Universal Usability
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Universal usability refers to the design of information and communications products and services that are usable for every citizen. The concept has been advocated by Professor
Ben Shneiderman Ben Shneiderman (born August 21, 1947) is an American computer scientist, a Distinguished University Professor in the University of Maryland Department of Computer Science, which is part of the University of Maryland College of Computer, Mathem ...
, a computer scientist at the Human-Computer Interaction Lab at the
University of Maryland, College Park The University of Maryland, College Park (University of Maryland, UMD, or simply Maryland) is a public land-grant research university in College Park, Maryland. Founded in 1856, UMD is the flagship institution of the University System of M ...
. He also provided a more practical definition of universal usability – "having more than 90% of all households as successful users of information and communications services at least once a week." The concept of universal usability ("usable by all") is closely related to the concepts of
universal design Universal design is the design of buildings, products or environments to make them accessible to people, regardless of age, disability or other factors. It addresses common barriers to participation by creating things that can be used by the ma ...
and design for all. These three concepts altogether cover, from the user's end to the developer's end, the three important research areas of information and communications technology (ICT): use, access, and design. tite


Challenges

There are three major challenges to universal usability: #Supporting a broad range of hardware, software, and network access. With the advance of ICT, users' hardware, software, and network configurations are changing. The variety of ICT products creates complex systems with a broad range of hybridity. For example, would a software product be usable to users running
Windows XP Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Windows 2000 for high-end and ...
on a
Centrino Centrino is a brand name of Intel Corporation which represents its Wi-Fi and WiMAX wireless computer networking adapters. Previously the same brand name was used by the company as a platform-marketing initiative. The change of the meaning of the ...
laptop with broadband Internet access and to those who have
Windows 98 Windows 98 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of Microsoft Windows operating systems. The second operating system in the 9x line, it is the successor to Windows 95, and was released to ...
on a
Pentium II The Pentium II brand refers to Intel's sixth-generation microarchitecture (" P6") and x86-compatible microprocessors introduced on May 7, 1997. Containing 7.5 million transistors (27.4 million in the case of the mobile Dixon with 256  KB ...
desktop with 56K dial-up? #Accommodating individual differences among users, such as age, gender, abilities, literacy, culture, income, and so forth. Individual differences can be roughly categorized into three types: physical, cognitive, and socio-cultural. In the field of HCI, research attempts have been centering on accommodating physical and cognitive differences by isolating various specific factors such as spatial ability, speed of movement, eye–hand coordination, and so forth. However, previous literature has demonstrated that individual differences are difficult to pin down and difficult to generalize from one context to another. #Bridging the knowledge gap between what users know and what they need to know about a specific system. Two issues need to be resolved: (i) Building a user model to access individual user's background knowledge on a specific system; (ii) Integrating the mechanism of evolutionary learning.


Principles

The key to universal usability is recognizing the diversity of user population and user needs. There is no "average" user on whom a system should be based. Although in some cases it is possible to accommodate technology variety and individual differences in one system, multi-layer designs are the most promising approach to achieving universal usability. That is, when a single design cannot accommodate a large fraction of the user population, multiple versions or adjustment controls should be available to users. For example, a novice user can be provided with only a few options; after gaining confidence and experience, the user can choose to progress to higher levels of tasks and the accompanying interface. Sarah Horton has developed a set of universal usability guidelines for web design. The basic principles are: * Design simply: Design simple sites, emphasizing important elements and using simple structures and clean, standards-based markup. * Build well: Take full advantage of these inherent properties, such as fallbacks, flexibility, and user control, to construct universally usable Web sites. * Favor
HTML The HyperText Markup Language or HTML is the standard markup language for documents designed to be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaSc ...
over other formats: HTML is the best format for universal usability. Provide documents in nonstandard formats, such as PDF and
Flash Flash, flashes, or FLASH may refer to: Arts, entertainment, and media Fictional aliases * Flash (DC Comics character), several DC Comics superheroes with super speed: ** Flash (Barry Allen) ** Flash (Jay Garrick) ** Wally West, the first Kid F ...
, only as an alternative to accessible html. Harry Hochheiser and Ben Shneiderman have also developed th
Universal Usability Statement Template
which describes a Web site's content, browser requirements, network requirements, and other characteristics that may influence its usability.


