheus''. He also programmed the Commodore Amiga and ...
's later releases, ''
Morpheus Morpheus ('Fashioner', derived from the grc, μορφή meaning 'form, shape') is a god associated with sleep and dreams. In Ovid's ''Metamorphoses'' he is the son of Somnus and appears in dreams in human form. From the Middle Ages, the name b ...
'', contained a homing mine enemy called an "Uridimine", as a tribute to the homing mines of Uridium. Some aficionados refer to the homing mines as "Uridimines" when talking about ''Uridium'' or ''Uridium 2'', as well.


References


External links

* * *{{Lemon64 game, id=2766
Uridium at CPC Zone

Uridium Wii Virtual Console Review on VC-Reviews.com
1986 video games Amstrad CPC games Atari ST games BBC Micro and Acorn Electron games Commodore 64 games DOS games Golden Joystick Award winners Horizontally scrolling shooters IOS games Science fiction video games Single-player video games Video games developed in the United Kingdom Virtual Console games ZX Spectrum games Hewson Consultants games