Electronic curb-cuts

The analogy " curb-cut" has been used by advocates of universal usability to explain how ICT products designed for
disabled Disability is the experience of any condition that makes it more difficult for a person to do certain activities or have equitable access within a given society. Disabilities may be cognitive, developmental, intellectual, mental, physical, ...
users can be beneficial to all users. Sidewalk curb-cuts are added to accommodate wheelchair users, but the benefits extend to baby carriage pushers, delivery service workers, bicyclists, and travelers with roller bags. In the context of ICT design and development, universal usability is often tied to meeting the needs of people with disabilities. The adaptability needed for users with physical,
visual The visual system comprises the sensory organ (the eye) and parts of the central nervous system (the retina containing photoreceptor cells, the optic nerve, the optic tract and the visual cortex) which gives organisms the sense of sight (th ...
, auditory, or
cognitive disabilities There are a variety of disabilities affecting cognitive ability. This is a broad concept encompassing various intellectual or cognitive deficits, including intellectual disability (formerly called ''mental retardation''), deficits too mild to pr ...
is likely to benefit users with differing preferences, tasks, hardware, etc. Hence, electronic curb-cuts – system functions that are designed for people with disabilities – may be usable by everyone in various usage situations. It might be expensive to transform an existing system to meet universal usability standards, but the extra cost of integrating electronic curb-cuts into a new system can be minimalized.


Current research development

Current trends in universal usability research include: * Multimodal or
adaptive Adaptation, in biology, is the process or trait by which organisms or population better match their environment Adaptation may also refer to: Arts * Adaptation (arts), a transfer of a work of art from one medium to another ** Film adaptation, a ...
user interface * Universal usability of commercial and
e-government E-government (short for electronic government) is the use of technological communications devices, such as computers and the Internet, to provide public services to citizens and other persons in a country or region. E-government offers new ...
websites * Interface solutions for older adult users and users with disabilities * Contextualization of universal usability Scholarly papers on these four areas have been presented at th
1st Conference on Universal Usability in Arlington, VA, USA (2000)
and th


Examples

* Computer systems allowing the interchangeable use of several input devices, e.g. track ball, mouse keyboard, joy stick or laser pointer. * Computer keyboard that accommodate the physical differences between user, e.g. distance between keys, size of keys, and required pressure.
IBM's Web Adaptation Technology
transforms Web pages "on-the-fly" to meet individual needs. * Websites that provide both multimedia version (for high bandwidth users) and text-only version (for low bandwidth users).
NIH Senior Health
features "one-click" text adjustment, contrast control, and text-to-speech technology.


See also

* Usability *
Usability testing Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. It is ...
*
Universal design Universal design is the design of buildings, products or environments to make them accessible to people, regardless of age, disability or other factors. It addresses common barriers to participation by creating things that can be used by the ma ...
* World Usability Day * Knowbility


References

* Benyon, D. R. (1993). Accommodating individual differences through an adaptive user interface. In M. Schneider-Hufschmidt, T. Khme & U. Malinowski (Eds.), Adaptive User Interfaces: Results and Prospects. Amsterdam, North-Holland: Elsevier Science Publications. * Horton, Sarah (2005). Access by Design: A Guide to Universal Usability for Web Designers. Berkeley, CA: New Riders Press. (Online

. * {{cite journal, last1=Shneiderman, first1=Ben, title=Universal usability, journal=Communications of the ACM, date=2000, volume=43, issue=5, pages=84–91, doi=10.1145/332833.332843, s2cid=8937545 * Shneiderman, Ben, & Plaisant, Catherine (2010). Designing the user interface: Strategies for effective human-computer interaction (5th ed.). Boston: Pearson Education.


External links


ACM Conference on Universal Usability (2003)

Universal Usability: A Universal Design Approach to Web Usability

University of Maryland, Human-Computer Interaction Lab Universal Usability Statement
Usability